The Gold Road Chapter – which includes the Scribing system – and Update 42 is now available to test on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/656454/
Maintenance for the week of April 22:
• [IN PROGRESS] PC/Mac: NA megaserver for maintenance – April 25, 6:00AM EDT (10:00 UTC) - 2:00PM EDT (18:00 UTC)
https://forums.elderscrollsonline.com/en/discussion/comment/8098811/#Comment_8098811

Play how you like.

  • Armatesz
    Armatesz
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    My main is not a sorc and can pull an entire room of enemies and kill them... I suggest looking at how to deal with high condensed amount of groups of enemies. pull them into a centralized area, herd them all together... drop an aoe or 2 and have it so that you can self sustain while wiping them out.
    Ärmätèsz
    Xbox NA
    Guildless (by choice)
  • myskyrim26
    myskyrim26
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    I'm playing solo and I'm quite happy with ESO. It has everything I need for any playstyle I choose. ESO is full of wonderful details, just don't run like mad and look around. No interesting loot for a thief? Are you kidding? Every stolen treasure is full of lore, some are weird, some are funny, others add to cultural experience of some race or place. Or maybe you just take treasures and sell without giving them a glance?
    Maybe you can tell about interesting loot in Skyrim? What about Oblivion? There was no interesting loot at all, I had to install several mods to start getting some nice interesting things in these _single player_ games.
  • Goshua
    Goshua
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    edit. please throw my reply in the blah blah blah bin
    Edited by Goshua on April 1, 2018 10:54AM
  • Vimora
    Vimora
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    Goshua wrote: »
    edit. please throw my reply in the blah blah blah bin

    There was nothing wrong with your reply.

    Anyways, there are plenty of caves/crypts and whatnot in the main questline of each faction area, usually to go in and kill a major badie. I believe, since the quests are designed for single-player, these "dungeons" should be instanced so that only you and those in your group can enter them.

    I am more than okay to be around people in the open world. In fact, I am very pleased that, unlike most other MMOs, ESO is vibrant and alive. Zenimax must be doing something right. However, like I said, there are many areas to improve and they are constantly missing the chance to do so with their DLCs and Chapters.
  • Vimora
    Vimora
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    Vimora wrote: »
    Phage wrote: »
    So you came onto an MMO forum...


    ...to complain about this MMO being multiplayer?


    mental2-b.gif

    The problem is newer generations like yourself no longer understand that multiplayer means playing together or playing against one another. It does not mean playing the same sinle-player content alongside one another.

    In case you still don't understand... an MMO is not an MMO because there are multiple people in it, it's an MMO because the content is multiplayer.

    Actually, that's not true. The MMO bit was coined to highlight a difference between previous games (where very few folk could be online simultaneously) and the then new "massively". It reflected simply: Hey! Look, we can handle hundreds...nay...thousands of people online.

    The "need to group" came from a different source; the design ideas of the dev houses who produced the MMORPGs. It was rather quickly noted, too, that the interpretation of "need to group/socialise" was costing them and lo! evolution occurred to where we are now.

    I don't know if this is true or you're just good at making things up and looking like they are true, but it makes sense. I do not like this "evolution" of MMOs at all.
    Edited by Vimora on April 1, 2018 11:04AM
  • VaranisArano
    VaranisArano
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    Play how you want is a lie and has allways been.

    Unless you play nothing but normals, and quite frankly that isn't a bad solution.

    Last I checked, I can still battle, craft, fish, steal, siege, and explore which is all the advertisement promised I'd be able to do.
  • Anotherone773
    Anotherone773
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    "play how you like" assumes that a reasonable and logical person understands the context is within reasonable and logical parameters. IE: That there are boundaries. Like when Burger King says " Have it your way" it doesnt mean you can have it literally any way you can think of.
  • Vimora
    Vimora
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    Play how you want is a lie and has allways been.

    Unless you play nothing but normals, and quite frankly that isn't a bad solution.

    Last I checked, I can still battle, craft, fish, steal, siege, and explore which is all the advertisement promised I'd be able to do.

    Not everybody who came to ESO saw that. We just heard the catch phrase "Play the way you want." To me, this suggests you can play the core MMO content the way you like playing, following your playstyle. It does not suggest play certain parts of the game when you like them and leave out certain parts when you don't. You can, of course, debate this, but in my opinion, when people talk about their style of playing, they talk about things like defensive (tanky) playstyle or glass cannon or rogue-assassin style, guy-in-a-robe-throwing-fireballs style, etc. This is why the classes exist. Except, right now, the classes are all thrown in the same small sandpit, where people are using your sand to build their castles.

    I can't stress this enough. When I hear "play the way you want," I do not think, "go craft or go fish or go battle monsters," because those are all part of the game and I might just want to do all of them. As far as I'm concerned, "play the way you want" is about how you approach the core feature of the game that every MMO shares, which is combat and questing.
    Edited by Vimora on April 1, 2018 12:02PM
  • DieAlteHexe
    DieAlteHexe
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    Vimora wrote: »
    Vimora wrote: »
    Phage wrote: »
    So you came onto an MMO forum...


    ...to complain about this MMO being multiplayer?


    mental2-b.gif

    The problem is newer generations like yourself no longer understand that multiplayer means playing together or playing against one another. It does not mean playing the same sinle-player content alongside one another.

    In case you still don't understand... an MMO is not an MMO because there are multiple people in it, it's an MMO because the content is multiplayer.

    Actually, that's not true. The MMO bit was coined to highlight a difference between previous games (where very few folk could be online simultaneously) and the then new "massively". It reflected simply: Hey! Look, we can handle hundreds...nay...thousands of people online.

    The "need to group" came from a different source; the design ideas of the dev houses who produced the MMORPGs. It was rather quickly noted, too, that the interpretation of "need to group/socialise" was costing them and lo! evolution occurred to where we are now.

    I don't know if this is true or you're just good at making things up and looking like they are true, but it makes sense. I do not like this "evolution" of MMOs at all.

    It's true.

    And yeah, there is a huge divide amongst MMO players over this evolution. Obviously, though, the "winner" is the way things are now. These huge studios aren't silly enough to plow, literally, millions into something that they know won't appeal to the majority. It's been fascinating watching this evolution from UO outwards. The biggest switch came in the EQ/WoW early days. People were tired of the grind, the need to group, the inability to just log in and play for a bit without having to plan things out. And it went from there. Not without a lot of kicking and screaming though. It's something folk are quite passionate about, both "sides".


    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • srfrogg23
    srfrogg23
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    What “play how you want means”:
    Play solo. Quest, quest, quest. Run dungeons. Be a healer, tank, or dps regardless of class choice. Do PvP. Be a market tycoon. Role play. Collect lore items.

    What some people think it means:
    “I should be able to do top dps as a stamina character in all heavy armor with a resto staff because that’s what I did in Skyrim.”
    Edited by srfrogg23 on April 1, 2018 12:16PM
  • Vimora
    Vimora
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    Vimora wrote: »
    Vimora wrote: »
    Phage wrote: »
    So you came onto an MMO forum...


    ...to complain about this MMO being multiplayer?


    mental2-b.gif

    The problem is newer generations like yourself no longer understand that multiplayer means playing together or playing against one another. It does not mean playing the same sinle-player content alongside one another.

    In case you still don't understand... an MMO is not an MMO because there are multiple people in it, it's an MMO because the content is multiplayer.

    Actually, that's not true. The MMO bit was coined to highlight a difference between previous games (where very few folk could be online simultaneously) and the then new "massively". It reflected simply: Hey! Look, we can handle hundreds...nay...thousands of people online.

    The "need to group" came from a different source; the design ideas of the dev houses who produced the MMORPGs. It was rather quickly noted, too, that the interpretation of "need to group/socialise" was costing them and lo! evolution occurred to where we are now.

    I don't know if this is true or you're just good at making things up and looking like they are true, but it makes sense. I do not like this "evolution" of MMOs at all.

    It's true.

    And yeah, there is a huge divide amongst MMO players over this evolution. Obviously, though, the "winner" is the way things are now. These huge studios aren't silly enough to plow, literally, millions into something that they know won't appeal to the majority. It's been fascinating watching this evolution from UO outwards. The biggest switch came in the EQ/WoW early days. People were tired of the grind, the need to group, the inability to just log in and play for a bit without having to plan things out. And it went from there. Not without a lot of kicking and screaming though. It's something folk are quite passionate about, both "sides".

    I've only been playing since 2012, but I've already seen this happen a lot. The latest example is BDO that I've been playing since launch and it started out quite hardcore (although not nearly as hardcore as UO - which I only heard about) and today BDO is one of the easiest, most handholdy games. Still grindy much, tho.

    But the point is there are different ways to handle this. Some games, like LOTRO, try to strive for a balance - something for everyone. Mordor, their latest expansion, brought much harder content than before to please the more hardcore crowd, and lo and behold! nobody quit. Sure, there were some people who skipped Mordor, but that was more about the dark and gloomy atmosphere and they still sticked around because they loved the game and it offered plenty of other content. What I'm trying to say is maybe ESO could also alternate between more casual and more hardcore updates, given the game already has plenty of content to do. I even suggested an elite-difficulty server but they took it for a troll post and put me down.

    This is not about being "too good" for the current game. It's about the fact that this cause multiple issues. First, the game is not satisfying at all, no sense of achievement. Second, because it's easy to the point where you can pull all mobs, everybody just does that. Mobs are just a minor nuisance along the way, never an obstacle, never a challenge to overcome. And this is why you can't enjoy your own playstyle. Personally, I would like enemies that are so hard they would kill you if alerted. I would sneak around them, distract them, I would take them out one by one, by whatever means I can achieve my goal and complete the quest. If this is not possible from a business perspective because most people want ez mode, then don't do this. But you could certainly raise the difficulty a bit to where it is not faceroll, nobody can chainpull, and so on.

  • DieAlteHexe
    DieAlteHexe
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    Vimora wrote: »
    Vimora wrote: »
    Vimora wrote: »
    Phage wrote: »
    So you came onto an MMO forum...


    ...to complain about this MMO being multiplayer?


    mental2-b.gif

    The problem is newer generations like yourself no longer understand that multiplayer means playing together or playing against one another. It does not mean playing the same sinle-player content alongside one another.

    In case you still don't understand... an MMO is not an MMO because there are multiple people in it, it's an MMO because the content is multiplayer.

    Actually, that's not true. The MMO bit was coined to highlight a difference between previous games (where very few folk could be online simultaneously) and the then new "massively". It reflected simply: Hey! Look, we can handle hundreds...nay...thousands of people online.

    The "need to group" came from a different source; the design ideas of the dev houses who produced the MMORPGs. It was rather quickly noted, too, that the interpretation of "need to group/socialise" was costing them and lo! evolution occurred to where we are now.

    I don't know if this is true or you're just good at making things up and looking like they are true, but it makes sense. I do not like this "evolution" of MMOs at all.

    It's true.

    And yeah, there is a huge divide amongst MMO players over this evolution. Obviously, though, the "winner" is the way things are now. These huge studios aren't silly enough to plow, literally, millions into something that they know won't appeal to the majority. It's been fascinating watching this evolution from UO outwards. The biggest switch came in the EQ/WoW early days. People were tired of the grind, the need to group, the inability to just log in and play for a bit without having to plan things out. And it went from there. Not without a lot of kicking and screaming though. It's something folk are quite passionate about, both "sides".

    I've only been playing since 2012, but I've already seen this happen a lot. The latest example is BDO that I've been playing since launch and it started out quite hardcore (although not nearly as hardcore as UO - which I only heard about) and today BDO is one of the easiest, most handholdy games. Still grindy much, tho.

    But the point is there are different ways to handle this. Some games, like LOTRO, try to strive for a balance - something for everyone. Mordor, their latest expansion, brought much harder content than before to please the more hardcore crowd, and lo and behold! nobody quit. Sure, there were some people who skipped Mordor, but that was more about the dark and gloomy atmosphere and they still sticked around because they loved the game and it offered plenty of other content. What I'm trying to say is maybe ESO could also alternate between more casual and more hardcore updates, given the game already has plenty of content to do. I even suggested an elite-difficulty server but they took it for a troll post and put me down.

    This is not about being "too good" for the current game. It's about the fact that this cause multiple issues. First, the game is not satisfying at all, no sense of achievement. Second, because it's easy to the point where you can pull all mobs, everybody just does that. Mobs are just a minor nuisance along the way, never an obstacle, never a challenge to overcome. And this is why you can't enjoy your own playstyle. Personally, I would like enemies that are so hard they would kill you if alerted. I would sneak around them, distract them, I would take them out one by one, by whatever means I can achieve my goal and complete the quest. If this is not possible from a business perspective because most people want ez mode, then don't do this. But you could certainly raise the difficulty a bit to where it is not faceroll, nobody can chainpull, and so on.

    Bolded bit is absolutely your opinion. I do a lot of achievements and I garner satisfaction from them. I am also challenged by other combat things at times. Now, see the issue? For whom does a studio "balance"? Me, the mediocre player or the guy over there who insists that his adrenaline be constantly flowing? For the father who wants to have a bit of escape time and can only spare an hour or so an evening and just wants to do some casual grinding or work on crafting/gathering/achievements? Or for the mom who needs to blow off some steam after minding 3 toddlers all day and just wants to PvP 'til she drops.

    The answer is, of course, that which brings in the most money since that is what this is all about. They are a business and want to make a profit. Time and experience has shown that the majority does not want "old school".

    C'est la vie.

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • Faulgor
    Faulgor
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    srfrogg23 wrote: »
    What “play how you want means”:
    Play solo. Quest, quest, quest. Run dungeons. Be a healer, tank, or dps regardless of class choice. Do PvP. Be a market tycoon. Role play. Collect lore items.

    What some people think it means:
    “I should be able to do top dps as a stamina character in all heavy armor with a resto staff because that’s what I did in Skyrim.”

    People aren't wrong to think so, though. Currently, every stamina character is basically a rogue, with a dual dagger/bow setup. It's not a ridiculous expectation for an RPG - especially one that supposedly emphasizes freedom - to offer more viable RPG archetypes.

    IMO, ZOS should sit down, draw up a list of about 2 dozen of these archetypes, and figure out a way to make them playable, viable, and fun in ESO. Even taking a look at Morrowind's or Oblivion's class list would be a good start.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Jameliel
    Jameliel
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    Vimora wrote: »
    This is an MMO, guys. Yes, it is. But landscape is in every way like a single-player game. It's single-player difficulty and having other players around all the time is annoying. Why am I saying this? Because it seems that the only way to play this game is barging in and demolishing everything before someone else can. All these self-serving, obnoxious sorcs pull whole rooms and they literally think they are good.

    The point is "play how you like" went out the window a long time ago. You try to play the assassine type character? Good luck with that. You try to play like a personal sneaker game, avoiding detection, solving quests without contact with the enemy? Don't make me laugh... How? When there is always a bunch of players running ahead of you in the same space, playing how they like. Like I said, there is only one way to play this thing: kill everything fast and then complain how easy the game is.

    The other thing is attention to detail. People always so proudly proclaim that this game pays great attention to detail like very few others. Well, I'm here to tell you it's not true. This game is exactly like every other, only caring about churning out and selling as much bland, dumbed-down content as they possibly can without looking overly greedy. Attention to detail has never been this game's strength. I'm about to finish the main quest chain of the 3rd alliance, all 15 zones done, and with very few exceptions, the buildings where the quests took me were almost all empty. Nothing to loot. Pointless to even look around for containers. How am I supposed to play a thief like this?

    Why am I saying this? Because I'm extremely disappointed with Summerset. There are no new systems to develope your playstyle around. There is no expansion on existing systems, like the Justice System. There is no revamping old zones. It feels like a cash-grab. More quests of the same kind. More buildings of the same kind. No addressing the game's issues.

    Also, before you try to come here to say this is an MMO and it's supposed to feel like one. I'm not questioning that. All I'm saying is that landscape is designed for single player with the added nuisance of a bunch of people trying to do the same quests in the same space at the same time, which makes it impossible to play how you like.

    I do it if its an easy quest and Im just rushing through for gear or xp. If there are lowbies, or someone wants to take it slow, I'll follow along. There are some who don't care and just zerg regardless of the scenario, but I only do it because after running the same dungeon a gazillion times, I want to complete the objective and get out.

    Your points about the detail are dead on. Loot is very weak in this game. All the mobs with their CCs and spread out evenly every 15 meters. Same rocks blocking the way,etc. Same "mechanics" aka "colored circles" in every dungeon.
    Edited by Jameliel on April 1, 2018 12:35PM
  • srfrogg23
    srfrogg23
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    Faulgor wrote: »
    srfrogg23 wrote: »
    What “play how you want means”:
    Play solo. Quest, quest, quest. Run dungeons. Be a healer, tank, or dps regardless of class choice. Do PvP. Be a market tycoon. Role play. Collect lore items.

    What some people think it means:
    “I should be able to do top dps as a stamina character in all heavy armor with a resto staff because that’s what I did in Skyrim.”

    People aren't wrong to think so, though. Currently, every stamina character is basically a rogue, with a dual dagger/bow setup. It's not a ridiculous expectation for an RPG - especially one that supposedly emphasizes freedom - to offer more viable RPG archetypes.

    IMO, ZOS should sit down, draw up a list of about 2 dozen of these archetypes, and figure out a way to make them playable, viable, and fun in ESO. Even taking a look at Morrowind's or Oblivion's class list would be a good start.

    Yes, a lot of people use that very general setup, but it’s not the only one, and not everyone plays a “rogue” just because they use that setup.

    I blame other games for this thinking, tbh. Not in a bad way, but things like WoW and D&D are to blame. “Rogue” is nonexistent in ESO. It’s just a definition of behavior, not a “class” in ESO. Disconnect your preconceived notions of class archetypes from your gear and chosen play style.

    You define your character by what you do, not by your equipment in ESO.

    As a side note: the single player TES games were extremely broken from a “balance” standpoint - which is perfectly fine because they are single player games. Multiplayer games with team-based activities and set difficulty levels can’t afford to take the same approach.
    Edited by srfrogg23 on April 1, 2018 12:50PM
  • Doctordarkspawn
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    Play how you want is a lie and has allways been.

    Unless you play nothing but normals, and quite frankly that isn't a bad solution.

    Last I checked, I can still battle, craft, fish, steal, siege, and explore which is all the advertisement promised I'd be able to do.

    And last I checked, the spirit of that tagline was different and we both know that.

    It was used as a way to rope in the Skyrim crowd which this game ultimately tried to prey upon and marketing it as a free experience similar to Skyrim is what sold copies. Lets not play amature lawyers here. More than we allready are anyway.
  • Vimora
    Vimora
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    srfrogg23 wrote: »
    Faulgor wrote: »
    srfrogg23 wrote: »
    What “play how you want means”:
    Play solo. Quest, quest, quest. Run dungeons. Be a healer, tank, or dps regardless of class choice. Do PvP. Be a market tycoon. Role play. Collect lore items.

    What some people think it means:
    “I should be able to do top dps as a stamina character in all heavy armor with a resto staff because that’s what I did in Skyrim.”

    People aren't wrong to think so, though. Currently, every stamina character is basically a rogue, with a dual dagger/bow setup. It's not a ridiculous expectation for an RPG - especially one that supposedly emphasizes freedom - to offer more viable RPG archetypes.

    IMO, ZOS should sit down, draw up a list of about 2 dozen of these archetypes, and figure out a way to make them playable, viable, and fun in ESO. Even taking a look at Morrowind's or Oblivion's class list would be a good start.

    Yes, a lot of people use that very general setup, but it’s not the only one, and not everyone plays a “rogue” just because they use that setup.

    I blame other games for this thinking, tbh. Not in a bad way, but things like WoW and D&D are to blame. “Rogue” is nonexistent in ESO. It’s just a definition of behavior, not a “class” in ESO. Disconnect your preconceived notions of class archetypes from your gear and chosen play style.

    You define your character by what you do, not by your equipment in ESO.

    It's weird to say this after you said this:
    srfrogg23 wrote: »
    What “play how you want means”:
    Play solo. Quest, quest, quest. Run dungeons. Be a healer, tank, or dps regardless of class choice. Do PvP. Be a market tycoon. Role play. Collect lore items.

    What some people think it means:
    “I should be able to do top dps as a stamina character in all heavy armor with a resto staff because that’s what I did in Skyrim.”

    First, you say people want to dress whatever class however they want and expect to do well. Then, you say it's not the class and equipment that matters.

    I'm here to tell you gear and class is everything in ESO. To take my rogue example, I can sneak past almost every mob in a delve or dungeon wearing Night Terror + Night Mother's Embrace, but without this specific gear setup it wouldn't be possible. I said "almost every" for a reason. Sometimes, they put mobs in doorways that you can't buypass without being seen unless you use magic. This is where it's required to be a NB and use invisibility. Both class and gear matters if you wanna play a proper sneak.

    I'm not even saying this as a complaint. I'm actually very glad that mobs in these places are strategically placed so that they leave room for this style of playing. Those who tried this realize this must have been done on purpose. Very good job there, ZOS. My problem is all this effort was for nothing because you share these spaces with other players that don't give a damn about what you're trying to do. It's not even their fault. They're in a rush because reasons, or they're just following their own style. I think this is a flaw in game design that could be circumvented by making at least some of the places in the core questlines instanced. Not solo, but group.
  • MaleAmazon
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    I tank in medium armor (in veteran, too). With essentially max resistances.

    There are a bunch of competitive sets, and for different setups I want different sets. Almost all skills are useful in some situation.

    I RP (slightly) a werewolf.

    Many quests have at least basic choices. The choices don´t have a significant permanent effect on the world, which is necessary since the world must accomodate all choices simultaneously.

    I can play any class as magicka or stamina, all competitively (some more than others). That others might not accept this (which rarely happens) is not a flaw of the game but of other people. L´enfer c´est les autres.

    I wish there was a way to pick solo play, or to have more instances like delves be solo if you chose to, and I wish there were more mixed sets like heavy armor designed for damage, but overall it does work as a solo game. You can play as a thief, mage, crafter, whatever.

    You can play how you like. The limitations to this are caused by the nature of it being an MMO.
    Edited by MaleAmazon on April 1, 2018 1:15PM
  • srfrogg23
    srfrogg23
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    Vimora wrote: »
    srfrogg23 wrote: »
    Faulgor wrote: »
    srfrogg23 wrote: »
    What “play how you want means”:
    Play solo. Quest, quest, quest. Run dungeons. Be a healer, tank, or dps regardless of class choice. Do PvP. Be a market tycoon. Role play. Collect lore items.

    What some people think it means:
    “I should be able to do top dps as a stamina character in all heavy armor with a resto staff because that’s what I did in Skyrim.”

    People aren't wrong to think so, though. Currently, every stamina character is basically a rogue, with a dual dagger/bow setup. It's not a ridiculous expectation for an RPG - especially one that supposedly emphasizes freedom - to offer more viable RPG archetypes.

    IMO, ZOS should sit down, draw up a list of about 2 dozen of these archetypes, and figure out a way to make them playable, viable, and fun in ESO. Even taking a look at Morrowind's or Oblivion's class list would be a good start.

    Yes, a lot of people use that very general setup, but it’s not the only one, and not everyone plays a “rogue” just because they use that setup.

    I blame other games for this thinking, tbh. Not in a bad way, but things like WoW and D&D are to blame. “Rogue” is nonexistent in ESO. It’s just a definition of behavior, not a “class” in ESO. Disconnect your preconceived notions of class archetypes from your gear and chosen play style.

    You define your character by what you do, not by your equipment in ESO.

    It's weird to say this after you said this:
    srfrogg23 wrote: »
    What “play how you want means”:
    Play solo. Quest, quest, quest. Run dungeons. Be a healer, tank, or dps regardless of class choice. Do PvP. Be a market tycoon. Role play. Collect lore items.

    What some people think it means:
    “I should be able to do top dps as a stamina character in all heavy armor with a resto staff because that’s what I did in Skyrim.”

    First, you say people want to dress whatever class however they want and expect to do well. Then, you say it's not the class and equipment that matters.

    I'm here to tell you gear and class is everything in ESO. To take my rogue example, I can sneak past almost every mob in a delve or dungeon wearing Night Terror + Night Mother's Embrace, but without this specific gear setup it wouldn't be possible. I said "almost every" for a reason. Sometimes, they put mobs in doorways that you can't buypass without being seen unless you use magic. This is where it's required to be a NB and use invisibility. Both class and gear matters if you wanna play a proper sneak.

    I'm not even saying this as a complaint. I'm actually very glad that mobs in these places are strategically placed so that they leave room for this style of playing. Those who tried this realize this must have been done on purpose. Very good job there, ZOS. My problem is all this effort was for nothing because you share these spaces with other players that don't give a damn about what you're trying to do. It's not even their fault. They're in a rush because reasons, or they're just following their own style. I think this is a flaw in game design that could be circumvented by making at least some of the places in the core questlines instanced. Not solo, but group.

    Nope, I never said “dress the way they want”. I said “define your character by what you do”.

    It’s about using the right tools for the job. If you need to drive a screw into a 2x4, you’re going to need a screwdriver, not a hammer.

    ESO works the same way. If you’re doing stamina based dps, you want medium armor and stamina based weapons. That doesn’t preclude someone from being a “paladin” or a “berserker warrior” or whatever else people want to role play as. Nothing in ESO demands that a certain class or archetype has to use a certain type of armor to fulfill that archetype.

    Weapons and armor are tools in this game, not class-based equipment.
  • Gorgoneus
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    So many mindeless hypocritical bots here, and all of them hase only 1 argument - "this is MMO" using every time in every thred with no any other reasonable arguments, pathetic, because evry game hase a bunch of same bot-people who gonna defend it like a chained dog, because this is their nature.
  • ADarklore
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    Just like most things, people will twist verbiage to fit what they WANT it to mean.
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • VaranisArano
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    Play how you want is a lie and has allways been.

    Unless you play nothing but normals, and quite frankly that isn't a bad solution.

    Last I checked, I can still battle, craft, fish, steal, siege, and explore which is all the advertisement promised I'd be able to do.

    And last I checked, the spirit of that tagline was different and we both know that.

    It was used as a way to rope in the Skyrim crowd which this game ultimately tried to prey upon and marketing it as a free experience similar to Skyrim is what sold copies. Lets not play amature lawyers here. More than we allready are anyway.

    By all means, lets not play amateur lawyers about the letter and the spirit of the law/tagline/whatever.

    When the letter of it is fulfilled (you can in fact do everything in the game however you like with sufficient player skill but you may not be very effective at it) but the spirit of it is not (realistically if you want to do well at all content you need to adapt to certain playstyles, builds, and gear types especially if you want people to like grouping with you), its natural that people feel annoyed especially coming from the single player game where you can complete all the content with whatever build you want (unless you massively screwed up leveling in Oblivion or something...)
  • Doctordarkspawn
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    Play how you want is a lie and has allways been.

    Unless you play nothing but normals, and quite frankly that isn't a bad solution.

    Last I checked, I can still battle, craft, fish, steal, siege, and explore which is all the advertisement promised I'd be able to do.

    And last I checked, the spirit of that tagline was different and we both know that.

    It was used as a way to rope in the Skyrim crowd which this game ultimately tried to prey upon and marketing it as a free experience similar to Skyrim is what sold copies. Lets not play amature lawyers here. More than we allready are anyway.

    By all means, lets not play amateur lawyers about the letter and the spirit of the law/tagline/whatever.

    When the letter of it is fulfilled (you can in fact do everything in the game however you like with sufficient player skill but you may not be very effective at it) but the spirit of it is not (realistically if you want to do well at all content you need to adapt to certain playstyles, builds, and gear types especially if you want people to like grouping with you), its natural that people feel annoyed especially coming from the single player game where you can complete all the content with whatever build you want (unless you massively screwed up leveling in Oblivion or something...)

    TBH massively screwing up in Oblivion wasn't all that hard due to how it scaled. Bethesda, I love you, but level caps are a good thing.

    Still. It's a problem the game has had since launch, it keeps marketing itself to a population of players who get a very rude awakening very quickly. But at least we can all acknowledge that.
  • MaleAmazon
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    level caps are a good thing.

    Naw. They got rid of those in Fallout 4 and eventually in Skyrim.

    Problem with Oblivion was that you levelled by increasing your major skills, which led to your character being weaker the more you levelled, if you used your skills the way you were ´supposed´ to. If you switched your major and minor skills around but played the same way, you were a demigod. Endgame was weirdly hard though, I used a great mod that made the world more static in difficulty as well as making the different levels of dungeons have really differing difficulties.

    It was amazingly stupid originally. o:)
    Edited by MaleAmazon on April 1, 2018 2:00PM
  • GreenhaloX
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    This has been how and what I have been doing on ESO for, well, over 2 years now. If you don't do trials or vet dungeons, and you're higher or max CP, this is, practically, a single player environment. I mean, for the first 5 or 6 months or so after getting into this game, sure, yeah, I have done all those trials and dungeons (vet and all.) However, I found the gamer dynamic with ESO (and being my first and only MMO, thus far) isn't to my liking. I was quite active in guilds and participated in helping all newcomers and lower levels toons/players and got into all those trials and dungeons back when, but there are just too many, let me say the non-boy scouts or girl scouts types playing this game and within those guilds with you, which made the game experience on ESO less than desirable in more times than not.

    Ahhh, there lots of good peeps on ESO, and it can, perhaps, be me. I'm not going to get into the nitty-gritty of all the back-stabbing and other unpleasantries occurred, though. However, and unfortunately, it has been difficult for me to participate in any group event. I have 15 toons which all have skills/abilities that need leveling, and I'm fine with just coming on ESO and doing those dailies on all zones that have those to get the XP needed. That is the aspect I enjoy doing on ESO. I haven't done any trial or vet dungeon in Morrowind or after. I'm sure I'm missing out, but I am ok with it. I'm good with the gears and builds you get from the drops in the normal overland zones or crafted. I'm still rampaging about and melting down those adds/mobs/bosses or world bosses just fine. I'm sure, maybe, sometimes in the future, I may get back into group things, but, I've pretty much have been soloing throughout PvE, and even PvP (well, except when you're taking a keep with other solo or grouped peeps.)

    Yes, ESO can be and sure is a single player game within an MMO setting in more ways than one. Play how you play and like, but should do so in ways not to cause unpleasantries to other players. Unfortunately, not everyone are capable of such. Well, it's good we have block capability or just ignore and go on doing your thing.
    Edited by GreenhaloX on April 1, 2018 2:29PM
  • MehrunesFlagon
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    Vimora wrote: »
    Play how you want is a lie and has allways been.

    Unless you play nothing but normals, and quite frankly that isn't a bad solution.

    Last I checked, I can still battle, craft, fish, steal, siege, and explore which is all the advertisement promised I'd be able to do.

    Not everybody who came to ESO saw that. We just heard the catch phrase "Play the way you want." To me, this suggests you can play the core MMO content the way you like playing, following your playstyle. It does not suggest play certain parts of the game when you like them and leave out certain parts when you don't. You can, of course, debate this, but in my opinion, when people talk about their style of playing, they talk about things like defensive (tanky) playstyle or glass cannon or rogue-assassin style, guy-in-a-robe-throwing-fireballs style, etc. This is why the classes exist. Except, right now, the classes are all thrown in the same small sandpit, where people are using your sand to build their castles.

    I can't stress this enough. When I hear "play the way you want," I do not think, "go craft or go fish or go battle monsters," because those are all part of the game and I might just want to do all of them. As far as I'm concerned, "play the way you want" is about how you approach the core feature of the game that every MMO shares, which is combat and questing.

    It's not how you interpret it.It's how it's very clearly stated on the box.
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