Narvuntien wrote: »It is damage in execute range not the damage on executes. The game doesn't actually have a way to tell an ability is an execute.
So it is great for classes without executes.
Emma_Overload wrote: »I hate it. It's biased against Magicka Sorcs who typically don't have a quick way to heal out of execute range
GeorgeBlack wrote: »Emma_Overload wrote: »I hate it. It's biased against Magicka Sorcs who typically don't have a quick way to heal out of execute range
I thought you would be the first person to turtle and spam executes.
In the case of a magsocr, you are replacing Arcane with Bloodthirsty.
That equals something aroun 100-150 spell damage decrease per bloodthirsty item, and you only gain the benefit of Bloodthirsty when the enemy is below 20%, since that is the only time execute abilites are any use,.
I think you will find that it is preferred for bosses only, and the rest of the time people would want to run higher magicka, since it is far more effective against trash mobs and minor bosses.
The thing is we also do not know what the other 5 traits will be yet, and no doubt there will be something in there to counter bloodthirsty in PvP, not that I see it being useful in PvP anyway.
I think you will see situations where before a boss in a trial, it will be time for DPS to put on their Bloodthirst. I don;t see the harm in that since people tend to tweak their gear and skills depending on battles already.
In the case of a magsocr, you are replacing Arcane with Bloodthirsty.
That equals something aroun 100-150 spell damage decrease per bloodthirsty item, and you only gain the benefit of Bloodthirsty when the enemy is below 20%, since that is the only time execute abilites are any use.
Narvuntien wrote: »It is damage in execute range not the damage on executes. The game doesn't actually have a way to tell an ability is an execute.
So it is great for classes without executes.
In the case of a magsocr, you are replacing Arcane with Bloodthirsty.
That equals something aroun 100-150 spell damage decrease per bloodthirsty item, and you only gain the benefit of Bloodthirsty when the enemy is below 20%, since that is the only time execute abilites are any use.
In addition to that, light attacks are going to scale with max stat much better, so losing max magicka will mean even bigger "normal" damage sacrifice than it would today.
GeorgeBlack wrote: »Emma_Overload wrote: »I hate it. It's biased against Magicka Sorcs who typically don't have a quick way to heal out of execute range
I thought you would be the first person to turtle and spam executes.
Your Sorc bias is consistent. The idea of a Sorc 'turtling' in execute range is hilarious.
Sorc also have the lowest Execute if you are moaning down that path. We need damage to get people into our execute and Sorcs already a very weak burst since all the Nerfs. The loss for us running it as a trait would be too great, and we have a knock on impact to our shield size
Anyway its def biased against sorc but I think a ok option, to add variety to setups. I'm open to it and seeing the gain / loss. As others have said it doesn't buff the execute but damage in execute range. So despite it impacting Sorcs I think variation isn't a bad idea.
GeorgeBlack wrote: »Emma_Overload wrote: »I hate it. It's biased against Magicka Sorcs who typically don't have a quick way to heal out of execute range
I thought you would be the first person to turtle and spam executes.
Your Sorc bias is consistent. The idea of a Sorc 'turtling' in execute range is hilarious.
Sorc also have the lowest Execute if you are moaning down that path. We need damage to get people into our execute and Sorcs already a very weak burst since all the Nerfs. The loss for us running it as a trait would be too great, and we have a knock on impact to our shield size
Anyway its def biased against sorc but I think a ok option, to add variety to setups. I'm open to it and seeing the gain / loss. As others have said it doesn't buff the execute but damage in execute range. So despite it impacting Sorcs I think variation isn't a bad idea.
In the case of a magsocr, you are replacing Arcane with Bloodthirsty.
That equals something aroun 100-150 spell damage decrease per bloodthirsty item, and you only gain the benefit of Bloodthirsty when the enemy is below 20%, since that is the only time execute abilites are any use.
In addition to that, light attacks are going to scale with max stat much better, so losing max magicka will mean even bigger "normal" damage sacrifice than it would today.
Bloodthirsty increases damage to enemies at LOW Health, so normal attacks will be lowered by using Bloodthirsty instead of Arcane and sacrificing Max Magicka as a result.
When something is locked behind a payment wall then yes no matter what it is its a bad idea.. Which opens up customers to worse decisions..
I know companies they test the waters and if people allow it it gets worse..