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Monster Set Improvement: Open letter to ZoS

Savos_Saren
Savos_Saren
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So, we have a few Monster Sets that seem a little lackluster. I, for one, think that the Domihaus set is underwhelming. Consider this: most people only wear one piece Domihaus in their builds. The same goes for Molag Kena and Pirate Skeleton. I can't recall the last time I've seen a Nerien'eth, Sellistrix, or Swarm Mother animation.

Since ZOS is on the verge of releasing new combat balances and a new zone- what would your suggestion be to improve some of these existing sets?


My suggestion: Make Domihaus's fire damage within the whole diameter of the circle... not just the outside circumference.

Feel free to post what you think would help other Monster Sets. Remember: ZOS actually does pay attention to constructive feedback.
Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

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Savos Saren
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Domihoaus has a Stam version too, the set does physical damage if your max stam is higher. I do agree with you, though I would take it a step further and make the set give 300 spell or weapon damage if you are sitting in the circle as well as the ground based dot. This would make the set really good, but keep in mind that you need to be in the circle to get the spell or weapon damage, and you will not be able to do that sometimes, so it is risk/reward. And it is only up 66% of time. And the set come from one of the hardest boss fights in the game, so it ought to be really good.

    I have extensively use nerienith and sellistrix as well, nerienith just needs to be 20% chance and it would be fine. Sellistrix needs to be every 4 seconds, the damage is in a good place and utility of a aoe stun is really good.



    I would make mephlas have a chance to proc off of light attacks while retaining the guaranteed from heavy, something like 10% chance off of light attacks, this way if you really want the proc, you heavy attack or you could just light attack and hope you get a proc.

    And then I would make it so that all the sets that spawn stuff, repentantable agian, so that skill could be used on long boss fights agian.
  • SirAndy
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    Open letter to ZoS
    Open letters are against the TOS ...
    shades.gif

  • Beardimus
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    So, we have a few Monster Sets that seem a little lackluster. I, for one, think that the Domihaus set is underwhelming. Consider this: most people only wear one piece Domihaus in their builds. The same goes for Molag Kena and Pirate Skeleton. I can't recall the last time I've seen a Nerien'eth, Sellistrix, or Swarm Mother animation.

    Since ZOS is on the verge of releasing new combat balances and a new zone- what would your suggestion be to improve some of these existing sets?


    My suggestion: Make Domihaus's fire damage within the whole diameter of the circle... not just the outside circumference.

    Feel free to post what you think would help other Monster Sets. Remember: ZOS actually does pay attention to constructive feedback.

    Sorry but from this i gather you don't play all content, as Kena has current uses - and the set has been like this from launch and was in fact BIS for an age until the rise of Proc sets sadly.

    Pirate skeleton is used alot in PvP

    Personally I'd jist like to see all Proc Damage sets nerfed, or at a minimum blocked from PvP. They make PvE and PvP dull / cheesy with their presence. Weapons kill people Armour shouldn't.
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  • stimpy986b14_ESO
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    Scourge Harvester and Blood Spawn have decent effects but that 6% chance when taking damage is utter garbage.

    I suggest raising the proc chance to 10-15% when taking damage.
  • Dubhliam
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    ...I would take it a step further and make the set give 300 spell AND weapon damage if you are sitting in the circle ...

    Fixed.

    We need more hybrid setups now that jewelry crafting is on the way.
    >>>Detailed Justice System Concept thread<<<
  • bloodthirstyvampire
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    Nerf sorc
  • glavius
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    Scourge Harvester and Blood Spawn have decent effects but that 6% chance when taking damage is utter garbage.

    I suggest raising the proc chance to 10-15% when taking damage.

    Blood spawn is already a great set. That would make it insane
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Dubhliam wrote: »
    ...I would take it a step further and make the set give 300 spell AND weapon damage if you are sitting in the circle ...

    Fixed.

    We need more hybrid setups now that jewelry crafting is on the way.

    Hybrids are junk and you can't really have a good one in the game without making the game different.
  • Qbiken
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    I personally love Molag Kena on my werewolf. synergies very well with the "light attack" playstyle you´ve as a werewolf
  • WillhelmBlack
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    Half the damage of all of them. There's my suggestion. Oh and buff Zaan.

    This is most likely what will happen.
    PC EU
  • Biro123
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    glavius wrote: »
    Scourge Harvester and Blood Spawn have decent effects but that 6% chance when taking damage is utter garbage.

    I suggest raising the proc chance to 10-15% when taking damage.

    Blood spawn is already a great set. That would make it insane

    Agreed. As I understand there's a clue in the wording. Taking damage is every time a dot ticks on you. Also getting hit with a light attack weave, ability, bash with an enchant proc going off is 4 hits, therefore 4x6% chances at once. If your taking a dot tick at the same time and getting hit by a proc set too, there's 6 chances in one go.
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  • notyuu
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    A set buff, no.. a "how we get the sets" buff..yes.. i.e. give us a method where we can turn in monster shoulders/helmets for a currency which can be used to buy the ones we actually want.. that way all.. one person with good RNG will be happy, and the rest of us won't get so pissed off from dropping almost 50 keys into a single chest and still not getting the shoulder we need (in any weight or trait i might add)
  • VilniusNastavnik
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    Dubhliam wrote: »
    ...I would take it a step further and make the set give 300 spell AND weapon damage if you are sitting in the circle ...

    Fixed.

    We need more hybrid setups now that jewelry crafting is on the way.

    Hybrids are junk and you can't really have a good one in the game without making the game different.

    Hybrids can work depending on what you do.
    Mag-Stam Hybrid DPS do not work.
    Heals-Tanks work, and they work extremely well for 4 man vet and vet HM content.
    DPS-Tanks can work in 4 man content. Depends how you build it as you don't need a designated Heals for a lot of fights.
    DPS-Heals can work in 4 man content. Depends how you build it as you don't need a designated tank for a lot of fights.
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  • GrumpyDuckling
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    Sellistrix used to be fun. Then they went ahead and made the brilliant decision to give it a countdown before the stun (why?). Now it rarely hits enemies in PVP (because no one stands still in PVP), and unless PVE enemies are at a standstill they just run out of it too.
  • Lightspeedflashb14_ESO
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    Dubhliam wrote: »
    ...I would take it a step further and make the set give 300 spell AND weapon damage if you are sitting in the circle ...

    Fixed.

    We need more hybrid setups now that jewelry crafting is on the way.

    Hybrids are junk and you can't really have a good one in the game without making the game different.

    Hybrids can work depending on what you do.
    Mag-Stam Hybrid DPS do not work.
    Heals-Tanks work, and they work extremely well for 4 man vet and vet HM content.
    DPS-Tanks can work in 4 man content. Depends how you build it as you don't need a designated Heals for a lot of fights.
    DPS-Heals can work in 4 man content. Depends how you build it as you don't need a designated tank for a lot of fights.

    When I say hybrid and what most people mean when they say that is a dps that use both resources. Of course the other roles can be hybrids. And I don't consider doing 2 roles being a hybrid.
    Edited by Lightspeedflashb14_ESO on April 2, 2018 12:30PM
  • wolfxspice
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    it would be nice if they made Nerien'eth proc off of something else, or increased the rates.
    I'm a casual now
  • Savos_Saren
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    wolfxspice wrote: »
    it would be nice if they made Nerien'eth proc off of something else, or increased the rates.

    Agree. Nerien’th has potential to be much, much better
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • QuebraRegra
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    Dubhliam wrote: »
    ...I would take it a step further and make the set give 300 spell AND weapon damage if you are sitting in the circle ...

    Fixed.

    We need more hybrid setups now that jewelry crafting is on the way.

    #softcaps
  • Hurtfan
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    I use Molag Kena (both pieces) in PvP as a magsorc...nice little 516 spell and weapon damage boost. And it triggers easily, just need to land a couple of light attacks, so no relying on a proc.

    On the flip side I may need to L2P but hitting pretty hard a times.
    Edited by Hurtfan on April 2, 2018 5:47PM
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  • Savos_Saren
    Savos_Saren
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    Hurtfan wrote: »
    I use Molag Kena (both pieces) in PvP as a magsorc...nice little 516 spell and weapon damage boost. And it triggers easily, just need to land a couple of light attacks, so no relying on a proc.

    On the flip side I may need to L2P but hitting pretty hard a times.

    Right... and there’s a few exceptions to people using unique builds like yours. (More power to you, though!)
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

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    Savos Saren
  • jaws343
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    I was 1v1ing a magblade on my stamblade the other day, and as you could guess, it was a series cloaking and dodging damage for a portion of the fight. Out of nowhere, for the first time I have seen it in Cyrodil, Domihaus procs and the magblade goes stealth. I know he is in the middle of this proc but hitting the proc will break my stealth and I have limited magicka and can only use cloak intermittently. I make a play to go through the damage ring and the moment my cloak drops the nighblade pops from stealth within the domihaus proc into a combo that wrecked me. And I imagine the extra damage from standing in domihaus and the chance at relieving the pressure by forcing me back for a second or two while I had to change my tactic to take him out really helped the magblade a lot.

    It was an interesting example of utilizing an under-used monster set 2-piece.

  • Sordidfairytale
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    Domihaus actually does spell or physical damage based on the character ability. There aren't two versions. I dare say that if you are wearing Pelinal with physical on one bar and spell on another you'd be able to generate both rings on the same character on different bars at different times.

    The ring is not easy to master, but honestly it's a really nice set as is. Perhaps a slow effect inside the radius, but even that would be asking too much.



    Edited by Sordidfairytale on April 2, 2018 7:01PM
    The Vegemite Knight

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  • Koolio
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    As a Sellistrix user I will put some input here

    The reduced proc time won’t work because of the stun. At 5.5 seconds it is still bound by CC immunity. At 4 seconds it wouldn’t make that much of a difference because they are still immune.

    This set works great on 3 classes but mainly in small group settings.

    Stam Sorc AOE with Bow and DW. Endless Hail and caltrops with hurricane and steel tornado make this set something to look out for. Not spending a GCD on a stun and it goes through block. Put your AOE in a tight spot and it will stun people before an ultimate dump. It can be a beautiful sight to see. And it is unexpected so a suprise stun at critical moments can mean life or death especially when they don’t have to stop attacking.

    Magplar. Similar reasons. Especially when two Magplars start to Jab a few people down. This GCD savor can make people panic. Drop meteor start jabbing and they get Sellistrix stunned right before the meteor.

    Seige build. Vicious Death Sellistrix Affliction. These all work on seige. Grab two oils/Cold Fire on a breach and watch the death. I have personally made huge differences in Big battles with pointing a cold fire at a breach with conflict. Getting AOE stunned in Cold Fire is a life or death situation.

    Personally I feel Sellistrix is in a good spot even though it is niche
  • jaws343
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    Koolio wrote: »
    As a Sellistrix user I will put some input here

    The reduced proc time won’t work because of the stun. At 5.5 seconds it is still bound by CC immunity. At 4 seconds it wouldn’t make that much of a difference because they are still immune.

    This set works great on 3 classes but mainly in small group settings.

    Stam Sorc AOE with Bow and DW. Endless Hail and caltrops with hurricane and steel tornado make this set something to look out for. Not spending a GCD on a stun and it goes through block. Put your AOE in a tight spot and it will stun people before an ultimate dump. It can be a beautiful sight to see. And it is unexpected so a suprise stun at critical moments can mean life or death especially when they don’t have to stop attacking.

    Magplar. Similar reasons. Especially when two Magplars start to Jab a few people down. This GCD savor can make people panic. Drop meteor start jabbing and they get Sellistrix stunned right before the meteor.

    Seige build. Vicious Death Sellistrix Affliction. These all work on seige. Grab two oils/Cold Fire on a breach and watch the death. I have personally made huge differences in Big battles with pointing a cold fire at a breach with conflict. Getting AOE stunned in Cold Fire is a life or death situation.

    Personally I feel Sellistrix is in a good spot even though it is niche

    Sellistrix is a set I am considering using on a heavy attack build paired with the Doylemish set. The stun from Sellistrix will help a lot to getting a stun for the Doylemish heavy attack proc.
  • Eddyble
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    Can Malubeth get some love please? Tweak it to bring it a little closer to the next "beam" set of Zaan? Maybe 1/2 of what Zaan does since it steals/gives health but I'd like that double up effect to occur.
    Eddyb1e - Xbox One - NA
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  • Koolio
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    jaws343 wrote: »
    Koolio wrote: »
    As a Sellistrix user I will put some input here

    The reduced proc time won’t work because of the stun. At 5.5 seconds it is still bound by CC immunity. At 4 seconds it wouldn’t make that much of a difference because they are still immune.

    This set works great on 3 classes but mainly in small group settings.

    Stam Sorc AOE with Bow and DW. Endless Hail and caltrops with hurricane and steel tornado make this set something to look out for. Not spending a GCD on a stun and it goes through block. Put your AOE in a tight spot and it will stun people before an ultimate dump. It can be a beautiful sight to see. And it is unexpected so a suprise stun at critical moments can mean life or death especially when they don’t have to stop attacking.

    Magplar. Similar reasons. Especially when two Magplars start to Jab a few people down. This GCD savor can make people panic. Drop meteor start jabbing and they get Sellistrix stunned right before the meteor.

    Seige build. Vicious Death Sellistrix Affliction. These all work on seige. Grab two oils/Cold Fire on a breach and watch the death. I have personally made huge differences in Big battles with pointing a cold fire at a breach with conflict. Getting AOE stunned in Cold Fire is a life or death situation.

    Personally I feel Sellistrix is in a good spot even though it is niche

    Sellistrix is a set I am considering using on a heavy attack build paired with the Doylemish set. The stun from Sellistrix will help a lot to getting a stun for the Doylemish heavy attack proc.

    Yes but I don’t think it will be reliable enough for Doylemish. It needs lots of dots to proc on Cooldown and trying to line it up will most likely be problematic.
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