ZOS_GinaBruno wrote: »General
- Rebalanced the Light and Heavy Attack damage scaling ratios so that Light and Heavy Attacks now scale their damage in the same way that normal abilities do – Max Magicka and Max Stamina is now a greater contributing factor towards their damage.
The light attacks and heavy attacks of ALL weapons have been modified and re-scaled.ZOS_GinaBruno wrote: »General
- Rebalanced the Light and Heavy Attack damage scaling ratios so that Light and Heavy Attacks now scale their damage in the same way that normal abilities do – Max Magicka and Max Stamina is now a greater contributing factor towards their damage.
Don't call it a buff or a nerf until you test it.
The light attacks and heavy attacks of ALL weapons have been modified and re-scaled.ZOS_GinaBruno wrote: »General
- Rebalanced the Light and Heavy Attack damage scaling ratios so that Light and Heavy Attacks now scale their damage in the same way that normal abilities do – Max Magicka and Max Stamina is now a greater contributing factor towards their damage.
Don't call it a buff or a nerf until you test it.
I tested it and it's a nerf. My light attacks are around 1k weaker on the pts than live. When they're empowered they're 1k stronger than they are on live. They really need to undo this nerf because it is not justified.
Avran_Sylt wrote: »Though, it should be considered that DW does have access to a 2nd enchantment. Which 2H does not have access to.
I think they nerfed it because of PvP.
Everysingle stam build is running 2h in cyrodiil.
Maybe they wanted to make it less BiS ?
(It's useless since Momentum is the reason why people choose it).
I think they nerfed it because of PvP.
Everysingle stam build is running 2h in cyrodiil.
Maybe they wanted to make it less BiS ?
(It's useless since Momentum is the reason why people choose it).
Then they missed their mark pretty badly. I don't think 2hander's light attacks are why it is popular in PvP, as you said.
Stam is sorta over preforming in PvP I guess this is one way they wanted to nerf it? It's sorta fair but at the same time not totally needed?
I think they nerfed it because of PvP.
Everysingle stam build is running 2h in cyrodiil.
Maybe they wanted to make it less BiS ?
(It's useless since Momentum is the reason why people choose it).
It makes sense though. 2h light attacks do over 50% more dmg than dw light attacks on live. The reason for this is that they are slower, but this does not matter because we weave anyway.
This change make them equal.
It makes sense though. 2h light attacks do over 50% more dmg than dw light attacks on live. The reason for this is that they are slower, but this does not matter because we weave anyway.
This change make them equal.
2h light attacks are not slower in a weave than DW. They are considering that many stam classes in PVP use wrecking blow which gives them empower, ultimately increasing the weave damage potential when considering the two set items 2h now has. DW and heavy light attacks are more balanced now than they were before. It was a huge buff to wrecking blow weavers...which were already extremely common this patch...as 2h has everything you could want from a skill line. They could Nerf 2h light attacks by 50% and most players would still use it over DW...stamplar definitely is going to love being able to drop DW and run SnB back bar while getting the same set bonuses as DW. Now the only thing DW offers is more weapon damage...even if not by much. As opposed to being able to run more weapon damage AND set bonuses. It's a good change by zeni, and thoughtfully of them to foresee
mr_wazzabi wrote: »
Im fine with 2h and dw being on relatively equal footing as far as light attacks go, you both need to be in melee.
Im not however, cool with staff and other ranged light attacks dealing equal or more dmg then melee weapons.
With the exact same setup and dw and 2h passives unlocked, LA from 2h did 3130 dmg vs LA from dw did 3148 dmg. So in this patch dw actually passes 2h in regards to light attacks, and dw was already better at a pve perspective already. Doesnt make too much sense to me, but oh well.
Whats really concerning tho is the fact that staff light attacks deal the most dmg, more then both dw and 2h. This specially does not make any kinds of sense to me. Ranged vs melee :?: (havent tested that personally, but I have it from reliable sources)