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Magblades nerfed into Oblivion??? (Summerset)

Ectheliontnacil
Ectheliontnacil
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Disclaimer: This is a PvP discussion concerning the pre pts info we have on summerset.

Ok the nightblade nerfs are here and they're pretty massive. I was expecting something to happen, but to stamina nightblades and not to magicka nightblades. Which is incredulous, as magblades weren't and have never been overperforming in Cyrodiil. Even stamblades aren't as glaringly op as stamden, which continues to remain relatively untouched. Words really cannot express how deeply I am disappointed with these changes. For the first time in a very long while, magblade had access to some well timed burst and cloak wasn't broken by an enemy player looking at you, but magblades were still far, far away from being an OP class for openworld pvp. Magicka Nightblades have gone from *** to playable to *** again.

In order to avoid confusion I will try to explain how these changes will affect magblades in openworld pvp step by step.

Let's start with the big one: Strife nerf!!!
Basically the cost of strife and it's morphs has been changed to match the cost of force pulse. This is one of the biggest sustain nerfs, any class has ever received. Increasing the cost by about 500-700ish will result in a loss of 1k-1.4k magicka regeneration while spamcasting this ability. And even in a normal pvp and pve rotation where you are using other skills, you will still lose out on approximately 300-500 magicka regeneration. These numbers are huge, I would hesitate to hit a massively overperforming class with such a nerf, but as stated above magblades weren't even close to opness in openworld pvp.

Dark Cloak:
A lot of players may have been using shadowy disguise anyways, but in my opinion dark cloak was the superior morph for most magblade playstyles, as it offered some sorely needed dmg mitigation. (For ranged magblades) shadowy disguise is only really useful for a heavy attack out of cloak and therefore a removing the major protection is a nerf to the survivability of magicka nightblades. Healing for 33% of your max health may sound nice, but in pvp this will equate to a 2-3k heal on any non tank spec, which really isn't that great.

Light/Heavy Attack buff:
This again is indirectly a nerf to magblades. An increasing number of magblades have adopted a unique 2h melee playstyle which allows them to remove snares through forward momentum and gives them slightly increased burst with concealed weapon as their spammable at the cost of reduced healing over time and sustain. But now that weapon attacks are getting buffed, magicka builds may be forced to use staves in order not to miss out on too much damage.

Anyone telling me magicka nightblades are overperforming in openworld pvp, is mistaken. On pc EU there's like 5 truly successful openworld magblades...while Cyrodiil is swarming with stamblade gankers, wardens and all stamina classes in general.
In PvE magblades are pulling the highest dps (of mana classes) by being able to sustain a full light attack rotation. But don't just rek pvp magblades for the sake of pve balance. Either revert the merciless changes so that you need 5 light attacks before being able to fire the spectral bow (with a light attack weave) or simply buff the other magicka classes, magicka has been underperforming in pvp anyways so a buff would be welcome!

Why they nerfed magblades and not stamblades so massively is beyond my comprehension, if these changes make it to live, my 3 magblade characters will be on the brink of deletion, respecification (to bomblade) or a racechange to argonian (wich makes everything op :D ).



  • Kali_Despoine
    Kali_Despoine
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    just some of the reasons PvP and PvE should be separated.
    Face it ZoS you fail at cross over builds.
    One cannot do the other ever.
    You might be a bad@ss in PvP but that same build will be a light weight in PvE
    Same goes for the other way around.
    Time to separate abilities and give them different adjustments from one side to the other.
    Edited by Kali_Despoine on April 7, 2018 4:10PM
  • incite
    incite
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    It is true, lot of these changes concerning balance has been in function of PvE while it should be for both PvE AND PvP.

    Im game into playing underdog classes and making them work but dont take an ineffective class and make it even less viable.
    PC EU

    Check your CMX
    solo/small scale pvp

    Emphys

    Sorcerer (AR 50)
    Nightblade (AR 50)
    Dragonknight (AR 37)
    Arcanist (AR 15)

    Played since release until 2019
    Back since February 2024
  • Vaoh
    Vaoh
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    Lol. These types of threads.

    No the sky is not falling for NBs.... wait until PTS where you can test/report valid feedback before making these “X class nerfed into oblivion” threads. Even based on what we know so far (which is purely pre-PTS, not official) NB is doing just fine. More than fine actually.
    just some of the reasons PvP and PvE should be separated.
    Face it ZoS you fail at cross over builds.
    One cannot do the other ever.
    You might be a bad@ss in PvP but that same build will be a light weight in PvE
    Same goes for the other way around.
    Time to separate abilities and give them different adjustments from one side to the other.
    ^^^ this would probably solve every issue in both types of content. ZOS already committed to the current balancing though so not gonna happen unfortunately :unamused:
  • Gilvoth
    Gilvoth
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    so, "out of anger" you want stamina nightblades nerfed instead.
    that is not balance, thats called "revenge"
  • GrigorijMalahevich
    GrigorijMalahevich
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    Mmmmmm those sweet nightblade tears, yummy for my tommy
    PC/EU 800 CP.
    PvP MagSorc.
    Pedro Gonzales - Mag Sorc EP vMA Flawless Conqueror clear http://imgur.com/a/CB6j6
    Valera Progib - Stam Sorc DC vMA Flawless Conqueror clear https://i.imgur.com/eYgpXG2.png
    Valera Pozhar - Mag DK EP vMA Flawless Conqueror clear http://imgur.com/a/jrsuK
    Valera Podlechi - Mag Templar AD vMA Flawless Conqueror clear http://imgur.com/a/N0BYq
  • jssriot
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    No. lol. There will be some builds that will have to adapt but lol, no, they wouldn't be going away.
    PC-NA since 2015. Tired and unimpressed.
  • brandonv516
    brandonv516
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    Disclaimer: This is a PvP discussion concerning the pre pts info we have on summerset.

    Ok the nightblade nerfs are here and they're pretty massive. I was expecting something to happen, but to stamina nightblades and not to magicka nightblades. Which is incredulous, as magblades weren't and have never been overperforming in Cyrodiil. Even stamblades aren't as glaringly op as stamden, which continues to remain relatively untouched. Words really cannot express how deeply I am disappointed with these changes. For the first time in a very long while, magblade had access to some well timed burst and cloak wasn't broken by an enemy player looking at you, but magblades were still far, far away from being an OP class for openworld pvp. Magicka Nightblades have gone from *** to playable to *** again.

    In order to avoid confusion I will try to explain how these changes will affect magblades in openworld pvp step by step.

    Let's start with the big one: Strife nerf!!!
    Basically the cost of strife and it's morphs has been changed to match the cost of force pulse. This is one of the biggest sustain nerfs, any class has ever received. Increasing the cost by about 500-700ish will result in a loss of 1k-1.4k magicka regeneration while spamcasting this ability. And even in a normal pvp and pve rotation where you are using other skills, you will still lose out on approximately 300-500 magicka regeneration. These numbers are huge, I would hesitate to hit a massively overperforming class with such a nerf, but as stated above magblades weren't even close to opness in openworld pvp.

    Dark Cloak:
    A lot of players may have been using shadowy disguise anyways, but in my opinion dark cloak was the superior morph for most magblade playstyles, as it offered some sorely needed dmg mitigation. (For ranged magblades) shadowy disguise is only really useful for a heavy attack out of cloak and therefore a removing the major protection is a nerf to the survivability of magicka nightblades. Healing for 33% of your max health may sound nice, but in pvp this will equate to a 2-3k heal on any non tank spec, which really isn't that great.

    Light/Heavy Attack buff:
    This again is indirectly a nerf to magblades. An increasing number of magblades have adopted a unique 2h melee playstyle which allows them to remove snares through forward momentum and gives them slightly increased burst with concealed weapon as their spammable at the cost of reduced healing over time and sustain. But now that weapon attacks are getting buffed, magicka builds may be forced to use staves in order not to miss out on too much damage.

    Anyone telling me magicka nightblades are overperforming in openworld pvp, is mistaken. On pc EU there's like 5 truly successful openworld magblades...while Cyrodiil is swarming with stamblade gankers, wardens and all stamina classes in general.
    In PvE magblades are pulling the highest dps (of mana classes) by being able to sustain a full light attack rotation. But don't just rek pvp magblades for the sake of pve balance. Either revert the merciless changes so that you need 5 light attacks before being able to fire the spectral bow (with a light attack weave) or simply buff the other magicka classes, magicka has been underperforming in pvp anyways so a buff would be welcome!

    Why they nerfed magblades and not stamblades so massively is beyond my comprehension, if these changes make it to live, my 3 magblade characters will be on the brink of deletion, respecification (to bomblade) or a racechange to argonian (wich makes everything op :D ).



    We did get a nice buff with 2H counting as 2 pieces but so did everyone else.

    Summon shade was a buff also but I don't slot it for my build.

    Strife nerf may not be noticeable (or may be a death sentence) but I may just slot Force Pulse

    Dark Cloak nerf sucks a lot (I already notice a difference from testing the change over). However I do see the benefit of Shadowy Disguise now. I run backbar stealth and now I can get a guaranteed crit heal on Healing Ward or Lights Champion.

    What is the light/heavy attack buff?
    Edited by brandonv516 on April 7, 2018 4:41PM
  • chaserstorm16909
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    There have been many threads recently asking ZOS to nerf nightblades. I argued that they would listen to those threads, but nerf magblades AGAIN, and leave stamblades alone. Low and behold...
  • Ectheliontnacil
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    incite wrote: »
    It is true, lot of these changes concerning balance has been in function of PvE while it should be for both PvE AND PvP.

    Im game into playing underdog classes and making them work but dont take an ineffective class and make it even less viable.

    Yep you're right! I always enjoyed playing magblades, even though they were always relatively unsuited for openworld pvp. But with these changes I don't even know in which direction I should orient my build, as everything is seemingly nerfed. Maybe I'll simply join the magblade ganking crew.
    so, "out of anger" you want stamina nightblades nerfed instead.
    that is not balance, thats called "revenge"

    No, lol. You misconstrued basically everything I said. I am not angry at stamblades and am not calling for them to be nerfed because magblades are getting nerfed. What I am saying is that stamina nightblades are much stronger than magicka nightblades in nearly every aspect of the game. If anything out to be nerfed, it's stamina and not magicka. Literally half of Cyrodiil is made up of snipers and trolling and rolling stamblades.
  • Berenhir
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    You can go with force pulse though and thereby remove the most glaring weakness of ranged magblades. stack shields with necropotence while having access to minor protection + a burst heal, major evasion, major expedition and minor mending and a back bar ult with minor force and major protection. Shades inflict minor maim on the enemy.

    The healing and hit ratio from funnel health was lackluster anyway. Time to abandon it. Front bar with magicka draining poison.

    Force Pulse, merciless resolve, ele drain, fear traps, harness, soul tether
    Back bar with grasp, siphoning attacks, image, double take, healing ward and light champion.

    They want ranged nightblades to be played like sorcs and they will get that.
    Edited by Berenhir on April 7, 2018 4:47PM
    PC EU - Ebonheart Pact - Gray Host - Death Recap -#zergfarming -
  • Ectheliontnacil
    Ectheliontnacil
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    Berenhir wrote: »
    You can go with force pulse though and thereby remove the most glaring weakness of ranged magblades. stack shields with necropotence while having access to minor protection + a burst heal, major evasion, major expedition and minor mending and a back bar ult with minor force and major protection. Shades inflict minor maim on the enemy.

    The healing and hit ratio from funnel health was lackluster anyway. Time to abandon it. Front bar with magicka draining poison.

    Force Pulse, merciless resolve, ele drain, fear traps, harness, soul tether
    Back bar with grasp, siphoning attacks, image, double take, healing ward and light champion.

    They want ranged nightblades to be played like sorcs and they will get that.

    Whoa! Stop right there!

    1. You no longer have access to minor protection, or what skill is supposed to provide you with major protection now that dark cloak got nerfed?
    2. What burst heal are you talking about? You mean dark cloak? You call 15% hp a burst heal? :D
    3. The healing from swallow soul was pretty decent and it was a hard hitting spammable. But what made it effective was its cheap cost. Crushing shock in no way compares to swallow soul in the current patch.
    4. Fear traps on your front bar :D and elemental drain. I mean drain is a questionable choice for openworld pvp but fear traps are utterly useless. I suggest you try that out in Cyrodiil and well see how many 1vXes you get with that setup. Fear traps are only used in some very niche troll builds.
    5. And how on earth do the nerfs turn magblades into sorcs??? Aside from the fact that you think magblades will have to use the same spammable as sorcs, nothing will make nbs more similar to sorcs...it's just confusing what you're saying.
  • Saint_Bud
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    Berenhir wrote: »
    You can go with force pulse though and thereby remove the most glaring weakness of ranged magblades. stack shields with necropotence while having access to minor protection + a burst heal, major evasion, major expedition and minor mending and a back bar ult with minor force and major protection. Shades inflict minor maim on the enemy.

    The healing and hit ratio from funnel health was lackluster anyway. Time to abandon it. Front bar with magicka draining poison.

    Force Pulse, merciless resolve, ele drain, fear traps, harness, soul tether
    Back bar with grasp, siphoning attacks, image, double take, healing ward and light champion.

    They want ranged nightblades to be played like sorcs and they will get that.

    They want that evry magicka build play like a sorc, not only magblades.
    PVP Saint-Bud magicka Templar: AR 49
    PVE Lord Victarion mDK : dro'm-Athra-Destroyer pre Morrowind retired for crafting
    PVE Ramsay-Bolton magicka NB: Voice of Reason Clockwork City Patch retired
    VAA hm/ VHRC hm/ VSO hm/ VMOL hm/ VHOF hm/ VAS hm clear

    Stop playing PVE because its boring, content not disigned for melee players and class balance and sustain is ***
  • Berenhir
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    Berenhir wrote: »
    You can go with force pulse though and thereby remove the most glaring weakness of ranged magblades. stack shields with necropotence while having access to minor protection + a burst heal, major evasion, major expedition and minor mending and a back bar ult with minor force and major protection. Shades inflict minor maim on the enemy.

    The healing and hit ratio from funnel health was lackluster anyway. Time to abandon it. Front bar with magicka draining poison.

    Force Pulse, merciless resolve, ele drain, fear traps, harness, soul tether
    Back bar with grasp, siphoning attacks, image, double take, healing ward and light champion.

    They want ranged nightblades to be played like sorcs and they will get that.

    Whoa! Stop right there!

    1. You no longer have access to minor protection, or what skill is supposed to provide you with major protection now that dark cloak got nerfed?
    2. What burst heal are you talking about? You mean dark cloak? You call 15% hp a burst heal? :D
    3. The healing from swallow soul was pretty decent and it was a hard hitting spammable. But what made it effective was its cheap cost. Crushing shock in no way compares to swallow soul in the current patch.
    4. Fear traps on your front bar :D and elemental drain. I mean drain is a questionable choice for openworld pvp but fear traps are utterly useless. I suggest you try that out in Cyrodiil and well see how many 1vXes you get with that setup. Fear traps are only used in some very niche troll builds.
    5. And how on earth do the nerfs turn magblades into sorcs??? Aside from the fact that you think magblades will have to use the same spammable as sorcs, nothing will make nbs more similar to sorcs...it's just confusing what you're saying.

    Shield stacking was a sorc domain, now they get company.
    Traps will get reduced to 2 seconds of activation timer afaicr and will then be a good choice to fight outnumbered because their main disadvantage was not being instant. Now with lag 2 seconds is like instant for prime time fights.
    Force pulse has 10% pen and is not reflectable, when both skills cost the same it is obviously superior. The heal from funnel could practically be denied by dodging or blocking.
    We need to see if malevolent offering or dark cloak will be the better burst heal. Standard argonian nightblades have at least 25k health So a 33% heal would be a 4k tooltip in Cyrodiil which will be buffed by about 15 to 20% by passive healing modifiers from cp, siphoning passives and racial passives. So about 4.8 to 5k tooltip. Crit that is 8k and that is a burst heal.
    Edited by Berenhir on April 7, 2018 5:12PM
    PC EU - Ebonheart Pact - Gray Host - Death Recap -#zergfarming -
  • Ectheliontnacil
    Ectheliontnacil
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    @Berenhir

    Ah you mean the psijic skill line shield. Well from what I've heard it will only be a 10k shield with a cooldown, so that's 5k in pvp...no game changer.
    Fear traps are still pretty useless if you need to time the cc with burst. Skoria>flame reach>merciless would be impossible with traps.
    33% healing gets reduced to 15% in cyro, which is 2-3k depending on your hp. Pretty much equivalent to a vigor tick.
    As for malevolent offering being a burst heal, I wasn't aware of any changes to the ability but if it is no longer completely useless that will be pretty decent.
    Edited by Ectheliontnacil on April 7, 2018 5:38PM
  • Gilvoth
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    No, lol. You misconstrued basically everything I said. I am not angry at stamblades and am not calling for them to be nerfed

    no i did Not missunderstand, you did infact ask for a nightblade nerf to stamina nightblades.

    read what you wrote.
    nightblade nerfs are here ... I was expecting something to happen, but to stamina nightblades and not to magicka nightblades.


    you are asking for stamina nightblade nerfs. and you even Bolded it.






    Edited by Gilvoth on April 7, 2018 5:46PM
  • LittlePinkDot
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    Im excited abput the new dark cloak heal. Perhaps my stamblade can finally get rid of 2H rally. I see this as a way for even more diversity for NB. Isnt anyone else tired of every stamblade being 2H/bow?

    And why use momentum on a magblade? Just be a vampire and use mistform.
  • Gilvoth
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    d wrote: »
    so, "out of anger" you want stamina nightblades nerfed instead.
    that is not balance, thats called "revenge"

    quoted for truth

  • Lexxypwns
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    This is based only on the info we currently know:

    dark cloak isn’t the better morph it’s a tanking skill that’s getting redesigned to be better for tanking.

    Strife nerf hurts.

    2h mageblade is getting buffed by the light attack change. It is allowing us to apply more pressure with good weaves and makes 2h weaves similar in damage to a weak DoT. Adding more free damage is never a nerf
    Edited by Lexxypwns on April 7, 2018 5:51PM
  • Avran_Sylt
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    Saint_Bud wrote: »
    Berenhir wrote: »
    You can go with force pulse though and thereby remove the most glaring weakness of ranged magblades. stack shields with necropotence while having access to minor protection + a burst heal, major evasion, major expedition and minor mending and a back bar ult with minor force and major protection. Shades inflict minor maim on the enemy.

    The healing and hit ratio from funnel health was lackluster anyway. Time to abandon it. Front bar with magicka draining poison.

    Force Pulse, merciless resolve, ele drain, fear traps, harness, soul tether
    Back bar with grasp, siphoning attacks, image, double take, healing ward and light champion.

    They want ranged nightblades to be played like sorcs and they will get that.

    They want that evry magicka build play like a sorc, not only magblades.

    I mean, if you're not going to go for the class archetype (IE, playing more around popping in and out of combat utilizing Cloak/Concealed Weapon and Shadow Image, playing a more bursty playstyle), and instead want to utilize Spammables and Damage Mitigation while playing with LoS instead, yeah, you're gonna be playing like a Sorc.
  • Nyladreas
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    I don't even know what to say anymore :neutral: why do people cry over stuff that's so minimal on this forum. And why do people freak out so much that they go into extremes before any real testing is even done. Before this is all even live. If you worry so far ahead without ANY real facts... How do you live your life in our unpredictable world. :confused:
    Edited by Nyladreas on April 7, 2018 5:59PM
  • Waffennacht
    Waffennacht
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    d wrote: »
    so, "out of anger" you want stamina nightblades nerfed instead.
    that is not balance, thats called "revenge"

    quoted for truth

    You literally quoted yourself (again) but this time edited your own quoted name out...

    SMH, at this point, I'm fairly confident you stopped playing and just troll the forums.

    NBs are very strong and I wouldn't be concerned about the changes.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Berenhir
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    @Berenhir

    Ah you mean the psijic skill line shield. Well from what I've heard it will only be a 10k shield with a cooldown, so that's 5k in pvp...no game changer.
    Fear traps are still pretty useless if you need to time the cc with burst. Skoria>flame reach>merciless would be impossible with traps.
    33% healing gets reduced to 15% in cyro, which is 2-3k depending on your hp. Pretty much equivalent to a vigor tick.
    As for malevolent offering being a burst heal, I wasn't aware of any changes to the ability but if it is no longer completely useless that will be pretty decent.

    No, I mean stacking harness with healing ward which you didn't need to do on a magblade until now except you had real survivability issues when outnumbered or you were playing without cloak and mist form.

    33% health healing cut in half by battlespirit is not 2-3k.
    Nightblades have >25k health, 33% of that divided by two is at least a 4k heal. this would be about 5k with normal healing modifiers on nightblade builds.

    A 2k heal would emerge from a build with 12k HP, a 3k heal from a build with 18k hp without any healing recieved or healing done modifiers, so no CP into blessed, not near a keep, no argonian, no siphoning ability slotted.

    I don't want a strife nerf, but don't pull some random numbers out of nowhere.
    PC EU - Ebonheart Pact - Gray Host - Death Recap -#zergfarming -
  • Nyladreas
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    Berenhir wrote: »
    @Berenhir

    Ah you mean the psijic skill line shield. Well from what I've heard it will only be a 10k shield with a cooldown, so that's 5k in pvp...no game changer.
    Fear traps are still pretty useless if you need to time the cc with burst. Skoria>flame reach>merciless would be impossible with traps.
    33% healing gets reduced to 15% in cyro, which is 2-3k depending on your hp. Pretty much equivalent to a vigor tick.
    As for malevolent offering being a burst heal, I wasn't aware of any changes to the ability but if it is no longer completely useless that will be pretty decent.

    No, I mean stacking harness with healing ward which you didn't need to do on a magblade until now except you had real survivability issues when outnumbered or you were playing without cloak and mist form.

    33% health healing cut in half by battlespirit is not 2-3k.
    Nightblades have >25k health, 33% of that divided by two is at least a 4k heal. this would be about 5k with normal healing modifiers on nightblade builds.

    A 2k heal would emerge from a build with 12k HP, a 3k heal from a build with 18k hp without any healing recieved or healing done modifiers, so no CP into blessed, not near a keep, no argonian, no siphoning ability slotted.

    I don't want a strife nerf, but don't pull some random numbers out of nowhere.

    25k? What builds are yall running lol.
  • The_Lex
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    d wrote: »
    so, "out of anger" you want stamina nightblades nerfed instead.
    that is not balance, thats called "revenge"

    quoted for truth

    You literally quoted yourself (again) but this time edited your own quoted name out...

    SMH, at this point, I'm fairly confident you stopped playing and just troll the forums.

    NBs are very strong and I wouldn't be concerned about the changes.

    Rekt
  • KRBMMO
    KRBMMO
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    I am a pretty terrible PvP player but I find my survivability in Cyrodil way higher on my Magblade than my Stamblade. I don't know maybe it it really is that I need to L2P stamblade or what but lets just say my Stamblade knows the many flavors of Cyrodil.

    Also I guess I'm living in a cave or something but I'm unaware of any one-shot gank Templar, DK and Sorc builds out there. I really would like to find a different scrub build where I can hide all the time, kill from behind and run away on another class. You know, for variety. Like a one-shot puncturing sweeps build or something.

    Joking aside, Mag NB is easy mode in PvE if you know just a few basics.
  • Silver_Strider
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    I wonder if these "The sky is falling" threads have some merit to them; OP was clearly suffered some blunt force trauma to the head recently as have a few others on the forums...

    Joking aside, you people need to relax because every almost every single time these threads pop up, it's all baseless and nothing really changes in the grand scheme of things.

    Yes, Dark Cloak change means you lose out on Minor Protection but if you can still cloak almost indefinitely via Shadowy Disguise, I fail to see a real problem as Cloak still negates all damage coming your way anyways that the Minor Protection wasn't really all that special. Besides, getting your HoTs to crit via SD should more than make up for the loss there. It also opens up the option for NB to actually stand their ground instead of running away should they go for the Dark Cloak Morph, which sounds like a good then since that playstyle was previously impossible to do post Morrowind and not everyone that plays NB likes the Hit and Run tactics of the class. The nerf to Strife won't change anything as far as PvP is concerned as you'll still use it for your main damage/passive healing skill because it helps to mitigate some of the damage you'll be taking there anyways; it's just too good to drop from your Hotbar. It now becomes a solid choice between more damage (Force Pulse) vs more survivability/group support (Strife). Twisting Path nerf is solely PvE related since Path is rarely used in PvP and when it is used, it's Refreshing Path and not Twisting. No one uses Dark Shades in PvP since Shadow Image is better and now that it doesn't need a target, it got buffed.

    So, going by rational thought instead of emotional instability, this is what I expect to happen in PvP. Either Magblade will switch to Shadowy Disguise and nothing fundamentally changes or there will be some Magblades that go the tank route, stack up several forms of mitigation, similar to what @Berenhir stated in his post and be another tanky nuisance while twiddling you down slowly or stalling til a zerg comes. Either way, I'm not seeing much of a nerf to Magblade now if you'll excuse me, I'm going to enjoy the Sky some more.
    Argonian forever
  • Berenhir
    Berenhir
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    Nyladreas wrote: »
    Berenhir wrote: »
    @Berenhir

    Ah you mean the psijic skill line shield. Well from what I've heard it will only be a 10k shield with a cooldown, so that's 5k in pvp...no game changer.
    Fear traps are still pretty useless if you need to time the cc with burst. Skoria>flame reach>merciless would be impossible with traps.
    33% healing gets reduced to 15% in cyro, which is 2-3k depending on your hp. Pretty much equivalent to a vigor tick.
    As for malevolent offering being a burst heal, I wasn't aware of any changes to the ability but if it is no longer completely useless that will be pretty decent.

    No, I mean stacking harness with healing ward which you didn't need to do on a magblade until now except you had real survivability issues when outnumbered or you were playing without cloak and mist form.

    33% health healing cut in half by battlespirit is not 2-3k.
    Nightblades have >25k health, 33% of that divided by two is at least a 4k heal. this would be about 5k with normal healing modifiers on nightblade builds.

    A 2k heal would emerge from a build with 12k HP, a 3k heal from a build with 18k hp without any healing recieved or healing done modifiers, so no CP into blessed, not near a keep, no argonian, no siphoning ability slotted.

    I don't want a strife nerf, but don't pull some random numbers out of nowhere.

    25k? What builds are yall running lol.

    Generic magblade build for smallscale:
    http://en.uesp.net/wiki/Special:EsoBuildData?id=55072
    PC EU - Ebonheart Pact - Gray Host - Death Recap -#zergfarming -
  • glavius
    glavius
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    Shadowy disguise was already the better morph. Mainly because it's quite abit cheaper to cast.
  • Ch4mpTW
    Ch4mpTW
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    d wrote: »
    so, "out of anger" you want stamina nightblades nerfed instead.
    that is not balance, thats called "revenge"

    quoted for truth

    You literally quoted yourself (again) but this time edited your own quoted name out...

    SMH, at this point, I'm fairly confident you stopped playing and just troll the forums.

    NBs are very strong and I wouldn't be concerned about the changes.

    @Waffennacht That actually made me chuckle. I’ve seen some pretty ‘interesting’ stuff on these forums, but never have I ever seen someone quote and comment to themselves. Going as far as to editing their own name out. Lmao. :D These forums these days. Smfh.
  • danno8
    danno8
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    No, lol. You misconstrued basically everything I said. I am not angry at stamblades and am not calling for them to be nerfed

    no i did Not missunderstand, you did infact ask for a nightblade nerf to stamina nightblades.

    read what you wrote.
    nightblade nerfs are here ... I was expecting something to happen, but to stamina nightblades and not to magicka nightblades.


    you are asking for stamina nightblade nerfs. and you even Bolded it.






    He said he was "expecting" it. He did not ask for it.

    Like how every patch I "expect" Templars to get shafted. Believe me I am not asking for it.
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