Can anyone figure out all the new potion combinations ?





Can anyone figure out all the new potion combinations ?
The potion maker addon doesn't work with these new ingredients yet. Here are couple potions what I came up though:
One thing to notice is that the game doesn't allow 4 effect potions atm. So for example if you combine Clam Gall + Scrib Jelly + Beetle Scuttle you don't get 4 effect potion of ravage magicka + breach + vulnerability + lingering health. Instead the result is:
Can anyone figure out all the new potion combinations ?
The potion maker addon doesn't work with these new ingredients yet. Here are couple potions what I came up though:
One thing to notice is that the game doesn't allow 4 effect potions atm. So for example if you combine Clam Gall + Scrib Jelly + Beetle Scuttle you don't get 4 effect potion of ravage magicka + breach + vulnerability + lingering health. Instead the result is:
Woohoo! Resloving drain posion is epic! This means there's way to apply both of these as healer without the need of the stamina templar exclusive skill!
Can anyone figure out all the new potion combinations ?
The potion maker addon doesn't work with these new ingredients yet. Here are couple potions what I came up though:
One thing to notice is that the game doesn't allow 4 effect potions atm. So for example if you combine Clam Gall + Scrib Jelly + Beetle Scuttle you don't get 4 effect potion of ravage magicka + breach + vulnerability + lingering health. Instead the result is:
Can anyone figure out all the new potion combinations ?
The potion maker addon doesn't work with these new ingredients yet. Here are couple potions what I came up though:
One thing to notice is that the game doesn't allow 4 effect potions atm. So for example if you combine Clam Gall + Scrib Jelly + Beetle Scuttle you don't get 4 effect potion of ravage magicka + breach + vulnerability + lingering health. Instead the result is:
Woohoo! Resloving drain posion is epic! This means there's way to apply both of these as healer without the need of the stamina templar exclusive skill!
Stamplars would give you much higher uptime than those poisons. And anyway, groups will just run Sunderflame for those minir debuffs and kick their stamplars now.
AjiBuster499 wrote: »Can anyone figure out all the new potion combinations ?
The potion maker addon doesn't work with these new ingredients yet. Here are couple potions what I came up though:
One thing to notice is that the game doesn't allow 4 effect potions atm. So for example if you combine Clam Gall + Scrib Jelly + Beetle Scuttle you don't get 4 effect potion of ravage magicka + breach + vulnerability + lingering health. Instead the result is:
The vulnerability is canceled by the 3rd reagent

Can anyone figure out all the new potion combinations ?
The potion maker addon doesn't work with these new ingredients yet. Here are couple potions what I came up though:
One thing to notice is that the game doesn't allow 4 effect potions atm. So for example if you combine Clam Gall + Scrib Jelly + Beetle Scuttle you don't get 4 effect potion of ravage magicka + breach + vulnerability + lingering health. Instead the result is:
dodgehopper_ESO wrote: »I'm still looking for Mucksponge, Scathecraw, Green Lichen, Fire Salts, Void Salts, Giants Toe, Vampire Ash, Honey, Salt etc etc. There are a lot of cool alchemical ingredients I'd love to see added to the game, even if they duplicate other effects. I'd really be excited if they could give us Water Breathing and Swimming/Diving.
AjiBuster499 wrote: »dodgehopper_ESO wrote: »I'm still looking for Mucksponge, Scathecraw, Green Lichen, Fire Salts, Void Salts, Giants Toe, Vampire Ash, Honey, Salt etc etc. There are a lot of cool alchemical ingredients I'd love to see added to the game, even if they duplicate other effects. I'd really be excited if they could give us Water Breathing and Swimming/Diving.
I mean, I wanna beat up those slaughterfish that stop my travels West of high rock towards Coldharbour, but the game engine I believe cannot handle doing things underwater. Or in air for that matter




You think there's any chance that minor sorcery can go with this resolving drain posion?
Has anyone been down to Imperial City to see if the new ingredients are part of the Apothecary Satchels' loot table? If so, that could go a long way toward bringing better population into IC.
Has anyone been down to Imperial City to see if the new ingredients are part of the Apothecary Satchels' loot table? If so, that could go a long way toward bringing better population into IC.
Doesn't seem like it, I opened 100 Satchels just now and didn't get a single one of either of the new ingredients.
Some Powdered Mother of Pearl potions:
Same potion as previous one but 3 alchemical amplification enchantments (infused jewelry trait) equipped:
Both types of alchemy glyphs are currently giving bugged values when combined with Infused, so get your saltshaker out. Will they be good? Sure. Like that? Nah.
Both types of alchemy glyphs are currently giving bugged values when combined with Infused, so get your saltshaker out. Will they be good? Sure. Like that? Nah.
Ah I see. I thought, this only applies to the cooldown reduction glyph.
Both types of alchemy glyphs are currently giving bugged values when combined with Infused, so get your saltshaker out. Will they be good? Sure. Like that? Nah.

New Alchemy Reagents
In your travels along the shores of Summerset you may run across giant clams. These clams, when looted, may yield up to two of the following:
Two new alchemy reagents: Powdered Mother of Pearl and Clam Gall
Clam Gall is an offensively oriented reagent, while Powdered Mother of Pearl is more defensively oriented, granting new combinations of survival effects
Fish meat, for provisioning
Bait, including fish roe, guts, and worms
Grease solvents for alchemical poisons
Or, very rarely, clam-themed furnishings for your home
Hey everyone . I have some concerns about this change . This is probably one of the most important changes that happened in this patch , allowing us to have different potions . BUT , I have run around the whole Summerset for an hour . I literally stepped on every single shore that has even a slight chance of having a Giant Clam . Result ? Around 15 Giant Clams . I got 2 Clam Galls and 1 Powdered Mother of Pearl . I used one of each because that is a guaranteed trait discovery . Clam Gall has Breach and Powdered Mother of Pearl has Health Restore . I tried to combine the other Clam Gall with Blessed Thistle and it failed . Problem is , the drop chance is really really low . Most of the Clams I opened gave me Alkahest and Fish , some gave Water Hyacinth . I already tried Alchemy bags in Imperial City , they don't drop these new items . Templates also do not have these in the crafting bag . I triple checked , they don't .
So I am asking this . How are we supposed to use these potions . We run around for an hour for 4 potions or 16 poisons ? Keep in mind that I didn't see anyone else running around and collecting Clams . As far as I see , there are no other ways to acquire these items . So what's the deal ? Even if there is a different combination that is actually useful , no one is gonna be able to use it because we use potions every 45 seconds ! This is not the same with Perfect Roe . This is not the same as consuming food buffs . They go for 2 hours and these go for 47 seconds !
Anyway , even if you are going to keep the looting way like this , at least give us the new items in the templates or just publish their traits so we can figure out the new combinations ourselves ^^