kylewwefan wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »8% more crit is more then worth the extra 10% extra Stam.
No, it's not.
You think so?
So on a Stam build, you will only have around 30k base stam. Let's remember that percentage amps are addtive and not multiplicative, now 10% of that is 3k. Average weapon damage is around 3.5k unbuffed, so let's make that 4.5k buffed. So adding 3k Stam to the average build will raise dps by about ~4%.
Average Stam build has around 60% crit, with around a .8 crit hit modifyer, higher if you are a stamblade or stamplar. To figure out the average dps increase with crit you take the crit chance and multiply by the CHD, so you would get a 48% increase in dps with the aforementioned numbers. With another 8% crit on top of the 60% we already have, that is 68% and .68*.8 is .54. so you would get a 6% average increase in dps with the Khajiits crit over the redguards 10% extra stam. Of course if you use mechanical acuity, this changes the calculations. Of course none if this takes into account the stam return from adrenaline rush.
If you have better numbers, I would like to see them.
I can't believe you have done math about a stat that depends on RNG. Which is unrealiable. Also if we are talking about pve then khajiit's 2nd passive is useless while redguard's 3rd is literaly best thing ever a stam dd can has.
you can, quite easily quantify crit in term of average dps increase, on course if you are only doing a 3 million dummy or mob, you will have more variation in crit then with a higher health mobs or the 25 million health dummy. on a long enough parse, your crit ratio will stabilize. check out this thread, https://forums.elderscrollsonline.com/en/discussion/318595/introduction-to-pve-damage-calculation-homestead/p1, for more info, some of the details are off, it is from a few patches ago but the underlying math is the same.Oreyn_Bearclaw wrote: »Lightspeedflashb14_ESO wrote: »8% more crit is more then worth the extra 10% extra Stam.
Even if that were a certainty in isolation (I dont believe it is), Redguard is still a much better DPS race for PVE. Better sustain equals fewer heavy attacks equals more damage. If you bring in sets like mechanical acuity into the discussion, a kahjiit's crit bonus becomes even weaker by comparison.
Also 30k stam is very low for an end game DPS, and not everything crits. I am not an expert on the math, but both of those things move the needle. What I have done is play both stam sorc and stam Dk as both Khajiit and Redguard. The later is noticeably better for both classes.
30k is not really that low. you have to remember that percent amps are addactive, as in they do not improve each other.
doing more reseach, it seem that the 20% you get from CP is multiplicative but the rest of the percent amp are additive.
see the following-
base stam with all gold enchants and jewelry, veli/mechical acutiy (you could put hundings here and it would be the same amount of stam) and war machine ( i am giving you the benefit here with war machine, most people will have either VO or agility)
as you can see the base stam is only 28.8k. then add 100 cp into the green tree, that gives you a 20% amp-
that boosts it to a base of 33.5k, this is the amount that all other percent amps are calutlated from, as you can see here by adding 10% from the redguard passive-
36940-33582=3358, which is almost exactly 10%.
the add on 4% from undatunted mettle using one heavy and the rest medium--
that brings the amount to 38283. and 38283-36940 is 1343, 1343 is 4% of 33575, close enough to the amount after cp.
all of this changes nothing about what i said, 3.3k more stam is only 300 more stam then i said, which would only add like .4% more dps. not even close to the 6% that the Khajiit passive adds on average.
oh but what about mechanical acuity you say. well you can do the math and see that the Khajiit passive is still better.
mechanical acuity adds 5 seconds of guaranteed crit every 13 seconds. so the average increase in crit is at best a 27.7% increase in crit 5/18. so if we add that to the average of 60% that a stam toon has, you get 87%. then take that 87% byt he CHD, .8 you get .70 and then you add the 8% from the Khajiit passive and you get .95*.8 and that is .76, yet again a 6% average increase in dps, .76-.70, so even with mechanical acuity, the Khajiit passive is worth more raw dps then the max stam.
This makes me head hurt. Is there a TLDR?
Yea:
"so even with mechanical acuity, the Khajiit passive is worth more raw dps then the max stam. "
He also says 6% DMG increase on average.
kylewwefan wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »8% more crit is more then worth the extra 10% extra Stam.
No, it's not.
You think so?
So on a Stam build, you will only have around 30k base stam. Let's remember that percentage amps are addtive and not multiplicative, now 10% of that is 3k. Average weapon damage is around 3.5k unbuffed, so let's make that 4.5k buffed. So adding 3k Stam to the average build will raise dps by about ~4%.
Average Stam build has around 60% crit, with around a .8 crit hit modifyer, higher if you are a stamblade or stamplar. To figure out the average dps increase with crit you take the crit chance and multiply by the CHD, so you would get a 48% increase in dps with the aforementioned numbers. With another 8% crit on top of the 60% we already have, that is 68% and .68*.8 is .54. so you would get a 6% average increase in dps with the Khajiits crit over the redguards 10% extra stam. Of course if you use mechanical acuity, this changes the calculations. Of course none if this takes into account the stam return from adrenaline rush.
If you have better numbers, I would like to see them.
I can't believe you have done math about a stat that depends on RNG. Which is unrealiable. Also if we are talking about pve then khajiit's 2nd passive is useless while redguard's 3rd is literaly best thing ever a stam dd can has.
you can, quite easily quantify crit in term of average dps increase, on course if you are only doing a 3 million dummy or mob, you will have more variation in crit then with a higher health mobs or the 25 million health dummy. on a long enough parse, your crit ratio will stabilize. check out this thread, https://forums.elderscrollsonline.com/en/discussion/318595/introduction-to-pve-damage-calculation-homestead/p1, for more info, some of the details are off, it is from a few patches ago but the underlying math is the same.Oreyn_Bearclaw wrote: »Lightspeedflashb14_ESO wrote: »8% more crit is more then worth the extra 10% extra Stam.
Even if that were a certainty in isolation (I dont believe it is), Redguard is still a much better DPS race for PVE. Better sustain equals fewer heavy attacks equals more damage. If you bring in sets like mechanical acuity into the discussion, a kahjiit's crit bonus becomes even weaker by comparison.
Also 30k stam is very low for an end game DPS, and not everything crits. I am not an expert on the math, but both of those things move the needle. What I have done is play both stam sorc and stam Dk as both Khajiit and Redguard. The later is noticeably better for both classes.
30k is not really that low. you have to remember that percent amps are addactive, as in they do not improve each other.
doing more reseach, it seem that the 20% you get from CP is multiplicative but the rest of the percent amp are additive.
see the following-
base stam with all gold enchants and jewelry, veli/mechical acutiy (you could put hundings here and it would be the same amount of stam) and war machine ( i am giving you the benefit here with war machine, most people will have either VO or agility)
as you can see the base stam is only 28.8k. then add 100 cp into the green tree, that gives you a 20% amp-
that boosts it to a base of 33.5k, this is the amount that all other percent amps are calutlated from, as you can see here by adding 10% from the redguard passive-
36940-33582=3358, which is almost exactly 10%.
the add on 4% from undatunted mettle using one heavy and the rest medium--
that brings the amount to 38283. and 38283-36940 is 1343, 1343 is 4% of 33575, close enough to the amount after cp.
all of this changes nothing about what i said, 3.3k more stam is only 300 more stam then i said, which would only add like .4% more dps. not even close to the 6% that the Khajiit passive adds on average.
oh but what about mechanical acuity you say. well you can do the math and see that the Khajiit passive is still better.
mechanical acuity adds 5 seconds of guaranteed crit every 13 seconds. so the average increase in crit is at best a 27.7% increase in crit 5/18. so if we add that to the average of 60% that a stam toon has, you get 87%. then take that 87% byt he CHD, .8 you get .70 and then you add the 8% from the Khajiit passive and you get .95*.8 and that is .76, yet again a 6% average increase in dps, .76-.70, so even with mechanical acuity, the Khajiit passive is worth more raw dps then the max stam.
This makes me head hurt. Is there a TLDR?
Yea:
"so even with mechanical acuity, the Khajiit passive is worth more raw dps then the max stam. "
He also says 6% DMG increase on average.
kylewwefan wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »8% more crit is more then worth the extra 10% extra Stam.
No, it's not.
You think so?
So on a Stam build, you will only have around 30k base stam. Let's remember that percentage amps are addtive and not multiplicative, now 10% of that is 3k. Average weapon damage is around 3.5k unbuffed, so let's make that 4.5k buffed. So adding 3k Stam to the average build will raise dps by about ~4%.
Average Stam build has around 60% crit, with around a .8 crit hit modifyer, higher if you are a stamblade or stamplar. To figure out the average dps increase with crit you take the crit chance and multiply by the CHD, so you would get a 48% increase in dps with the aforementioned numbers. With another 8% crit on top of the 60% we already have, that is 68% and .68*.8 is .54. so you would get a 6% average increase in dps with the Khajiits crit over the redguards 10% extra stam. Of course if you use mechanical acuity, this changes the calculations. Of course none if this takes into account the stam return from adrenaline rush.
If you have better numbers, I would like to see them.
I can't believe you have done math about a stat that depends on RNG. Which is unrealiable. Also if we are talking about pve then khajiit's 2nd passive is useless while redguard's 3rd is literaly best thing ever a stam dd can has.
you can, quite easily quantify crit in term of average dps increase, on course if you are only doing a 3 million dummy or mob, you will have more variation in crit then with a higher health mobs or the 25 million health dummy. on a long enough parse, your crit ratio will stabilize. check out this thread, https://forums.elderscrollsonline.com/en/discussion/318595/introduction-to-pve-damage-calculation-homestead/p1, for more info, some of the details are off, it is from a few patches ago but the underlying math is the same.Oreyn_Bearclaw wrote: »Lightspeedflashb14_ESO wrote: »8% more crit is more then worth the extra 10% extra Stam.
Even if that were a certainty in isolation (I dont believe it is), Redguard is still a much better DPS race for PVE. Better sustain equals fewer heavy attacks equals more damage. If you bring in sets like mechanical acuity into the discussion, a kahjiit's crit bonus becomes even weaker by comparison.
Also 30k stam is very low for an end game DPS, and not everything crits. I am not an expert on the math, but both of those things move the needle. What I have done is play both stam sorc and stam Dk as both Khajiit and Redguard. The later is noticeably better for both classes.
30k is not really that low. you have to remember that percent amps are addactive, as in they do not improve each other.
doing more reseach, it seem that the 20% you get from CP is multiplicative but the rest of the percent amp are additive.
see the following-
base stam with all gold enchants and jewelry, veli/mechical acutiy (you could put hundings here and it would be the same amount of stam) and war machine ( i am giving you the benefit here with war machine, most people will have either VO or agility)
as you can see the base stam is only 28.8k. then add 100 cp into the green tree, that gives you a 20% amp-
that boosts it to a base of 33.5k, this is the amount that all other percent amps are calutlated from, as you can see here by adding 10% from the redguard passive-
36940-33582=3358, which is almost exactly 10%.
the add on 4% from undatunted mettle using one heavy and the rest medium--
that brings the amount to 38283. and 38283-36940 is 1343, 1343 is 4% of 33575, close enough to the amount after cp.
all of this changes nothing about what i said, 3.3k more stam is only 300 more stam then i said, which would only add like .4% more dps. not even close to the 6% that the Khajiit passive adds on average.
oh but what about mechanical acuity you say. well you can do the math and see that the Khajiit passive is still better.
mechanical acuity adds 5 seconds of guaranteed crit every 13 seconds. so the average increase in crit is at best a 27.7% increase in crit 5/18. so if we add that to the average of 60% that a stam toon has, you get 87%. then take that 87% byt he CHD, .8 you get .70 and then you add the 8% from the Khajiit passive and you get .95*.8 and that is .76, yet again a 6% average increase in dps, .76-.70, so even with mechanical acuity, the Khajiit passive is worth more raw dps then the max stam.
This makes me head hurt. Is there a TLDR?
Yea:
"so even with mechanical acuity, the Khajiit passive is worth more raw dps then the max stam. "
He also says 6% DMG increase on average.
Khajiit has not been BiS ever since Morrowind. Redguard parses are usually always higher
Also this makes me giggle everytime, to state the obvious: completely neglecting sustain when calculating damage is just
Of course none if this takes into account the stam return from adrenaline rush.
LeagueTroll wrote: »Oreyn_Bearclaw wrote: »Lightspeedflashb14_ESO wrote: »8% more crit is more then worth the extra 10% extra Stam.
Even if that were a certainty in isolation (I dont believe it is), Redguard is still a much better DPS race for PVE. Better sustain equals fewer heavy attacks equals more damage. If you bring in sets like mechanical acuity into the discussion, a kahjiit's crit bonus becomes even weaker by comparison.
Also 30k stam is very low for an end game DPS, and not everything crits. I am not an expert on the math, but both of those things move the needle. What I have done is play both stam sorc and stam Dk as both Khajiit and Redguard. The later is noticeably better for both classes.
Do heavy attack build have sustain issues? I think cat can be stronger though.
Redguard (and Imperial) > Khajiit in terms of DPS by 0.02%. Ever since Morrowind launches that was the case according to one of my buddies calculation.
Redguard is the obvious choice anyway even if both basically do the same dps, but redguard has twice the sustain.
Silver_Strider wrote: »Khajiit Passive suggestions
Nimble - Health regen replaced by 6% Max Health. Buff Stamina Regen to 12%
Stealthy - Reduce Sneak Damage down to 6% from 10%. Add 3% Max Stamina to compensate
Carnage - Up Crit bonus to 9% and add Spell Crit.
This makes them more attractive an option in relation to Redguard because it should puts Khajiit DPS ahead of Redguard (9% Crit vs only 7% Max Stamina difference) while mildly reducing the sustain difference between them as well. It's a slight nerf to their PvP performance with the Stealthy nerf but their overall performance should be improved enough to more than make up for it.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »8% more crit is more then worth the extra 10% extra Stam.
No, it's not.
You think so?
So on a Stam build, you will only have around 30k base stam. Let's remember that percentage amps are addtive and not multiplicative, now 10% of that is 3k. Average weapon damage is around 3.5k unbuffed, so let's make that 4.5k buffed. So adding 3k Stam to the average build will raise dps by about ~4%.
Average Stam build has around 60% crit, with around a .8 crit hit modifyer, higher if you are a stamblade or stamplar. To figure out the average dps increase with crit you take the crit chance and multiply by the CHD, so you would get a 48% increase in dps with the aforementioned numbers. With another 8% crit on top of the 60% we already have, that is 68% and .68*.8 is .54. so you would get a 6% average increase in dps with the Khajiits crit over the redguards 10% extra stam. Of course if you use mechanical acuity, this changes the calculations. Of course none if this takes into account the stam return from adrenaline rush.
If you have better numbers, I would like to see them.
I can't believe you have done math about a stat that depends on RNG. Which is unrealiable. Also if we are talking about pve then khajiit's 2nd passive is useless while redguard's 3rd is literaly best thing ever a stam dd can has.
you can, quite easily quantify crit in term of average dps increase, on course if you are only doing a 3 million dummy or mob, you will have more variation in crit then with a higher health mobs or the 25 million health dummy. on a long enough parse, your crit ratio will stabilize. check out this thread, https://forums.elderscrollsonline.com/en/discussion/318595/introduction-to-pve-damage-calculation-homestead/p1, for more info, some of the details are off, it is from a few patches ago but the underlying math is the same.Oreyn_Bearclaw wrote: »Lightspeedflashb14_ESO wrote: »8% more crit is more then worth the extra 10% extra Stam.
Even if that were a certainty in isolation (I dont believe it is), Redguard is still a much better DPS race for PVE. Better sustain equals fewer heavy attacks equals more damage. If you bring in sets like mechanical acuity into the discussion, a kahjiit's crit bonus becomes even weaker by comparison.
Also 30k stam is very low for an end game DPS, and not everything crits. I am not an expert on the math, but both of those things move the needle. What I have done is play both stam sorc and stam Dk as both Khajiit and Redguard. The later is noticeably better for both classes.
30k is not really that low. you have to remember that percent amps are addactive, as in they do not improve each other.
doing more reseach, it seem that the 20% you get from CP is multiplicative but the rest of the percent amp are additive.
see the following-
base stam with all gold enchants and jewelry, veli/mechical acutiy (you could put hundings here and it would be the same amount of stam) and war machine ( i am giving you the benefit here with war machine, most people will have either VO or agility)
as you can see the base stam is only 28.8k. then add 100 cp into the green tree, that gives you a 20% amp-
that boosts it to a base of 33.5k, this is the amount that all other percent amps are calutlated from, as you can see here by adding 10% from the redguard passive-
36940-33582=3358, which is almost exactly 10%.
the add on 4% from undatunted mettle using one heavy and the rest medium--
that brings the amount to 38283. and 38283-36940 is 1343, 1343 is 4% of 33575, close enough to the amount after cp.
all of this changes nothing about what i said, 3.3k more stam is only 300 more stam then i said, which would only add like .4% more dps. not even close to the 6% that the Khajiit passive adds on average.
oh but what about mechanical acuity you say. well you can do the math and see that the Khajiit passive is still better.
mechanical acuity adds 5 seconds of guaranteed crit every 13 seconds. so the average increase in crit is at best a 27.7% increase in crit 5/18. so if we add that to the average of 60% that a stam toon has, you get 87%. then take that 87% byt he CHD, .8 you get .70 and then you add the 8% from the Khajiit passive and you get .95*.8 and that is .76, yet again a 6% average increase in dps, .76-.70, so even with mechanical acuity, the Khajiit passive is worth more raw dps then the max stam.
Lightspeedflashb14_ESO wrote: »8% more crit is more then worth the extra 10% extra Stam.
usmcjdking wrote: »The only race that needs an obvious buff is Nord - it is neither offensively strong, nor defensively strong. Breton needs a buff but it's not quite as obvious where that buff needs to occur.
Savos_Saren wrote: »usmcjdking wrote: »The only race that needs an obvious buff is Nord - it is neither offensively strong, nor defensively strong. Breton needs a buff but it's not quite as obvious where that buff needs to occur.
No race has a spell crit passive yet...
Perhaps Nords could get a spell crit passive to help with Ice Tanking?
Finedaible wrote: »Savos_Saren wrote: »usmcjdking wrote: »The only race that needs an obvious buff is Nord - it is neither offensively strong, nor defensively strong. Breton needs a buff but it's not quite as obvious where that buff needs to occur.
No race has a spell crit passive yet...
Perhaps Nords could get a spell crit passive to help with Ice Tanking?
Khajiit used to have spell critical included in Carnage but they removed it right before nerfing crit mundus stones. Would like to see it come back.
Nords could get stamina cost reduction passive similar to Breton's Magicka cost reduction. Would be unique to that race.