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To Zenimax: pve is ok, but when is gonna come the turn for pvp?

  • Stovahkiin
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    Kalgert wrote: »
    I don't mind the lack of attention to PvP.

    PvP is a dung-heap anyway.

    And yet people say that us PVPers are the toxic ones here...
    Beware the battle cattle, but don't *fear* the battle cattle!
  • DieAlteHexe
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    Stovahkiin wrote: »
    Kalgert wrote: »
    I don't mind the lack of attention to PvP.

    PvP is a dung-heap anyway.

    And yet people say that us PVPers are the toxic ones here...

    I've been banging on about this for 20 years now. BOTH sides can have people who just want to whinge about the other side. It's a tradition, I guess.

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • POps75p
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    lol, get a life and a real FPS like BF4, Gears of War or Forthnight vs Ride Forever and Fix so called game
  • Sting864
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    teladoy wrote: »
    Till now the strategy of release new DLC every 3/ 4 months with new pve zones did work well to keep players always bussy, but this will not work forever, the people will eventually get tired of "always the same" and they will reclaim real innovations.

    Also there is a small portion of the population that is still waiting for some miracle in the pvp, the potential is there, but i think from the marketing perspective it is risky to invest effort and resoucerments in something that they know it may not work with the experience they have already with Imperial City.

    I think they really have to start brainstorming if they want to keep the ship afloat. In my opinion there is already enough of pve content, specially for new players and it is time to say if we can not make pvp fun at once, then we have to start with small steps but with a real impact in the game.

    If it would be me, i would take what we have already that is Cyrodiil and i would remake it. In the case of the Battlegrounds, they are ok, but are not so much fun. I remember my days in WoW and the most simplest bgs were my favourites, for example Alterac Valley, Arathi Basin, Eye of the Storm and Warsong Gulch.

    Battlegrounds in my opinion could be one of the most strong pilars of this game. They don't have to be something new that you never seen before, they have to be just "fun", the same as Cirodill, where the 90% of the time you are stuck in loading screens, mounting running in your horse, dead and waiting while besieging the castles.

    NEWSFLASH... ZOS does not listen to PVP feedback when trying to improve the ENVIRONMENT of the game... And why should they?? Players in Crodiil provide the opposing environment for other players... ZOS cannot effect how ONE player uses his skills/abilities against another player, However, ZOS can effect how ONE player uses his skills/abilities against the ENVIRONMENT they create...
    DON'T YOU SEE?? ZOS is allowing players to "reclaim real innovations." Have at it... You aren't playing against ZOS in PvP...
  • Stovahkiin
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    Tandor wrote: »
    Feanor wrote: »
    Voxicity wrote: »
    Kalgert wrote: »
    I don't mind the lack of attention to PvP.

    PvP is a dung-heap anyway.

    Is what someone who has never tried PvP and just read the horror stories would say

    Or heaven forbid people could have an opinion.

    Having an opinion is fine. That PvP was neglected for so long (and yes, I appreciate the changes finally coming with Update 18) isn’t something you can really defend other than by saying “it’s not important to me”. There are many people still who enjoy PvP. It has a place in the game and therefore should be looked after just as PvE is.

    But PvP hasn't been neglected for so long. There's been dueling and battlegrounds plus constant attention to performance and balancing. The trouble is that whenever ZOS introduce something new that PvPers have been asking for it immediately gets trashed by players with comments like "IC? That's not proper PvP", "Dueling? Not proper PvP", "Battlegrounds? Not proper PvP". This thread is a classic example, Update 18 is bringing Battlegrounds to the base game in a few weeks and yet the OP is asking when PvP will get some attention!

    I can’t speak for all PVP players, but I think a lot of us have just been wanting to fix Cyrodiil rather than add gimmicky side-pvp activities like battlegrounds.

    Cyrodiil is great when it works, but it’s performance is only been getting worse for us over time. Sure, I know quite a few people like battlegrounds and dueling, but it’s just frustrating when Zeni continues to focus on other things rather than actually put any effort into fixing Cyrodiil.

    For example, there’s a thread in one of the pvp sections titled “Has ZoS abandoned pvp?”, particularly talking about Cyrodiil’s performance. A Mod popped into that thread and mentioned that pvp players could expect a nice, pvp-related announcement soon. You know what that announcement was? I’m pretty sure it was just the removal of one of the pvp campaigns used during an event. That’s it. No performance information, no nothin.
    Beware the battle cattle, but don't *fear* the battle cattle!
  • Beardimus
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    PVP is getting changes this patch to help it fella.

    Heck I want MORE out of Cyro etc and more Pop in IC for sure - but we have three areas (4 with duels) we can fight, that's not bad. i'd prefer Cyro fixed than a Cyro 2

    i'm all for more PVP stuff - but lets let the stability changes land then go from there
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Katahdin
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    Anyone got any popcorn?

    Need more popcorn in here.
    Beta tester November 2013
  • Tan9oSuccka
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    PvP content just isn’t very interesting. IC...dead. Battlegrounds. Dead.

    I suppose you can argue that both have some activity, but is it enough for the dev time on another one? I don’t think so.

    This is coming from someone who enjoys PvP.

  • DeadlyRecluse
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    Stovahkiin wrote: »
    I can’t speak for all PVP players, but I think a lot of us have just been wanting to fix Cyrodiil rather than add gimmicky side-pvp activities like battlegrounds.

    This is exactly how I feel. I don't want "new" pvp content necessarily, due to the aforementioned issue with splitting a playerbase that already feels spread thin at times.

    I want:
    1. BG queues that work, adjustment to BGs that make them a little more fun (looking at you, "Ring Around the Rosie"Domination, and damage sigil in Deathmatch). If possible, better matchmaking in BGs.
    2. More lucrative rewards and frequent updates to the rewards for IC--make it worth my time to go in there.
    3. lag and bugfixes in overland Cyrodiil. Make it so we can enjoy large battles with groups of all sizes contributing, rather than small group play in non-competitive campaigns or powerpoint presentations in Vivec.

    If those three already extant forms of PvP in this game were tuned up just a bit, I can't imagine ever getting bored with the options available as a PvP player.

    Thrice Empress, Forever Scrub
  • ak_pvp
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    @Doctordarkspawn

    You are wrong about PvP hurting PvE. It is very much equal. PvE nerfs:

    Any non tank resource changes (Wrobel wanted harder to sustain rotations with more focus on regen to stop powercreep vs bosses. Power creep player vs player doesn't matter, since they balance out, people only wanted tanks nerfed, and no CP campaigns exist already... yet CP and light/med sustain were nerfed, not really what PvP asked for is it?)

    The proc set crit nerf: It did nothing for PvP. Impen exists, and people don't build high crit, so the changes were minimal. It was to stop sets alone pulling 4k DPS at a time where 35k buffed was high. (Then they added zaan because melee mag was doing awful. ¯\_(ツ)_/¯)

    Offbalance changes: The recent changes that nerfed all DPS all around, and bled through to PvP putting a hard cap on whip

    I would even say, at launch, PvE and PvP were completely equal. The game was highly marketted around massive sieges, openworld battles, fast paced combat, systems like dynamic ultimate designed around numbers of players that wouldn't exist in PvE content. And the PvE content was a little sparse, story zones, and for endgame a few dungeons. This was prior to vet, which was added over time and only as II expansions. There was no trials, crag didn't exist etc.

    The game was designed around equal PvE and PvP. And it should stay that way.

    EDIT: Even the cinematics had a massive focus on the alliance war aspect.
    Edited by ak_pvp on April 18, 2018 4:57PM
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Voxicity
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    Violynne wrote: »
    Voxicity wrote: »
    Is what someone who has never tried PvP and just read the horror stories would say
    Agreed.

    Last weekend, I went into PvP to "test it out", only to find myself sucked in I played both Saturday and Sunday. I freaking loved it.

    Most of the misconceptions about PvP seem to be based on one player's experience, which somehow translated as PvP in general, and thank goodness those misconceptions are just that.

    I'm only CP450, and despite not having "BiS", I had a blast. Everyone (even one enemy!) was awesome and helpful, throwing me free seige gear to help out (I left mine in the bank because I wasn't sure how it was used).

    Oh, that enemy? Yeah, allow me to share because this is a story which can represent the true PvP playing field.

    My Dominion faction took a farm. A few of us started doing daily quests. Once most were done, the faction "herd" rode off to take another keep. I stayed behind to finish up my quest.

    Then, a lone Daggerfall player strolled in, and took the flags solo. I watched as he single-handedly took out the "defenders" set up by the game.

    After it was said and done, he came to me and started a whisper.

    Him: "Why didn't you attack me?"
    Me: "LOL. Right, as if I had a chance after I saw what you just did."

    Him: "New, then?"
    Me: "Yep. Came to see what PvP was about. You can kill me whenever. Those are the rules, right?"

    Him: "LOL. Not if I don't want to. Class?"
    Me: "NB. Trying to learn rotation to stay alive. Working to get Vigor."

    Him: "Good choice. Get Caltrops, too. Where's your team?"
    Me: "Don't know. Took off about 5 minutes before you took the flags."

    Him: "Are they coming back?"
    Me: "Don't know that either. Not sure how they communicate. No one's on headset."

    Him: "Probably on party. Where you going now?"
    Me: "A castle. Supposed to do a spy quest."

    Him: "Well, best get going. My team's about to get here and they'll kill you if they see you."
    Me: "Thanks. Heading out now. Going to Ebonheart area. We'll see how long I last."

    About an hour later, he's now in my friend list on XBox.

    So yeah, PvP isn't as bad as many make it out to be. You get out of it what you put into it. Sure, some people are griefers, but that's true for any multiplayer game. Shouldn't let the few spoil it for anyone.

    Can't wait until Saturday gets here. :D

    Welcome to Cyrodiil sir. I'm glad you had an unexpectedly enjoyable experience :)
  • Stovahkiin
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    Violynne wrote: »
    Voxicity wrote: »
    Is what someone who has never tried PvP and just read the horror stories would say
    Agreed.

    Last weekend, I went into PvP to "test it out", only to find myself sucked in I played both Saturday and Sunday. I freaking loved it.

    Most of the misconceptions about PvP seem to be based on one player's experience, which somehow translated as PvP in general, and thank goodness those misconceptions are just that.

    I'm only CP450, and despite not having "BiS", I had a blast. Everyone (even one enemy!) was awesome and helpful, throwing me free seige gear to help out (I left mine in the bank because I wasn't sure how it was used).

    Oh, that enemy? Yeah, allow me to share because this is a story which can represent the true PvP playing field.

    My Dominion faction took a farm. A few of us started doing daily quests. Once most were done, the faction "herd" rode off to take another keep. I stayed behind to finish up my quest.

    Then, a lone Daggerfall player strolled in, and took the flags solo. I watched as he single-handedly took out the "defenders" set up by the game.

    After it was said and done, he came to me and started a whisper.

    Him: "Why didn't you attack me?"
    Me: "LOL. Right, as if I had a chance after I saw what you just did."

    Him: "New, then?"
    Me: "Yep. Came to see what PvP was about. You can kill me whenever. Those are the rules, right?"

    Him: "LOL. Not if I don't want to. Class?"
    Me: "NB. Trying to learn rotation to stay alive. Working to get Vigor."

    Him: "Good choice. Get Caltrops, too. Where's your team?"
    Me: "Don't know. Took off about 5 minutes before you took the flags."

    Him: "Are they coming back?"
    Me: "Don't know that either. Not sure how they communicate. No one's on headset."

    Him: "Probably on party. Where you going now?"
    Me: "A castle. Supposed to do a spy quest."

    Him: "Well, best get going. My team's about to get here and they'll kill you if they see you."
    Me: "Thanks. Heading out now. Going to Ebonheart area. We'll see how long I last."

    About an hour later, he's now in my friend list on XBox.

    So yeah, PvP isn't as bad as many make it out to be. You get out of it what you put into it. Sure, some people are griefers, but that's true for any multiplayer game. Shouldn't let the few spoil it for anyone.

    Can't wait until Saturday gets here. :D

    Love hearing stories like these. This is among several stories in which I’ve heard of people trying pvp and, despite what other people have said about it, end up having a blast. Sure it has issues, but it can still be a ton of fun when it works, which is why so many of us just want Cyrodiil’s performance to get more attention.
    Beware the battle cattle, but don't *fear* the battle cattle!
  • Sevn
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    Feanor wrote: »
    Exodium wrote: »
    Feanor wrote: »
    @Doctordarkspawn

    So, PvP players should just be grateful and accept the state of the game? That’s an peculiar view of things.

    Also, yes, healing is an issue in PvE. Or why else do you think that healers get judged by how well they buff the group? Overhealing is what makes PvE healing so easy.

    Don't argue with these snowflakes, they're the type to have only once stepped foot into Cyrodiil, get ganked and then cry back to pve where they can beat on the same mobs they've killed over and over again one hundred times before. This is why theirs a lot of pve salt when pvpers bring up anything remotely related to improving an aspect of the game.

    Also, Pvers say pvp isn't relevant but go on twitch and there's maybe only 1-2 big pve streamers, alcast being the only really big one. Look at all the other streamers in the past who through their PVP content have brought exposure to the game through reasonable sized views (sypher, Kodi, fengrush, blobs). When I tune into their streams there's always new players coming in interested in the Pvp content and wanting to try the game out.

    So yes, pvp also generates interest.

    I just love it when sweeping generalisations are made. :/

    I'm a dyed-in-the-wool PvEer. I couldn't PvP my way out of a wet paper sack BUT I support those who enjoy it. Well, at least the non-jerks which is most of 'em.

    But I am pragmatic enough to understand that PvPers in what is essentially a PvE game are not going to get the attention they want strictly due to the numbers. It sucks, it's frustrating but it's the reality.

    The numbers you say? Nobody has them except ZOS. So arguing with them is not really valid. There may be more PvE players. There are also a lot of players who do both regularly. It’s not as white and black as some people would have you believe.

    While not a complete picture, we do have access to pieces of the puzzle. Maybe together we can get a more clearer picture.

    On ps4 only 12.3% of players have reached the rank of recruit and all you have to do is set foot in cyro to get this trophy.

    Out of that 12.3% what % only went to cyro to check it out and never returned? How many went in to grab the free skillpoints and never returned, for vigor?

    I won't pretend to know, but for the sake of discussion let's just drop about 4% off, and I'm being generous. Now assuming the other platforms have similar numbers, can we agree pvper's make up around 25%? And this number includes players like me who do both. I'd wager for dedicated #s it would be far far lower.

    Now to ignore 25% of your customers is idiotic, but to focus on that 25% over the rest is career suicide and any time there comes a decision on how to split the budget PvP is going to get a smaller piece most times and sometimes nothing because of time constraints.

    I won't relist the many many additions and tweaks they've tried or held events to bring attention and life to pvp as it's been done many times.

    You can NOT say PvP has been ignored. Say you don't like what they've done, but to declare they haven't done a thing just ruins any credibility pvper's would have.

    One of the issues I have honestly, complete disregard and disrespect of their time and efforts. Not satisfied? Pver's are like, hey ZOS why bother at all?

    They could have used that time making more dungeons for all the carebears. We are very very easy to satisfy. All it took was a flaming cat to get me to preorder.

    How many dedicated pvper's here have preordered and if so why?

    Edit-
    Fine. Let's turn this into I only PvP and hate pve but I spend more money on fluff than all pver's combined! You're an outlier, not the norm and you know it.

    I really don't care, if all of you were doing this why in the world are you getting the short end of the stick? Everything is a competition with some of you I swear.
    Edited by Sevn on April 18, 2018 6:44PM
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • AlienatedGoat
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    I'd wager that the majority of players don't PvP. I'd also wager that the majority of players are into solo-centric PvE.

    Probably why all those content releases focus on such.
    PC-NA Goat
  • Claudman
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    Kalgert wrote: »
    I don't mind the lack of attention to PvP.

    PvP is a dung-heap anyway.

    As someone who PvP's, I agree. It can be fun...Or incredibly punishing. Too punishing.
    I would also like them to seperate PvE and PvP, both on balancing terms and area terms. I really don't think PvE and PvP can coexist in one area...
    I'm looking at you Imperial City. :|

    I don't see PvE'ers as carebears when they say 'PvP Sucks', for I can see why they hate it lol
    It's unbalanced and entirely gear-centric. Guild Wars 2 for example has different loadouts for PvP and has a whole different system which is more balanced than either Battlegrounds or AvA. Hopefully ESO will have that balancing patch that finally splits the two spheres of the game.
    Welcome, Moon-and-Star, to this place where destiny is made.

    I play healers or DPS often for vet dungeons and trials (NA, CP810+). I play mostly elves or Argonians.
    I primarily play Damage-Based stuff in PvP, but occasionally I'll play something tanky or got the heals.
    I also love gaining more knowledge both metaphysical and mundane regarding TES lore.

    I also occasionally role-play, but I prefer playing the game.
  • Animus-ESO
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    Sevn wrote: »
    Gotta think like a proper company here though, is the financial effort (staff, time, advertising, maintenance, etc.) worth it to please a minority of the gamer base?

    Personally I’d rather they just leave PvP as is because I dont want to pay for it. And to all those who say “some PvP’ers hate PvE” I say this, why are you playing Elder Scrolls, a historically and thematically PvE game then?

    Seriously. I'll never understand this attitude of I hate pve but I'm choosing to PvP in a game primarily built around pve. PvP centric game? Nope, not interested. They are basically throwing mud on the wall to see what sticks but this is the game you choose for pvp? Baffling.

    On top, if all you do is pvp, I find it hard to believe you subscribe, or spend any real funds supporting the game. Why would you? I know I wouldn't. Pure speculation, but what is there to buy for a dedicated pvper? Probably have one, maybe two toons, maybe a few costumes to hide their gear and maybe 2 mounts.

    In comparison I own 90% of the costumes, at least 20 mounts and been subbed since day one. Which type of customer would you cater too?

    Miss me with I don't pvp, bet your sweet pumpkin pie I do, but after only a couple of hours or so I'm bored shitless, don't know how one could get hooked on it but they do.

    Please dont ask how someone can get hooked on pve in a primarily pve game. Didn't even know eso had PvP until I was looking for a heal for my nb many years ago.

    And still only issue I have is the vast majority of threads in general discussion are complaints by, you guessed it. They have combat, alliance, PvP, but nope, they flood gen. Irritating it is.

    Uh bro I hate to break it to you but a dedicated pvper loves cosmetic mounts. Buy every DLC to get BIS gear and most complete every vet trail to get the best weapons in the game. I have PvP friends who have dropped thousands on this game so They have a good house and every crafting set inside it. The only content creators for this game are PVPers who draw in more players then even the best advertisements. You are painfully wrong on your view of pvpers.
    Dude Where's My Guar?
  • Tandor
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    Sevn wrote: »

    <snip> On ps4 only 12.3% of players have reached the rank of recruit and all you have to do is set foot in cyro to get this trophy.

    Out of that 12.3% what % only went to cyro to check it out and never returned? How many went in to grab the free skillpoints and never returned, for vigor?

    I won't pretend to know, but for the sake of discussion let's just drop about 4% off, and I'm being generous. Now assuming the other platforms have similar numbers, can we agree pvper's make up around 25%? And this number includes players like me who do both. I'd wager for dedicated #s it would be far far lower. <snip>

    I've no idea what the figures are, but on your assumptions I don't know where you get 25% from. Surely if 12.3% of one platform's users have visited Cyrodiil at least once, and the numbers are the same for the other platforms, then 12.3% of all players across the platforms have visited Cyrodiil at least once?
  • Tonturri
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    I would be laughed at until the day I died (And probably beyond that) if I went to the DOTA, overwatch or some other PvP centric game and complained about pve. "When is pve in LoL going to get more attention?"

    The answer is never. Eso may have launched as a 'PvP/Cyro is the end game' (at least that's how I saw it), but it is definitely no longer true. Zos just isn't gonna come out and say it because why would they? That's bad business. They're just going to do their best to make as much profit off the PvP population as they can while putting the majority of their resources towards what will make the majority of their profit. Aka pve.

    Zos has shown, and continues to show, to what extent they value PvP in ESO. It's not hard to figure out. Decide what is acceptable to you and then stay or leave based on your own conclusions.
  • Doctordarkspawn
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    ak_pvp wrote: »
    @Doctordarkspawn

    You are wrong about PvP hurting PvE. It is very much equal. PvE nerfs:

    Any non tank resource changes (Wrobel wanted harder to sustain rotations with more focus on regen to stop powercreep vs bosses. Power creep player vs player doesn't matter, since they balance out, people only wanted tanks nerfed, and no CP campaigns exist already... yet CP and light/med sustain were nerfed, not really what PvP asked for is it?)

    The proc set crit nerf: It did nothing for PvP. Impen exists, and people don't build high crit, so the changes were minimal. It was to stop sets alone pulling 4k DPS at a time where 35k buffed was high. (Then they added zaan because melee mag was doing awful. ¯\_(ツ)_/¯)

    Offbalance changes: The recent changes that nerfed all DPS all around, and bled through to PvP putting a hard cap on whip

    I would even say, at launch, PvE and PvP were completely equal. The game was highly marketted around massive sieges, openworld battles, fast paced combat, systems like dynamic ultimate designed around numbers of players that wouldn't exist in PvE content. And the PvE content was a little sparse, story zones, and for endgame a few dungeons. This was prior to vet, which was added over time and only as II expansions. There was no trials, crag didn't exist etc.

    The game was designed around equal PvE and PvP. And it should stay that way.

    EDIT: Even the cinematics had a massive focus on the alliance war aspect.

    The Proc Set crit nerf was made at the express advisement of players at the time, dont give me that crap.

    Never mentioned off balance, off balance was just them *** it up.

    No, Wrath was a PVP nerf. Several other things were PVP nerfs. Their there. I'm not wrong. But I know enough about threads like these that it'd be worthless listing them out considering your all set to deny them.

    When you shed enough bias to find them you'll see them for yourself. For now, stop pinging me, I'd like to forget this dumpster fire of a thread exists. (Hint: You mention a long line of nerfs in your original post.)

    Also. As far as the alliance war goes.

    They dropped that plotline how many years in? And before that, they were hinting at it with Orsinium. Zeni figured out real fast the alliance war limited the story and locked them into a corner gameplaly wise. I'd suggest WoW if you want that pervasive trash.

    The first year was about Cyro and the PVP. Then after the sub dropped they realized that wasn't sustainable and they quietly started on PVE content, and they never stopped. Deal with it mate.
    Edited by Doctordarkspawn on April 18, 2018 9:21PM
  • graybeardII
    graybeardII
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    Don't you read the forum what do you think all this balance stuff is if not for pvp and don't get me started on all this nerf stuff. I Can't figure for the life of me why you want to make me as week as you instead of wanting to make you as strong as me.
  • Sevn
    Sevn
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    Tandor wrote: »
    Sevn wrote: »

    <snip> On ps4 only 12.3% of players have reached the rank of recruit and all you have to do is set foot in cyro to get this trophy.

    Out of that 12.3% what % only went to cyro to check it out and never returned? How many went in to grab the free skillpoints and never returned, for vigor?

    I won't pretend to know, but for the sake of discussion let's just drop about 4% off, and I'm being generous. Now assuming the other platforms have similar numbers, can we agree pvper's make up around 25%? And this number includes players like me who do both. I'd wager for dedicated #s it would be far far lower. <snip>

    I've no idea what the figures are, but on your assumptions I don't know where you get 25% from. Surely if 12.3% of one platform's users have visited Cyrodiil at least once, and the numbers are the same for the other platforms, then 12.3% of all players across the platforms have visited Cyrodiil at least once?

    Key word-visited.

    That 12% drops down to 7 or 8% who stayed, at best. From there it's simple math. 7x3=21 8×3=24. You are completely discounting the number of players who got what they needed from cyro and never returned.

    I KNOW you aren't insinuating that the entire 12.3% stayed and are now dedicated pvper's? My claims are easily verifiable. ANYONE on Xbox can chime in and state their numbers as well as pc, if pc has some sort of tracking like trophies or achievements. I like using REAL numbers whenever possible, this isn't my opinion. Start a poll yourself and see how many of that 12.3 only went in for a specific need and never returned.

    I'll wait.
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • Sevn
    Sevn
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    Sevn wrote: »
    Gotta think like a proper company here though, is the financial effort (staff, time, advertising, maintenance, etc.) worth it to please a minority of the gamer base?

    Personally I’d rather they just leave PvP as is because I dont want to pay for it. And to all those who say “some PvP’ers hate PvE” I say this, why are you playing Elder Scrolls, a historically and thematically PvE game then?

    Seriously. I'll never understand this attitude of I hate pve but I'm choosing to PvP in a game primarily built around pve. PvP centric game? Nope, not interested. They are basically throwing mud on the wall to see what sticks but this is the game you choose for pvp? Baffling.

    On top, if all you do is pvp, I find it hard to believe you subscribe, or spend any real funds supporting the game. Why would you? I know I wouldn't. Pure speculation, but what is there to buy for a dedicated pvper? Probably have one, maybe two toons, maybe a few costumes to hide their gear and maybe 2 mounts.

    In comparison I own 90% of the costumes, at least 20 mounts and been subbed since day one. Which type of customer would you cater too?

    Miss me with I don't pvp, bet your sweet pumpkin pie I do, but after only a couple of hours or so I'm bored shitless, don't know how one could get hooked on it but they do.

    Please dont ask how someone can get hooked on pve in a primarily pve game. Didn't even know eso had PvP until I was looking for a heal for my nb many years ago.

    And still only issue I have is the vast majority of threads in general discussion are complaints by, you guessed it. They have combat, alliance, PvP, but nope, they flood gen. Irritating it is.

    Uh bro I hate to break it to you but a dedicated pvper loves cosmetic mounts. Buy every DLC to get BIS gear and most complete every vet trail to get the best weapons in the game. I have PvP friends who have dropped thousands on this game so They have a good house and every crafting set inside it. The only content creators for this game are PVPers who draw in more players then even the best advertisements. You are painfully wrong on your view of pvpers.

    My views are from direct experience. I do both. Dedicated Pvper's draw in more players when the vast majority of players don't pvp? Ok, we're done here.
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • JinMori
    JinMori
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    The entire morrowind sustain changes were mostly because of pvp.
  • Sevn
    Sevn
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    JinMori wrote: »
    The entire morrowind sustain changes were mostly because of pvp.

    Nah, you can blame the high end pver's who were soloing some of the hardest content and posting vids of it as well. Not to mention the number of trial guilds that were burning thru content as well.
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • Micah_Bayer
    Micah_Bayer
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    Voxicity wrote: »
    Voxicity wrote: »
    Kalgert wrote: »
    I don't mind the lack of attention to PvP.

    PvP is a dung-heap anyway.

    Is what someone who has never tried PvP and just read the horror stories would say

    Or heaven forbid people could have an opinion.

    Sure they can, else I wouldn't have posted mine

    You didn't really post an opinion. You posted speculation on someone elses opinion.Semantics aside, people can play the PVP in this game, and other MMO's, and find it wanting. I personally dont like PVP in MMO's, I prefer something like Overwatch where it's the soul focus of the development.

    Pvp was the selling point of this game so technically it was the sole focus for quite a while.
  • Tholian1
    Tholian1
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    Sevn wrote: »
    JinMori wrote: »
    The entire morrowind sustain changes were mostly because of pvp.

    Nah, you can blame the high end pver's who were soloing some of the hardest content and posting vids of it as well. Not to mention the number of trial guilds that were burning thru content as well.

    Maybe the hardest content needs to have the difficulty raised by being more random and dynamic, rather than just making all players less effective whether they are doing the most difficult content or not. They memorize all the mechanics and spawn points. Mix it up and remove that crutch.
    PS4 Pro NA
  • MisterBigglesworth
    MisterBigglesworth
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    Lately I've been seeing Cyrodiil's iconic random loading screens occur in PVE zones.
    Glad to see ZOS finally offering this once-pvp-exclusive content to the community at large.
    Really we do it without like, the musical instruments. This is the only musical: the mouth. And hopefully the brain attached to the mouth. Right? The brain, more important than the mouth, is the brain. The brain is much more important.
  • Aelakhaii_De_Mythos
    Aelakhaii_De_Mythos
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    Turelus wrote: »
    Brian Wheeler (PvP lead) said on ESO Live they're not looking to add things to Cyrodiil until they've got a better handle on stability issues. He also hinted at more stuff this year in regards to information about PvP.

    To anyone hoping for major changes etc etc. it wont happen.

    Theyve been promising a major balancing patch for over two years, iirc.

    They say these kind of things to entice people to keep playing...
  • Tandor
    Tandor
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    Sevn wrote: »
    Tandor wrote: »
    Sevn wrote: »

    <snip> On ps4 only 12.3% of players have reached the rank of recruit and all you have to do is set foot in cyro to get this trophy.

    Out of that 12.3% what % only went to cyro to check it out and never returned? How many went in to grab the free skillpoints and never returned, for vigor?

    I won't pretend to know, but for the sake of discussion let's just drop about 4% off, and I'm being generous. Now assuming the other platforms have similar numbers, can we agree pvper's make up around 25%? And this number includes players like me who do both. I'd wager for dedicated #s it would be far far lower. <snip>

    I've no idea what the figures are, but on your assumptions I don't know where you get 25% from. Surely if 12.3% of one platform's users have visited Cyrodiil at least once, and the numbers are the same for the other platforms, then 12.3% of all players across the platforms have visited Cyrodiil at least once?

    Key word-visited.

    That 12% drops down to 7 or 8% who stayed, at best. From there it's simple math. 7x3=21 8×3=24. You are completely discounting the number of players who got what they needed from cyro and never returned.

    I KNOW you aren't insinuating that the entire 12.3% stayed and are now dedicated pvper's? My claims are easily verifiable. ANYONE on Xbox can chime in and state their numbers as well as pc, if pc has some sort of tracking like trophies or achievements. I like using REAL numbers whenever possible, this isn't my opinion. Start a poll yourself and see how many of that 12.3 only went in for a specific need and never returned.

    I'll wait.

    You're completely missing my point. I'm not contesting your base figures, I'm correcting your maths.

    Say it's 7% net on each platform, that means the total is also 7% of the combined platforms, not 7x3=21. That's the only point I'm making. You're adding together the number that visited Cyrodiil on all platforms, but not expressing that number as a percentage of the total population of all the platforms. If 7% of PS4 players have visited Cyrodiil, 7% of PC players have visited Cyrodiil, and 7% of XBox players have visited Cyrodiil, then 7% of the total playerbase have visited Cyrodiil, not 21%.

    That's all I'm saying. As for the base figures and other assumptions, I've no idea whether they're right or wrong.
  • Facefister
    Facefister
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    PvP is a minigame and City&Sewers are wasted potential.
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