chaserstorm16909 wrote: »
You do realize that everytime you dodge the cost is increased? And it lasts for 4 seconds?
Yes, I do. And do you realize that people can do more than one dodge in a row anyway, exactly like they can do more than one streak, and that with this set they will have the benefit of the healing on top of the benefit of dodging, without having anything to do other than what they are already doing?
But well, in any case, if you think that this set is "actually garbage", you won't have anything to complain if they bring it to something more decent, reducing the healing or increasing the cooldown, right? You don't want to fight in order to defend a pile of garbage, do you?...
You got it wrong, i was just responding to the stupid argument, which was: this set is too strong, nerf it.
This set is weak, and while i don't have a big problem with this, i have a problem with the sentiment behind it, because, people who don't understand how mechanics works, ask for nerfs for things that they do not understand, things that might seem op if you don;t really think about it, while they really aren't.
Dodge for more then 3 or 4 times and you will see your stamina bar will not last long, that is about 8k healing in pvp, that's like half your bar, when you can just run a dps set, and get more healing through vigor, and guess what you can still dodge while you activate the skill, so yea, this set is trash, it also can't crit because it's a proc set.
Mh, don't you have any doubt regard the fact that maybe it's you the one who doesn't understand what is OP and what is not, really?...
As for maths, you don't need to roll 4 times in a row to take advantage from this set: it's not OP because it's a substitute of vigor, lol... The reason because it's OP is that, without any fatigue, you can roll every 4 secs, which means 15 times in a minute. That is 30K health. Then, in that minute with your evasion you will dodge at least (to take a very conservative standpoint) 6 times, that is other 12K health. Which amounts to 42K health a minute, in this very conservative estimate (no fatigue and only 6 passive dodges): two complete healing for minute for free, just for doing the things that you would do anyway. At that point, and considering that while you are dodging you evade hits, and that you can still use vigor for emergency healing when you do some mistakes, you can easily see why this set is totally broken.
But anyway, since you see it as garbage, you will not have anything to complain in regard to its adjustment.
Yes, and you will lose an enormous amount of damage,. both burst and sustained to do it, also you will lose healing generated by weapon damage and stamina, you will also have less stamina because it has 2 max heal set bonuses.
You are exactly the kind of player i was talking about, you sprinkle some magical word, paired with absolutely ridiculous standards, and make it seem like something is op.
First of all, we have to assume that to proc this set you have to actually dodge something, it won;t just proc when you dodge, which means you have to be in combat to get the benefit for this, and dodge an attack.
Second: you put up this ridiculous standard of 1 min which won't happen unless you are in a duel, in open world pvp or bgs you will need to either retreat or die if you stay out in the open for too long, which means unless you are a very good player,most won't be able to survive when the pressure is on you, that means at most 20 seconds, that 2 k heal, no crit won't save you, and in any case, good players won;t be running this set, because it's inefficient.
Third: by staking damage sets, you will get at least 3 times as much healing from vigor and momentum, without sacrificing damage, making this completely redundant, and player still get destroyed with those 2.
Fourth: if you dodge every 2 seconds, you will get fatigued very fast, if you dodge every 4 seconds, chances are that burst will get you first, and your healing will do nothing.
Fifth: i am arguing about the nerf mentality, with no thought about it: But anyway, since you see it as garbage, you will not have anything to complain in regard to its adjustment.
This phrase here i have a lot of problems with, because i will definitely not like it, if the game get's dumbed down because of idiotic suggestions.
So suggesting a nerf for something that in it's current state will never be op, is stupid.
chaserstorm16909 wrote: »
You do realize that everytime you dodge the cost is increased? And it lasts for 4 seconds?
Yes, I do. And do you realize that people can do more than one dodge in a row anyway, exactly like they can do more than one streak, and that with this set they will have the benefit of the healing on top of the benefit of dodging, without having anything to do other than what they are already doing?
But well, in any case, if you think that this set is "actually garbage", you won't have anything to complain if they bring it to something more decent, reducing the healing or increasing the cooldown, right? You don't want to fight in order to defend a pile of garbage, do you?...
You got it wrong, i was just responding to the stupid argument, which was: this set is too strong, nerf it.
This set is weak, and while i don't have a big problem with this, i have a problem with the sentiment behind it, because, people who don't understand how mechanics works, ask for nerfs for things that they do not understand, things that might seem op if you don;t really think about it, while they really aren't.
Dodge for more then 3 or 4 times and you will see your stamina bar will not last long, that is about 8k healing in pvp, that's like half your bar, when you can just run a dps set, and get more healing through vigor, and guess what you can still dodge while you activate the skill, so yea, this set is trash, it also can't crit because it's a proc set.
Mh, don't you have any doubt regard the fact that maybe it's you the one who doesn't understand what is OP and what is not, really?...
As for maths, you don't need to roll 4 times in a row to take advantage from this set: it's not OP because it's a substitute of vigor, lol... The reason because it's OP is that, without any fatigue, you can roll every 4 secs, which means 15 times in a minute. That is 30K health. Then, in that minute with your evasion you will dodge at least (to take a very conservative standpoint) 6 times, that is other 12K health. Which amounts to 42K health a minute, in this very conservative estimate (no fatigue and only 6 passive dodges): two complete healing for minute for free, just for doing the things that you would do anyway. At that point, and considering that while you are dodging you evade hits, and that you can still use vigor for emergency healing when you do some mistakes, you can easily see why this set is totally broken.
But anyway, since you see it as garbage, you will not have anything to complain in regard to its adjustment.
Yes, and you will lose an enormous amount of damage,. both burst and sustained to do it, also you will lose healing generated by weapon damage and stamina, you will also have less stamina because it has 2 max heal set bonuses.
You are exactly the kind of player i was talking about, you sprinkle some magical word, paired with absolutely ridiculous standards, and make it seem like something is op.
First of all, we have to assume that to proc this set you have to actually dodge something, it won;t just proc when you dodge, which means you have to be in combat to get the benefit for this, and dodge an attack.
Second: you put up this ridiculous standard of 1 min which won't happen unless you are in a duel, in open world pvp or bgs you will need to either retreat or die if you stay out in the open for too long, which means unless you are a very good player,most won't be able to survive when the pressure is on you, that means at most 20 seconds, that 2 k heal, no crit won't save you, and in any case, good players won;t be running this set, because it's inefficient.
Third: by staking damage sets, you will get at least 3 times as much healing from vigor and momentum, without sacrificing damage, making this completely redundant, and player still get destroyed with those 2.
Fourth: if you dodge every 2 seconds, you will get fatigued very fast, if you dodge every 4 seconds, chances are that burst will get you first, and your healing will do nothing.
Fifth: i am arguing about the nerf mentality, with no thought about it: But anyway, since you see it as garbage, you will not have anything to complain in regard to its adjustment.
This phrase here i have a lot of problems with, because i will definitely not like it, if the game get's dumbed down because of idiotic suggestions.
So suggesting a nerf for something that in it's current state will never be op, is stupid.
I think you have to agree with yourself first: you say here that "i will definitely not like it, if the game get's dumbed down because of idiotic suggestions"; that's fine, i don't like it too, but how on hell the game would get dumbed down if this set, as you vividly claim, is already garbage?... There is no dumbing down when gargabe is thrown into the garbage bin, I think. This sounds just a little curious to my ears...
As for your notes, no, there is no other 5th piece bonus that can give you 42K health a minute. With a 5th piece bonus of 300 wd, let's say, you don't get 42K health more from vigor and rally, even if you spam vigor like no tomorrow every 5 secs instead of actively fighting (whereas with this set you have to spam nothing, you just have to play as usual). With 300 more wd, vigor increases of rougly 700-800 hp in 5sec, which amounts to 9K-9,5K more for minute; so, with some crit, it would be around 15-16K more healing for minute, which in Cyrodiil becomes 7,5-8K more for minute. Where I live, 8K is a bit less than 42K. Just a bit, uh...
And with regard to the fight duration, apparently you haven't been in Cyrodiil in the last years, otherwise you should have noticed that people can run around a tree or a rock for much longer than a minute. If you say that this playstyle is totally crap, I certainly agree; but the point is that it's precisely this stupid playstyle that will take the maximum advantage from broken sets like Nocturnal.
hydrocynus wrote: »Is it confirmed that this does not proc from Major/Minor evasion which increase dodge chance?
The tooltip of this does not say "When you dodge roll an attack". It says "Whenever you successfully dodge, heal yourself for...."
I see no reason why Hist Bark would not proc this set.
Waffennacht wrote: ».hydrocynus wrote: »Is it confirmed that this does not proc from Major/Minor evasion which increase dodge chance?
The tooltip of this does not say "When you dodge roll an attack". It says "Whenever you successfully dodge, heal yourself for...."
I see no reason why Hist Bark would not proc this set.
We're already assuming it's proccing on cool down, how you proc it every 2 sec is irrelevant
hydrocynus wrote: »IsWaffennacht wrote: ».hydrocynus wrote: »Is it confirmed that this does not proc from Major/Minor evasion which increase dodge chance?
The tooltip of this does not say "When you dodge roll an attack". It says "Whenever you successfully dodge, heal yourself for...."
I see no reason why Hist Bark would not proc this set.
We're already assuming it's proccing on cool down, how you proc it every 2 sec is irrelevant
It's quite relevant since dodge roll has a cost that increases with use and hist bark does not (except for the cost of blocking)
4000 health every 2 seconds just for standing and blocking is pretty attractive.
Waffennacht wrote: »hydrocynus wrote: »IsWaffennacht wrote: ».hydrocynus wrote: »Is it confirmed that this does not proc from Major/Minor evasion which increase dodge chance?
The tooltip of this does not say "When you dodge roll an attack". It says "Whenever you successfully dodge, heal yourself for...."
I see no reason why Hist Bark would not proc this set.
We're already assuming it's proccing on cool down, how you proc it every 2 sec is irrelevant
It's quite relevant since dodge roll has a cost that increases with use and hist bark does not (except for the cost of blocking)
4000 health every 2 seconds just for standing and blocking is pretty attractive.
What I meant was, the above assumptions are based on it proccing on cool down and no cost.
The evaluations are giving the set it's very best possible scenerios and still is subpar on a medium short TTK build.
Now on a tank for PvE? Still sucks lmfao, I don't know any tank that needs passive healing via set to tank.
They need sets like torug, sunder etc the heals should already be good via class abilities
It equals to 1k hp every second in PVP and even then you have to dodge every 2 seconds to keep it up(dodge roll penalty lasts for 4 seconds). Not to mention you cant do anything else during dodge window.
Hardly OP considering you have to sacrifice a 5 piece set for it.
Robes of the Hist looks better
It’s going to be only 2k in PvP.
But with only 2 secs cooldown, and for a skill that you would use anyway for avoiding damage. It's like giving a sorc 2K healing just for using streak, or a nb 2K healing just for using cloak (not the healing morph, the other one...), or a vampire 2K healing just for using mist.