To all those who says no to this, just *** play the other campaigns that aren't locked, C'mon dude you have 0 argument...
That's why there is 4 campaigns, there is all kinds of campaigns setup so everyone can be happy.
If ZOS brought faction lock back, I would just quit whatever campaign that's locked. If that turns out to be the main campaign, I'd just PvE and let the campaign die until people beg to have it reversed. I have two brothers that play in other alliances, and if someone expects me to not play with them because they want to RP, then they have another thing coming. What's funny is that people are crying about a lock because some players faction hop...does that mean you are admitting your alliance is crap without them? Guess what will happen when they choose an alliance...it won't be yours!
If ZOS brought faction lock back, I would just quit whatever campaign that's locked. If that turns out to be the main campaign, I'd just PvE and let the campaign die until people beg to have it reversed. I have two brothers that play in other alliances, and if someone expects me to not play with them because they want to RP, then they have another thing coming. What's funny is that people are crying about a lock because some players faction hop...does that mean you are admitting your alliance is crap without them? Guess what will happen when they choose an alliance...it won't be yours!
why not just play in that campaign with one of them for the duration of the camping (7 days), surely you can survive? Or between the three of you, you can't decide that one or two of you level toons in another faction so you can always play together? Or just play a different campaign?
SwampRaider wrote: »As a hardcore DC only PvPer I support Alliance Locked campaigns
People should only be able to play on one alliance per campaign.
As A DC player on Vivec/PC/NA, It would be nice. It is draining, when you give your all to one side and you see multiple people playing for your side+enemy side.
I want Alliance Loyalty rewards for sticking with 1 alliance. As a veteran pvper since Beta, I miss the days of Alliance pride
If ZOS brought faction lock back, I would just quit whatever campaign that's locked. If that turns out to be the main campaign, I'd just PvE and let the campaign die until people beg to have it reversed. I have two brothers that play in other alliances, and if someone expects me to not play with them because they want to RP, then they have another thing coming. What's funny is that people are crying about a lock because some players faction hop...does that mean you are admitting your alliance is crap without them? Guess what will happen when they choose an alliance...it won't be yours!
why not just play in that campaign with one of them for the duration of the camping (7 days), surely you can survive? Or between the three of you, you can't decide that one or two of you level toons in another faction so you can always play together? Or just play a different campaign?
Not playing is a better idea for more than one reason:
(1) Those in favor can have what they want and enjoy it with one or more less players. Since I wouldn't like the change, I'll speak with my presence and not play in Cyrodil at all. I won't be missing much and I have plenty of PvE content I haven't touched to hold me over until people start screaming for the change to be reverted.
(2) Every argument FOR these changes coming back, I don't agree with. "It will stop faction hoppers" - except those with more than one account; "it will stop dubious ap farming" - except when someone pays an enemy guild to clog up the queue and help them get emp (everyone knows some of this shady RMT stuff is going on in Cyro for emp achievement...you really think a lock gonna stop that? The solution is for ZOS to investigate and ban these fools); "faction loyalty - people will start caring about objectives" - like they always have, right? "[X losing faction] will become great again!," "people will come back!" etc. The lock will cut down nothing, but it will be a successful barrier that annoys me and anyone else that disagrees with any of these flawed statements used to argue FOR a lock.
(3) I simply don't want to do what someone else wants, and I don't have to. You want that lock system they had before back? Enjoy it. I remember them pretty well and Cyrodil was boring. You can enjoy 1 bar vs a locked alliance OR pvdoor, but me? I rather PvE since AP means little to nothing to me and neither does the alliance war, and it still wouldn't with a faction lock. I'm not becoming emp, so what do I care about getting the emp keeps, etc.? I don't.
(4) People forget many players play how they want and will keep doing so. I can't count the number of times I see someone whining about how the faction is not organized, in fact I think every single faction whines about that...and the solution is always mysteriously "faction lock." How does that logic work? So, if I'm locked in a faction, I will do as someone else says because he believes I should, even though there is little to no incentive to do so? ROFL. This stupidity deserved special mention.
Pirhana7_ESO wrote: »Just wait for Camelot Unchained. It will be faction locked and bring back alliance pride.