logarifmik wrote: »You have my full support in this. Long time ago I made a thread on similar regard as well.
Though, I have a weird feeling, that this new Daedric plot (Mephala, Nocturnal, Clavicus Vile) is a prequel for Molag Bal invasion. If so, then when the plot will be finished, I assume devs will give us an ability to choose starting location, providing two main quests at once: the old one, and the three Daedras plot. However, I don't have a clue, how they'll substantiate Vestige's ability to use wayshrines considering hir soul is intact, before Molag Bal's realm is violently visited. It's only my speculation on how one can make the whole storyline at least tolerable, but I fear that devs can leave it in the state of loosely connected narratives without any significant relation to the player's character.
So why with the new chapters any new character starts with intact soul, before The Wailing Prison, huh?VaranisArano wrote: »logarifmik wrote: »You have my full support in this. Long time ago I made a thread on similar regard as well.
Though, I have a weird feeling, that this new Daedric plot (Mephala, Nocturnal, Clavicus Vile) is a prequel for Molag Bal invasion. If so, then when the plot will be finished, I assume devs will give us an ability to choose starting location, providing two main quests at once: the old one, and the three Daedras plot. However, I don't have a clue, how they'll substantiate Vestige's ability to use wayshrines considering hir soul is intact, before Molag Bal's realm is violently visited. It's only my speculation on how one can make the whole storyline at least tolerable, but I fear that devs can leave it in the state of loosely connected narratives without any significant relation to the player's character.
Time wise, it happens after the Planemeld. How?
logarifmik wrote: »So why with the new chapters any new character starts with intact soul, before The Wailing Prison, huh?VaranisArano wrote: »logarifmik wrote: »You have my full support in this. Long time ago I made a thread on similar regard as well.
Though, I have a weird feeling, that this new Daedric plot (Mephala, Nocturnal, Clavicus Vile) is a prequel for Molag Bal invasion. If so, then when the plot will be finished, I assume devs will give us an ability to choose starting location, providing two main quests at once: the old one, and the three Daedras plot. However, I don't have a clue, how they'll substantiate Vestige's ability to use wayshrines considering hir soul is intact, before Molag Bal's realm is violently visited. It's only my speculation on how one can make the whole storyline at least tolerable, but I fear that devs can leave it in the state of loosely connected narratives without any significant relation to the player's character.
Time wise, it happens after the Planemeld. How?
And yeah, the story is a mess now.
I agree with you, and I don't like how it was done either. My humble suggestion regarding reverse order of the events (Planemeld -> Daedric Wars) was just an attempt to fix this intricate narrative. No legitimate way to justify last devs decisions regarding plot and lore, I guess.VaranisArano wrote: »logarifmik wrote: »So why with the new chapters any new character starts with intact soul, before The Wailing Prison, huh?VaranisArano wrote: »logarifmik wrote: »You have my full support in this. Long time ago I made a thread on similar regard as well.
Though, I have a weird feeling, that this new Daedric plot (Mephala, Nocturnal, Clavicus Vile) is a prequel for Molag Bal invasion. If so, then when the plot will be finished, I assume devs will give us an ability to choose starting location, providing two main quests at once: the old one, and the three Daedras plot. However, I don't have a clue, how they'll substantiate Vestige's ability to use wayshrines considering hir soul is intact, before Molag Bal's realm is violently visited. It's only my speculation on how one can make the whole storyline at least tolerable, but I fear that devs can leave it in the state of loosely connected narratives without any significant relation to the player's character.
Time wise, it happens after the Planemeld. How?
And yeah, the story is a mess now.
Because ZOS elected to screw up their player experience timeline by letting people skip The Wailing Prison.
Actually the zones themselves are locked in time, so technically, the player goes back in time to Stonefalls (or wherever) to do the tutorial, just like how Grahtwood always happens before Greenshade regardless of the order you do the zones in, but that's getting into story order rather than player-experience-order.
The story order of Molag Bal's Planemeld -> Daedric Wars Arc is pretty clear from the story logic and the chronology of events in the game. Like the Orsinium evidence and Molag BAl's comments I pointed out.
The Player-experience-order is now all messed up thanks to ZOS' unwillingness retain a coherent introduction to the story.
Soul_Marrow wrote: »In before someone with a mod complex closes the thread.
As far as the OP goes, it sounds good. Especially with the possibility of other chapters to keep coming in the future.
I'm honestly more concerned with why we all don't get a SEPARATE CODE to unlock Morrowind with Summerset instead of the very stingy account unlock they plan on using. If I already purchased it once, and it is being given away for free with the purchase, then I deserve to get a free copy just like someone who NEVER BOUGHT IT TO BEGIN WITH so that the other person who also lives in my home and plays/supports the game can enjoy Morrowind. My money/purchase isn't worth less than someone else's...please fix this. What kind of backwards logic is this? If you buy it, you CAN'T have it for free. If you don't cough up the money to buy it, you CAN have it for free.
First of all, as probably everyone knows after Morrowind we started in other location than before. Here's my suggeston, it's very simple, just let us choose starting location. It shouldn't take too long, just simple UI change in the character creation screen.
And second, with new starting locations player can really be confused, because some parts of the story wouldn't make much sense without those made before. It could be something simple, like one pop-up just informing player how to complete zones to get into plot.
Simple version:
In my opinion those really small changes would affect the game much and help new players with understanding the plot.
Maybe so on Mannimarco's part, but how do you explain how a hardened battle veteran--who's seen a lot of plotting--is naive enough to go along with some hooded stranger who is in no way suspicious...Siohwenoeht wrote: »Right on board with this one. Although I do like having the option now of when to start the main harbourage quests. My last 3-50 toon went through the alliance quests completely then was kidnapped and soul stolen. It actually made a little more sense in my head canon that mannimarco would target my character because she'd already done some things to thwart his plans.
In-game dialogue will most likely be written in such a way that you can do the Chapters in any order, hopefully this will mean that certain NPCs won't even show up if you do it in the 'wrong' order.
Maybe so on Mannimarco's part, but how do you explain how a hardened battle veteran--who's seen a lot of plotting--is naive enough to go along with some hooded stranger who is in no way suspicious...
Not criticising you, but wow sometimes our characters can be derp.
Maybe so on Mannimarco's part, but how do you explain how a hardened battle veteran--who's seen a lot of plotting--is naive enough to go along with some hooded stranger who is in no way suspicious...Siohwenoeht wrote: »Right on board with this one. Although I do like having the option now of when to start the main harbourage quests. My last 3-50 toon went through the alliance quests completely then was kidnapped and soul stolen. It actually made a little more sense in my head canon that mannimarco would target my character because she'd already done some things to thwart his plans.
Not criticising you, but wow sometimes our characters can be derp.