ZOS_RichLambert wrote: »
Seeing as I was looking at this stuff just now anyways (total gold for an account with at least 1 level 50)...
- XB1 - 90th percentile - 412k gold
- PS4 - 90th percentile - 459k gold
- PC - 90th percentile - 890k gold
It's not the top 1%, but it gives you an idea.
CEOs are too busy making money to sit around at home counting their money. Unless you're talking about fake CEOs.
VaranisArano wrote: »I'm afraid I don't see the difference between "you spend your money how you want and Ill spend mine how I want" and you saying you prefer to spend fake money on fake things and real money on real things, but okay. I meant them to be about the same thing, so perhaps we're just talking past each other there and meaning the same thing.
That being said, since you just called me a liar about statistics, I've gone to hunt up the reference.
From August 2017, on this thread, https://forums.elderscrollsonline.com/en/discussion/comment/4399012
So when I say that the average player does not have the gold to buy the polymorph, nor presumably the ability/time to farm lots of gold, I don't think that's an unrealistic conclusion based on that statistic provided by ZOS.
I based the 50 days number on my history of eraning, fully understanding that I have more gold than the average player (I have 4+ million so well over the average player on PC.) Whether or not I'm under-earning is besides the point, its simply to illustrate the math for me. I like math problems, I know my average daily earning, ergo I can compare my gold earnings vs my spending cash earnings to illustrate which is easier for me to get - since the entire original point was "How could paying with crowns (real money) be good compared to in-game gold?" It would be easier for me to buy it with crowns since I can earn $25 spending cash much quicker than the in-game gold, particularly if I subscribe to the "time-is-money" idea which I don't actually subscirbe to in this case because I like farming but I've known players who would make that argument. Buying it with in-game gold is certainly achievable for me with enough time. However, its a moot point, since I have no desire to buy the thing for either gold or crowns.
As for opting out, I already said I'm not interested in buying the factotum in my original post. So I'm merely pointing out why an average player might find $25 spending cash easier to get than millions of in-game gold or a trial complete. I'm certainly not trying to convince you or anyone else to spend money on it. I just like math problems.
I suspect we are just trying to convince each outher of something we are fundamentally in agreement with, that cosmetics probably aren't worth real money. I certainly prefer to buy things for ingame gold where I can. But I don't appreciate being called a liar about "assuming statistics" when I specifically offered to provide the source in my original post (I wasnt at a point where I could find the source easily at the time). You could have just asked if you wanted to know where I got that statistic.
Edited some for clarity.
Soul_Marrow wrote: »
3000 crowns is like 25ish bucks, dude. How does that sound good? or better than fake currency earned in the game?
Does not compute.
DeadlyRecluse wrote: »I am not a player capable of earning the vAS one ingame.
If I were, I would be pretty upset by this, and would hope it cost a good 5k crowns or something ridiculous.
Rip off? Considering only a small percentage of the player base can obtain it i say it's pretty fair.
Nihility42 wrote: »
A couple of hours of work at my actual job vs. FAR more hours farming in game. Pretty easy choice to me. Not that I'm getting it, but in general I'd rather pay for something like this for a small cash price than grind for weeks to afford it.
Soul_Marrow wrote: »
I urge and challenge you to show me where I called you a liar. I even went out of my way to state that I wasn't trying to be argumentative or disrespectful because I know exactly how people get. I said my opinion was that your statistics were assumed. Statistics, by nature, are tricky. Let me also assume and use the statistics you mentioned. Does this account for money they may have stored in a private guild bank being used as storage like so many people do? Is the gold per account or per character? Does this account for all of the high, medium, and low dollar items they have available to sell on each character? Do defunct/unused accounts of players who played and quit also get lumped into this statistic? What are the age of these accounts on average? and so on... Anyone who understands statistics also understands the sheer amount of variables that can skew them in one way or the other (which is why you see them thrown around in political arguments so often).
The original statement that you made wasn't whether or not a 25-30 dollar pixel costume was easier, it was that it "3000 crowns sounds good" which, to me, are 2 entirely different things. If you only play the game 2 hours a week and want the costume then clearly a crown store purchase is EASIER, but that certainly doesn't mean spending 3000 crowns for a costume is good. It is bad in all the ways I explained in my previous (ridiculously long, I know) post where I stated examples, cited warnings from industry experts, etc. My main contention comes from saying stating that 25 to 30 dollars for a costume is good. It isn't. It's bad for the industry and for the consumers alike.
Do you ever wonder why they sell things with crowns and not a dollar amount in the U.S. (or proper currency for other countries)? Many companies use this same trick because it works. It helps you justify the purchase. It skews the reasoning in your mind during a moment of impulse. It muddies the true cost of the item being purchased unless you stop to do the math properly and sadly, most do not. That's exactly why there isn't a 1:1 crown to currency ratio...that makes the deception too easy to spot. There is a reason that 750 crowns is $7.99, 3000 crowns is 24.99, and so on all the way up to the "best value" price at the top of the list which is 21,000 crowns for $149.99. If 30 crowns was equal to 30 dollars then there would be no point in using a special currency and the marketing ploy would be lost. They need to sell you more crowns than you need and get you stuck with just enough leftover crowns to make you want to buy more crowns to complete another purchase OR they need to sell you just UNDER what you need in order to get you to buy more to complete your purchase OR they need to offer you a 3rd option in the form of a sliding scale value in order to get you to purchase more than you need of said special currency. Since you say you like math, let's talk.
The gradual perception of value increase is also very intentional. This does 2 things to the consumer:
1) it tricks/persuades the consumer into thinking that they need to "stock up" on the better deal so that they can have a stock pile of crowns that will allow them to pay less for items as they get released. The problem with this is that you do not know what the future items will be and may never want to spend another crown again, but feel obligated to buy things that are simply "alright" because you already spent money on the crowns and they can not be spent literally anywhere else.
2) It justifies the desire to purchase a costume at 20 dollars because it gives you the false perception of getting a deal. If you buy 21,000 crowns at 149.99, this values a single crown at just under a penny (.007142381 cents). Let's assume that the item in question DOES cost 3,000 crowns. If you ONLY buy 3,000 crowns then you will spend 24.99, but if you buy the highest value pack available, it will only cost you $21.43. You get a "better value"...or do you? Now you are stuck with a false currency that you may or may not ever want to use again.
These are predatory, shady business practices used by companies with little to no ethics in order to squeeze a gullible consumer for every last cent that they can. This doesn't even factor in gambling crates nor does it factor in the "free" crowns (that you actually pay for) that you receive with an ESO Plus subscription.
So I'll go back to my main point:
3,000 crowns ($21.42 - $24.99 using the above figures) for an in-game outfit vs. spending the fake money (gold) you earn simply from playing the game anyway (and a LOT can be earned without much extra effort once you learn the ins and outs of things) is not "good" in my opinion. Spending more on a single outfit than someone spent for the entire game (or a 3rd of the cost of the game in my situation since I purchased at launch) is not "good" in my opinion. It's EASIER if you do not play much or do not know how to make a ton of gold easily and quickly with little effort. It's BAD for consumers because it places a stupid high value on an item that should cost much, MUCH less or could be earned in game as a reward to loyal players. Continuing to allow companies full access to your wallet will only hurt ALL OF US in the long run when the next insane price inflation happens (and it will until the bottoms falls out of the market). This type of nonsense certainly makes the 2 dollar horse armor from Morrowind look like child's play. Yes, it's your money to spend, but it's ALL OF OUR MONEY that gets affected by a change in market values. Please use your heads, people.
Edit: The percentage of people who will read and take the time to comprehend this entire post before shooting off at the mouth will likely be .00000001%.
Soul_Marrow wrote: »
Again, you have to read the entire point to understand the perspective. Ease vs overall good are very different. This is exactly why companies can get away with this.
"It's time to stop." - Filthy Frank
Soul_Marrow wrote: »
Again, you have to read the entire point to understand the perspective. Ease vs overall good are very different. This is exactly why companies can get away with this.
"It's time to stop." - Filthy Frank