Yeah, fall damage is a special kind of damage called “physics”. The law of inertia: an object in motion will remain in motion until acted upon by an outside force.
You drop at 9.8m/s squared (object in motion) until you hit a solid object (acted upon by an outside force), like the inside of your ward when it is stopped by the ground (also acted upon by an outside force) and die.
Hope this cleared things up.
Magic shields suck. Got it, thanks!Yeah, fall damage is a special kind of damage called “physics”. The law of inertia: an object in motion will remain in motion until acted upon by an outside force.
You drop at 9.8m/s squared (object in motion) until you hit a solid object (acted upon by an outside force), like the inside of your ward when it is stopped by the ground (also acted upon by an outside force) and die.
Hope this cleared things up.
PelinalWhitestrake wrote: »Magic shields suck. Got it, thanks!Yeah, fall damage is a special kind of damage called “physics”. The law of inertia: an object in motion will remain in motion until acted upon by an outside force.
You drop at 9.8m/s squared (object in motion) until you hit a solid object (acted upon by an outside force), like the inside of your ward when it is stopped by the ground (also acted upon by an outside force) and die.
Hope this cleared things up.
fall damage is way OP...
it's been a couple of years now - but, i remember practicing jumping from the tops of keeps and outposts to see if the were ways to mitigate the damage...
turns out there are...for some crazy reason if you're able to execute a backward dodge roll just at the moment of impact you'll take little to no damage...
jedtb16_ESO wrote: »many, many times....
my toon has taken to praying to me, no really
please don't make me jump off this cliff......

MLGProPlayer wrote: »I still always pop shield before jumping off a ledge though, even though I know it doesn't do anything.
This got me wondering. What will happen if you pop the Psijic ultimate while half way down?
Must try on PTS