Savos_Saren wrote: »So, we have a few Monster Sets that seem a little lackluster. I, for one, think that the Domihaus set is underwhelming. Consider this: most people only wear one piece Domihaus in their builds. The same goes for Molag Kena and Pirate Skeleton. I can't recall the last time I've seen a Nerien'eth, Sellistrix, or Swarm Mother animation.
Since ZOS is on the verge of releasing new combat balances and a new zone- what would your suggestion be to improve some of these existing sets?
My suggestion: Make Domihaus's fire damage within the whole diameter of the circle... not just the outside circumference.
Feel free to post what you think would help other Monster Sets. Remember: ZOS actually does pay attention to constructive feedback.
Lightspeedflashb14_ESO wrote: »...I would take it a step further and make the set give 300 spell AND weapon damage if you are sitting in the circle ...
stimpy986b14_ESO wrote: »Scourge Harvester and Blood Spawn have decent effects but that 6% chance when taking damage is utter garbage.
I suggest raising the proc chance to 10-15% when taking damage.
Lightspeedflashb14_ESO wrote: »...I would take it a step further and make the set give 300 spell AND weapon damage if you are sitting in the circle ...
Fixed.
We need more hybrid setups now that jewelry crafting is on the way.
stimpy986b14_ESO wrote: »Scourge Harvester and Blood Spawn have decent effects but that 6% chance when taking damage is utter garbage.
I suggest raising the proc chance to 10-15% when taking damage.
Blood spawn is already a great set. That would make it insane
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »...I would take it a step further and make the set give 300 spell AND weapon damage if you are sitting in the circle ...
Fixed.
We need more hybrid setups now that jewelry crafting is on the way.
Hybrids are junk and you can't really have a good one in the game without making the game different.
VilniusNastavnik wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »...I would take it a step further and make the set give 300 spell AND weapon damage if you are sitting in the circle ...
Fixed.
We need more hybrid setups now that jewelry crafting is on the way.
Hybrids are junk and you can't really have a good one in the game without making the game different.
Hybrids can work depending on what you do.
Mag-Stam Hybrid DPS do not work.
Heals-Tanks work, and they work extremely well for 4 man vet and vet HM content.
DPS-Tanks can work in 4 man content. Depends how you build it as you don't need a designated Heals for a lot of fights.
DPS-Heals can work in 4 man content. Depends how you build it as you don't need a designated tank for a lot of fights.
wolfxspice wrote: »it would be nice if they made Nerien'eth proc off of something else, or increased the rates.
Lightspeedflashb14_ESO wrote: »...I would take it a step further and make the set give 300 spell AND weapon damage if you are sitting in the circle ...
Fixed.
We need more hybrid setups now that jewelry crafting is on the way.
I use Molag Kena (both pieces) in PvP as a magsorc...nice little 516 spell and weapon damage boost. And it triggers easily, just need to land a couple of light attacks, so no relying on a proc.
On the flip side I may need to L2P but hitting pretty hard a times.
As a Sellistrix user I will put some input here
The reduced proc time won’t work because of the stun. At 5.5 seconds it is still bound by CC immunity. At 4 seconds it wouldn’t make that much of a difference because they are still immune.
This set works great on 3 classes but mainly in small group settings.
Stam Sorc AOE with Bow and DW. Endless Hail and caltrops with hurricane and steel tornado make this set something to look out for. Not spending a GCD on a stun and it goes through block. Put your AOE in a tight spot and it will stun people before an ultimate dump. It can be a beautiful sight to see. And it is unexpected so a suprise stun at critical moments can mean life or death especially when they don’t have to stop attacking.
Magplar. Similar reasons. Especially when two Magplars start to Jab a few people down. This GCD savor can make people panic. Drop meteor start jabbing and they get Sellistrix stunned right before the meteor.
Seige build. Vicious Death Sellistrix Affliction. These all work on seige. Grab two oils/Cold Fire on a breach and watch the death. I have personally made huge differences in Big battles with pointing a cold fire at a breach with conflict. Getting AOE stunned in Cold Fire is a life or death situation.
Personally I feel Sellistrix is in a good spot even though it is niche
As a Sellistrix user I will put some input here
The reduced proc time won’t work because of the stun. At 5.5 seconds it is still bound by CC immunity. At 4 seconds it wouldn’t make that much of a difference because they are still immune.
This set works great on 3 classes but mainly in small group settings.
Stam Sorc AOE with Bow and DW. Endless Hail and caltrops with hurricane and steel tornado make this set something to look out for. Not spending a GCD on a stun and it goes through block. Put your AOE in a tight spot and it will stun people before an ultimate dump. It can be a beautiful sight to see. And it is unexpected so a suprise stun at critical moments can mean life or death especially when they don’t have to stop attacking.
Magplar. Similar reasons. Especially when two Magplars start to Jab a few people down. This GCD savor can make people panic. Drop meteor start jabbing and they get Sellistrix stunned right before the meteor.
Seige build. Vicious Death Sellistrix Affliction. These all work on seige. Grab two oils/Cold Fire on a breach and watch the death. I have personally made huge differences in Big battles with pointing a cold fire at a breach with conflict. Getting AOE stunned in Cold Fire is a life or death situation.
Personally I feel Sellistrix is in a good spot even though it is niche
Sellistrix is a set I am considering using on a heavy attack build paired with the Doylemish set. The stun from Sellistrix will help a lot to getting a stun for the Doylemish heavy attack proc.