"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard
Drachenfier wrote: »Yes, it's ludicrous to have a fantasy game with no cloaks, or backpacks or anything.
Drachenfier wrote: »Yes, it's ludicrous to have a fantasy game with no cloaks, or backpacks or anything.
Super serious now, this is my serious face - I love backpacks. Especially my dwarves always had backpacks if possible. If there was a vote between backpacks and capes I'd chose backpacks.
Coolio_Wolfus wrote: »OP: I'd like ZOS to gimme a cape so that they can get sued for copyright and ESO closed because I'm not interested in ESO or ESO lore I'd rather play a SUPERHERO game!
Me: MEH!
so everyone defending ZOS intentions to this game to be more casual...but here we have example people at same time dont want easy possible things like this which will be for those casual players
now I dont understand people here....its just ironic as they def there wouldnt be to mch hard content etc because of casuals but also wont add more thing for casuals lol
DeadlyPhoenix wrote: »Get sooooooooo tired of seeing this every time someone mentions capes. If you don't like/want capes/cloaks simply do not wear them when they're released.
KiraTsukasa wrote: »DeadlyPhoenix wrote: »Get sooooooooo tired of seeing this every time someone mentions capes. If you don't like/want capes/cloaks simply do not wear them when they're released.
That doesn't solve the problem that my system would still have to load everyone else's capes and apply their physics, causing severe lag and/or load times. Imagine Cyrodiil getting zerg rushed by a mob of cape bearers. You thought lag there was already bad?
The issue isn't the fact that capes are stupid, it's the technical limitations of the game.
so everyone defending ZOS intentions to this game to be more casual...but here we have example people at same time dont want easy possible things like this which will be for those casual players
now I dont understand people here....its just ironic as they def there wouldnt be to mch hard content etc because of casuals but also wont add more thing for casuals lol
DeadlyPhoenix wrote: »KiraTsukasa wrote: »DeadlyPhoenix wrote: »Get sooooooooo tired of seeing this every time someone mentions capes. If you don't like/want capes/cloaks simply do not wear them when they're released.
That doesn't solve the problem that my system would still have to load everyone else's capes and apply their physics, causing severe lag and/or load times. Imagine Cyrodiil getting zerg rushed by a mob of cape bearers. You thought lag there was already bad?
The issue isn't the fact that capes are stupid, it's the technical limitations of the game.
Their servers and coding being poor is the issue, not capes. Capes could be disabled in Cyrodiil to prevent that lag. They just need to add more options to the game so I can choose not to load in other player characters other than guild/group members maybe. Meaning I can flip a toggle so no other players load in other than their names, only group members load in, or group and guild members load in. This would cut down on the lag outside of Cyrodiil and it wouldn't effect anything in Cyrodiil if they're disabled there.
Also, capes really would not add nearly as much lag as people claim. If they did, why would any game at all ever use them? That's like saying that the outfit system adds a ton more lag because your client has to load in everyone's individual custom outfits.
KiraTsukasa wrote: »DeadlyPhoenix wrote: »KiraTsukasa wrote: »DeadlyPhoenix wrote: »Get sooooooooo tired of seeing this every time someone mentions capes. If you don't like/want capes/cloaks simply do not wear them when they're released.
That doesn't solve the problem that my system would still have to load everyone else's capes and apply their physics, causing severe lag and/or load times. Imagine Cyrodiil getting zerg rushed by a mob of cape bearers. You thought lag there was already bad?
The issue isn't the fact that capes are stupid, it's the technical limitations of the game.
Their servers and coding being poor is the issue, not capes. Capes could be disabled in Cyrodiil to prevent that lag. They just need to add more options to the game so I can choose not to load in other player characters other than guild/group members maybe. Meaning I can flip a toggle so no other players load in other than their names, only group members load in, or group and guild members load in. This would cut down on the lag outside of Cyrodiil and it wouldn't effect anything in Cyrodiil if they're disabled there.
Also, capes really would not add nearly as much lag as people claim. If they did, why would any game at all ever use them? That's like saying that the outfit system adds a ton more lag because your client has to load in everyone's individual custom outfits.
If that's your argument, why don't we have hair physics? Why don't we have physics on all clothing, capes aside?
See, what you're not understanding is that cloth physics aren't something supported by this game engine. Why do other games have them? Because their engines CAN support them. ESO's CAN'T.
DeadlyPhoenix wrote: »
Get sooooooooo tired of seeing this every time someone mentions capes. If you don't like/want capes/cloaks simply do not wear them when they're released.
Admittedly ZOS has already said they will most likely never release capes, but I remain hopeful. They say it's because they can't give them proper cloth mechanics and don't want cardboard boxes on our backs, but it's ok for robes, hair and the likes to be stiff and rigid without actual real life physics determining how they move. They don't need to react with actual cloth physics, games like Rift have capes that work very well without behaving exactly like cloth in real life.
Give us capes already please...... even the crappiest version of capes I would still love to have! Capes also are extremely lore friendly!