160 is minimum for being given a DLC dungeon if you queue for vet random. You can still get non-DLC vet randoms (which, IMO, is fine).Isn't CP 160 already required for queueing for vet?
Vet dungeons very clearly have varying degrees of difficulty. They need to be clearly rated and labeled. Fungal Grotto 1 is absolutely doable, even for many who are lower than CP160. SCP, Fang Lair, Falkreath Hold, these dungeons are difficult even at higher xp levels until you learn the mechanics. Even at that, throw in some lag, bar-swapping not going smoothly due to the aforementioned lag along with several other variants, and they are always a wipe waiting to happen.
Someone in charge at ZOS needs to take the initiative, momentarily step away from plotting how to maximize profits, and FIX and CREATE some basic features within the game. The main focus should be on the current grouping tool. It needs to be totally redesigned to include Dragonstar Arena and "Trials"(wth..just call a raid a raid). It needs to include stars or some indicator of difficulty level. It also needs to allow search by class and role. Players should only be allowed to join content appropriate for their level-range.
But......seems unlikely to happen if this basic feature available in most other successful or even now-dead MMOs hasn't been implemented within these 4 years or so the game has been out. The crown store sure looks well-organized though:/
No but when you cant complete because your dps cant meet the requirements of a boss like Direfrost keep final boss Vet...Anotherone773 wrote: »Why shouldnt they be in the queue? Because they cant meet your requirements?
Anotherone773 wrote: »Vet dungeons very clearly have varying degrees of difficulty. They need to be clearly rated and labeled. Fungal Grotto 1 is absolutely doable, even for many who are lower than CP160. SCP, Fang Lair, Falkreath Hold, these dungeons are difficult even at higher xp levels until you learn the mechanics. Even at that, throw in some lag, bar-swapping not going smoothly due to the aforementioned lag along with several other variants, and they are always a wipe waiting to happen.
Someone in charge at ZOS needs to take the initiative, momentarily step away from plotting how to maximize profits, and FIX and CREATE some basic features within the game. The main focus should be on the current grouping tool. It needs to be totally redesigned to include Dragonstar Arena and "Trials"(wth..just call a raid a raid). It needs to include stars or some indicator of difficulty level. It also needs to allow search by class and role. Players should only be allowed to join content appropriate for their level-range.
But......seems unlikely to happen if this basic feature available in most other successful or even now-dead MMOs hasn't been implemented within these 4 years or so the game has been out. The crown store sure looks well-organized though:/
I kind of like the rating system idea. If you werent here prior to DLCs its hard to separate the harder dungeons from the easier ones until you run them enough. I remember the first time i was put in a DLC dungeon on normal and it had raid mechanics and i was like WTF. i kept checking to make sure i was on normal and didnt somehow get vet. Its weird to see raid mechanics in normal dungeons.
I honestly think normal DLC dungeons are a bit to hard. Normal is to learn basics, not be raid ready. Then you have some dungeons, again normal mode, like scalecallers which is just ridiculous. Damage coming from everywhere, mobs, the environment, corpses. Starting to get a little carried away now.
I think their should be 4 options( or more) in group finder just for dungeons. Separating at least the classic from DLC dungeons. And then one for normal trials and vet trials.
I also think they should use the standard 1 tank, 1 healer, 3 dps grouping and adjust the dungeons accordingly. This would soak up an extra DPS every run and help with the wait times, i think. Though they should also fix the broken queue. People are waiting 3 hours for a dungeon because they dont know its broken and that if you leave queue and reenter it you can usually get a dungeon in less than 15 minutes( server depending) even as dps.
efduncanub17_ESO wrote: »can we not get item lvl and cp level requirements for Vet dungeons? Trying to do randoms and so often people shouldn't even be in the que
phileunderx2 wrote: »It's pointless doing vets before you are cp 160. Any gear you get is soon going to be useless.
phileunderx2 wrote: »It's pointless doing vets before you are cp 160. Any gear you get is soon going to be useless.
Except many new players do dungeons to level undaunted, which is important regardless of level.
phileunderx2 wrote: »It's pointless doing vets before you are cp 160. Any gear you get is soon going to be useless.
Except many new players do dungeons to level undaunted, which is important regardless of level.
It takes like a few days to reach 160 CP from Level 50. It's not hard at all to reach the point where you won't be dragging down everyone around you (as much), and that will make farming Undaunted easier for both yourself and your party. Everybody wins!
BloodMagicLord wrote: »efduncanub17_ESO wrote: »can we not get item lvl and cp level requirements for Vet dungeons? Trying to do randoms and so often people shouldn't even be in the que
Just no. What gives you the right to dictate who "shouldn't" be in the queue?
Dungeon finder is for everyone. If you don't want to play with noobs, don't use group finder and find a more organized group yourself.
This attitude is such cancer honestly, I have seen raiders being accused of being elitist, but in my experience that isn't true at all, it's the dungeon "community" that is the source of most elitism in ESO. I've seen people being kicked from extremely easy veteran dungeons by players who are absolutely awful themselves, just because they're not a high enough CP level. People have to wait for like 40 minutes to get a group sometimes, and then for you to just kick them out because you couldn't be bothered to make a group yourself is plain selfish.
ZOS really needs to take another look at the dungeon finder system in my opinion because at present it punishes newer players who decide to try out dungeons for the first time with an absolutely awful experience, and their impression of higher CP players must be pretty terrible as a result.
phileunderx2 wrote: »It's pointless doing vets before you are cp 160. Any gear you get is soon going to be useless.
Except many new players do dungeons to level undaunted, which is important regardless of level.
It takes like a few days to reach 160 CP from Level 50. It's not hard at all to reach the point where you won't be dragging down everyone around you (as much), and that will make farming Undaunted easier for both yourself and your party. Everybody wins!
Anotherone773 wrote: »phileunderx2 wrote: »It's pointless doing vets before you are cp 160. Any gear you get is soon going to be useless.
Except many new players do dungeons to level undaunted, which is important regardless of level.
It takes like a few days to reach 160 CP from Level 50. It's not hard at all to reach the point where you won't be dragging down everyone around you (as much), and that will make farming Undaunted easier for both yourself and your party. Everybody wins!
Depending on your playtime/style. If you only play 1 or 2 hours a night and mat farm for an hour or socialize or what have you then it can take quite a long time. And running a single random queue below CP100 with a purple reward can net you 5-10 CP per run. So random queue at that level is the fastest way to level.
Fortunately that shouldn't happen (and if it does, it's a bug) since from CWC, the DLC dungeons _shouldn't_ be able to be obtained via a random vet if you're under CP160.efduncanub17_ESO wrote: »I'm in no way trying to be elitist I was a top raider in wow and couldn't stand it there and don't want it here...it just if you cant do the content the their should be a barrier...If your a dps waiting 30 min to an hour for a random and u get a lvl 50 dps with no gear in say Fang Lair vet its back to the que for more time
Definitely - hence why I don't want sub-160 players prevented from base-game/vanilla vet randoms, since otherwise they hit CP160 and 'boom', no more scaling to boost them up a little, and (still) no experience in any vet dungeon.phileunderx2 wrote: »It's pointless doing vets before you are cp 160. Any gear you get is soon going to be useless.
Except many new players do dungeons to level undaunted, which is important regardless of level.
It takes like a few days to reach 160 CP from Level 50. It's not hard at all to reach the point where you won't be dragging down everyone around you (as much), and that will make farming Undaunted easier for both yourself and your party. Everybody wins!
I've seen plenty of CP 700 players dragging down teams, and plenty of level 20's who can pull 20k dps, which is more than enough to beat vet dungeons.
Yes random dungeons is an fast way to level especially if you have alts, still normals are faster and you don't need the gear anywyay and you have not done all the normal dlc one yet, its not only an cp issue gear is more important here and below cp160 you are still in leveling gear, often very outleveled.Anotherone773 wrote: »phileunderx2 wrote: »It's pointless doing vets before you are cp 160. Any gear you get is soon going to be useless.
Except many new players do dungeons to level undaunted, which is important regardless of level.
It takes like a few days to reach 160 CP from Level 50. It's not hard at all to reach the point where you won't be dragging down everyone around you (as much), and that will make farming Undaunted easier for both yourself and your party. Everybody wins!
Depending on your playtime/style. If you only play 1 or 2 hours a night and mat farm for an hour or socialize or what have you then it can take quite a long time. And running a single random queue below CP100 with a purple reward can net you 5-10 CP per run. So random queue at that level is the fastest way to level.
efduncanub17_ESO wrote: »
LeagueTroll wrote: »