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PTS Update 18 - (Un)official Feedback Thread for Furnishing!

Carbonised
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Seems like you forgot to add a thread for feedback on this aspect of the DLC. One might be so bold as to think this show just how much/little attention you pay to it ;)

Let me keep it short and sweet here:

Mastercrafter Recipes:
There's a single new gold recipe on Rolis Hlaalu. I mean, the clock looks nice and all, but a single new mastercrafting recipe, while the last update, several DLCs ago, gave us, what, 6-7 new ones?
Why is it that there are still items in the game that are years old, without being added to Rolis, or even somewhere else?
It's not as if I didn't write a comprehensive thread with ideas and suggestions already, in case you're running out of creativity. There's the Vvardenfell brass oven that has been in the game for almost a year now, perfect recipe to put on Rolis, and yet we're stuck with the godawful campfire provisioning station, instead of giving us the oven as a more expensive and better looking alternative. Why?!
There are flytrap plants that have been in the game for almost 2 years now, a multitude of coffers and jewelry boxes that were added with Morrowind, not to mention the bottled fungi that you could easily have placed as mastercrafter recipe, since we already got the bottled garden! No clothier's stand, no loom, no spinning wheel - the normal, wooden non-clockwork kind.
No musical instruments either, despite having more than 10 different models in game. No hand mirrors, no open books, no scrolls, no gem geodes.
The lack of new recipes on Rolis is a huge disappointment!

Furnishing packs:
I see new furnishing packs for Mephala and Sotha Sil. I'm somewhat disappointed by these. First, the Mephala pack includes various exotic plants and fungi, the ones you can see in Cradle of Shadows. These plants, especially the large, blue fungi, would look great in any Telvanni home, and I would love them in my Tel Galen. However, if these are not going to be sold separately outside the back, you can just forget about egtting any of my money. I'm not going to pay 5,000 Crowns for a furniture pack that I will use 4-6 of the plants from, while having the rest of the stuff sit in my bank and collect dust. The daedric and torture stuff in that pack has no appeal to me, and it's a pity how many great furnishing pieces you are gating behind limited edition, extremely expensive furniture packs, that forces you to buy a selection of items, perhaps half of which you like, instead of being able to buy these items separarately at your leisure.
The Sotha Sil package is also disappointing. There's like 2 pieces of unique furniture there, including the large statue, the rest of the stuff is regular Clockwork trash that I can buy at guild stores and create myself. So if I want to get the statue, I am forced to buy a bunch of other stuff that I could have crafted myself. This is the sort of hostile marketing practise that we all know and hate you for, ZOS.

No Clockwork recipe documents:
This brings us to another issue. After much uproar over Vvardenfell recipes that were impossible to get, you finally released documents so we could buy them at the mastercrafter vendor. Why isn't the same included for Clockwork City in this update? CWC is old content by now, and the recipes are sold for up to several hundred K to half a M a piece, even for the few ones that are actually available. Your recent anniversary event showered people with motifs, as well as every blue Morrowind recipe in the game, but you only included 2 purple CWC recipes in the loottable. Why weren't all CWC recipes included in the loottable? Why can't you at least give us documents to buy blue and purple CWC recipes, like you did with Morrowind? Why this enormous gold and time grind every time you include new furnishing recipes to the game? Can't you see that you're killing off the enjoyment of furnishing your homes when you have to spend billions of gold and thousands of hours in game to even make the stuff to begin with?

Furnishing item limit:
So you raised the cap on collectible furnishings so you can include all your Undaunted busts in your home, but you still haven't figured out how to raise the general item cap to make your homes look actually lived in with a decent amount of clutter .. The lack of even adressing the limit and what you intend to do about it is killing off the enjoyment of housing and furnishing. The massive amount of threads about it should make that clear by now.

Suggestions for improvement:
  • More mastercrafter recipes need to be added to Rolis Hlaalu, and they need to be added in this update
  • Less limited time furnishing packs, especially furnishing packs with stuff you can already craft in the game
  • We need better access to old content recipes, such as Clockwork City recipes. Documents for sale for vouchers need to happen
  • The item limit needs to be adressed, you can't keep just ignoring it while still trying to sell us your expensive huge manors
Edited by Carbonised on April 17, 2018 12:43PM
  • Carbonised
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    This was my first attempt at feedback on this area, after having had a look at the PTS. Feel free to add yours, so we can collect all the feedback regarding homes, furnishing and furnishing recipes in this thread.
  • Turelus
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    Good feedback and I agree with most of it.

    I do want to see ZOS keep up with adding the documents for older content crafting recipes come with each new story content update.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Aionna
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    Turelus wrote: »
    Good feedback and I agree with most of it.

    I do want to see ZOS keep up with adding the documents for older content crafting recipes come with each new story content update.

    Same .
  • Carbonised
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    Turelus wrote: »
    Good feedback and I agree with most of it.

    I do want to see ZOS keep up with adding the documents for older content crafting recipes come with each new story content update.

    Would be nice if they did it automatically, instead of us having to yell for it every update :D
  • Incognitius
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    So yeah, still no increase of the furnishing cap, but I'm happy to show you, you can invite a 1000 of your friends to your free apartment in Summerset.

    a3q3sZ0.jpg

    This odd number of invites is only applicable to the three houses in Summerset.

    We're also slowly seeing more building components added. Like... stairs!

    gOPQUiH.jpg
    ^ crown store only
    iEZtMCB.jpg
    ^ can be bought for 200g at home furnishing merchant in Elinor.

    Now I'd like to see narrow wooden stairs to be used inside of houses. >.>

    And we've also got more walls and fences (crown store only, unless there are furnishing plans for them, but got my doubts...)

    p5VObgK.jpg
    Pwsh3Ld.jpg

    I'm happy to see that all these items now just cost 1 crown. It will make it a lot easier trying to decorate these homes, when the EU characters are up. :)

    About the houses themselves. I'll go more in detail once I try to decorate them in... two weeks, I hope.

    As always they are very beautiful and the Summerset furnishings look super lovely. Display cases, a two person regal sauna! I'm sure someone will make a video showing them all. ;-)
    The big disappointment for me was that there was no medium house offered like with Morrowind. Medium homes are for me the best homes to decorate.
    My favourite would be the town house, as I'm very fond of Gothic architecture, and it is conveniently located.
  • kind_hero
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    I fully agree with this post. Please do not ignore these requests!

    The furnishings cap can be addressed by increasing the item limit for each instance of the home, like courtyard, inside, tower (or other instanced zones). That is one example.

    There are basic things that crafters ask for a long time, forges, ovens, fireplaces, basic building blocks and components. Also it might be the time to add recipes for the imperial furniture.

    With this chapter you can make these updates and more. Most of the stuff we are asking for is already in the game, so the development effort for this is almost zero.

    More achievement related furnishings (even from the old world) would be great too
    [PC/EU] Tamriel Hero, Stormproof, Grand Master Crafter
  • HanzeeBokeem
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    Some of the new furnishings available are very well done. I've only had a brief look through what's available but so far very encouraged by the quality and style.
  • Carbonised
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    Adressing the furnishing item cap, it's ludicrous that tiny items like jewelry boxes or forks, plates and cups take a full slots, just like a huge, animated item with lights and movements, or like a huge tree, or a whole full bookcase or wagon.

    If you, for various reasons, will not or can not raise the item cap, at least differentiate items into size categories, so we can place 1 giant tree or several, smaller items. It's beyond comprehension that these vastly different items, and their different load on server or rendering or whatever, still take up 1 slot each. You can crash your home by placing 700 huge lightning items atop one another, you can barely feel the difference of placing 700 tiny clutter items next to one another.

    Also, the furnishing crafting templates on te PTS are woefully inadequate. All recipes from Morrowind and CWC are missing, not to mention the recipes from Summerset! How on earth are we going to test or evaluate or give feedback to new furnishings, when we can't even see what we can craft or not. The only furnishings we can see are those that are sold in Crown Store or bought at NPC vendors.
    Add this for future template updates please.
  • Mystrius_Archaion
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    I just want to say that furnishing is too grindy to be enjoyed like my fond memories of modding TES3 Morrowind and TES4 Oblivion and TES5 Skyrim.

    Yes, we can't have that kind of freedom of endless amounts of stuff and size of places to mod.

    But, it costs so much and takes so much materials that take so long to get absolutely any item that it makes housing impossible to enjoy for anybody like me who is just grinding his own way in the world. I can't sell on guild vendors for the money to buy the materials and recipes as if I had the money for the items then I would have had the items to sell to make that money and would have used them rather than sold them. I'm still using almost every drop on my character as "the first one I've seen". And, I've been here over 2 years with 2 characters having a combined total of over 100 hours /played.

    I haven't done anything with my houses yet because I literally don't know what I can do with what I have access to, and I need to be very careful with my plan because of the cost once I get started.
    It's like buying a house right when you start a new job and finding out the company is moving to another city on short notice within 1 year of starting work and getting a 30 year mortgage.
    I can't start over once I start.

    That is the major flaw of housing in this game compared to all others. The cost is prohibitive to actual use, and therefore I will spend as little real life money as possible on housing items. I'm also limited on in game money so that goes to other things first also.


    I would love to spend money, but my $20 better get me the biggest fully furnished virtual home because $20 is a lot of money to me for any video game items.
    As far as in game gold....I think the most expensive items should be 5000 gold with very few items at that price even. We need things like bookcases and beds and desks at 1000 gold at most. That would be attainable and useful and actually worth trying decorating and being ok with having to start over buying more stuff for a completely different concept.

    How many houses sit empty or are just storage for players' drops and "pre-emptive purchases"? I bet it's 99% of houses.
  • Currygaminginc
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    Yeah I can't imagine what 1000 buddies in your home would look like. "Ok everybody let's crowd into the inn room"
  • Jaeysa
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    Carbonised wrote: »
    Furnishing item limit:
    So you raised the cap on collectible furnishings so you can include all your Undaunted busts in your home, but you still haven't figured out how to raise the general item cap to make your homes look actually lived in with a decent amount of clutter .. The lack of even adressing the limit and what you intend to do about it is killing off the enjoyment of housing and furnishing. The massive amount of threads about it should make that clear by now.

    I agree with most of these things, but they aren't ignoring it - they've said multiple times that they'd like to but it's a hardware issue. Moreover, the game designers/devs who don't work for ZOS that I've spoken to(okay, bitched at) about the item caps have said it's a legitimate issue that isn't as simple as changing some code. I would adore more slots, but it's not really all the game dev's fault.

    ---
    One thing I'd like to see but didn't would be more hobby items. Instruments, weapons, paints, you name it.

    Another is more filled bookshelves - neither of the bookshelves put in this chapter have a filled option.
    Edited by Jaeysa on April 18, 2018 11:25AM
    PC/NA: Primarily Daggerfall Covenant.

    Lennie: Breton Sorceror. 9-trait crafter on everything, purveyor of useless frippery.
  • Carbonised
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    Jaeysa wrote: »
    Carbonised wrote: »
    Furnishing item limit:
    So you raised the cap on collectible furnishings so you can include all your Undaunted busts in your home, but you still haven't figured out how to raise the general item cap to make your homes look actually lived in with a decent amount of clutter .. The lack of even adressing the limit and what you intend to do about it is killing off the enjoyment of housing and furnishing. The massive amount of threads about it should make that clear by now.

    I agree with most of these things, but they aren't ignoring it - they've said multiple times that they'd like to but it's a hardware issue. Moreover, the game designers/devs who don't work for ZOS that I've spoken to(okay, bitched at) about the item caps have said it's a legitimate issue that isn't as simple as changing some code. I would adore more slots, but it's not really all the game dev's fault.

    ---
    One thing I'd like to see but didn't would be more hobby items. Instruments, weapons, paints, you name it.

    Another is more filled bookshelves - neither of the bookshelves put in this chapter have a filled option.

    I still refuse to believe it is physically impossible to raise the item cap in some way.
    If not for everyone, then for PC players over consoles. Or for PC players with the appropriate hardware.

    It still doesn't answer why you can place 700 large items in a castle, but not 700 small items in a middle sized house either. The stress on hardware or servers or whatever should be the exact same in both scenarios, yet the smaller and middle sized houses have a much smaller item cap.

    Even if we do pretend there is some sort of magical item limit around 700 that is impossible to cross, then have smaller and tiny items count as less slots. 1 tiny trinket box does not in any conceivable way take up as much server/system space as a tree that's 50 times larger and with 1000s more polygons. They could differentiate the items into "tiny, small, normal, large, huge" and cap them accordingly.

    There are also homes split up into several sections with a load screen between them, why is the limit not 700 for every "pocket" of your home, since those 700 items would never render at the same time as the 700 others? This is an easy way to circumvent any argument of supposed hardware/server tech limitations.

    They could also add more precluttered items. We get almost no items with included clutter, apart from a handful of bookcases. What happened to dinner tables already decorated? Shelves with arcane clutter? Alchemical clutter? Crafting oriented clutter? The modding community is already light years ahead of ESO purely by the efforts of amateurs only using the Creation Kit.
    And the ESO devs can't even come up with something like this? Even accepting the false premise that the world of furniture somehow ends at 700, there are still lots of ways to circumvent this. But instead of exploring those avenues, ZOS has simply ignored the issue and pretends it doesn't exist.

    Edited by Carbonised on April 18, 2018 11:47AM
  • Carbonised
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    Feedback for the houses:

    The large town house looks great, love the balcony and that the house is split up into several levels.

    The grotto also looks great, and it's massive. But that 700 furniture limit is going to make this a nightmare to decorate. You keep releasing these giant empty houses, and yet give us no possibility to make them look great. Pity.

    Finally, I was looking forward to a house in the countryside, maybe a villa or a lodge, along with a large outdoor space with a vinyard. That would have been perfect for Summerset. I know others were looking forward to that as well.

    Will it come at a later point? I hope the townhouse, the small inn room and the giant grotto aren't the only homes you intend to make for summerset. Vvardenfell had 4 homes in all categories, Summerset only has 3 so far, and 2 of them are located in Alinor while the 3rd is inside a grotto.
    It would make perfect sense to have a 4th house located in the countryside, complete with vinyard and those glass greenhouses you made for the chapter.

    Also, I know many of us were hoping for a Psijic Wizard's Tower somewhere on Aertaeum. I hope this will come eventually as well.
  • Marabornwingrion
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    WTB 100 furniture slots in Golden Gryphon Garret... :sweat:

    + we've got plenty of water-themed furnishings (waterfall and corals from achievement furniture vendor) but the only place where we can put them, is the boat house, because other houses don't have access to water.

    I wish they could add some small pond on the terrace of Alinor Town Cresthouse, there is plenty of space for a thing like this.
    Edited by Marabornwingrion on April 19, 2018 7:49AM
  • Carbonised
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    Astrid_V wrote: »
    WTB 100 furniture slots in Golden Gryphon Garret... :sweat:

    + we've got plenty of water-themed furnishings (waterfall and corals from achievement furniture vendor) but the only place where we can put them, is the boat house, because other houses don't have access to water.

    I wish they could add some small pond on the terrace of Alinor Town Cresthouse, there is plenty of space for a thing like this.

    I didn't see the Garret yet, since I'm on a template character who hasn't done the quest. But if it's anything like St Delyn Penthouse, with the same size and furnishing limit, it's going to be a nightmare to decorate. Too much room and a tiny amount of item slots.

    Lots of us have been asking for a pond furnishing for a while now, something you can place inside your house or in the garden area of those houses with no natural water access. Would be a great place to place your fish, corals and other water themed furnishings.

    Of the 3 houses on Summerset currently, also none of them have a natural outdoor area. The Townhouse has a balcony with stone floor, and the grotto is technically a cave with a mouth towards the ocean. Neither of those are fit for planting trees, bushes, vines or other, larger plants. Hence why I asked for a house that was themed more towards a countryside villa or vinyard.

    Aside from the vinyard idea, I had plans to make a sort of japanese cherry garden in a Summerset home as well, but none of the homes on the PTS are suited for that. We really need a countryside villa and a Psijic mage tower as well.

    Edited by Carbonised on April 19, 2018 7:54AM
  • Marabornwingrion
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    I didn't see the Garret yet, since I'm on a template character who hasn't done the quest. But if it's anything like St Delyn Penthouse, with the same size and furnishing limit, it's going to be a nightmare to decorate. Too much room and a tiny amount of item slots.

    Here ya go:

    7xWm7PJ.jpg

    30 slots with ESO+.
    Lots of us have been asking for a pond furnishing for a while now, something you can place inside your house or in the garden area of those houses with no natural water access. Would be a great place to place your fish, corals and other water themed furnishings.

    I've tried to make some kind of pond in Alinor house, I will put inside Vivec pool but still it will be too small for waterfalls and corals from achievement vendor...

    W2MOvOp.jpg
  • Carbonised
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    The inn room looks to be about the same size as Ebony Flask, so not as bad as Saint Delyn. But still, even with Ebony Flask you can't really do anything exciting with the slots offered. I have my own result in my signature.

    Players can always be creative, but building your own pond will take up lots of slots simply for making it from various bits of items, further exacerbating the problem of item slots. And we don't have any items containing water, apart from the Vivec pool as you say, which came with a 5 days limited crown store furnishing pack ..

    ZOS could really help us out by making a racially neutral pond furniture. Nothing fancy, just shallow water and some rocky or stony sides, and let the players themselves decorate it as they see fit.
  • HanzeeBokeem
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    Carbonised wrote: »
    You keep releasing these giant empty houses, and yet give us no possibility to make them look great.

    Poppycock, merely a challenge that can be overcome with some imagination and creativity.

  • Carbonised
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    Carbonised wrote: »
    You keep releasing these giant empty houses, and yet give us no possibility to make them look great.

    Poppycock, merely a challenge that can be overcome with some imagination and creativity.

    Nice attempt trying to get into an argument over this.

    Maybe you could leave some constructive feedback in this thread about housing and furnishing on the PTS, like the thread was intended, instead of simply cluttering the thread up with unconstructive and superfluous one-liners.
  • kind_hero
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    Maybe the devs can explain what is the difference in having 700 low res breads and 700 animated waterfalls from the server's point of view, because as @Carbonised said earlier, having 700 small items is nothing compared to a few very complex ones, but they still count the same towards the furnishing cap.

    Regarding houses, it would be a shame not to have a greenhouse furnishing like we have seen in the beta. The neo-gothic style is just amazing, when I reached the greenhouses, I stopped from whatever I was doing and admired them for minutes. A house with a large courtyard would be great, I don't even wish for a large house, small would be OK as well, but a large courtyard where I can have a Japanese style garden, pond, greenhouse and plants.

    I also support the idea of a tower house. Many great 3D assets are already in the game, but not used enough. Sometimes I wish for a house like the Chironasium in Wayrest, also with basement and a courtyard - a classic home for a wizard. A Psijic tower would be even better!

    In reply to @Mystrius_Archaion the way I did it with housing is to start small, take your time gathering recipes, mats, or funds for stuff that you cannot craft, befriend people who can craft stuff for you, and most important, have fun doing all this. Decorating houses and overcoming their limitations is one of my favorite parts of this game. It could be better with a new approach on how the item limit is handled. Furnishing is not really profitable for me even though I can craft many items and a few of the less available items. They just don't sell well, which is in part because many players are not interested in housing (I often see questions in guild chat like should I get a house?)

    I would like to test the new furnishings that come with this chapter, so I am hoping that they will add these before we get our chars copied to the server

    [PC/EU] Tamriel Hero, Stormproof, Grand Master Crafter
  • adriablack
    adriablack
    Soul Shriven
    Has anyone found any new plans yet? I've checked out the new stuff in the crown store, but haven't found any actual plans.
  • Carbonised
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    adriablack wrote: »
    Has anyone found any new plans yet? I've checked out the new stuff in the crown store, but haven't found any actual plans.

    The new plans aren't given out on the PTS, which is sort of a bad thing. Nothing in the patch notes either about where they drop. They do this every time, and people who create addons are the ones who have to find out which recipes are actually in the game and where they drop ...

    So far the Mastercrafter NPC has 1 new recipe for sale, the clock, while I found 7-8 Psijic themed recipes for sale at the Psijic NPC.

    The rest of the new ones are presumably in the loottables somewhere, I wish we could at least get a list of new recipes and where they drop, as well as get them in the crafting coffers for testing.
  • adriablack
    adriablack
    Soul Shriven
    Carbonised wrote: »
    adriablack wrote: »
    Has anyone found any new plans yet? I've checked out the new stuff in the crown store, but haven't found any actual plans.

    The new plans aren't given out on the PTS, which is sort of a bad thing. Nothing in the patch notes either about where they drop. They do this every time, and people who create addons are the ones who have to find out which recipes are actually in the game and where they drop ...

    Aww! I didn't know that. Thanks!
  • ixie
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    adriablack wrote: »
    Carbonised wrote: »
    adriablack wrote: »
    Has anyone found any new plans yet? I've checked out the new stuff in the crown store, but haven't found any actual plans.

    The new plans aren't given out on the PTS, which is sort of a bad thing. Nothing in the patch notes either about where they drop. They do this every time, and people who create addons are the ones who have to find out which recipes are actually in the game and where they drop ...

    Aww! I didn't know that. Thanks!

    The new plans are usually on PTS, they were with Clockwork City and Morrowind, if I get time I'll see if I can find some later.
    PC EU

    Ixie - Breton Nightblade
    Paints-With-Frogs - Argonian Nightblade
    Swee Troll - Crafter Dragonknight
  • rhapsodious
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    Carbonised wrote: »
    Jaeysa wrote: »
    Carbonised wrote: »
    Furnishing item limit:
    So you raised the cap on collectible furnishings so you can include all your Undaunted busts in your home, but you still haven't figured out how to raise the general item cap to make your homes look actually lived in with a decent amount of clutter .. The lack of even adressing the limit and what you intend to do about it is killing off the enjoyment of housing and furnishing. The massive amount of threads about it should make that clear by now.

    I agree with most of these things, but they aren't ignoring it - they've said multiple times that they'd like to but it's a hardware issue. Moreover, the game designers/devs who don't work for ZOS that I've spoken to(okay, bitched at) about the item caps have said it's a legitimate issue that isn't as simple as changing some code. I would adore more slots, but it's not really all the game dev's fault.

    ---
    One thing I'd like to see but didn't would be more hobby items. Instruments, weapons, paints, you name it.

    Another is more filled bookshelves - neither of the bookshelves put in this chapter have a filled option.

    I still refuse to believe it is physically impossible to raise the item cap in some way.
    If not for everyone, then for PC players over consoles. Or for PC players with the appropriate hardware.

    It still doesn't answer why you can place 700 large items in a castle, but not 700 small items in a middle sized house either. The stress on hardware or servers or whatever should be the exact same in both scenarios, yet the smaller and middle sized houses have a much smaller item cap.

    Even if we do pretend there is some sort of magical item limit around 700 that is impossible to cross, then have smaller and tiny items count as less slots. 1 tiny trinket box does not in any conceivable way take up as much server/system space as a tree that's 50 times larger and with 1000s more polygons. They could differentiate the items into "tiny, small, normal, large, huge" and cap them accordingly.

    From a software developer's perspective, it makes way more sense from an architectural point of view to not get into specifics and just set a flat cap of overall items. If you make each item have a different "weight", you have to calculate that independently and it just creates layers upon layers of abstraction that they probably decided wasn't worth it while they investigate other options. And then god forbid you have to go back and refactor 2000+ items to reflect this new system, and especially god forbid if it might not even work.

    I can't speak for how ZOS designed the system but I also wouldn't be surprised if they're allocating different amounts of memory for the housing instances depending on size, so while the server space for a castle might be able to handle a few hundred lights, a medium house would probably literally and metaphorically catch on fire. It sucks for people who want to fill their houses, yes, and it's not impossible to raise the cap, but it's probably impractical. From what ZOS has said, I think what they're trying to do is figure out how to universally raise the cap without murdering performance. And for what it's worth, I'd love them to raise the cap especially as they release larger and larger houses. I prefer things tidy on the inside, but I like my sprawling gardens.

    For the other topics, I'd greatly appreciate if the recipes weren't a pain in the butt to find this time, or even "less of a pain". Several hundred K per individual purple recipe because of the rarity is just silly, for those of us who are stubborn prefer to collect recipes ourselves. Making the Clockwork recipes available this patch via Faustina would be absolutely wonderful and I would give her all of my vouchers.

    I also wish the Clockwork pack didn't come with all of the piping and pistons I'll never find a place for, most likely... but I do really want that statue. You got me ZOS. ):
  • Carbonised
    Carbonised
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    @rhapsodious

    I really wish people on the PTS forum would stick to leaving their own feedback on topics, instead of critizing someone else's.

    My suggestions above were quick brainstorming on ideas, not orders to ZOS to implement them exactly as stated. Considering that the dev team went through several thousands on items and made recipes for them and included them in the crafting system, it's not completely out there to think that they could go through them again and divide them into 3 tiers of "small, medium, large" and establish furnishing categories accordingly. Heck, many furnishing items you buy already state in their description "this is a small housing item", "this is a tiny housing item", well if it's tiny, why the heck does it take up as much allocated item space in my house as a 60m giant tree?

    Somehow it seems very hard to believe that amateur modders working on a buggy and unstable engine such as that of Fallout 4 with nothing but the Creation Kit can make large settlements and whole towns complete with NPCs, schedules and cluttered stores and houses build themselves up organically from the bottom, or provide us with over 600 premade, precluttered items and objects to place directly into your houses, while ZOS and their entire dev team can't even come up with a solution to place more than 700 bananas in a huge castle?

    Don't fool yourself, this isn't a magical hardware limitation that somehow decrees that the world ends at 700 slots. We had to ask, and even demand, a transmog system and weapon dyeing for more than 2 years before we got the outfit system, and in the meantime, devs also repeated that game limitations unfortunately didn't allows this at the present time, forum warriors proudly proclaimed x, y, z reasons why this couldn't be and would be way too complicated - until suddenly the outfitting system landed.

    Did you know that with the raised "collectible furniture cap" on the PTS, you can now place up to 100 large Undaunted busts and trophies in your manor house, on top of the 700 limit already there? Do these Undaunted trophies somehow live in an alternate dimension where they do not count towards that magical 700 bottleneck limit? Why can't I decide to place 100 smaller clutter items to cap it at a total of 800, instead of being forced to ruin my homes with busts and trophies if I want to go beyond the 700 limit?

    With some time and effort and priority spent on it, the ESO team could easily come up with ways to increase, bypass, circumvent or stretch the current furnishing limit - but their priorities seem to be spent more on fooling us into buying $100 huge minizones that no one will be able to decorate satisfactory.
  • Carbonised
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    List and showcase of the Achievement Furnishings in case anyone wants to take a look

    We also have the Psijic recipes requiring guild ranks to buy, various tables, a chair, banners and some glowing globes.

    And lastly the golden recipe for the clock on the mastercrafter vendor that was already showcased in ESO live.

    As for any other recipes, they weren't provided on the PTS so who knows.
  • Mystrius_Archaion
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    Carbonised wrote: »
    Also, I know many of us were hoping for a Psijic Wizard's Tower somewhere on Aertaeum. I hope this will come eventually as well.

    I plan to make the grotto my wizard's retreat. I personally wouldn't like a tower with the ceporah tower aesthetic. It looks a lot like coral to me, which I do not find an appealing sight. I also didn't like the telvanni tower home as it looked like tumors and gross growths.

    I would like an Ayleid ruin home, but maybe restored. It could be kind of like Mankar Camoran's Paradise in TES4 Oblivion. I want an above ground very pretty meadow/forest area with the stairs and door down into the underground Ayleid vaults with some open air part of that like we saw in the big room in Hectahame in Greenshade.
    I like magic but I also like it to look strong and fortified. I don't like organic.
  • Mystrius_Archaion
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    kind_hero wrote: »
    In reply to @Mystrius_Archaion the way I did it with housing is to start small, take your time gathering recipes, mats, or funds for stuff that you cannot craft, befriend people who can craft stuff for you, and most important, have fun doing all this.

    That's the thing. Furnishings are too expensive. I just recently finally, after well over 2 years, upgraded my bank the last 5 times to max slots. I was buying other things including furnishings that I couldn't afford the slots. I am not one to go grind out gold because it is boring and I fall asleep at my pc, which is why I have a comfortable recliner to game in(less back and leg issues from falling asleep in this versus other situations).

    This game just has way too many huge gold sinks that they think are doing their job at reducing the gold the rich have, but all it does is make things more unattainable for us and we're the ones farming to pay the rich who buy and flip reselling higher.
    They didn't learn anything from real life economies let alone other games.


    Anyway, it's just far too grindy and expensive to do anything with my home yet. I need a plan and then I can get stuff, though I have bought some things I will definitely use like a bunch of the weekend vendor sky blue glowy crystals.
  • Jeshima
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    I was so surprised - and disappointed - that the inn room only has 30 item slots?! I really, really hope thats a PTS thing only... it needs to be at least 50.

    I absolutely love all the various altmer furniture, I was hoping there would be a nice couch with them too - but alas, no. We still only have the redguard couch that looks nice and comfortable. So, a decent altmer couch would be greatly appriciated.

    When it comes to the rugs and carpets, most of the altmer carpets/rugs are HUGE and impossible to place in the inn room due to size. On the other hand, there is one that is smaller, but it is really really small instead. Would be nice with a rug in the same style thats somewhere in between there.

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