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Is bloodthirsty jewelery a bad idea?

GeorgeBlack
GeorgeBlack
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I guess we will have to see. But we might as well try to save time and resources.
I believe it is a bad idea.
Builds with access to execution (except for magplar) dont have a need to be buffed.
2h will become even more of a BiS.
Others will argue that DW will be OP. Good luck bringing somebody at 25% before they do with these jewels.
Others argue of a tradeoff in Enchantments. Most builds are in excess of Max pools/DMG

There must be better ideas than buffing executions.
Edited by GeorgeBlack on April 12, 2018 2:58AM

Is bloodthirsty jewelery a bad idea? 83 votes

It seems good
80%
BowserWuffyCeruleiAzuryaIruil_ESOphilips666_18b16_ESOxenowarrior92eb17_ESOstarkerealmsrfrogg23bottleofsyrupTroneonSigma957Tannus15olsborgTaleof2CitiesCreawenElFonz0Enemy-of-ColdharbourpaulsimonpsSting864MrCray78 67 votes
It seems bad
19%
Nemesis7884CrumornSheezabeastDanteYodaEmma_OverloadKingYogi415GrimsethFloppyTouchVapirkoAki-RalTheYKcidVsoTelvanniWizardAbysswarrior45RamberHypknotix 16 votes
  • Avran_Sylt
    Avran_Sylt
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    It remains to be seen.
  • Narvuntien
    Narvuntien
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    It seems good
    It is damage in execute range not the damage on executes. The game doesn't actually have a way to tell an ability is an execute.

    So it is great for classes without executes.
  • Ramber
    Ramber
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    It seems bad
    There are execute sets in the game no one uses why would we use this trait?
  • Sheezabeast
    Sheezabeast
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    It seems bad
    I seriously doubt its gonna end up being better than max stam or possibly infused, depends on your stamina build.
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    It seems good
    procblade meta only.
  • Maura_Neysa
    Maura_Neysa
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    It seems good
    I think if you are a class that doesn't have access to an Execute, that maybe it will be useful. But only in that situation. I think Infused with Weapon/Spell damage on DDs and Harmony Tanks will rule the market though.
    Maiden Maura - Xbox NA
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  • Abysswarrior45
    Abysswarrior45
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    It seems bad
    Going to be completely broken in PVP. Shouldn't be a thing. Might as well just reduce everyones hp by 20%. Imagine sorcs lingering undodgeable execute or a curse or and incap SA attack combo from stealth which can already drop a lot of people to 30% hp in a blink of an eye and then you get to try and heal through that *** before 20% or you're dead. What a terrible idea but they always gotta add something completely stupid to every dlc to get people to buy it even if it completely *** the game.
  • Emma_Overload
    Emma_Overload
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    It seems bad
    I hate it. It's biased against Magicka Sorcs who typically don't have a quick way to heal out of execute range
    #CAREBEARMASTERRACE
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Narvuntien wrote: »
    It is damage in execute range not the damage on executes. The game doesn't actually have a way to tell an ability is an execute.

    So it is great for classes without executes.

    Basically this, you are going to be losing so much damage 100-25% that that extra 20%-60% doesn't make up for it.
  • Sixty5
    Sixty5
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    Basic math seems to say that 1 Bloodthirsty 2 Arcane/Infused is going to be the best setup on average for most classes in PVE

    In PVP however it seems like a mixed bag.
    If you are running 2h or DW you already have executes built into your kit, and given the way that they scale, you'd probably rather just amp those, given that you need the damage to put the person down to 25% first.

    For Magicka builds, I only really see DK running it. They have the sustained pressure to knock someone low, but wouldn't mind the helping hand to finish them off.

    Class Breakdown
    Stam
    Infused + Weapon damage is stupid, much much more useful for killing people than Bloodthirsty. Access to execute damage from DW and 2H also makes Bloodthirsty a tad redundant.
    Plus the way Stam Classes burst with an Ult combo gets very little use out of bloodthirsty.

    Mag
    Sorcerer
    Garbage, lose shield scaling, and they need as much base damage as possible to hit the Mages Wrath threshold to pull of a kill. Can't see Bloodthirsty being any use.

    Templar
    Has slightly better sustained damage than a sorc, but jesus beam tends to be enough to finish weakened opponents off already. Getting them to the point of execute is more important.

    Dk
    Probably the best user of the trait. Plenty of sustained damage and pressure from dots and CC, gives them more help to finish off low HP targets without needing other procs

    Nightblade
    Already tends to overkill targets on both specs. Sounds busted on them, but they'd get more out of flat damage

    Warden
    Another potential user, probably don't have enough sustained damage for it to be worthwhile, Burst combo is spiky enough that only 1 hit would get an amp.
    Would have been disgusting if birds weren't dodgable.
    Lord and Savior of the Association of Serious S***posters.

    I play a character called "Gives Me Wood Elf" because I am a mature and sensible person.
    Stam Sorc main in Battlegrounds
  • GeorgeBlack
    GeorgeBlack
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    I hate it. It's biased against Magicka Sorcs who typically don't have a quick way to heal out of execute range

    I thought you would be the first person to turtle and spam executes.
  • Saucy_Jack
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    Wait, where's this "except for magplar" thing coming from?
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  • WakeYourGhost
    WakeYourGhost
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    It’s going to be an absolute nightmare... I love it.
  • Strider__Roshin
    Strider__Roshin
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    It seems good
    A fantastic addition to the game.
  • Judas Helviaryn
    Judas Helviaryn
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    Just make sure your necklace doesn't have teeth.

    ..or your rings for that matter.
  • Sharee
    Sharee
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    It does not sound all that great to me. A person who is at 25% HP normally only has ~6K HP left. You really don't need any super-high damage to finish him off from there. You either hit him(with anything) and he dies, or you don't, and he heals out of execute range in the next second.

    Only cases where damage boost at 25% target life would be helpful is against tanky targets - that means unusually high-HP targets, or shielded targets(who actually stay in execute range long enough for bloodthirsty to matter). But even there, you have to sacrifice normal damage to get the boost, which will make it harder to bring the enemy down to 25% in the firstplace.

    This places bloodthirsty in the same league as (for example) shieldbreaker - useful in a few specific scenarios, at the price of being useless in most others.
  • Beardimus
    Beardimus
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    It seems good
    I hate it. It's biased against Magicka Sorcs who typically don't have a quick way to heal out of execute range

    I thought you would be the first person to turtle and spam executes.

    Your Sorc bias is consistent. The idea of a Sorc 'turtling' in execute range is hilarious.

    Sorc also have the lowest Execute if you are moaning down that path. We need damage to get people into our execute and Sorcs already a very weak burst since all the Nerfs. The loss for us running it as a trait would be too great, and we have a knock on impact to our shield size

    Anyway its def biased against sorc but I think a ok option, to add variety to setups. I'm open to it and seeing the gain / loss. As others have said it doesn't buff the execute but damage in execute range. So despite it impacting Sorcs I think variation isn't a bad idea.
    Edited by Beardimus on April 12, 2018 6:47AM
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  • olsborg
    olsborg
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    It seems good
    If youre using execution skills, I dont see why youd need or want bloodthirsty jewlery, but if youre not, then yea I totally see why youd want it.

    PC EU
    PvP only
  • smacky
    smacky
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    It seems good
    In the case of a magsocr, you are replacing Arcane with Bloodthirsty.

    That equals something aroun 100-150 spell damage decrease per bloodthirsty item, and you only gain the benefit of Bloodthirsty when the enemy is below 20%, since that is the only time execute abilites are any use,.

    I think you will find that it is preferred for bosses only, and the rest of the time people would want to run higher magicka, since it is far more effective against trash mobs and minor bosses.

    The thing is we also do not know what the other 5 traits will be yet, and no doubt there will be something in there to counter bloodthirsty in PvP, not that I see it being useful in PvP anyway.

    I think you will see situations where before a boss in a trial, it will be time for DPS to put on their Bloodthirst. I don;t see the harm in that since people tend to tweak their gear and skills depending on battles already.
  • Sixty5
    Sixty5
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    smacky wrote: »
    In the case of a magsocr, you are replacing Arcane with Bloodthirsty.

    That equals something aroun 100-150 spell damage decrease per bloodthirsty item, and you only gain the benefit of Bloodthirsty when the enemy is below 20%, since that is the only time execute abilites are any use,.

    I think you will find that it is preferred for bosses only, and the rest of the time people would want to run higher magicka, since it is far more effective against trash mobs and minor bosses.

    The thing is we also do not know what the other 5 traits will be yet, and no doubt there will be something in there to counter bloodthirsty in PvP, not that I see it being useful in PvP anyway.

    I think you will see situations where before a boss in a trial, it will be time for DPS to put on their Bloodthirst. I don;t see the harm in that since people tend to tweak their gear and skills depending on battles already.

    The traits have all been posted.
    https://www.elderscrollsonline.com/en-us/news/post/26357?Check-out-Jewelry-Crafting-With-this-Preview-&-Guide
    Lord and Savior of the Association of Serious S***posters.

    I play a character called "Gives Me Wood Elf" because I am a mature and sensible person.
    Stam Sorc main in Battlegrounds
  • Sharee
    Sharee
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    smacky wrote: »
    In the case of a magsocr, you are replacing Arcane with Bloodthirsty.

    That equals something aroun 100-150 spell damage decrease per bloodthirsty item, and you only gain the benefit of Bloodthirsty when the enemy is below 20%, since that is the only time execute abilites are any use.

    In addition to that, light attacks are going to scale with max stat much better, so losing max magicka will mean even bigger "normal" damage sacrifice than it would today.

  • SirCritical
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    Narvuntien wrote: »
    It is damage in execute range not the damage on executes. The game doesn't actually have a way to tell an ability is an execute.

    So it is great for classes without executes.

    Since there is a set already, which proc is based on an execute ability (vicecanon of venom? maybe I'm wrong), I think there is a way.
  • Vapirko
    Vapirko
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    It seems bad
    Its gonna be more of an issue in PvP most likely. It will scale very heavily with DW passives so the current meta of steel tornado wardens in big groups has the potential to be really bad. If you have group supported warden builds doing this, that don't need sustain or heals they can just stack for damage and getting hit by an aoe execute buffed by dw passives and jewelry enchant, gg. As usual, the issues with these new traits, changes and sets will be most amplified in PvP by big groups. For PvE and very small scale/Solo PvP it wont make a ton of difference and prob more stats will be better. The one exception could be solo gank builds where you have a ton of incoming damage and people get knocked right into execute range.
  • smacky
    smacky
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    It seems good
    Sharee wrote: »
    smacky wrote: »
    In the case of a magsocr, you are replacing Arcane with Bloodthirsty.

    That equals something aroun 100-150 spell damage decrease per bloodthirsty item, and you only gain the benefit of Bloodthirsty when the enemy is below 20%, since that is the only time execute abilites are any use.

    In addition to that, light attacks are going to scale with max stat much better, so losing max magicka will mean even bigger "normal" damage sacrifice than it would today.

    Bloodthirsty increases damage to enemies at LOW Health, so normal attacks will be lowered by using Bloodthirsty instead of Arcane and sacrificing Max Magicka as a result.
  • Abysswarrior45
    Abysswarrior45
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    It seems bad
    Beardimus wrote: »
    I hate it. It's biased against Magicka Sorcs who typically don't have a quick way to heal out of execute range

    I thought you would be the first person to turtle and spam executes.

    Your Sorc bias is consistent. The idea of a Sorc 'turtling' in execute range is hilarious.

    Sorc also have the lowest Execute if you are moaning down that path. We need damage to get people into our execute and Sorcs already a very weak burst since all the Nerfs. The loss for us running it as a trait would be too great, and we have a knock on impact to our shield size

    Anyway its def biased against sorc but I think a ok option, to add variety to setups. I'm open to it and seeing the gain / loss. As others have said it doesn't buff the execute but damage in execute range. So despite it impacting Sorcs I think variation isn't a bad idea.

    Sorcs have a lingering undodgeable execute not to mention a passive one on top of that. Sorcs also have some of the highest burst potential in the game when they setup their combos correctly. Sorcs were nerfed for good reason. They are now balanced and are still an extremely powerful class. The burst potential they lack is compensated with high survivability, the best resource management skill in the game (dark conversion/dark deal), and high mobility.
  • maltinkilic
    maltinkilic
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    It seems good
    There was once a trait called prosperous. If ppl like bloodthirsty and it is overpowered it will be nerfed. If it is trash then it will be boosted or eventualy it will be changed like prosperous. So there is no bad idea. It will be balanced in the end.
  • DanteYoda
    DanteYoda
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    It seems bad
    When something is locked behind a payment wall then yes no matter what it is its a bad idea.. Which opens up customers to worse decisions..

    I know companies they test the waters and if people allow it it gets worse..
  • Seraphayel
    Seraphayel
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    It seems good
    Beardimus wrote: »
    I hate it. It's biased against Magicka Sorcs who typically don't have a quick way to heal out of execute range

    I thought you would be the first person to turtle and spam executes.

    Your Sorc bias is consistent. The idea of a Sorc 'turtling' in execute range is hilarious.

    Sorc also have the lowest Execute if you are moaning down that path. We need damage to get people into our execute and Sorcs already a very weak burst since all the Nerfs. The loss for us running it as a trait would be too great, and we have a knock on impact to our shield size

    Anyway its def biased against sorc but I think a ok option, to add variety to setups. I'm open to it and seeing the gain / loss. As others have said it doesn't buff the execute but damage in execute range. So despite it impacting Sorcs I think variation isn't a bad idea.

    Oh poor Sorcs.

    Are you even serious? It is biased against Sorcs? That's hilarious.
    Edited by Seraphayel on April 12, 2018 8:19AM
    PS5
    EU
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  • Sharee
    Sharee
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    smacky wrote: »
    Sharee wrote: »
    smacky wrote: »
    In the case of a magsocr, you are replacing Arcane with Bloodthirsty.

    That equals something aroun 100-150 spell damage decrease per bloodthirsty item, and you only gain the benefit of Bloodthirsty when the enemy is below 20%, since that is the only time execute abilites are any use.

    In addition to that, light attacks are going to scale with max stat much better, so losing max magicka will mean even bigger "normal" damage sacrifice than it would today.

    Bloodthirsty increases damage to enemies at LOW Health, so normal attacks will be lowered by using Bloodthirsty instead of Arcane and sacrificing Max Magicka as a result.

    I know that, i was just saying that in summerset sacrificing max magicka will be an even bigger damage loss than today (because today sacrificing max magicka only really gimps skills, in summerset it will also gimp light/heavy attacks to the same degree)
    Edited by Sharee on April 12, 2018 8:45AM
  • josiahva
    josiahva
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    It seems good
    DanteYoda wrote: »
    When something is locked behind a payment wall then yes no matter what it is its a bad idea.. Which opens up customers to worse decisions..

    I know companies they test the waters and if people allow it it gets worse..

    Crafted jewelry will be BoE...so its not locked behind any paywall, try again.
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