edit. please throw my reply in the blah blah blah bin
DieAlteHexe wrote: »So you came onto an MMO forum...
...to complain about this MMO being multiplayer?
The problem is newer generations like yourself no longer understand that multiplayer means playing together or playing against one another. It does not mean playing the same sinle-player content alongside one another.
In case you still don't understand... an MMO is not an MMO because there are multiple people in it, it's an MMO because the content is multiplayer.
Actually, that's not true. The MMO bit was coined to highlight a difference between previous games (where very few folk could be online simultaneously) and the then new "massively". It reflected simply: Hey! Look, we can handle hundreds...nay...thousands of people online.
The "need to group" came from a different source; the design ideas of the dev houses who produced the MMORPGs. It was rather quickly noted, too, that the interpretation of "need to group/socialise" was costing them and lo! evolution occurred to where we are now.
Doctordarkspawn wrote: »Play how you want is a lie and has allways been.
Unless you play nothing but normals, and quite frankly that isn't a bad solution.
VaranisArano wrote: »Doctordarkspawn wrote: »Play how you want is a lie and has allways been.
Unless you play nothing but normals, and quite frankly that isn't a bad solution.
Last I checked, I can still battle, craft, fish, steal, siege, and explore which is all the advertisement promised I'd be able to do.
DieAlteHexe wrote: »So you came onto an MMO forum...
...to complain about this MMO being multiplayer?
The problem is newer generations like yourself no longer understand that multiplayer means playing together or playing against one another. It does not mean playing the same sinle-player content alongside one another.
In case you still don't understand... an MMO is not an MMO because there are multiple people in it, it's an MMO because the content is multiplayer.
Actually, that's not true. The MMO bit was coined to highlight a difference between previous games (where very few folk could be online simultaneously) and the then new "massively". It reflected simply: Hey! Look, we can handle hundreds...nay...thousands of people online.
The "need to group" came from a different source; the design ideas of the dev houses who produced the MMORPGs. It was rather quickly noted, too, that the interpretation of "need to group/socialise" was costing them and lo! evolution occurred to where we are now.
I don't know if this is true or you're just good at making things up and looking like they are true, but it makes sense. I do not like this "evolution" of MMOs at all.
DieAlteHexe wrote: »DieAlteHexe wrote: »So you came onto an MMO forum...
...to complain about this MMO being multiplayer?
The problem is newer generations like yourself no longer understand that multiplayer means playing together or playing against one another. It does not mean playing the same sinle-player content alongside one another.
In case you still don't understand... an MMO is not an MMO because there are multiple people in it, it's an MMO because the content is multiplayer.
Actually, that's not true. The MMO bit was coined to highlight a difference between previous games (where very few folk could be online simultaneously) and the then new "massively". It reflected simply: Hey! Look, we can handle hundreds...nay...thousands of people online.
The "need to group" came from a different source; the design ideas of the dev houses who produced the MMORPGs. It was rather quickly noted, too, that the interpretation of "need to group/socialise" was costing them and lo! evolution occurred to where we are now.
I don't know if this is true or you're just good at making things up and looking like they are true, but it makes sense. I do not like this "evolution" of MMOs at all.
It's true.
And yeah, there is a huge divide amongst MMO players over this evolution. Obviously, though, the "winner" is the way things are now. These huge studios aren't silly enough to plow, literally, millions into something that they know won't appeal to the majority. It's been fascinating watching this evolution from UO outwards. The biggest switch came in the EQ/WoW early days. People were tired of the grind, the need to group, the inability to just log in and play for a bit without having to plan things out. And it went from there. Not without a lot of kicking and screaming though. It's something folk are quite passionate about, both "sides".
DieAlteHexe wrote: »DieAlteHexe wrote: »So you came onto an MMO forum...
...to complain about this MMO being multiplayer?
The problem is newer generations like yourself no longer understand that multiplayer means playing together or playing against one another. It does not mean playing the same sinle-player content alongside one another.
In case you still don't understand... an MMO is not an MMO because there are multiple people in it, it's an MMO because the content is multiplayer.
Actually, that's not true. The MMO bit was coined to highlight a difference between previous games (where very few folk could be online simultaneously) and the then new "massively". It reflected simply: Hey! Look, we can handle hundreds...nay...thousands of people online.
The "need to group" came from a different source; the design ideas of the dev houses who produced the MMORPGs. It was rather quickly noted, too, that the interpretation of "need to group/socialise" was costing them and lo! evolution occurred to where we are now.
I don't know if this is true or you're just good at making things up and looking like they are true, but it makes sense. I do not like this "evolution" of MMOs at all.
It's true.
And yeah, there is a huge divide amongst MMO players over this evolution. Obviously, though, the "winner" is the way things are now. These huge studios aren't silly enough to plow, literally, millions into something that they know won't appeal to the majority. It's been fascinating watching this evolution from UO outwards. The biggest switch came in the EQ/WoW early days. People were tired of the grind, the need to group, the inability to just log in and play for a bit without having to plan things out. And it went from there. Not without a lot of kicking and screaming though. It's something folk are quite passionate about, both "sides".
I've only been playing since 2012, but I've already seen this happen a lot. The latest example is BDO that I've been playing since launch and it started out quite hardcore (although not nearly as hardcore as UO - which I only heard about) and today BDO is one of the easiest, most handholdy games. Still grindy much, tho.
But the point is there are different ways to handle this. Some games, like LOTRO, try to strive for a balance - something for everyone. Mordor, their latest expansion, brought much harder content than before to please the more hardcore crowd, and lo and behold! nobody quit. Sure, there were some people who skipped Mordor, but that was more about the dark and gloomy atmosphere and they still sticked around because they loved the game and it offered plenty of other content. What I'm trying to say is maybe ESO could also alternate between more casual and more hardcore updates, given the game already has plenty of content to do. I even suggested an elite-difficulty server but they took it for a troll post and put me down.
This is not about being "too good" for the current game. It's about the fact that this cause multiple issues. First, the game is not satisfying at all, no sense of achievement. Second, because it's easy to the point where you can pull all mobs, everybody just does that. Mobs are just a minor nuisance along the way, never an obstacle, never a challenge to overcome. And this is why you can't enjoy your own playstyle. Personally, I would like enemies that are so hard they would kill you if alerted. I would sneak around them, distract them, I would take them out one by one, by whatever means I can achieve my goal and complete the quest. If this is not possible from a business perspective because most people want ez mode, then don't do this. But you could certainly raise the difficulty a bit to where it is not faceroll, nobody can chainpull, and so on.
What “play how you want means”:
Play solo. Quest, quest, quest. Run dungeons. Be a healer, tank, or dps regardless of class choice. Do PvP. Be a market tycoon. Role play. Collect lore items.
What some people think it means:
“I should be able to do top dps as a stamina character in all heavy armor with a resto staff because that’s what I did in Skyrim.”
This is an MMO, guys. Yes, it is. But landscape is in every way like a single-player game. It's single-player difficulty and having other players around all the time is annoying. Why am I saying this? Because it seems that the only way to play this game is barging in and demolishing everything before someone else can. All these self-serving, obnoxious sorcs pull whole rooms and they literally think they are good.
The point is "play how you like" went out the window a long time ago. You try to play the assassine type character? Good luck with that. You try to play like a personal sneaker game, avoiding detection, solving quests without contact with the enemy? Don't make me laugh... How? When there is always a bunch of players running ahead of you in the same space, playing how they like. Like I said, there is only one way to play this thing: kill everything fast and then complain how easy the game is.
The other thing is attention to detail. People always so proudly proclaim that this game pays great attention to detail like very few others. Well, I'm here to tell you it's not true. This game is exactly like every other, only caring about churning out and selling as much bland, dumbed-down content as they possibly can without looking overly greedy. Attention to detail has never been this game's strength. I'm about to finish the main quest chain of the 3rd alliance, all 15 zones done, and with very few exceptions, the buildings where the quests took me were almost all empty. Nothing to loot. Pointless to even look around for containers. How am I supposed to play a thief like this?
Why am I saying this? Because I'm extremely disappointed with Summerset. There are no new systems to develope your playstyle around. There is no expansion on existing systems, like the Justice System. There is no revamping old zones. It feels like a cash-grab. More quests of the same kind. More buildings of the same kind. No addressing the game's issues.
Also, before you try to come here to say this is an MMO and it's supposed to feel like one. I'm not questioning that. All I'm saying is that landscape is designed for single player with the added nuisance of a bunch of people trying to do the same quests in the same space at the same time, which makes it impossible to play how you like.
What “play how you want means”:
Play solo. Quest, quest, quest. Run dungeons. Be a healer, tank, or dps regardless of class choice. Do PvP. Be a market tycoon. Role play. Collect lore items.
What some people think it means:
“I should be able to do top dps as a stamina character in all heavy armor with a resto staff because that’s what I did in Skyrim.”
People aren't wrong to think so, though. Currently, every stamina character is basically a rogue, with a dual dagger/bow setup. It's not a ridiculous expectation for an RPG - especially one that supposedly emphasizes freedom - to offer more viable RPG archetypes.
IMO, ZOS should sit down, draw up a list of about 2 dozen of these archetypes, and figure out a way to make them playable, viable, and fun in ESO. Even taking a look at Morrowind's or Oblivion's class list would be a good start.
VaranisArano wrote: »Doctordarkspawn wrote: »Play how you want is a lie and has allways been.
Unless you play nothing but normals, and quite frankly that isn't a bad solution.
Last I checked, I can still battle, craft, fish, steal, siege, and explore which is all the advertisement promised I'd be able to do.
What “play how you want means”:
Play solo. Quest, quest, quest. Run dungeons. Be a healer, tank, or dps regardless of class choice. Do PvP. Be a market tycoon. Role play. Collect lore items.
What some people think it means:
“I should be able to do top dps as a stamina character in all heavy armor with a resto staff because that’s what I did in Skyrim.”
People aren't wrong to think so, though. Currently, every stamina character is basically a rogue, with a dual dagger/bow setup. It's not a ridiculous expectation for an RPG - especially one that supposedly emphasizes freedom - to offer more viable RPG archetypes.
IMO, ZOS should sit down, draw up a list of about 2 dozen of these archetypes, and figure out a way to make them playable, viable, and fun in ESO. Even taking a look at Morrowind's or Oblivion's class list would be a good start.
Yes, a lot of people use that very general setup, but it’s not the only one, and not everyone plays a “rogue” just because they use that setup.
I blame other games for this thinking, tbh. Not in a bad way, but things like WoW and D&D are to blame. “Rogue” is nonexistent in ESO. It’s just a definition of behavior, not a “class” in ESO. Disconnect your preconceived notions of class archetypes from your gear and chosen play style.
You define your character by what you do, not by your equipment in ESO.
What “play how you want means”:
Play solo. Quest, quest, quest. Run dungeons. Be a healer, tank, or dps regardless of class choice. Do PvP. Be a market tycoon. Role play. Collect lore items.
What some people think it means:
“I should be able to do top dps as a stamina character in all heavy armor with a resto staff because that’s what I did in Skyrim.”
What “play how you want means”:
Play solo. Quest, quest, quest. Run dungeons. Be a healer, tank, or dps regardless of class choice. Do PvP. Be a market tycoon. Role play. Collect lore items.
What some people think it means:
“I should be able to do top dps as a stamina character in all heavy armor with a resto staff because that’s what I did in Skyrim.”
People aren't wrong to think so, though. Currently, every stamina character is basically a rogue, with a dual dagger/bow setup. It's not a ridiculous expectation for an RPG - especially one that supposedly emphasizes freedom - to offer more viable RPG archetypes.
IMO, ZOS should sit down, draw up a list of about 2 dozen of these archetypes, and figure out a way to make them playable, viable, and fun in ESO. Even taking a look at Morrowind's or Oblivion's class list would be a good start.
Yes, a lot of people use that very general setup, but it’s not the only one, and not everyone plays a “rogue” just because they use that setup.
I blame other games for this thinking, tbh. Not in a bad way, but things like WoW and D&D are to blame. “Rogue” is nonexistent in ESO. It’s just a definition of behavior, not a “class” in ESO. Disconnect your preconceived notions of class archetypes from your gear and chosen play style.
You define your character by what you do, not by your equipment in ESO.
It's weird to say this after you said this:What “play how you want means”:
Play solo. Quest, quest, quest. Run dungeons. Be a healer, tank, or dps regardless of class choice. Do PvP. Be a market tycoon. Role play. Collect lore items.
What some people think it means:
“I should be able to do top dps as a stamina character in all heavy armor with a resto staff because that’s what I did in Skyrim.”
First, you say people want to dress whatever class however they want and expect to do well. Then, you say it's not the class and equipment that matters.
I'm here to tell you gear and class is everything in ESO. To take my rogue example, I can sneak past almost every mob in a delve or dungeon wearing Night Terror + Night Mother's Embrace, but without this specific gear setup it wouldn't be possible. I said "almost every" for a reason. Sometimes, they put mobs in doorways that you can't buypass without being seen unless you use magic. This is where it's required to be a NB and use invisibility. Both class and gear matters if you wanna play a proper sneak.
I'm not even saying this as a complaint. I'm actually very glad that mobs in these places are strategically placed so that they leave room for this style of playing. Those who tried this realize this must have been done on purpose. Very good job there, ZOS. My problem is all this effort was for nothing because you share these spaces with other players that don't give a damn about what you're trying to do. It's not even their fault. They're in a rush because reasons, or they're just following their own style. I think this is a flaw in game design that could be circumvented by making at least some of the places in the core questlines instanced. Not solo, but group.
Doctordarkspawn wrote: »VaranisArano wrote: »Doctordarkspawn wrote: »Play how you want is a lie and has allways been.
Unless you play nothing but normals, and quite frankly that isn't a bad solution.
Last I checked, I can still battle, craft, fish, steal, siege, and explore which is all the advertisement promised I'd be able to do.
And last I checked, the spirit of that tagline was different and we both know that.
It was used as a way to rope in the Skyrim crowd which this game ultimately tried to prey upon and marketing it as a free experience similar to Skyrim is what sold copies. Lets not play amature lawyers here. More than we allready are anyway.
VaranisArano wrote: »Doctordarkspawn wrote: »VaranisArano wrote: »Doctordarkspawn wrote: »Play how you want is a lie and has allways been.
Unless you play nothing but normals, and quite frankly that isn't a bad solution.
Last I checked, I can still battle, craft, fish, steal, siege, and explore which is all the advertisement promised I'd be able to do.
And last I checked, the spirit of that tagline was different and we both know that.
It was used as a way to rope in the Skyrim crowd which this game ultimately tried to prey upon and marketing it as a free experience similar to Skyrim is what sold copies. Lets not play amature lawyers here. More than we allready are anyway.
By all means, lets not play amateur lawyers about the letter and the spirit of the law/tagline/whatever.
When the letter of it is fulfilled (you can in fact do everything in the game however you like with sufficient player skill but you may not be very effective at it) but the spirit of it is not (realistically if you want to do well at all content you need to adapt to certain playstyles, builds, and gear types especially if you want people to like grouping with you), its natural that people feel annoyed especially coming from the single player game where you can complete all the content with whatever build you want (unless you massively screwed up leveling in Oblivion or something...)
level caps are a good thing.
VaranisArano wrote: »Doctordarkspawn wrote: »Play how you want is a lie and has allways been.
Unless you play nothing but normals, and quite frankly that isn't a bad solution.
Last I checked, I can still battle, craft, fish, steal, siege, and explore which is all the advertisement promised I'd be able to do.
Not everybody who came to ESO saw that. We just heard the catch phrase "Play the way you want." To me, this suggests you can play the core MMO content the way you like playing, following your playstyle. It does not suggest play certain parts of the game when you like them and leave out certain parts when you don't. You can, of course, debate this, but in my opinion, when people talk about their style of playing, they talk about things like defensive (tanky) playstyle or glass cannon or rogue-assassin style, guy-in-a-robe-throwing-fireballs style, etc. This is why the classes exist. Except, right now, the classes are all thrown in the same small sandpit, where people are using your sand to build their castles.
I can't stress this enough. When I hear "play the way you want," I do not think, "go craft or go fish or go battle monsters," because those are all part of the game and I might just want to do all of them. As far as I'm concerned, "play the way you want" is about how you approach the core feature of the game that every MMO shares, which is combat and questing.