antihero727 wrote: »Let’s just look at the numbers as of 3/22/2018 in population. Most people think the campaign cap is around 120 per faction. On a pop locked prime time Friday we have 360 in Vivec with a 60 q each faction is 540. Shore is usually 3 bar each which is around 300. The other campaign are around 300 between them. That is roughly 1140 players in an AAA mmo playing pvp in primetime. That’s why zos doesn’t care about pvp anymore. Imo 1140 is being generous.
I wrote this a few weeks ago and it’s still a valid point.
antihero727 wrote: »Let’s just look at the numbers as of 3/22/2018 in population. Most people think the campaign cap is around 120 per faction. On a pop locked prime time Friday we have 360 in Vivec with a 60 q each faction is 540. Shore is usually 3 bar each which is around 300. The other campaign are around 300 between them. That is roughly 1140 players in an AAA mmo playing pvp in primetime. That’s why zos doesn’t care about pvp anymore. Imo 1140 is being generous.
I wrote this a few weeks ago and it’s still a valid point.
Agrippa_Invisus wrote: »antihero727 wrote: »Let’s just look at the numbers as of 3/22/2018 in population. Most people think the campaign cap is around 120 per faction. On a pop locked prime time Friday we have 360 in Vivec with a 60 q each faction is 540. Shore is usually 3 bar each which is around 300. The other campaign are around 300 between them. That is roughly 1140 players in an AAA mmo playing pvp in primetime. That’s why zos doesn’t care about pvp anymore. Imo 1140 is being generous.
I wrote this a few weeks ago and it’s still a valid point.
There are typically over 10K players using Steam to log in on any given night. That doesn't count the number of players using the launcher instead of Steam.
So... if they have 20K or more concurrent players and only 1100 of them are PVPers, what incentive is there to support PVP more than a token amount?
Welp, we know what that looks like now.