Where are you reading this? Or is this just a suggestion? I haven’t seen any natch potes yet.
Where are you reading this? Or is this just a suggestion? I haven’t seen any natch potes yet.
Where are you reading this? Or is this just a suggestion? I haven’t seen any natch potes yet.
Seraphayel wrote: »... can you already see the tears coming? I can.
BLOODTHIRSTY
Trait effect: Increases Damage against low-health foes
Researchable Item: Necklaces and rings with the Bloodthirsty Trait have a chance to be awarded when you complete the new Cyrodiil daily board quests (note, not the repeatable quests).
Trait Material: Slaughterstone. Acquired in refined form from the War Researcher vendor in Cyrodiil for Alliance Points.
In addition, as with weapons and armor, you can deconstruct jewelry with one of the new Traits to gain the material needed to craft a ring or necklace in that trait. When you deconstruct jewelry, you will only ever obtain a Pulverized form of its Trait material, which you must refine into a usable form.
Glad it's a PvP based trait. It fights the theme.
What do you think?
Abysswarrior45 wrote: »Incentive to PVP, thats good. Need more! Now if only there were incentive to spread tf out and utilize the entire map including all the little unmarked locations and dungeons etc.
Seraphayel wrote: »... can you already see the tears coming? I can.
BLOODTHIRSTY
Trait effect: Increases Damage against low-health foes
Researchable Item: Necklaces and rings with the Bloodthirsty Trait have a chance to be awarded when you complete the new Cyrodiil daily board quests (note, not the repeatable quests).
Trait Material: Slaughterstone. Acquired in refined form from the War Researcher vendor in Cyrodiil for Alliance Points.
In addition, as with weapons and armor, you can deconstruct jewelry with one of the new Traits to gain the material needed to craft a ring or necklace in that trait. When you deconstruct jewelry, you will only ever obtain a Pulverized form of its Trait material, which you must refine into a usable form.
Glad it's a PvP based trait. It fights the theme.
What do you think?
No tears for my crafter. I've never done the quest in Craglorn that gives you a nirnhoned item. However two of my crafters have all 9 traits researched for every item. Guess how I managed that. I don't do pvp. My main crafter has the full motifs for all three factions, and I didn't buy them with AP or telvar. As long as pve crafters can get the trait to research in some manner/by some means, I sure won't be crying.
This, note that the golden who is the traditional way of turning AP into gold will become less relevant.If they are sellable, its a non issue for even the carest of bears.
Missed the more important part of that news:
- we have new cyro PvP quests!!!!!!!!
Missed the more important part of that news:
- we have new cyro PvP quests!!!!!!!!
In trying to figure out what types of new quest could be added I realized that we do not have defensive quests. And with the change to defensive AP ticks, I wonder if defensive objective quests will be added to the game. Could provide a new dynamic and an interesting way to earn the new trait.
Imagine if it was "Defend Fort Warden for 2 scoring ticks." But you are EP. So now you have to get a group to take Fort Warden and hold it for a period of time against an enemy attack.
SaintSubwayy wrote: »
Bloodthirsty is one of the stronger traits on jewelry. Especially on fights with a hard execute phase, where you want to burn down the boss asap.
And also in pvp, imagine someone beaming on a 30% health target, and he drops to 25% thats prob gona be an instarip ^^
So, who's gonna point out the pink elephant in this discussion, a.k.a. Protective (tied to 4man dungeons) and Harmony (tied to trials)? The two PvE exclusive traits?