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Crown sale much happen now

  • Graydon
    Graydon
    ✭✭✭✭✭
    xbobx wrote: »
    With all the server issues, the morrowind crap and just crap in general, they should start a crown sale asap. At least this will be something the playerbase wants and it actually benefits the developers.

    But, what will happen as usual they will stay quiet/be cowardly about all the controversy and do nothing.

    lets hope i am wrong.

    The crown store sells crap anyways. So sure why not a crap sale for all the crap going on.
  • xbobx
    xbobx
    ✭✭✭✭✭
    xbobx wrote: »
    xbobx wrote: »
    Turelus wrote: »
    xbobx wrote: »
    Turelus wrote: »
    xbobx wrote: »
    Turelus wrote: »
    No they shouldn’t, they should remove the crown store and sale things directly in an online cart like the chapters are sold.

    Just convert crowns back to actual money spent as a credit balance. That would allow them to have sales for items and not be limited to how much stuff they can put in the game store.

    I understand why they use virtual currency tho, but downtime and service issues should NOT use that virtual currency as a problem solver. That and the sales are what have deteriorated the value of crowns causing crazy crown prices for items.
    Kind of what I wondered had happened. It's frustrating if it's the case.

    no, they got greedy because they started to lose money so in their stupidity they thought that increasing prices would fix that.
    I don't think they've ever started to lose money. It's always seemed they've been growing in what they can make due to increased players and new business models.

    The store has crept up and up since launch though, the starting prices were so much more friendly, but they keep pushing the boundaries every now and then. Once something seems "normal" we don't make a fuss any more right?

    but people are always making a fuss, they just dont listen and it doesnt help that idiots pay $80 for a mount

    its not whether they listen or not, i'm sure they do. what they don't do is take action on what they hear. can't say i blame them for that.
    Why would any marketing department act on a few comments on a forums (often in offensive ways) vs the data showing people are buying everything you're selling regardless.

    I mean I am guilty of it myself. I complain about prices and crates, still go and thrust my money in their faces demanding they take it when a new Dunmer thing comes out.

    how do you know the metrics show people are buying things, and just because they are buying doesn't mean its optimal.

    these guys don't really understand the business aspect of things. A lot of people in the gaming industry dont, that is why you see so many stupid decisions.

    the metrics for any business is all the activity. you think they run the crown store without recording all sales? really?

    actually, yes i do. This is a gaming company, they make stupid decisions.

    remember this is the same company that failed at launch and had to rework their game. They are not business geniuses.

    failed at launch?

    they shifted 750 000 copies on day 1. you consider that a failure?

    edit to add: and bear in mind that was pc only.

    and then the game died and they were forced to go ftp.

    yes it failed.
  • jedtb16_ESO
    jedtb16_ESO
    ✭✭✭✭✭
    ✭✭
    xbobx wrote: »
    xbobx wrote: »
    xbobx wrote: »
    Turelus wrote: »
    xbobx wrote: »
    Turelus wrote: »
    xbobx wrote: »
    Turelus wrote: »
    No they shouldn’t, they should remove the crown store and sale things directly in an online cart like the chapters are sold.

    Just convert crowns back to actual money spent as a credit balance. That would allow them to have sales for items and not be limited to how much stuff they can put in the game store.

    I understand why they use virtual currency tho, but downtime and service issues should NOT use that virtual currency as a problem solver. That and the sales are what have deteriorated the value of crowns causing crazy crown prices for items.
    Kind of what I wondered had happened. It's frustrating if it's the case.

    no, they got greedy because they started to lose money so in their stupidity they thought that increasing prices would fix that.
    I don't think they've ever started to lose money. It's always seemed they've been growing in what they can make due to increased players and new business models.

    The store has crept up and up since launch though, the starting prices were so much more friendly, but they keep pushing the boundaries every now and then. Once something seems "normal" we don't make a fuss any more right?

    but people are always making a fuss, they just dont listen and it doesnt help that idiots pay $80 for a mount

    its not whether they listen or not, i'm sure they do. what they don't do is take action on what they hear. can't say i blame them for that.
    Why would any marketing department act on a few comments on a forums (often in offensive ways) vs the data showing people are buying everything you're selling regardless.

    I mean I am guilty of it myself. I complain about prices and crates, still go and thrust my money in their faces demanding they take it when a new Dunmer thing comes out.

    how do you know the metrics show people are buying things, and just because they are buying doesn't mean its optimal.

    these guys don't really understand the business aspect of things. A lot of people in the gaming industry dont, that is why you see so many stupid decisions.

    the metrics for any business is all the activity. you think they run the crown store without recording all sales? really?

    actually, yes i do. This is a gaming company, they make stupid decisions.

    remember this is the same company that failed at launch and had to rework their game. They are not business geniuses.

    failed at launch?

    they shifted 750 000 copies on day 1. you consider that a failure?

    edit to add: and bear in mind that was pc only.

    and then the game died and they were forced to go ftp.

    yes it failed.

    no. it's still buy to play.
  • xbobx
    xbobx
    ✭✭✭✭✭
    xbobx wrote: »
    xbobx wrote: »
    xbobx wrote: »
    Turelus wrote: »
    xbobx wrote: »
    Turelus wrote: »
    xbobx wrote: »
    Turelus wrote: »
    No they shouldn’t, they should remove the crown store and sale things directly in an online cart like the chapters are sold.

    Just convert crowns back to actual money spent as a credit balance. That would allow them to have sales for items and not be limited to how much stuff they can put in the game store.

    I understand why they use virtual currency tho, but downtime and service issues should NOT use that virtual currency as a problem solver. That and the sales are what have deteriorated the value of crowns causing crazy crown prices for items.
    Kind of what I wondered had happened. It's frustrating if it's the case.

    no, they got greedy because they started to lose money so in their stupidity they thought that increasing prices would fix that.
    I don't think they've ever started to lose money. It's always seemed they've been growing in what they can make due to increased players and new business models.

    The store has crept up and up since launch though, the starting prices were so much more friendly, but they keep pushing the boundaries every now and then. Once something seems "normal" we don't make a fuss any more right?

    but people are always making a fuss, they just dont listen and it doesnt help that idiots pay $80 for a mount

    its not whether they listen or not, i'm sure they do. what they don't do is take action on what they hear. can't say i blame them for that.
    Why would any marketing department act on a few comments on a forums (often in offensive ways) vs the data showing people are buying everything you're selling regardless.

    I mean I am guilty of it myself. I complain about prices and crates, still go and thrust my money in their faces demanding they take it when a new Dunmer thing comes out.

    how do you know the metrics show people are buying things, and just because they are buying doesn't mean its optimal.

    these guys don't really understand the business aspect of things. A lot of people in the gaming industry dont, that is why you see so many stupid decisions.

    the metrics for any business is all the activity. you think they run the crown store without recording all sales? really?

    actually, yes i do. This is a gaming company, they make stupid decisions.

    remember this is the same company that failed at launch and had to rework their game. They are not business geniuses.

    failed at launch?

    they shifted 750 000 copies on day 1. you consider that a failure?

    edit to add: and bear in mind that was pc only.

    and then the game died and they were forced to go ftp.

    yes it failed.

    no. it's still buy to play.

    it use to be subscription only, that is what i meant
  • Spacemonkey
    Spacemonkey
    ✭✭✭✭✭
    xbobx wrote: »
    xbobx wrote: »
    Turelus wrote: »
    xbobx wrote: »
    Turelus wrote: »
    xbobx wrote: »
    Turelus wrote: »
    No they shouldn’t, they should remove the crown store and sale things directly in an online cart like the chapters are sold.

    Just convert crowns back to actual money spent as a credit balance. That would allow them to have sales for items and not be limited to how much stuff they can put in the game store.

    I understand why they use virtual currency tho, but downtime and service issues should NOT use that virtual currency as a problem solver. That and the sales are what have deteriorated the value of crowns causing crazy crown prices for items.
    Kind of what I wondered had happened. It's frustrating if it's the case.

    no, they got greedy because they started to lose money so in their stupidity they thought that increasing prices would fix that.
    I don't think they've ever started to lose money. It's always seemed they've been growing in what they can make due to increased players and new business models.

    The store has crept up and up since launch though, the starting prices were so much more friendly, but they keep pushing the boundaries every now and then. Once something seems "normal" we don't make a fuss any more right?

    but people are always making a fuss, they just dont listen and it doesnt help that idiots pay $80 for a mount

    its not whether they listen or not, i'm sure they do. what they don't do is take action on what they hear. can't say i blame them for that.
    Why would any marketing department act on a few comments on a forums (often in offensive ways) vs the data showing people are buying everything you're selling regardless.

    I mean I am guilty of it myself. I complain about prices and crates, still go and thrust my money in their faces demanding they take it when a new Dunmer thing comes out.

    how do you know the metrics show people are buying things, and just because they are buying doesn't mean its optimal.

    these guys don't really understand the business aspect of things. A lot of people in the gaming industry dont, that is why you see so many stupid decisions.

    Because to a marketing team selling virtual fluff, any sale means a success. Selling 3 x 80$ mount that took one art dev a day or two to reskin, is 100% better than selling 24 of them priced at 5$, and (depending on salaries) is in the green budget wise.

    My point being, they really don't need to sell a lot of them for them to be profitable, as such they have absolutely no reason going against making these reskins and these types of cosmetic content, the price is analyzed based on what actually brings them more money. And a high price with few sales really does have a chance of getting them more profit than a low price with plenty of sales (that would be skewed by eso+ members using their free crowns on it and as such no real revenue on those sales). They gain more by high price tags forcing 'whales' to buy crowns, or Eso+ members to just buy that 1 tiny crown pack to reach the total asking price etc...

    yes, but selling three $80 mounts is not better then selling 300 $ 20 mounts.

    this is something they don't seem to understand

    if 250 of those 20$ mounts come from eso+ members? This is further enhanced by the actual packs themselves. 5000 crowns means you have to spend for 5500 crowns or more, notice there is no way to bundle packs in order to get 5000 crowns. So you always have to buy more crowns the moment you spend them in the crown store. The marketing idea being to minimize scenarios where you may be able to spend your remainder crowns on something worthwhile, increasing chances of you saving them, and then making it easier to convince you to just buy that 1 more pack for that new crown item since you already do have SOME crowns, just not enough.

    Hypothesis:: Process those metrics, taking into account how many players are actually willing to spend*, and you'll find that the higher price tags do net them more even though they sell less.

    I'll agree with the counter argument right away, we cannot know for sure without seeing their business numbers. This goes both ways. But this is also fairly common in marketing tactics for the very reasons I outline here.

    *these forums are not a representation, by its very nature we are all people that invest more energy/&or/time/&or/money on the game.
    Edited by Spacemonkey on April 10, 2018 7:27PM
  • DaveMoeDee
    DaveMoeDee
    ✭✭✭✭✭
    ✭✭✭
    Turelus wrote: »
    xbobx wrote: »
    Turelus wrote: »
    xbobx wrote: »
    Turelus wrote: »
    No they shouldn’t, they should remove the crown store and sale things directly in an online cart like the chapters are sold.

    Just convert crowns back to actual money spent as a credit balance. That would allow them to have sales for items and not be limited to how much stuff they can put in the game store.

    I understand why they use virtual currency tho, but downtime and service issues should NOT use that virtual currency as a problem solver. That and the sales are what have deteriorated the value of crowns causing crazy crown prices for items.
    Kind of what I wondered had happened. It's frustrating if it's the case.

    no, they got greedy because they started to lose money so in their stupidity they thought that increasing prices would fix that.
    I don't think they've ever started to lose money. It's always seemed they've been growing in what they can make due to increased players and new business models.

    The store has crept up and up since launch though, the starting prices were so much more friendly, but they keep pushing the boundaries every now and then. Once something seems "normal" we don't make a fuss any more right?

    but people are always making a fuss, they just dont listen and it doesnt help that idiots pay $80 for a mount

    its not whether they listen or not, i'm sure they do. what they don't do is take action on what they hear. can't say i blame them for that.
    Why would any marketing department act on a few comments on a forums (often in offensive ways) vs the data showing people are buying everything you're selling regardless.

    I mean I am guilty of it myself. I complain about prices and crates, still go and thrust my money in their faces demanding they take it when a new Dunmer thing comes out.

    I detest how they made inventory management suck, almost on purpose so that they could get more subs, but I still sub a few months out of the year because I love the game and am a hoarder.

    Fortunately, I feel zero temptation to spend money or crowns on cosmetic items.
  • Spacemonkey
    Spacemonkey
    ✭✭✭✭✭
    xbobx wrote: »
    xbobx wrote: »
    xbobx wrote: »
    Turelus wrote: »
    xbobx wrote: »
    Turelus wrote: »
    xbobx wrote: »
    Turelus wrote: »
    No they shouldn’t, they should remove the crown store and sale things directly in an online cart like the chapters are sold.

    Just convert crowns back to actual money spent as a credit balance. That would allow them to have sales for items and not be limited to how much stuff they can put in the game store.

    I understand why they use virtual currency tho, but downtime and service issues should NOT use that virtual currency as a problem solver. That and the sales are what have deteriorated the value of crowns causing crazy crown prices for items.
    Kind of what I wondered had happened. It's frustrating if it's the case.

    no, they got greedy because they started to lose money so in their stupidity they thought that increasing prices would fix that.
    I don't think they've ever started to lose money. It's always seemed they've been growing in what they can make due to increased players and new business models.

    The store has crept up and up since launch though, the starting prices were so much more friendly, but they keep pushing the boundaries every now and then. Once something seems "normal" we don't make a fuss any more right?

    but people are always making a fuss, they just dont listen and it doesnt help that idiots pay $80 for a mount

    its not whether they listen or not, i'm sure they do. what they don't do is take action on what they hear. can't say i blame them for that.
    Why would any marketing department act on a few comments on a forums (often in offensive ways) vs the data showing people are buying everything you're selling regardless.

    I mean I am guilty of it myself. I complain about prices and crates, still go and thrust my money in their faces demanding they take it when a new Dunmer thing comes out.

    how do you know the metrics show people are buying things, and just because they are buying doesn't mean its optimal.

    these guys don't really understand the business aspect of things. A lot of people in the gaming industry dont, that is why you see so many stupid decisions.

    the metrics for any business is all the activity. you think they run the crown store without recording all sales? really?

    actually, yes i do. This is a gaming company, they make stupid decisions.

    remember this is the same company that failed at launch and had to rework their game. They are not business geniuses.

    failed at launch?

    they shifted 750 000 copies on day 1. you consider that a failure?

    edit to add: and bear in mind that was pc only.

    and then the game died and they were forced to go ftp.

    yes it failed.

    So... the only successful mmorpg of the decade is wait.... there are none.

    People dont want to *have* to pay subs anymore.

    We've seen this shift on all major mmorpgs. Even WOW and EVE (allthough Eve IS pretty much dead now), eventually went free to play around the same time. Its not because they are dying, they are just keeping up with the times. There wont be another major mmorpg that has mandatory sub for a long time. You can thank the fremium mentality that cellphone games developed around the turn of the decade.
  • Yzalirk
    Yzalirk
    ✭✭✭✭
    PS4 NA server takes a while to load in as of recent, at least when I load into Vivec City. My guess is because of the Anniversary Event. Players are doing their crafting writs and selling off unwanted motifs.
  • xbobx
    xbobx
    ✭✭✭✭✭
    xbobx wrote: »
    xbobx wrote: »
    xbobx wrote: »
    Turelus wrote: »
    xbobx wrote: »
    Turelus wrote: »
    xbobx wrote: »
    Turelus wrote: »
    No they shouldn’t, they should remove the crown store and sale things directly in an online cart like the chapters are sold.

    Just convert crowns back to actual money spent as a credit balance. That would allow them to have sales for items and not be limited to how much stuff they can put in the game store.

    I understand why they use virtual currency tho, but downtime and service issues should NOT use that virtual currency as a problem solver. That and the sales are what have deteriorated the value of crowns causing crazy crown prices for items.
    Kind of what I wondered had happened. It's frustrating if it's the case.

    no, they got greedy because they started to lose money so in their stupidity they thought that increasing prices would fix that.
    I don't think they've ever started to lose money. It's always seemed they've been growing in what they can make due to increased players and new business models.

    The store has crept up and up since launch though, the starting prices were so much more friendly, but they keep pushing the boundaries every now and then. Once something seems "normal" we don't make a fuss any more right?

    but people are always making a fuss, they just dont listen and it doesnt help that idiots pay $80 for a mount

    its not whether they listen or not, i'm sure they do. what they don't do is take action on what they hear. can't say i blame them for that.
    Why would any marketing department act on a few comments on a forums (often in offensive ways) vs the data showing people are buying everything you're selling regardless.

    I mean I am guilty of it myself. I complain about prices and crates, still go and thrust my money in their faces demanding they take it when a new Dunmer thing comes out.

    how do you know the metrics show people are buying things, and just because they are buying doesn't mean its optimal.

    these guys don't really understand the business aspect of things. A lot of people in the gaming industry dont, that is why you see so many stupid decisions.

    the metrics for any business is all the activity. you think they run the crown store without recording all sales? really?

    actually, yes i do. This is a gaming company, they make stupid decisions.

    remember this is the same company that failed at launch and had to rework their game. They are not business geniuses.

    failed at launch?

    they shifted 750 000 copies on day 1. you consider that a failure?

    edit to add: and bear in mind that was pc only.

    and then the game died and they were forced to go ftp.

    yes it failed.

    So... the only successful mmorpg of the decade is wait.... there are none.

    People dont want to *have* to pay subs anymore.

    We've seen this shift on all major mmorpgs. Even WOW and EVE (allthough Eve IS pretty much dead now), eventually went free to play around the same time. Its not because they are dying, they are just keeping up with the times. There wont be another major mmorpg that has mandatory sub for a long time. You can thank the fremium mentality that cellphone games developed around the turn of the decade.

    oh my. Think what you just wrote for a minute. Wow has been successful as a subscription based mmo for years.

    this one lasted only 8 months. it started strong because of the name and took a deep dive after. That is a failure.

    most of those other mmos went for years with subs.

    and yes there was a change of mentality and they didnt have the business sense to clue in. They went ahead even though they were being told they would fail with a sub model but they didnt listen.
  • jedtb16_ESO
    jedtb16_ESO
    ✭✭✭✭✭
    ✭✭
    xbobx wrote: »
    xbobx wrote: »
    xbobx wrote: »
    xbobx wrote: »
    Turelus wrote: »
    xbobx wrote: »
    Turelus wrote: »
    xbobx wrote: »
    Turelus wrote: »
    No they shouldn’t, they should remove the crown store and sale things directly in an online cart like the chapters are sold.

    Just convert crowns back to actual money spent as a credit balance. That would allow them to have sales for items and not be limited to how much stuff they can put in the game store.

    I understand why they use virtual currency tho, but downtime and service issues should NOT use that virtual currency as a problem solver. That and the sales are what have deteriorated the value of crowns causing crazy crown prices for items.
    Kind of what I wondered had happened. It's frustrating if it's the case.

    no, they got greedy because they started to lose money so in their stupidity they thought that increasing prices would fix that.
    I don't think they've ever started to lose money. It's always seemed they've been growing in what they can make due to increased players and new business models.

    The store has crept up and up since launch though, the starting prices were so much more friendly, but they keep pushing the boundaries every now and then. Once something seems "normal" we don't make a fuss any more right?

    but people are always making a fuss, they just dont listen and it doesnt help that idiots pay $80 for a mount

    its not whether they listen or not, i'm sure they do. what they don't do is take action on what they hear. can't say i blame them for that.
    Why would any marketing department act on a few comments on a forums (often in offensive ways) vs the data showing people are buying everything you're selling regardless.

    I mean I am guilty of it myself. I complain about prices and crates, still go and thrust my money in their faces demanding they take it when a new Dunmer thing comes out.

    how do you know the metrics show people are buying things, and just because they are buying doesn't mean its optimal.

    these guys don't really understand the business aspect of things. A lot of people in the gaming industry dont, that is why you see so many stupid decisions.

    the metrics for any business is all the activity. you think they run the crown store without recording all sales? really?

    actually, yes i do. This is a gaming company, they make stupid decisions.

    remember this is the same company that failed at launch and had to rework their game. They are not business geniuses.

    failed at launch?

    they shifted 750 000 copies on day 1. you consider that a failure?

    edit to add: and bear in mind that was pc only.

    and then the game died and they were forced to go ftp.

    yes it failed.

    no. it's still buy to play.

    it use to be subscription only, that is what i meant

    but it is not what you said.

    if it is such a failure why are you here?
  • xbobx
    xbobx
    ✭✭✭✭✭
    xbobx wrote: »
    xbobx wrote: »
    Turelus wrote: »
    xbobx wrote: »
    Turelus wrote: »
    xbobx wrote: »
    Turelus wrote: »
    No they shouldn’t, they should remove the crown store and sale things directly in an online cart like the chapters are sold.

    Just convert crowns back to actual money spent as a credit balance. That would allow them to have sales for items and not be limited to how much stuff they can put in the game store.

    I understand why they use virtual currency tho, but downtime and service issues should NOT use that virtual currency as a problem solver. That and the sales are what have deteriorated the value of crowns causing crazy crown prices for items.
    Kind of what I wondered had happened. It's frustrating if it's the case.

    no, they got greedy because they started to lose money so in their stupidity they thought that increasing prices would fix that.
    I don't think they've ever started to lose money. It's always seemed they've been growing in what they can make due to increased players and new business models.

    The store has crept up and up since launch though, the starting prices were so much more friendly, but they keep pushing the boundaries every now and then. Once something seems "normal" we don't make a fuss any more right?

    but people are always making a fuss, they just dont listen and it doesnt help that idiots pay $80 for a mount

    its not whether they listen or not, i'm sure they do. what they don't do is take action on what they hear. can't say i blame them for that.
    Why would any marketing department act on a few comments on a forums (often in offensive ways) vs the data showing people are buying everything you're selling regardless.

    I mean I am guilty of it myself. I complain about prices and crates, still go and thrust my money in their faces demanding they take it when a new Dunmer thing comes out.

    how do you know the metrics show people are buying things, and just because they are buying doesn't mean its optimal.

    these guys don't really understand the business aspect of things. A lot of people in the gaming industry dont, that is why you see so many stupid decisions.

    Because to a marketing team selling virtual fluff, any sale means a success. Selling 3 x 80$ mount that took one art dev a day or two to reskin, is 100% better than selling 24 of them priced at 5$, and (depending on salaries) is in the green budget wise.

    My point being, they really don't need to sell a lot of them for them to be profitable, as such they have absolutely no reason going against making these reskins and these types of cosmetic content, the price is analyzed based on what actually brings them more money. And a high price with few sales really does have a chance of getting them more profit than a low price with plenty of sales (that would be skewed by eso+ members using their free crowns on it and as such no real revenue on those sales). They gain more by high price tags forcing 'whales' to buy crowns, or Eso+ members to just buy that 1 tiny crown pack to reach the total asking price etc...

    yes, but selling three $80 mounts is not better then selling 300 $ 20 mounts.

    this is something they don't seem to understand

    if 250 of those 20$ mounts come from eso+ members? This is further enhanced by the actual packs themselves. 5000 crowns means you have to spend for 5500 crowns or more, notice there is no way to bundle packs in order to get 5000 crowns. So you always have to buy more crowns the moment you spend them in the crown store. The marketing idea being to minimize scenarios where you may be able to spend your remainder crowns on something worthwhile, increasing chances of you saving them, and then making it easier to convince you to just buy that 1 more pack for that new crown item since you already do have SOME crowns, just not enough.

    Hypothesis:: Process those metrics, taking into account how many players are actually willing to spend*, and you'll find that the higher price tags do net them more even though they sell less.

    I'll agree with the counter argument right away, we cannot know for sure without seeing their business numbers. This goes both ways. But this is also fairly common in marketing tactics for the very reasons I outline here.

    *these forums are not a representation, by its very nature we are all people that invest more energy/&or/time/&or/money on the game.

    A while back Steam did a test with one or two games. I can't remember the details but they took a game and did it at full price and later at a discounted price and found that the company made more profit at the discounted price because it was at a price that was more inline with an impulse buy. When you take economics this is a big thing you study. Finding the min max on price and profit.

    So a mount costing $80 is not an impulse buy, imo its a stupid buy. But at $20 more people would be willing to buy it. Or what if mounts were 1500 crowns, and more things were capped at that. Do you think more people would be willing to sub? knowing that the 1500 crowns you get could actually net you something worth while each month compared to having to wait 4-5 months?
  • Spacemonkey
    Spacemonkey
    ✭✭✭✭✭
    xbobx wrote: »
    oh my. Think what you just wrote for a minute. Wow has been successful as a subscription based mmo for years.

    this one lasted only 8 months. it started strong because of the name and took a deep dive after. That is a failure.

    most of those other mmos went for years with subs.

    and yes there was a change of mentality and they didnt have the business sense to clue in. They went ahead even though they were being told they would fail with a sub model but they didnt listen.

    [...]

    A while back Steam did a test with one or two games. I can't remember the details but they took a game and did it at full price and later at a discounted price and found that the company made more profit at the discounted price because it was at a price that was more inline with an impulse buy. When you take economics this is a big thing you study. Finding the min max on price and profit.

    So a mount costing $80 is not an impulse buy, imo its a stupid buy. But at $20 more people would be willing to buy it. Or what if mounts were 1500 crowns, and more things were capped at that. Do you think more people would be willing to sub? knowing that the 1500 crowns you get could actually net you something worth while each month compared to having to wait 4-5 months?

    1) I did, no need to get personal. WOW is not an mmorpg from this decade, the majority of its mandatory sub time was in the past decade. Most of the other mmos that went for years with subs are from the past decade and already had a subbed playerbase. ESO had to GET that subbed playerbase in THIS decade and convince people that werent already paying to do so. The fact they got a full year of it is no failure. The fact they then changed is a realization (business sense) on their part of their actual public and is called adapting, not failing. If ESO is such a failure, why are you intent on hammering it and why are you here? ESO is currently one of the most popular mmos with a chunk of its playerbase subbed (and that never stopped subbing) and people paying DLCs and other stuff. How on earth is that a failure? You keep going back to the last decade and comparing to games that always remained mandatory sub. You yourself acknowledged that in this day in age that doesnt work... so ESO failed because it tried and then adapted? FFXIV started out exactly like ESO and went extremely quickly to free to play up to a certain level , I guess it failed too?? WOW finally did the same, has WOW finally failed? No. They haven't.

    2) A full game to purchase is not the same as marketing stuff for something you already dished out cash for. The hand is already in the wallet. Thats marketing 101. (not to mention a full game development vs reskinning something lol) Like I said though, neither of us can prove our points without ZOS data. (which we will never get)
    Edited by Spacemonkey on April 10, 2018 10:07PM
  • Erelah
    Erelah
    ✭✭✭✭
    I would like to point out that Final Fantasy 14 is still subscription online. They have a cash store for cosmetic items (outfits, pets, and emotes) however if you do not subscribe you will not be logging on there. Aside from server over crowding during expansions they do not have any issues.



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