Maintenance for the week of December 23:
· [COMPLETE] NA megaservers for maintenance – December 23, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
· [COMPLETE] EU megaservers for maintenance – December 23, 9:00 UTC (4:00AM EST) - 14:00 UTC (9:00AM EST)

This Is Why We Need Capes

  • Rain_Greyraven
    Rain_Greyraven
    ✭✭✭✭✭
    If they could reduce the CPU requirements, it would be doable, right now it's a issue......doesn't mean it will always be an issue.

    So who knows?
    "Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”

    ― Robert E. Howard


    So you want to be a game developer? Here is the best way to go about it.
  • JKorr
    JKorr
    ✭✭✭✭✭
    ✭✭✭
    Of course we need capes.

    There aren't enough items that clip through other items yet.

    [/sarcasm]

    I'd prefer they fix a few cosmetic things first. Using a hat shouldn't make your character bald, for instance.....
  • eso_lags
    eso_lags
    ✭✭✭✭✭
    ✭✭
    @Ch4mpTW not capes....... CLOAKS
  • Rouven
    Rouven
    ✭✭✭✭✭
    Not only do we need capes, but we also need a cape skill line.

    Caped Crusader - the cape lifts your spirit and increases your jump distance by 30%

    Cloaking Cape - every 30 seconds you become camouflaged for 3 seconds.

    Soaking Cape - magic sponge

    Cape Shield - yes, reflecting projectiles


    All this and more with nice animations of course. :D

    Sorry, too much coffee this morning.
    Real stupidity beats artificial intelligence every time. ~ Terry Pratchett
  • Cavedog
    Cavedog
    ✭✭✭✭✭
    Aw, someone beat me to it, but here it is again in context.....gots to watch the whole explanation for why NO CAPES!

    https://www.youtube.com/watch?v=Jy2YhxXn7NY

  • Drachenfier
    Drachenfier
    ✭✭✭✭✭
    Yes, it's ludicrous to have a fantasy game with no cloaks, or backpacks or anything.
  • Coolio_Wolfus
    Coolio_Wolfus
    ✭✭✭
    OP: I'd like ZOS to gimme a cape so that they can get sued for copyright and ESO closed because I'm not interested in ESO or ESO lore I'd rather play a SUPERHERO game!

    Me: MEH!
  • Rouven
    Rouven
    ✭✭✭✭✭
    Yes, it's ludicrous to have a fantasy game with no cloaks, or backpacks or anything.

    Super serious now, this is my serious face - I love backpacks. Especially my dwarves always had backpacks if possible. If there was a vote between backpacks and capes I'd chose backpacks.
    Real stupidity beats artificial intelligence every time. ~ Terry Pratchett
  • ghastley
    ghastley
    ✭✭✭✭✭
    Yes, but they have to be realistic backpacks large enough to hold twenty spare sets of heavy armor, ten bows and a few war hammers.

    If they completely hide the character because they're so big, that solves the clipping issue in one swell foop!
  • Rohamad_Ali
    Rohamad_Ali
    ✭✭✭✭✭
    ✭✭✭✭✭
    That's pretty awesome .
  • Drachenfier
    Drachenfier
    ✭✭✭✭✭
    Rouven wrote: »
    Yes, it's ludicrous to have a fantasy game with no cloaks, or backpacks or anything.

    Super serious now, this is my serious face - I love backpacks. Especially my dwarves always had backpacks if possible. If there was a vote between backpacks and capes I'd chose backpacks.

    Should be able to have both. It's like...Fantasy Game 101.
  • ZiRM
    ZiRM
    ✭✭✭✭✭
    The clipping is bad as it is. imagine all the swords etc. sticking through the capes.
    Want to become Vampire? 5k @ZiRM in game.
    ESO Server Status. ( ^_^)o自自o(^_^ ) SkåL!!!!!
  • Ch4mpTW
    Ch4mpTW
    ✭✭✭✭✭
    ✭✭✭✭✭
    OP: I'd like ZOS to gimme a cape so that they can get sued for copyright and ESO closed because I'm not interested in ESO or ESO lore I'd rather play a SUPERHERO game!

    Me: MEH!

    Lol. I doubt anyone is getting sued, because a few players are being creative when designing some stuff.
  • jedtb16_ESO
    jedtb16_ESO
    ✭✭✭✭✭
    ✭✭
    Edziu wrote: »
    Varcarus wrote: »
    9Ybgz.gif

    so everyone defending ZOS intentions to this game to be more casual...but here we have example people at same time dont want easy possible things like this which will be for those casual players

    now I dont understand people here....its just ironic as they def there wouldnt be to mch hard content etc because of casuals but also wont add more thing for casuals lol

    ermm..... wut?

    moving on.....

    here you go, more capes.....

    https://www.youtube.com/watch?v=JfgIKF2NMmM
  • Franieck
    Franieck
    ✭✭✭✭
    Capes could be doable if they used the "physics" of the butt flaps on the capes. it's not gonna fly around like in dark souls for sure, but it could at least be something like in dragons dogma... Simple solution to the lag would be to disable it automatically in cyrodil and allow players to choose the maximum amount of players to render outside of Cyrodil. GW2 does it and it's beautiful. Can't figure out why ZOS hasn't tackled this issue before. Regardless whether with or without capes, waiting for 50 players (which are useless) to render while spamming their abilities so actually relevant stuff like merchants and npcs can start rendering is atrociously bad design. If they would fix that (which shouldn't be too much o a hassle?), capes would become a closer possibility. One of the reasons i bought the game is because i thought there were capes in it (there were pics of npcs wearing them) and we had the ability to dye armor. Was a crying shame they ended up opting it out.
  • Cpt_Teemo
    Cpt_Teemo
    ✭✭✭✭✭
    ✭✭✭
    This is really why we need capes

    https://youtu.be/wxL8bVJhXCM?t=48
  • CaffeinatedMayhem
    CaffeinatedMayhem
    ✭✭✭✭✭
    ✭✭✭
    NO
    CAPES
    EVER
  • DeadlyPhoenix
    DeadlyPhoenix
    ✭✭✭✭✭
    Varcarus wrote: »
    9Ybgz.gif

    Get sooooooooo tired of seeing this every time someone mentions capes. If you don't like/want capes/cloaks simply do not wear them when they're released.

    Admittedly ZOS has already said they will most likely never release capes, but I remain hopeful. They say it's because they can't give them proper cloth mechanics and don't want cardboard boxes on our backs, but it's ok for robes, hair and the likes to be stiff and rigid without actual real life physics determining how they move. They don't need to react with actual cloth physics, games like Rift have capes that work very well without behaving exactly like cloth in real life.

    Give us capes already please...... even the crappiest version of capes I would still love to have! Capes also are extremely lore friendly!
  • KiraTsukasa
    KiraTsukasa
    ✭✭✭✭✭
    ghastley wrote: »
    Yes, but they have to be realistic backpacks large enough to hold twenty spare sets of heavy armor, ten bows and a few war hammers.

    If they completely hide the character because they're so big, that solves the clipping issue in one swell foop!

    So basically, this?

    640?cb=20160114214842
  • KiraTsukasa
    KiraTsukasa
    ✭✭✭✭✭
    Get sooooooooo tired of seeing this every time someone mentions capes. If you don't like/want capes/cloaks simply do not wear them when they're released.

    That doesn't solve the problem that my system would still have to load everyone else's capes and apply their physics, causing severe lag and/or load times. Imagine Cyrodiil getting zerg rushed by a mob of cape bearers. You thought lag there was already bad?

    The issue isn't the fact that capes are stupid, it's the technical limitations of the game.
  • DeadlyPhoenix
    DeadlyPhoenix
    ✭✭✭✭✭
    Get sooooooooo tired of seeing this every time someone mentions capes. If you don't like/want capes/cloaks simply do not wear them when they're released.

    That doesn't solve the problem that my system would still have to load everyone else's capes and apply their physics, causing severe lag and/or load times. Imagine Cyrodiil getting zerg rushed by a mob of cape bearers. You thought lag there was already bad?

    The issue isn't the fact that capes are stupid, it's the technical limitations of the game.

    Their servers and coding being poor is the issue, not capes. Capes could be disabled in Cyrodiil to prevent that lag. They just need to add more options to the game so I can choose not to load in other player characters other than guild/group members maybe. Meaning I can flip a toggle so no other players load in other than their names, only group members load in, or group and guild members load in. This would cut down on the lag outside of Cyrodiil and it wouldn't effect anything in Cyrodiil if they're disabled there.

    Also, capes really would not add nearly as much lag as people claim. If they did, why would any game at all ever use them? That's like saying that the outfit system adds a ton more lag because your client has to load in everyone's individual custom outfits.
  • kargen27
    kargen27
    ✭✭✭✭✭
    ✭✭✭✭✭
    Edziu wrote: »
    Varcarus wrote: »
    9Ybgz.gif

    so everyone defending ZOS intentions to this game to be more casual...but here we have example people at same time dont want easy possible things like this which will be for those casual players

    now I dont understand people here....its just ironic as they def there wouldnt be to mch hard content etc because of casuals but also wont add more thing for casuals lol

    If you have a character with long hair then you know why capes are not a good idea...yet.
    and then the parrot said, "must be the water mines green too."
  • OrdoHermetica
    OrdoHermetica
    ✭✭✭✭✭
    I was going to suggest you team up with Iron Man, but then I saw that you're on console, and he's only on PC as far as I know. :-(
  • KiraTsukasa
    KiraTsukasa
    ✭✭✭✭✭
    Get sooooooooo tired of seeing this every time someone mentions capes. If you don't like/want capes/cloaks simply do not wear them when they're released.

    That doesn't solve the problem that my system would still have to load everyone else's capes and apply their physics, causing severe lag and/or load times. Imagine Cyrodiil getting zerg rushed by a mob of cape bearers. You thought lag there was already bad?

    The issue isn't the fact that capes are stupid, it's the technical limitations of the game.

    Their servers and coding being poor is the issue, not capes. Capes could be disabled in Cyrodiil to prevent that lag. They just need to add more options to the game so I can choose not to load in other player characters other than guild/group members maybe. Meaning I can flip a toggle so no other players load in other than their names, only group members load in, or group and guild members load in. This would cut down on the lag outside of Cyrodiil and it wouldn't effect anything in Cyrodiil if they're disabled there.

    Also, capes really would not add nearly as much lag as people claim. If they did, why would any game at all ever use them? That's like saying that the outfit system adds a ton more lag because your client has to load in everyone's individual custom outfits.

    If that's your argument, why don't we have hair physics? Why don't we have physics on all clothing, capes aside?

    See, what you're not understanding is that cloth physics aren't something supported by this game engine. Why do other games have them? Because their engines CAN support them. ESO's CAN'T.
  • Ch4mpTW
    Ch4mpTW
    ✭✭✭✭✭
    ✭✭✭✭✭
    More Magneto pictures as promised:
    Bjac6v8.jpg
    YHVQNWy.jpg
  • Cadbury
    Cadbury
    ✭✭✭✭✭
    ✭✭✭✭✭
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • Cadbury
    Cadbury
    ✭✭✭✭✭
    ✭✭✭✭✭
    ghastley wrote: »
    Yes, but they have to be realistic backpacks large enough to hold twenty spare sets of heavy armor, ten bows and a few war hammers.

    If they completely hide the character because they're so big, that solves the clipping issue in one swell foop!

    So basically, this?

    640?cb=20160114214842

    WTB Lili pet. She's practically a Khajiit anyway.

    Also, Hestia is Bestia.
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • DeadlyPhoenix
    DeadlyPhoenix
    ✭✭✭✭✭
    Get sooooooooo tired of seeing this every time someone mentions capes. If you don't like/want capes/cloaks simply do not wear them when they're released.

    That doesn't solve the problem that my system would still have to load everyone else's capes and apply their physics, causing severe lag and/or load times. Imagine Cyrodiil getting zerg rushed by a mob of cape bearers. You thought lag there was already bad?

    The issue isn't the fact that capes are stupid, it's the technical limitations of the game.

    Their servers and coding being poor is the issue, not capes. Capes could be disabled in Cyrodiil to prevent that lag. They just need to add more options to the game so I can choose not to load in other player characters other than guild/group members maybe. Meaning I can flip a toggle so no other players load in other than their names, only group members load in, or group and guild members load in. This would cut down on the lag outside of Cyrodiil and it wouldn't effect anything in Cyrodiil if they're disabled there.

    Also, capes really would not add nearly as much lag as people claim. If they did, why would any game at all ever use them? That's like saying that the outfit system adds a ton more lag because your client has to load in everyone's individual custom outfits.

    If that's your argument, why don't we have hair physics? Why don't we have physics on all clothing, capes aside?

    See, what you're not understanding is that cloth physics aren't something supported by this game engine. Why do other games have them? Because their engines CAN support them. ESO's CAN'T.

    Where did I say we could have cloth physics? I believe I specifically said we do not have cloth physics as they aren't supported by the engine.
    Varcarus wrote: »
    9Ybgz.gif

    Get sooooooooo tired of seeing this every time someone mentions capes. If you don't like/want capes/cloaks simply do not wear them when they're released.

    Admittedly ZOS has already said they will most likely never release capes, but I remain hopeful. They say it's because they can't give them proper cloth mechanics and don't want cardboard boxes on our backs, but it's ok for robes, hair and the likes to be stiff and rigid without actual real life physics determining how they move. They don't need to react with actual cloth physics, games like Rift have capes that work very well without behaving exactly like cloth in real life.

    Give us capes already please...... even the crappiest version of capes I would still love to have! Capes also are extremely lore friendly!

    I already talked about this but I guess you didn't read past my first paragraph.

    As stated by someone else in this thread, hip flaps and the like move somewhat, just apply this to a cape/cloak/scarf and it would not be cpu intensive while it would still look decent as well. We don't need actual cloth physics, just mimic it like some items that are already in game do.

    *edit*

    Also I'm pretty sure ZOS could find good model capes that don't require much movement and it still looks nice. We don't have to start out with 50 different styles of capes, just a few that would work well in ESO under the current engine. You can't tell me it can't be done. You just can't. Ok you can, but I will refuse to believe it :wink:
    Edited by DeadlyPhoenix on April 4, 2018 4:35AM
  • AzraelKrieg
    AzraelKrieg
    ✭✭✭✭✭
    ✭✭✭✭
    Cadbury wrote: »
    ghastley wrote: »
    Yes, but they have to be realistic backpacks large enough to hold twenty spare sets of heavy armor, ten bows and a few war hammers.

    If they completely hide the character because they're so big, that solves the clipping issue in one swell foop!

    So basically, this?

    640?cb=20160114214842

    WTB Lili pet. She's practically a Khajiit anyway.

    Also, Hestia is Bestia.

    Completely agree with the Lili pet. Been a while since I watched DanMachi so I'm not entirely sure I can agree with the Hestia thing.
    Gold Dragons Guildmaster PC-NACR2000+
    Kalthar Wolf-Brother – EP Templar - 50 Maeli Valen - EP NB - 50Naps-During-Trials – EP Templar - 50Rulnakh - EP Sorc - 50Azrael Krieg - EP NB – 50Uvithasa Telvanni – EP DK – 50More-Tail - EP Warden - 50Narile Galen - EP Sorc - 50Bone Soldier - EP Necro - 50Naps-During-Trails - EP Necro - 50
  • SickleCider
    SickleCider
    ✭✭✭✭✭
    ✭✭✭
    Here is my experience with capes:

    I've played two MMOs on my PS4: ESO and Neverwinter. ESO has overall better graphical fidelity, and on the other hand, Neverwinter has capes with dynamic cloth physics. ESO, despite the lag and hangups, outperforms Neverwinter by a long shot, and the performance in Neverwinter is never worse than when you have a fleet of people wearing their capes. Granted, I can't see what's running under the hood. ESO may also just have a more efficient engine than Neverwinter does. I would be entirely willing to believe that.

    I have also modded Skyrim on my PC. It runs well when my toon is the only one wearing a dynamic cape. As an experiment, I also extended cape physics to all of the NPCs. This resulted in massive frame drop, model stretching, a higher propensity for game breaking physics glitches, and ultimately crashing.

    So, I think the problem is that they couldn't add capes, but that there'd be a significant performance cost. If they could manage to create a working balance, I think capes would be absolutely FANTASTIC. I don't see it happening until they at least resolve some of their other performance issues, though.

    Edit: Addendum: there is a certain amount of animation on the pauldrons and those dinner plates on the hips. I think overall design would benefit from animating those less and giving the hems of robes, cloaks and tunics some animation instead. Seeing pauldrons bounce around on the shoulders doesn't look very believable, anyway.
    Edited by SickleCider on April 4, 2018 8:22AM
    ✨🐦✨ Blackfeather Court Commission ✨🐦✨
Sign In or Register to comment.