I didnt find any existing category to put this in, if there is any, remove this one then.
Lets talk about the worldbosses on summerset.
I try not to poste any mechanics to not spoil, just overall experience.
My experience, being a halfway experienced player and fighting with max cp and max'ed gear, solo on magsorc.
I will rate each boss with stars for difficulty (1 star = easy, 5 stars = hard) and for mechanics (1 star = boring, 5 stars = challenging) from my point of view.
1. The Queen's Hatchery - Queen of the Reef
Difficulty: *
Mechanics: *
Experience: This one I find pretty easy. His attacks are no real threat, the flying crabs you can avoid easily if youre not totaly drunk, no need for dodgeroll, even have time to use dark exchange inbetween the flying crabs so not even close to run out of ressources. I needed some time in lack of dps, coz I played with my pvp setup, but being on a pve setup he will go down quickly. No real challenge. The Mudcrab boss from Stormhave I find harder.
Suggestion: Make it more challenging, which is not increase health of boss but harder to survive.
2. Keelsplitters Nest - Keelsplitter
Difficulty: **
Mchanics: **
Experience: Only hard thing on this, is the health of 8m. No real threat in terms of damage, the snaring snakes are a good idea but not really preventing from fight (melee might disagree), the snares from boss are easily to avoid and dont do much damage. There is a lot of time to recover ressources when the boss flies to another location. I was using Meditation to recover in fight, which basically makes you vulnerable for time being stunned, but even with that no danger to come even close to death.
Suggestion: Again, make it more challenging. Instead of pumping up the health this high there should be some sort of mechanics which makes it harder to survive or at least to recover. Aside of the snakes there is nothing really special and the snakes dont do much harm.
3. Welenkin Cove - B'Korgen
Difficulty:****
Mechanics: *****
Experience: Here even after a few tries I couldnt figure out the mechanics. It is in good balance between doing damage and protection, which means you have constantly to be aware of dmg you take but also focus on dealing damage. So far the most interesting boss fight. In order to survive (solo) I had to play very defensively, which (apart from the pvp setup) lead to a long long fight. I actually enjoyed this one.
Suggestion: Currently none. Thats how it should be.
4. Indrik Frolic - Caanerin
Difficulty:***
Mechanics: ***
Experience: Being solo its medium challenging. The green ghost deers which stun and eat up ressources are easy to avoid (at least in range combat) and I almost never get hit by them. The special attack from the boss is not deadly but forces you to go defense. The spawning adds distract from attacking boss only, but overall do no much harm.
Suggestion: Make the adds be more distracting. As it is now, you can ignore them. Boss itself is ok.
The other 2 I test later.
PC - EU
Primary: PvP: magSorc, magNB, PvE: DK Tank, Templar Heal
Secondary: PvP: magDK, Templar, PvE: Warden something