Seraphayel wrote: »Seraphayel wrote: »World of Warcraft has/had two expansion-exclusive professions:
- Inscriptioning
- Jewelcrafting
They're already part of the base game now.
I share the opinion that a crafting skill line - especially some that should have been here in the Vanilla launch of the game - shouldn't be marketed as an expansion feature but that's the way they choose to go. Summerset already is more appearance than substance when it comes to features. Even more so than Morrowind which offered quite much in comparison.
I think a big problem is that this chapter feels kind of weak with what we are getting. If we were getting a new class or new dungeons with the chapter...anything more and I think the crying over this wouldn't be as loud as it is. Other than the new trial, which has unfortunately been compared to asylum, what's left to cry and moan about?
That's the thing. Summerset offers really nothing exciting. Morrowind had a class and battlegrounds. Summerset a skill line and Jewelrycrafting. That's quite underwhelming in comparison.
As much as I want to like Summerset it feels like a rushed and cheap job by ZOS. Just because the zone is huge it mustn't be considered and sold as a chapter. And I am pretty sure a huge part of the zone isn't even accessible like it was in Morrowind.
They just lowered the bar for Chapters with Summerset (that's why they lowered the price as well). I hope the next chapter will offer more features overall.
griffkhalifa wrote: »Seraphayel wrote: »Seraphayel wrote: »World of Warcraft has/had two expansion-exclusive professions:
- Inscriptioning
- Jewelcrafting
They're already part of the base game now.
I share the opinion that a crafting skill line - especially some that should have been here in the Vanilla launch of the game - shouldn't be marketed as an expansion feature but that's the way they choose to go. Summerset already is more appearance than substance when it comes to features. Even more so than Morrowind which offered quite much in comparison.
I think a big problem is that this chapter feels kind of weak with what we are getting. If we were getting a new class or new dungeons with the chapter...anything more and I think the crying over this wouldn't be as loud as it is. Other than the new trial, which has unfortunately been compared to asylum, what's left to cry and moan about?
That's the thing. Summerset offers really nothing exciting. Morrowind had a class and battlegrounds. Summerset a skill line and Jewelrycrafting. That's quite underwhelming in comparison.
As much as I want to like Summerset it feels like a rushed and cheap job by ZOS. Just because the zone is huge it mustn't be considered and sold as a chapter. And I am pretty sure a huge part of the zone isn't even accessible like it was in Morrowind.
They just lowered the bar for Chapters with Summerset (that's why they lowered the price as well). I hope the next chapter will offer more features overall.
Then don't buy it.
Seraphayel wrote: »
That's exactly the wrong thing to do because that won't change anything. I play ESO since launch. I bought the Vanilla CE, the Morrowind CE and I pre ordered the Summerset CE. I want to play this game. And I want it to become great again. That's why I stay here and criticize several things that must be criticized.
Waffennacht wrote: »@GeorgeBlack nope, don't spend that much on a night, don't spend that much in a year.
Seraphayel wrote: »
That's exactly the wrong thing to do because that won't change anything. I play ESO since launch. I bought the Vanilla CE, the Morrowind CE and I pre ordered the Summerset CE. I want to play this game. And I want it to become great again. That's why I stay here and criticize several things that must be criticized.
you mean "I want too cry about changes I dont like because I feel entitled"? The game is better now than it has EVER been. And yes I know cyro was lag free waaaaaaaaay back in the days, but the class balance back then was SHIET.
Typical millennial stupidity! "need too make it great again" while crying at changes that keeps improving the game.
MinarasLaure wrote: »The thing is jewellery crafting should be no different from all the other crafting types.
It doesn't make sense.
It's not a proper p2w feature but it's very close.
Spellcrafting will be the same, locked behind a chapter and that definitely will be p2w
DMuehlhausen wrote: »You will still have access to all gold jewelry you want. As Gina Said in another. Post you won't be able to use the station, but you can buy gold crafted jewelry from others. You can still get the trial drops. Crafted Jewelry will be BoE. So yeah if clicking on a station is P2W (which it isn't even close to that) you are correct it's a cheap thing to do.
Hello Comrades
Needless to say that putting a craft skill line behind a paywall is really depressing. I think I never saw other mmorpg doing that before. I know that subscriptions usually come up with a lot of advantages to craft, but paywalling a whole CRAFT skill is like really cheap.
BloodWolfe wrote: »In EVERY mmo when they launch an expansion they tend to have new features/classes/races/skills, etc... so why in a game you don't even have to pay monthly for are you b****ING about it? Expansions always introduce new stuff and have a cost, it's normal and standard otherwise nobody would buy the expansions so get the eff over yourselves!
Self entitled brats!
I don't agree with other things ZO$ has done (cost of outfit slots, scam crates and even worse the radiant apex mounts not even obtainable with gems, cost of motifs and the only new homes being the massive economy large ones for limited time that cost the price of 2 AAA games) but this is NOT P2W or anything to complain about. Get over yourselves!
Stopnaggin wrote: »Pay to craft seems a bit empty. I mean we have been playing for 3 plus years without it. Its always the same argument about how things should be added to the base game. I feel like adding these kinds of things to dlc or chapters is pretty smart on their end.
Many may not like it but they are company, with shareholders, and need to make money. If they added everything to the base game what would be the point in releasing dlc or chapters? Yeah you get new areas and quests but that only appeals to us for a limited amount of time. So they add new features as well. Adding value to said dlcs and chapters.
At some point they will need to stop adding to the base game. So at which point do you suggest they do that? This isn't anything different than any other game adding other items for purchase. The game is evolving and that's a good thing. People asked for this and they have answered. Now we complain that its not free.
Half of the game is locked behind dlc. Maelstrom/ Masters weapons, Maw drops, Julianos and others. Its a new feature that had to implemented and it should have a cost. It had a cost to develop it, and the cost is passed onto us.
Juju_beans wrote: »Hello Comrades
Needless to say that putting a craft skill line behind a paywall is really depressing. I think I never saw other mmorpg doing that before. I know that subscriptions usually come up with a lot of advantages to craft, but paywalling a whole CRAFT skill is like really cheap.
Wow did that when they introduced jewel crafting. It was part of Burning Crusade. If you didn't buy the expansion you could not learn the craft although you could buy the crafted items from other players.
And Burning Crusade came out in 2007 so yeah..it's what MMO's do.
BloodWolfe wrote: »In EVERY mmo when they launch an expansion they tend to have new features/classes/races/skills, etc... so why in a game you don't even have to pay monthly for are you b****ING about it? Expansions always introduce new stuff and have a cost, it's normal and standard otherwise nobody would buy the expansions so get the eff over yourselves!
Self entitled brats!
I don't agree with other things ZO$ has done (cost of outfit slots, scam crates and even worse the radiant apex mounts not even obtainable with gems, cost of motifs and the only new homes being the massive economy large ones for limited time that cost the price of 2 AAA games) but this is NOT P2W or anything to complain about. Get over yourselves!
MinarasLaure wrote: »The thing is jewellery crafting should be no different from all the other crafting types.
It doesn't make sense.
It's not a proper p2w feature but it's very close.
Spellcrafting will be the same, locked behind a chapter and that definitely will be p2w
If allowing players access to unique and beneficial content in return for purchasing an expansion is definitely "p2w" then nearly every MMORPG I have ever played is "p2w".
A crafting skill line is actually small by comparison. Many games require you to purchase expansions to gain access to basic character advancement like level cap increases.
So I guess World of Warcraft, Final Fantasy 11, Final Fantasy 14, Lord of the Rings Online (just to name a few). are all "p2w" games too since players who purchase their expansions have access to game play advantages like higher levels?
Juju_beans wrote: »Hello Comrades
Needless to say that putting a craft skill line behind a paywall is really depressing. I think I never saw other mmorpg doing that before. I know that subscriptions usually come up with a lot of advantages to craft, but paywalling a whole CRAFT skill is like really cheap.
Wow did that when they introduced jewel crafting. It was part of Burning Crusade. If you didn't buy the expansion you could not learn the craft although you could buy the crafted items from other players.
And Burning Crusade came out in 2007 so yeah..it's what MMO's do.
Stop comparing things to WoW. WoW is an awful MMO, that is just popular because it is (one of ?) the first, and the longest running one. It is awful, with a sub, extra payed expacs, pay to skip mechanics, and a cash shop.
Lets never become WoW.
Its not P2W, it is force to buy cheese that will doesn't hold faith to the game. I can deal with cosmetic hypermonetization, the extra chapter costs, but it should stay out of balance. New players won't really be attracted as much when to play their favorite crafter druid at a high level they have to buy 2 chapters extra.
Juju_beans wrote: »
Seraphayel wrote: »I want it to become great again.
ThinkerOfThings wrote: »Seraphayel wrote: »I want it to become great again.
Can I get an eyeroll emoji please...
Seraphayel wrote: »griffkhalifa wrote: »Seraphayel wrote: »Seraphayel wrote: »World of Warcraft has/had two expansion-exclusive professions:
- Inscriptioning
- Jewelcrafting
They're already part of the base game now.
I share the opinion that a crafting skill line - especially some that should have been here in the Vanilla launch of the game - shouldn't be marketed as an expansion feature but that's the way they choose to go. Summerset already is more appearance than substance when it comes to features. Even more so than Morrowind which offered quite much in comparison.
I think a big problem is that this chapter feels kind of weak with what we are getting. If we were getting a new class or new dungeons with the chapter...anything more and I think the crying over this wouldn't be as loud as it is. Other than the new trial, which has unfortunately been compared to asylum, what's left to cry and moan about?
That's the thing. Summerset offers really nothing exciting. Morrowind had a class and battlegrounds. Summerset a skill line and Jewelrycrafting. That's quite underwhelming in comparison.
As much as I want to like Summerset it feels like a rushed and cheap job by ZOS. Just because the zone is huge it mustn't be considered and sold as a chapter. And I am pretty sure a huge part of the zone isn't even accessible like it was in Morrowind.
They just lowered the bar for Chapters with Summerset (that's why they lowered the price as well). I hope the next chapter will offer more features overall.
Then don't buy it.
That's exactly the wrong thing to do because that won't change anything. I play ESO since launch. I bought the Vanilla CE, the Morrowind CE and I pre ordered the Summerset CE. I want to play this game. And I want it to become great again. That's why I stay here and criticize several things that must be criticized.
Seraphayel wrote: »ThinkerOfThings wrote: »Seraphayel wrote: »I want it to become great again.
Can I get an eyeroll emoji please...
Why? Because I would like to go back to the times where the devs really put heart and soul into the game and weren't so much focused on visual stuff and bling bling?
griffkhalifa wrote: »Seraphayel wrote: »ThinkerOfThings wrote: »Seraphayel wrote: »I want it to become great again.
Can I get an eyeroll emoji please...
Why? Because I would like to go back to the times where the devs really put heart and soul into the game and weren't so much focused on visual stuff and bling bling?
What does that even mean? It is the same base game plus additions. Meaning whatever game you loved a couple of years ago is still there, plus whatever they have added since.
Seraphayel wrote: »griffkhalifa wrote: »Seraphayel wrote: »ThinkerOfThings wrote: »Seraphayel wrote: »I want it to become great again.
Can I get an eyeroll emoji please...
Why? Because I would like to go back to the times where the devs really put heart and soul into the game and weren't so much focused on visual stuff and bling bling?
What does that even mean? It is the same base game plus additions. Meaning whatever game you loved a couple of years ago is still there, plus whatever they have added since.
What does that mean? The quality of the updates got worse over time. That's what it means. And that's something I dislike and criticize. ZOS lazyness and lack of originality. I love this game, that's why I bought Summerset. I still hate that even the most ordinary stuff seems to be good enough for ZOS. It feels like they're not even trying anymore to be original or do create something special (e.g. Summerset looking like Auridon 2.0, giving us just one skill line, nerfing as the way to go when it comes to balance and gameplay changes etc.).