reflect 2-3 projectivles per person lasts for 8 seconds... It's already pretty strong, way to strong in a 1v1
Can we reduce hardened ward size by 25% but have it so it creates a ward per attacker?
A nerf for 1v1 but a much needed boost Vs multiple opponents.
Just pointing out how much of a buff you're asking for.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Just make Wings a 15 second buff that reduces incoming projectile damage for the caster and for group members within 5m by 20%. Voila. Still a strong buff, gives mDK group utility, and doesn't give mDK a hard counter to ranged builds in 1v1s.
Just make Wings a 15 second buff that reduces incoming projectile damage for the caster and for group members within 5m by 20%. Voila. Still a strong buff, gives mDK group utility, and doesn't give mDK a hard counter to ranged builds in 1v1s.
Then it becomes just another % to throw into the mix, while removing a class-defining ability. That’s something I hope Wrobel avoids doing. Even if it’s more effective it’s just.... boring.
Plus that’d be great for DK tanks (not needed), ridiculously OP in PvE fights (Rakkhat, etc), and overall you’d make like every DK rage for changing the core functionality of one of their class-defining skills.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Can we reduce hardened ward size by 25% but have it so it creates a ward per attacker?
A nerf for 1v1 but a much needed boost Vs multiple opponents.
Just pointing out how much of a buff you're asking for.
Just make Wings a 15 second buff that reduces incoming projectile damage for the caster and for group members within 5m by 20%. Voila. Still a strong buff, gives mDK group utility, and doesn't give mDK a hard counter to ranged builds in 1v1s.
Then it becomes just another % to throw into the mix, while removing a class-defining ability. That’s something I hope Wrobel avoids doing. Even if it’s more effective it’s just.... boring.
Plus that’d be great for DK tanks (not needed), ridiculously OP in PvE fights (Rakkhat, etc), and overall you’d make like every DK rage for changing the core functionality of one of their class-defining skills.
Eh, I dunno. A lot of the DKs I know have stopped running Wings in open-world PvP and only run it in duels. In open world it kinda sucks and in duels it's really OP against certain builds. I think it should be changed to make it more viable open world and less of a hard counter in duels, but that's just me.
Just make Wings a 15 second buff that reduces incoming projectile damage for the caster and for group members within 5m by 20%. Voila. Still a strong buff, gives mDK group utility, and doesn't give mDK a hard counter to ranged builds in 1v1s.
Then it becomes just another % to throw into the mix, while removing a class-defining ability. That’s something I hope Wrobel avoids doing. Even if it’s more effective it’s just.... boring.
Plus that’d be great for DK tanks (not needed), ridiculously OP in PvE fights (Rakkhat, etc), and overall you’d make like every DK rage for changing the core functionality of one of their class-defining skills.
Eh, I dunno. A lot of the DKs I know have stopped running Wings in open-world PvP and only run it in duels. In open world it kinda sucks and in duels it's really OP against certain builds. I think it should be changed to make it more viable open world and less of a hard counter in duels, but that's just me.
Well, yes. I agree. That would be the point of this thread ._.
Make it reflect 2-3 projectiles for probably slightly increased cost but per target - great in open world and follows the original intention of this skill, while not being an OP 1v1 hard counter.
I agree a major overhaul and nerf to snares would be the better course of action. But Zeni just loves to put a snare on every ability.
Just make Wings a 15 second buff that reduces incoming projectile damage for the caster and for group members within 5m by 20%. Voila. Still a strong buff, gives mDK group utility, and doesn't give mDK a hard counter to ranged builds in 1v1s.
DRAGON_KILLER_HUNTER wrote: »Wings are strong, already shuts down every ranged build.
I’ve been having some fun on Mag DK recently and it wasn’t even worth slotting. Maybe in a duel.... but elsewhere? If fighting multiple targets, wings become useless. An absolute waste of a gcd. Any other skill would be more useful on my bar.
The OP’s suggestion makes it less punishing vs a single target (only 3 projectiles reflected, less of a hard counter to ranged builds) but it becomes per target, so it fulfills the role it was originally intended to and becomes good again. Reflective 4 out of 10+ projectiles coming your way is nothing. A Stam build could just dodge roll. Mag DK needs to be able to reflect tons of projectiles, which was a class-defining feature they once had.