Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Moonliness wrote: »A Stable Master for houses with stables would be helpful
build-a-butler
Well not just butlers, can also include maids or other servants.
Agreed, as I have said some time before:Id like to see a system implemented for housing that allows is to create an npc, or several, for various tasks.
...and I still think this would be the best way to implement it, not -quite- as detailed as making a character, but still giving a load of neat options!TheShadowScout wrote: »I kinda wish they would change that, add a whole system to it... instead of counting such as furniture, smaller houses might have one "pet" slot, and the bigger houses should also have "mount" and "servent" slots depending on their size, so you can add a NPC maid (argonians seem traditional for some reason) or butler, a guard, a cook and stable boy perhaps... that sort of thing.
The pets might not be static, but wander around in an adjustable area, and there could even be placable furniture they interact with... a pillow they curl up on for a nap, a bowl they feed from, a toy (like that ball of yarn) they play with, etc.
The mounts might also not be static, but have their own pasture-area to wander, and interactions with stuff like drinking from water-trough, resting in the stable-stall, whatever.
And the servants might come in a wide varietee for hire (basic shapes and combinations from a town agency for gold, and special options in the crown store... so you can hire the normal argonian maid in town, but the extra busty one you gotta pay crowns for... the normal nord guard goes for gold, but if you want to hire the heroic musclebound amazon you pay crowns... etc.) and be fully attire-customizable (crown store costumes? Maybe the outfit system too, though since they are more for civilian clothing stuff, well...) and would wander around the house, possibly customized by "job personalities" - like, fit an NPC with a "cook" personality, they will be busy in the kitchen and occasionally wander to the herb garden, a "maid" might wander around doing cleaning type animations in various rooms, a "guard" might just wander and stand at attention near the entrace, a "stablehand" might shovel hay and other things near placed mounts, a "entertainer" might dance and possibly other things, a "bard" might play songs and take the occasional break to drown a mug for throat-wetting purposes, etc.
It would be a whole new system they could tempt people to sink major amounts of crowns into!
I worry a little that this might be a tad too much customization, in server load terms. Though of course if -would- be great to have the full chargen range of options available, I suspect that it might be more feasible to have presets - also more profitable for ZOS if they can sell "basic" servenats for gold and let people pay crowns for all "extras" - much like mounts, right? And the more profitable an idea looks, the more likely they are to pick it up, right?Start from a screen akin to the character creator, pick race and gender and appearance, move on to a screen like the outfit designer to pick the clothing/armor appearance of the npc...
...yet the roles you mentioned are... not exactly something you would have servants for. I mean... Merchants??? You go to the marketplace for that. Fences? You wouldn't want them found in your home... Teleport mages? Why'd you hire a mage for just that, when a furniture wayshrine might do as well? Etc....and them pick a role for that npc to do when placed in your house...
I actually built a legitimate stable in my Guild Hall, complete with signage, just for this purpose.
I'm betting that a housing Stable Master will become a thing soon.