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Khajiit Nerf in Summerset?

waitwhat
waitwhat
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If light attacks and heavy attacks will scale with max resource in Summerset, and if this makes a tremendous difference in damage, then doesn't that severely disadvantage Khajiit DPS in favor of Redguards (and other races with max stamina bonuses)? Already the sustain issues have been pushing more PvE DPS to Redguard, but the argument for Khajiit was that they would still pull higher numbers on a heavy attack rotation.

With how much light and heavy attacks make up the backbone of DPS, this seems like the final nail in the coffin, for really thoughtless reasons.

It isn't fair, and folks, fair matters.
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  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    8% more crit is more then worth the extra 10% extra Stam.
  • waitwhat
    waitwhat
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    8% more crit is more then worth the extra 10% extra Stam.

    I'm hoping you're right, but I wish we had some math on that.

    In order for the redguard DPS to not completely dominate, they have to do less damage than the khajiit, otherwise, with DPS parity, the redguard will always win because of sustain.

    I'm worried that the scaling of 10% max stam on heavy and light attacks (the new scaling in Summerset), will achieve DPS parity between the two, if not overcome khajiit DPS.

    Moreover, with Mechanical Acuity being the META on nearly every mag and stam build it seems, the 8% critical chance won't matter, and the max stam will win out in a big way.
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    "Read the ******* lorebook."
  • Qbiken
    Qbiken
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    LA/HA Scaling at the moment: (Quoted from another player)
    Currently LA and HA do scale with weapon/spell damage AND max resource, but the ratio is:
    1 weapon/spell damage gives as much as 40 max resource for LA and HA damage

    opposed to spell and abilities:
    1 weapon/spell damage gives as much as 10,5 max resource for spells and abilities

    The hinted change is that they will make LA/HA ratio 1/10,5 (same as abilities), this would mean a big boost to LA/HA for everyone if they only change this part of the equation. This would also mean it might be better to start stacking max resources instead of weapon/spell damage.

    But this is just speculations so far and we´ll find out if this is the case when the PTS is released. But if this becomes the case, Redguard might be an even more obvious choice. But I haven´t done the math between 8% more crit-chance and the suspected changes so can´t really tell for sure how it´s going to be.
  • ankeor
    ankeor
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    8% more crit is more then worth the extra 10% extra Stam.

    No, it's not.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    ankeor wrote: »
    8% more crit is more then worth the extra 10% extra Stam.

    No, it's not.

    You think so?

    So on a Stam build, you will only have around 30k base stam. Let's remember that percentage amps are addtive and not multiplicative, now 10% of that is 3k. Average weapon damage is around 3.5k unbuffed, so let's make that 4.5k buffed. So adding 3k Stam to the average build will raise dps by about ~4%.

    Average Stam build has around 60% crit, with around a .8 crit hit modifyer, higher if you are a stamblade or stamplar. To figure out the average dps increase with crit you take the crit chance and multiply by the CHD, so you would get a 48% increase in dps with the aforementioned numbers. With another 8% crit on top of the 60% we already have, that is 68% and .68*.8 is .54. so you would get a 6% average increase in dps with the Khajiits crit over the redguards 10% extra stam. Of course if you use mechanical acuity, this changes the calculations. Of course none if this takes into account the stam return from adrenaline rush.

    If you have better numbers, I would like to see them.

  • ankeor
    ankeor
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    ankeor wrote: »
    8% more crit is more then worth the extra 10% extra Stam.

    No, it's not.

    You think so?

    So on a Stam build, you will only have around 30k base stam. Let's remember that percentage amps are addtive and not multiplicative, now 10% of that is 3k. Average weapon damage is around 3.5k unbuffed, so let's make that 4.5k buffed. So adding 3k Stam to the average build will raise dps by about ~4%.

    Average Stam build has around 60% crit, with around a .8 crit hit modifyer, higher if you are a stamblade or stamplar. To figure out the average dps increase with crit you take the crit chance and multiply by the CHD, so you would get a 48% increase in dps with the aforementioned numbers. With another 8% crit on top of the 60% we already have, that is 68% and .68*.8 is .54. so you would get a 6% average increase in dps with the Khajiits crit over the redguards 10% extra stam. Of course if you use mechanical acuity, this changes the calculations. Of course none if this takes into account the stam return from adrenaline rush.

    If you have better numbers, I would like to see them.

    I can't believe you have done math about a stat that depends on RNG. Which is unrealiable. Also if we are talking about pve then khajiit's 2nd passive is useless while redguard's 3rd is literaly best thing ever a stam dd can has.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    8% more crit is more then worth the extra 10% extra Stam.

    Even if that were a certainty in isolation (I dont believe it is), Redguard is still a much better DPS race for PVE. Better sustain equals fewer heavy attacks equals more damage. If you bring in sets like mechanical acuity into the discussion, a kahjiit's crit bonus becomes even weaker by comparison.

    Also 30k stam is very low for an end game DPS, and not everything crits. I am not an expert on the math, but both of those things move the needle. What I have done is play both stam sorc and stam Dk as both Khajiit and Redguard. The later is noticeably better for both classes.
    Edited by Oreyn_Bearclaw on April 10, 2018 9:15PM
  • beetleklee
    beetleklee
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    Khajiit needs a buff (and other stam races too), tired of every stam build needing to be a Redguard. It's the best choice for PVE and PVP...

    The health recovery passive on Khajiit in particular is useless.
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  • Checkmath
    Checkmath
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    but argonian master race in PvP...this even concerns stam toons. there were never as much lizards around in PvP as now.
  • ankeor
    ankeor
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    I would like to see crit damage done for khajiit instead of crit chance.
  • ankeor
    ankeor
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    Checkmath wrote: »
    but argonian master race in PvP...this even concerns stam toons. there were never as much lizards around in PvP as now.

    My sweet shadow scale.
  • Checkmath
    Checkmath
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    go back to blackmarsh argonians, your time havent come yet. the hist will lead and free you with the opening of the gates to oblivion.
  • Minno
    Minno
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    ankeor wrote: »
    I would like to see crit damage done for khajiit instead of crit chance.

    Not next patch, crit DMG modifiers are being nerfed to no longer boost heals. It's expected that crit chance will still boost healling in that it will be more chances to do extra heal.
    Minno - DC - Forum-plar Extraordinaire
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  • ankeor
    ankeor
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    Minno wrote: »
    ankeor wrote: »
    I would like to see crit damage done for khajiit instead of crit chance.

    Not next patch, crit DMG modifiers are being nerfed to no longer boost heals. It's expected that crit chance will still boost healling in that it will be more chances to do extra heal.

    Then they should just rework Khajiit passives.
  • JobooAGS
    JobooAGS
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    beetleklee wrote: »
    Khajiit needs a buff (and other stam races too), tired of every stam build needing to be a Redguard. It's the best choice for PVE and PVP...

    The health recovery passive on Khajiit in particular is useless.

    And I would like for Breton buffs so that not every mag class except for dk has altmer for a race, for both pve and pvp, but any breton buff suggestions get shot down to oblivion. So until then....
  • usmcjdking
    usmcjdking
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    ankeor wrote: »
    ankeor wrote: »
    8% more crit is more then worth the extra 10% extra Stam.

    No, it's not.

    You think so?

    So on a Stam build, you will only have around 30k base stam. Let's remember that percentage amps are addtive and not multiplicative, now 10% of that is 3k. Average weapon damage is around 3.5k unbuffed, so let's make that 4.5k buffed. So adding 3k Stam to the average build will raise dps by about ~4%.

    Average Stam build has around 60% crit, with around a .8 crit hit modifyer, higher if you are a stamblade or stamplar. To figure out the average dps increase with crit you take the crit chance and multiply by the CHD, so you would get a 48% increase in dps with the aforementioned numbers. With another 8% crit on top of the 60% we already have, that is 68% and .68*.8 is .54. so you would get a 6% average increase in dps with the Khajiits crit over the redguards 10% extra stam. Of course if you use mechanical acuity, this changes the calculations. Of course none if this takes into account the stam return from adrenaline rush.

    If you have better numbers, I would like to see them.

    I can't believe you have done math about a stat that depends on RNG. Which is unrealiable. Also if we are talking about pve then khajiit's 2nd passive is useless while redguard's 3rd is literaly best thing ever a stam dd can has.

    It does not depend on RNG. It depends on RND which is statistically very consistent.
    0331
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  • Patouf
    Patouf
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    10% max stam is better than 8% crit you use acuity, otherwise 10% max Stam is a very very very little better than 8% crit.

    Redguard first for all stam dps (PvP and PvE),
    Orc better for all stam heavy attack and second race for PvP,
    Khajiit second for PvE withouut stamina recovery issue,
    Imperial second for heavy attack stam build dps PvE,
    Bosmer third choice for PvP.
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  • LeagueTroll
    LeagueTroll
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    8% more crit is more then worth the extra 10% extra Stam.

    Even if that were a certainty in isolation (I dont believe it is), Redguard is still a much better DPS race for PVE. Better sustain equals fewer heavy attacks equals more damage. If you bring in sets like mechanical acuity into the discussion, a kahjiit's crit bonus becomes even weaker by comparison.

    Also 30k stam is very low for an end game DPS, and not everything crits. I am not an expert on the math, but both of those things move the needle. What I have done is play both stam sorc and stam Dk as both Khajiit and Redguard. The later is noticeably better for both classes.

    Do heavy attack build have sustain issues? I think cat can be stronger though.

  • LittlePinkDot
    LittlePinkDot
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    8% more crit is more then worth the extra 10% extra Stam.

    Even if that were a certainty in isolation (I dont believe it is), Redguard is still a much better DPS race for PVE. Better sustain equals fewer heavy attacks equals more damage. If you bring in sets like mechanical acuity into the discussion, a kahjiit's crit bonus becomes even weaker by comparison.

    Also 30k stam is very low for an end game DPS, and not everything crits. I am not an expert on the math, but both of those things move the needle. What I have done is play both stam sorc and stam Dk as both Khajiit and Redguard. The later is noticeably better for both classes.

    What about wood elf?
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    ankeor wrote: »
    ankeor wrote: »
    8% more crit is more then worth the extra 10% extra Stam.

    No, it's not.

    You think so?

    So on a Stam build, you will only have around 30k base stam. Let's remember that percentage amps are addtive and not multiplicative, now 10% of that is 3k. Average weapon damage is around 3.5k unbuffed, so let's make that 4.5k buffed. So adding 3k Stam to the average build will raise dps by about ~4%.

    Average Stam build has around 60% crit, with around a .8 crit hit modifyer, higher if you are a stamblade or stamplar. To figure out the average dps increase with crit you take the crit chance and multiply by the CHD, so you would get a 48% increase in dps with the aforementioned numbers. With another 8% crit on top of the 60% we already have, that is 68% and .68*.8 is .54. so you would get a 6% average increase in dps with the Khajiits crit over the redguards 10% extra stam. Of course if you use mechanical acuity, this changes the calculations. Of course none if this takes into account the stam return from adrenaline rush.

    If you have better numbers, I would like to see them.

    I can't believe you have done math about a stat that depends on RNG. Which is unrealiable. Also if we are talking about pve then khajiit's 2nd passive is useless while redguard's 3rd is literaly best thing ever a stam dd can has.

    you can, quite easily quantify crit in term of average dps increase, on course if you are only doing a 3 million dummy or mob, you will have more variation in crit then with a higher health mobs or the 25 million health dummy. on a long enough parse, your crit ratio will stabilize. check out this thread, https://forums.elderscrollsonline.com/en/discussion/318595/introduction-to-pve-damage-calculation-homestead/p1, for more info, some of the details are off, it is from a few patches ago but the underlying math is the same.


    8% more crit is more then worth the extra 10% extra Stam.

    Even if that were a certainty in isolation (I dont believe it is), Redguard is still a much better DPS race for PVE. Better sustain equals fewer heavy attacks equals more damage. If you bring in sets like mechanical acuity into the discussion, a kahjiit's crit bonus becomes even weaker by comparison.

    Also 30k stam is very low for an end game DPS, and not everything crits. I am not an expert on the math, but both of those things move the needle. What I have done is play both stam sorc and stam Dk as both Khajiit and Redguard. The later is noticeably better for both classes.

    30k is not really that low. you have to remember that percent amps are addactive, as in they do not improve each other.

    doing more reseach, it seem that the 20% you get from CP is multiplicative but the rest of the percent amp are additive.
    see the following-

    base stam with all gold enchants and jewelry, veli/mechical acutiy (you could put hundings here and it would be the same amount of stam) and war machine ( i am giving you the benefit here with war machine, most people will have either VO or agility)
    K9hhwMT.jpg

    as you can see the base stam is only 28.8k. then add 100 cp into the green tree, that gives you a 20% amp-
    AzfI5EC.jpg

    that boosts it to a base of 33.5k, this is the amount that all other percent amps are calutlated from, as you can see here by adding 10% from the redguard passive-
    29VgVdu.jpg

    36940-33582=3358, which is almost exactly 10%.

    the add on 4% from undatunted mettle using one heavy and the rest medium--
    J9zyCWe.jpg

    that brings the amount to 38283. and 38283-36940 is 1343, 1343 is 4% of 33575, close enough to the amount after cp.


    all of this changes nothing about what i said, 3.3k more stam is only 300 more stam then i said, which would only add like .4% more dps. not even close to the 6% that the Khajiit passive adds on average.

    oh but what about mechanical acuity you say. well you can do the math and see that the Khajiit passive is still better.

    mechanical acuity adds 5 seconds of guaranteed crit every 13 seconds. so the average increase in crit is at best a 27.7% increase in crit 5/18. so if we add that to the average of 60% that a stam toon has, you get 87%. then take that 87% byt he CHD, .8 you get .70 and then you add the 8% from the Khajiit passive and you get .95*.8 and that is .76, yet again a 6% average increase in dps, .76-.70, so even with mechanical acuity, the Khajiit passive is worth more raw dps then the max stam.


    Edited by Lightspeedflashb14_ESO on April 11, 2018 3:23AM
  • Aznox
    Aznox
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    I can't believe you have done math about a stat that depends on RNG. Which is unrealiable.

    Have you been introduced to our Lord and Savior, Mathematical statistics ? - facepalm -

    Thank you @Lightspeedflashb14_ESO for your patience and for the math.
    Aznox
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  • Turelus
    Turelus
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    This is the first time I've seen the info on scaled damage on LA/HA.

    If it's true and something ZOS push ahead with then it's the first change for Summerset I will really hate.
    Personally I think we should be getting away from more stats = more damage not creating damage creep from stacking one stat.
    @Turelus - EU PC Megaserver
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  • Aznox
    Aznox
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    Turelus wrote: »
    This is the first time I've seen the info on scaled damage on LA/HA.

    the quote from @Qbiken is mine, i got the summerset info from this Alcast post : https://alcasthq.com/eso-summerset-isles-changes-pre-pts/
    Light and Heavy Attacks now scale differently, they now scale about the same with Magicka/ Stamina as with Spell/ Weapon damage.

    This is neither accurate nor reliable info, let's wait the PTS before loosing our minds :)
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  • Dasovaruilos
    Dasovaruilos
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    I think it is going to kill MagPlars... I mean, they are already dead, but that will bury them even more, if the light attacks are as powerful as people said.

    While everyone will gain damage, poor MagPlars will all be stuck in their Sweeps, Radiant, Barrage and other channels without being able to light attack.

    Or they will just abandon the class skills and become a generalized MagDPS with Force Pulse, no execute and just 2 class dots...
  • Merlin13KAGL
    Merlin13KAGL
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    waitwhat wrote: »
    8% more crit is more then worth the extra 10% extra Stam.

    I'm hoping you're right, but I wish we had some math on that.

    In order for the redguard DPS to not completely dominate, they have to do less damage than the khajiit, otherwise, with DPS parity, the redguard will always win because of sustain.

    I'm worried that the scaling of 10% max stam on heavy and light attacks (the new scaling in Summerset), will achieve DPS parity between the two, if not overcome khajiit DPS.

    Moreover, with Mechanical Acuity being the META on nearly every mag and stam build it seems, the 8% critical chance won't matter, and the max stam will win out in a big way.
    +4% damage ( 8% chance at +50% damage with crit) vs +5% damage (Max stat vs WD usually about 1:1 or better when converted to the equivalent), so that's a 1% difference in favor of Redguard right now.

    With the potential changes to how LA/HA scales between WD and Max Stat, that max stat will likely end up being worth even more, in that regard, making that Max Stat bonus worth even more than the max crit bonus...

    And that's before you factor in the other things like the massive difference in regen.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

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  • Alcast
    Alcast
    Class Representative
    Redguard (and Imperial) > Khajiit in terms of DPS by 0.02%. Ever since Morrowind launches that was the case according to one of my buddies calculation.

    Redguard is the obvious choice anyway even if both basically do the same dps, but redguard has twice the sustain.
    Edited by Alcast on April 11, 2018 1:07PM
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  • Aznox
    Aznox
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    Ah, the man himself, could you please @Alcast tell us more about this :
    Light and Heavy Attacks now scale differently, they now scale about the same with Magicka/ Stamina as with Spell/ Weapon damage.

    Do you remember any more details from ZoS ? Do you think it will be 10,5 like abilities ? Will they only tweak the ratio or will they also tune down the scaling to limit the increase in damage ?
    Edited by Aznox on April 11, 2018 1:31PM
    Aznox
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  • Micah_Bayer
    Micah_Bayer
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    beetleklee wrote: »
    Khajiit needs a buff (and other stam races too), tired of every stam build needing to be a Redguard. It's the best choice for PVE and PVP...

    The health recovery passive on Khajiit in particular is useless.

    It counter balances being a vampire with with health regen!
  • kylewwefan
    kylewwefan
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    ankeor wrote: »
    ankeor wrote: »
    8% more crit is more then worth the extra 10% extra Stam.

    No, it's not.

    You think so?

    So on a Stam build, you will only have around 30k base stam. Let's remember that percentage amps are addtive and not multiplicative, now 10% of that is 3k. Average weapon damage is around 3.5k unbuffed, so let's make that 4.5k buffed. So adding 3k Stam to the average build will raise dps by about ~4%.

    Average Stam build has around 60% crit, with around a .8 crit hit modifyer, higher if you are a stamblade or stamplar. To figure out the average dps increase with crit you take the crit chance and multiply by the CHD, so you would get a 48% increase in dps with the aforementioned numbers. With another 8% crit on top of the 60% we already have, that is 68% and .68*.8 is .54. so you would get a 6% average increase in dps with the Khajiits crit over the redguards 10% extra stam. Of course if you use mechanical acuity, this changes the calculations. Of course none if this takes into account the stam return from adrenaline rush.

    If you have better numbers, I would like to see them.

    I can't believe you have done math about a stat that depends on RNG. Which is unrealiable. Also if we are talking about pve then khajiit's 2nd passive is useless while redguard's 3rd is literaly best thing ever a stam dd can has.

    you can, quite easily quantify crit in term of average dps increase, on course if you are only doing a 3 million dummy or mob, you will have more variation in crit then with a higher health mobs or the 25 million health dummy. on a long enough parse, your crit ratio will stabilize. check out this thread, https://forums.elderscrollsonline.com/en/discussion/318595/introduction-to-pve-damage-calculation-homestead/p1, for more info, some of the details are off, it is from a few patches ago but the underlying math is the same.


    8% more crit is more then worth the extra 10% extra Stam.

    Even if that were a certainty in isolation (I dont believe it is), Redguard is still a much better DPS race for PVE. Better sustain equals fewer heavy attacks equals more damage. If you bring in sets like mechanical acuity into the discussion, a kahjiit's crit bonus becomes even weaker by comparison.

    Also 30k stam is very low for an end game DPS, and not everything crits. I am not an expert on the math, but both of those things move the needle. What I have done is play both stam sorc and stam Dk as both Khajiit and Redguard. The later is noticeably better for both classes.

    30k is not really that low. you have to remember that percent amps are addactive, as in they do not improve each other.

    doing more reseach, it seem that the 20% you get from CP is multiplicative but the rest of the percent amp are additive.
    see the following-

    base stam with all gold enchants and jewelry, veli/mechical acutiy (you could put hundings here and it would be the same amount of stam) and war machine ( i am giving you the benefit here with war machine, most people will have either VO or agility)
    K9hhwMT.jpg

    as you can see the base stam is only 28.8k. then add 100 cp into the green tree, that gives you a 20% amp-
    AzfI5EC.jpg

    that boosts it to a base of 33.5k, this is the amount that all other percent amps are calutlated from, as you can see here by adding 10% from the redguard passive-
    29VgVdu.jpg

    36940-33582=3358, which is almost exactly 10%.

    the add on 4% from undatunted mettle using one heavy and the rest medium--
    J9zyCWe.jpg

    that brings the amount to 38283. and 38283-36940 is 1343, 1343 is 4% of 33575, close enough to the amount after cp.


    all of this changes nothing about what i said, 3.3k more stam is only 300 more stam then i said, which would only add like .4% more dps. not even close to the 6% that the Khajiit passive adds on average.

    oh but what about mechanical acuity you say. well you can do the math and see that the Khajiit passive is still better.

    mechanical acuity adds 5 seconds of guaranteed crit every 13 seconds. so the average increase in crit is at best a 27.7% increase in crit 5/18. so if we add that to the average of 60% that a stam toon has, you get 87%. then take that 87% byt he CHD, .8 you get .70 and then you add the 8% from the Khajiit passive and you get .95*.8 and that is .76, yet again a 6% average increase in dps, .76-.70, so even with mechanical acuity, the Khajiit passive is worth more raw dps then the max stam.


    This makes me head hurt. Is there a TLDR?
  • Minno
    Minno
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    kylewwefan wrote: »
    ankeor wrote: »
    ankeor wrote: »
    8% more crit is more then worth the extra 10% extra Stam.

    No, it's not.

    You think so?

    So on a Stam build, you will only have around 30k base stam. Let's remember that percentage amps are addtive and not multiplicative, now 10% of that is 3k. Average weapon damage is around 3.5k unbuffed, so let's make that 4.5k buffed. So adding 3k Stam to the average build will raise dps by about ~4%.

    Average Stam build has around 60% crit, with around a .8 crit hit modifyer, higher if you are a stamblade or stamplar. To figure out the average dps increase with crit you take the crit chance and multiply by the CHD, so you would get a 48% increase in dps with the aforementioned numbers. With another 8% crit on top of the 60% we already have, that is 68% and .68*.8 is .54. so you would get a 6% average increase in dps with the Khajiits crit over the redguards 10% extra stam. Of course if you use mechanical acuity, this changes the calculations. Of course none if this takes into account the stam return from adrenaline rush.

    If you have better numbers, I would like to see them.

    I can't believe you have done math about a stat that depends on RNG. Which is unrealiable. Also if we are talking about pve then khajiit's 2nd passive is useless while redguard's 3rd is literaly best thing ever a stam dd can has.

    you can, quite easily quantify crit in term of average dps increase, on course if you are only doing a 3 million dummy or mob, you will have more variation in crit then with a higher health mobs or the 25 million health dummy. on a long enough parse, your crit ratio will stabilize. check out this thread, https://forums.elderscrollsonline.com/en/discussion/318595/introduction-to-pve-damage-calculation-homestead/p1, for more info, some of the details are off, it is from a few patches ago but the underlying math is the same.


    8% more crit is more then worth the extra 10% extra Stam.

    Even if that were a certainty in isolation (I dont believe it is), Redguard is still a much better DPS race for PVE. Better sustain equals fewer heavy attacks equals more damage. If you bring in sets like mechanical acuity into the discussion, a kahjiit's crit bonus becomes even weaker by comparison.

    Also 30k stam is very low for an end game DPS, and not everything crits. I am not an expert on the math, but both of those things move the needle. What I have done is play both stam sorc and stam Dk as both Khajiit and Redguard. The later is noticeably better for both classes.

    30k is not really that low. you have to remember that percent amps are addactive, as in they do not improve each other.

    doing more reseach, it seem that the 20% you get from CP is multiplicative but the rest of the percent amp are additive.
    see the following-

    base stam with all gold enchants and jewelry, veli/mechical acutiy (you could put hundings here and it would be the same amount of stam) and war machine ( i am giving you the benefit here with war machine, most people will have either VO or agility)
    K9hhwMT.jpg

    as you can see the base stam is only 28.8k. then add 100 cp into the green tree, that gives you a 20% amp-
    AzfI5EC.jpg

    that boosts it to a base of 33.5k, this is the amount that all other percent amps are calutlated from, as you can see here by adding 10% from the redguard passive-
    29VgVdu.jpg

    36940-33582=3358, which is almost exactly 10%.

    the add on 4% from undatunted mettle using one heavy and the rest medium--
    J9zyCWe.jpg

    that brings the amount to 38283. and 38283-36940 is 1343, 1343 is 4% of 33575, close enough to the amount after cp.


    all of this changes nothing about what i said, 3.3k more stam is only 300 more stam then i said, which would only add like .4% more dps. not even close to the 6% that the Khajiit passive adds on average.

    oh but what about mechanical acuity you say. well you can do the math and see that the Khajiit passive is still better.

    mechanical acuity adds 5 seconds of guaranteed crit every 13 seconds. so the average increase in crit is at best a 27.7% increase in crit 5/18. so if we add that to the average of 60% that a stam toon has, you get 87%. then take that 87% byt he CHD, .8 you get .70 and then you add the 8% from the Khajiit passive and you get .95*.8 and that is .76, yet again a 6% average increase in dps, .76-.70, so even with mechanical acuity, the Khajiit passive is worth more raw dps then the max stam.


    This makes me head hurt. Is there a TLDR?

    Yea:
    "so even with mechanical acuity, the Khajiit passive is worth more raw dps then the max stam. "

    He also says 6% DMG increase on average.
    Minno - DC - Forum-plar Extraordinaire
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