VaranisArano wrote: »(Knowledge, the way you go back and forth on "the lore should be respected" and "the lore should be thrown out for player satisfaction" has me confused. I mean, we were just talking on the other thread about how you think the lore should be changed to let players grab different racial passives. And here you are all "respect the lore, magicka should be more powerful". I'm just a little confused.)
Varanis, it's *Knowledge*. I don't really think he has any strong personal opinions about anything, lore included. However he is incredibly adept at finding the baiting/trolling/clickbait/trigger issues that will generate the most reactions on the forum. He brings to mind a poster from Beth's forum a long time ago; he was a psych major, and just liked to get as much of a reaction as possible because he thought it was fun manipulating people.
VaranisArano wrote: »(Knowledge, the way you go back and forth on "the lore should be respected" and "the lore should be thrown out for player satisfaction" has me confused. I mean, we were just talking on the other thread about how you think the lore should be changed to let players grab different racial passives. And here you are all "respect the lore, magicka should be more powerful". I'm just a little confused.)
Varanis, it's *Knowledge*. I don't really think he has any strong personal opinions about anything, lore included. However he is incredibly adept at finding the baiting/trolling/clickbait/trigger issues that will generate the most reactions on the forum. He brings to mind a poster from Beth's forum a long time ago; he was a psych major, and just liked to get as much of a reaction as possible because he thought it was fun manipulating people.
Hey! I do have strong person opinions. I'm not trying to generate reactions I really do think magic is powerful and in most fantasy settings it has less limitations than physical combat.
VaranisArano wrote: »VaranisArano wrote: »(Knowledge, the way you go back and forth on "the lore should be respected" and "the lore should be thrown out for player satisfaction" has me confused. I mean, we were just talking on the other thread about how you think the lore should be changed to let players grab different racial passives. And here you are all "respect the lore, magicka should be more powerful". I'm just a little confused.)
Varanis, it's *Knowledge*. I don't really think he has any strong personal opinions about anything, lore included. However he is incredibly adept at finding the baiting/trolling/clickbait/trigger issues that will generate the most reactions on the forum. He brings to mind a poster from Beth's forum a long time ago; he was a psych major, and just liked to get as much of a reaction as possible because he thought it was fun manipulating people.
Hey! I do have strong person opinions. I'm not trying to generate reactions I really do think magic is powerful and in most fantasy settings it has less limitations than physical combat.
The Elder Scrolls =/= most fantasy settings.
For one, in most fantasy settings, the dwarves aren't also elves.
In the Elder Scrolls, magic is quite powerful, none of which has stopped my Dragonborn, Hero of Kvatch, Nerevarine from destroying a god, false gods, and extremely powerful mages with nothing more than melee weapons and a few potions/cheese wheels.
The true powerhouses, on the other hand, are those select few who master the arts of combining enchanting and alchemy to create feedback loops. Until they in their turn are destroyed by the almighty stealth archer...
VaranisArano wrote: »VaranisArano wrote: »(Knowledge, the way you go back and forth on "the lore should be respected" and "the lore should be thrown out for player satisfaction" has me confused. I mean, we were just talking on the other thread about how you think the lore should be changed to let players grab different racial passives. And here you are all "respect the lore, magicka should be more powerful". I'm just a little confused.)
Varanis, it's *Knowledge*. I don't really think he has any strong personal opinions about anything, lore included. However he is incredibly adept at finding the baiting/trolling/clickbait/trigger issues that will generate the most reactions on the forum. He brings to mind a poster from Beth's forum a long time ago; he was a psych major, and just liked to get as much of a reaction as possible because he thought it was fun manipulating people.
Hey! I do have strong person opinions. I'm not trying to generate reactions I really do think magic is powerful and in most fantasy settings it has less limitations than physical combat.
The Elder Scrolls =/= most fantasy settings.
For one, in most fantasy settings, the dwarves aren't also elves.
In the Elder Scrolls, magic is quite powerful, none of which has stopped my Dragonborn, Hero of Kvatch, Nerevarine from destroying a god, false gods, and extremely powerful mages with nothing more than melee weapons and a few potions/cheese wheels.
The true powerhouses, on the other hand, are those select few who master the arts of combining enchanting and alchemy to create feedback loops. Until they in their turn are destroyed by the almighty stealth archer...
You can't possibly be a Dragonborn.
I see some posts on the forums regarding the changes such as "Elder staves Online". When I see this I often wonder if the players take into account the lore of the game when considering these changes? Think about it for a second, a sorcerer is a mortal user of magic that has spent countless years refining their abilities in the art of magic.
In my view, even a stamina-based combatant that has spent the same amount of time training or learning their arts would be less powerful than a magic user. Magic is very strong and I believe the game balance should duly reflect that fact. A sword is not superior to the arcane arts in any capacity and a magic user should be the strongest.
VaranisArano wrote: »(Knowledge, the way you go back and forth on "the lore should be respected" and "the lore should be thrown out for player satisfaction" has me confused. I mean, we were just talking on the other thread about how you think the lore should be changed to let players grab different racial passives. And here you are all "respect the lore, magicka should be more powerful". I'm just a little confused.)
Varanis, it's *Knowledge*. I don't really think he has any strong personal opinions about anything, lore included. However he is incredibly adept at finding the baiting/trolling/clickbait/trigger issues that will generate the most reactions on the forum. He brings to mind a poster from Beth's forum a long time ago; he was a psych major, and just liked to get as much of a reaction as possible because he thought it was fun manipulating people.
Hey! I do have strong person opinions. I'm not trying to generate reactions I really do think magic is powerful and in most fantasy settings it has less limitations than physical combat.
VaranisArano wrote: »(Knowledge, the way you go back and forth on "the lore should be respected" and "the lore should be thrown out for player satisfaction" has me confused. I mean, we were just talking on the other thread about how you think the lore should be changed to let players grab different racial passives. And here you are all "respect the lore, magicka should be more powerful". I'm just a little confused.)
Varanis, it's *Knowledge*. I don't really think he has any strong personal opinions about anything, lore included. However he is incredibly adept at finding the baiting/trolling/clickbait/trigger issues that will generate the most reactions on the forum. He brings to mind a poster from Beth's forum a long time ago; he was a psych major, and just liked to get as much of a reaction as possible because he thought it was fun manipulating people.
Hey! I do have strong person opinions. I'm not trying to generate reactions I really do think magic is powerful and in most fantasy settings it has less limitations than physical combat.
In most you don't get to run around in heavy armor when you are a mage as well. You have much longer cast times and you need stuff to perform your magic - it is not all for free and with every gear choice you might like - like it is in ESO. Also everyone and his dog is using magic in ESO, it is not something that special, that it should be overly powerful - and like the mage guilds says, they are still researching magic, they are far from being a powerful guild yet, nor are mages powerful yet.

I guess the point here is magic should be more OP like it is in real life.it's more 'realistic' that magic is stronger at fighting that melee.
Oh hang on...........
I guess the point here is magic should be more OP like it is in real life.it's more 'realistic' that magic is stronger at fighting that melee.
Oh hang on...........
Well, someone that chooses a fighter in D&D acknowledges a similarly leveled wizard is going to be more powerful than them.
Don't get me wrong this only deals with outgoing damage. I am not saying a magic user can't be killed by a fighter or stamina-based character. I am just saying they would be more powerful.
VaranisArano wrote: »I guess the point here is magic should be more OP like it is in real life.it's more 'realistic' that magic is stronger at fighting that melee.
Oh hang on...........
Well, someone that chooses a fighter in D&D acknowledges a similarly leveled wizard is going to be more powerful than them.
Don't get me wrong this only deals with outgoing damage. I am not saying a magic user can't be killed by a fighter or stamina-based character. I am just saying they would be more powerful.
So you do agree with the D&D style? What do you think of Book of Nine Swords, which allows Melee characters access to certain stances (somewhat analogous to skills in ESO) and thus lets them level up on the same exponential power gain as magic users?
Not to mention that awkward little fact that The Elder Scrolls isn't actually D&D and that in the Elder Scrolls the only really exponential power growth comes from Enchanting and Alchemy feedback loops. Because, I remind you, nonmagical melee characters are perfectly capable of taking on powerful mages in the gameplay.
I see some posts on the forums regarding the changes such as "Elder staves Online". When I see this I often wonder if the players take into account the lore of the game when considering these changes? Think about it for a second, a sorcerer is a mortal user of magic that has spent countless years refining their abilities in the art of magic.
In my view, even a stamina-based combatant that has spent the same amount of time training or learning their arts would be less powerful than a magic user. Magic is very strong and I believe the game balance should duly reflect that fact. A sword is not superior to the arcane arts in any capacity and a magic user should be the strongest.
I agree completely. It is ridiculous that people using swords and Spears can compete with magic users.
We need to increase mag damage across the board by at least 20% like OP suggested.
But we should also make sure that not everyone can be a Magicka user to stay true to lore. I suggest only allowing 5% of players to make a mag class. It should be completely random too.
We’d have to delete 95% of current mag classes but that shouldn’t be an issue because those players can reroll to stam. I’m sure OP wouldn’t mind volunteering for the deletion because it’s he understands how important lore is for balance.
VaranisArano wrote: »I guess the point here is magic should be more OP like it is in real life.it's more 'realistic' that magic is stronger at fighting that melee.
Oh hang on...........
Well, someone that chooses a fighter in D&D acknowledges a similarly leveled wizard is going to be more powerful than them.
Don't get me wrong this only deals with outgoing damage. I am not saying a magic user can't be killed by a fighter or stamina-based character. I am just saying they would be more powerful.
So you do agree with the D&D style? What do you think of Book of Nine Swords, which allows Melee characters access to certain stances (somewhat analogous to skills in ESO) and thus lets them level up on the same exponential power gain as magic users?
Not to mention that awkward little fact that The Elder Scrolls isn't actually D&D and that in the Elder Scrolls the only really exponential power growth comes from Enchanting and Alchemy feedback loops. Because, I remind you, nonmagical melee characters are perfectly capable of taking on powerful mages in the gameplay.
I'm pretty sure the Book of the Nine Swords was a 3.5e supplement. We're now on 5th edition.
I see some posts on the forums regarding the changes such as "Elder staves Online". When I see this I often wonder if the players take into account the lore of the game when considering these changes? Think about it for a second, a sorcerer is a mortal user of magic that has spent countless years refining their abilities in the art of magic.
In my view, even a stamina-based combatant that has spent the same amount of time training or learning their arts would be less powerful than a magic user. Magic is very strong and I believe the game balance should duly reflect that fact. A sword is not superior to the arcane arts in any capacity and a magic user should be the strongest.
VaranisArano wrote: »I guess the point here is magic should be more OP like it is in real life.it's more 'realistic' that magic is stronger at fighting that melee.
Oh hang on...........
Well, someone that chooses a fighter in D&D acknowledges a similarly leveled wizard is going to be more powerful than them.
Don't get me wrong this only deals with outgoing damage. I am not saying a magic user can't be killed by a fighter or stamina-based character. I am just saying they would be more powerful.
So you do agree with the D&D style? What do you think of Book of Nine Swords, which allows Melee characters access to certain stances (somewhat analogous to skills in ESO) and thus lets them level up on the same exponential power gain as magic users?
Not to mention that awkward little fact that The Elder Scrolls isn't actually D&D and that in the Elder Scrolls the only really exponential power growth comes from Enchanting and Alchemy feedback loops. Because, I remind you, nonmagical melee characters are perfectly capable of taking on powerful mages in the gameplay.
I'm pretty sure the Book of the Nine Swords was a 3.5e supplement. We're now on 5th edition.
VaranisArano wrote: »VaranisArano wrote: »I guess the point here is magic should be more OP like it is in real life.it's more 'realistic' that magic is stronger at fighting that melee.
Oh hang on...........
Well, someone that chooses a fighter in D&D acknowledges a similarly leveled wizard is going to be more powerful than them.
Don't get me wrong this only deals with outgoing damage. I am not saying a magic user can't be killed by a fighter or stamina-based character. I am just saying they would be more powerful.
So you do agree with the D&D style? What do you think of Book of Nine Swords, which allows Melee characters access to certain stances (somewhat analogous to skills in ESO) and thus lets them level up on the same exponential power gain as magic users?
Not to mention that awkward little fact that The Elder Scrolls isn't actually D&D and that in the Elder Scrolls the only really exponential power growth comes from Enchanting and Alchemy feedback loops. Because, I remind you, nonmagical melee characters are perfectly capable of taking on powerful mages in the gameplay.
I'm pretty sure the Book of the Nine Swords was a 3.5e supplement. We're now on 5th edition.
Yeah, well, my D&D group plays 3.5, so sue me.
That also doesnt answer the question, given that 3.5 which has the fighters scale linearly, magic users scale exponentially also has a supplement aimed at addressing that disparity.
And it also neatly sidesteps the point that The Elder Scrolls ain't D&D and the gameplay of TES definitely supports nonmagical melee characters beating powerful mages, with the use of enchanted objects and potions, a point you have yet to address.
BTW, have I mentioned yet how tiresome it is when you borrow my ideas out of context? My original comment makes it clear that I'm talking about D&D 3.5, which makes this even more of an insulting brush-off.
When you decide to actually respond to the meat of my rebuttals, instead of side points, I'll be here. Until then, I have to confess I'm steadily coming to the conclusion that you have no rebuttal...
I agree completely. It is ridiculous that people using swords and Spears can compete with magic users.
We need to increase mag damage across the board by at least 20% like OP suggested.
But we should also make sure that not everyone can be a Magicka user to stay true to lore. I suggest only allowing 5% of players to make a mag class. It should be completely random too.
We’d have to delete 95% of current mag classes but that shouldn’t be an issue because those players can reroll to stam. I’m sure OP wouldn’t mind volunteering for the deletion because it’s he understands how important lore is for balance.
I want to be a magic user.
VaranisArano wrote: »VaranisArano wrote: »I guess the point here is magic should be more OP like it is in real life.it's more 'realistic' that magic is stronger at fighting that melee.
Oh hang on...........
Well, someone that chooses a fighter in D&D acknowledges a similarly leveled wizard is going to be more powerful than them.
Don't get me wrong this only deals with outgoing damage. I am not saying a magic user can't be killed by a fighter or stamina-based character. I am just saying they would be more powerful.
So you do agree with the D&D style? What do you think of Book of Nine Swords, which allows Melee characters access to certain stances (somewhat analogous to skills in ESO) and thus lets them level up on the same exponential power gain as magic users?
Not to mention that awkward little fact that The Elder Scrolls isn't actually D&D and that in the Elder Scrolls the only really exponential power growth comes from Enchanting and Alchemy feedback loops. Because, I remind you, nonmagical melee characters are perfectly capable of taking on powerful mages in the gameplay.
I'm pretty sure the Book of the Nine Swords was a 3.5e supplement. We're now on 5th edition.
Yeah, well, my D&D group plays 3.5, so sue me.
That also doesnt answer the question, given that 3.5 which has the fighters scale linearly, magic users scale exponentially also has a supplement aimed at addressing that disparity.
And it also neatly sidesteps the point that The Elder Scrolls ain't D&D and the gameplay of TES definitely supports nonmagical melee characters beating powerful mages, with the use of enchanted objects and potions, a point you have yet to address.
BTW, have I mentioned yet how tiresome it is when you borrow my ideas out of context? My original comment makes it clear that I'm talking about D&D 3.5, which makes this even more of an insulting brush-off.
When you decide to actually respond to the meat of my rebuttals, instead of side points, I'll be here. Until then, I have to confess I'm steadily coming to the conclusion that you have no rebuttal...
In all subsequent versions after 3.5 there was no scaling for fighters in the same way. 3.5 was special because it was made by a different writer and focused on knights and dragons. Due to this lore focus they made fighters stronger for that edition.