disintegr8 wrote: »
I've watched videos and to me it's like everything else in this game, a DPS race. Sure, there are mechanics you have to avoid but the sooner you kill the enemies, the less time you have to spend avoiding the mechanics and the less chance you have of running out of resources.
Not correct. It is almost entirely about mechanics.
In fact, the stage 5 boss is a perfect example of how merely focusing on burning down the boss with dps is a sure fire way to add hours of frustration. Stage 7 is a death trap if you don’t know not to use interrupts at what otherwise seem to be the perfect time.
John_Falstaff wrote: »@Noldornir , in other threads, I've encountered mentioning that the weapon drop table is different, and divided by weapon type: 1h, 2h, bow, staff. So you may have fewer classes with higher probabilities, and then you further have probabilities of particular type (axe, dagger) dropping inside of those. But I don't think anything is official, so... go figure. ^^
And I'm not sure how useful Arena is as a training dummy. It's lengthy, and while it's training skills, reflexes, it makes one discover new things about own class and make better use of it... in 16-man content, focus shifts to other things like coordination. Arena is awfully repetitive and mechanical (not to mention unforgiving), running it simply for the challenge becomes a chore when you can run something else, possibly also challenging, in a nice company of guildmates and tackle problems together. And running for reward... the dubious usefulness of most weapons (only inferno and bow are useful, basically) and flukes of randomness turn Arena into a chore long before desired weapon drops. Running for the sense of having completed it also wears out very fast. I run it, but I never look forward to each run, it's just not as enjoyable anymore as sharing time with friends and tackling group content.
boombazookajd wrote: »disintegr8 wrote: »
I've watched videos and to me it's like everything else in this game, a DPS race. Sure, there are mechanics you have to avoid but the sooner you kill the enemies, the less time you have to spend avoiding the mechanics and the less chance you have of running out of resources.
Not correct. It is almost entirely about mechanics.
In fact, the stage 5 boss is a perfect example of how merely focusing on burning down the boss with dps is a sure fire way to add hours of frustration. Stage 7 is a death trap if you don’t know not to use interrupts at what otherwise seem to be the perfect time.
I have to disagree with you here. You picked about the only boss in the arena that has an anti-nuke mechanic. Round 1= dps race. Round 4, DPS race. Round 6. Yep. Round 7, check. Round 8, yep. Round 9...well, absolutely.
Sure, mechanics are there but they only get worse, and worse the longer you hang around, like round 4 and the dwemer robot. There are indeed mechanics, like in round 6 where you have to clear the obelisks or in round 7 where you have to hid under the shields but most of vMA can be handled by high dps. If you don't think so, watch Alcasts videos. He skips by most of the more dangerous mechanics because he just nukes everything before he gets overwhelmed with adds.
John_Falstaff wrote: »@BNOC , I wouldn't say there's such a thing as 'easier' thing where random number generator is involved. On average, it's faster, but I see outliers with two hundred runs under their belt and no weapon they're looking for, regardless of the trait. I don't think it's a good design, and I don't think that Korean MMOs with their hideous grind must be a role model for what hopefully aims to be a better MMO.
Complains are not about the grind. Complains are about grinding a not very replayable content that becomes a boring chore very very soon, with high probability of getting no reward (as most weapons are useless), with pride for finishing it being very short-lived, and with diminishing returns on it being a universal ESO training tool - as soon things wind down to knowing spawn points, having good damage output and finding proper cadence.
Septimus_Magna wrote: »
I strongly feel that the final chest should give a different weapon each time until you're gone through all weapon options.
This would still leave in some form of RNG but at least you'll know the chance of getting what you want is increasing.
Its really dis-encouraging to get 10 weapons in a row that are useless for both magicka and stamina builds.
The time I have to play ESO is pretty limited so I would rather spend it with a group, doing something I actually enjoy.
A token system would also work if you dont need 50 vMA runs to get the item you want.
John_Falstaff wrote: »@Septimus_Magna , in practical sense, the chance of getting what you want is increasing as the number of runs grows (in each run, the chance is the same, but the chance of not getting the weapon over N runs will steadily decrease as N grows). Problem is, the slope is smooth and the trail of probability distribution is infinite, there's no hard guarantee that any number of runs would yield the desired weapon. So, yes, the content is pretty daunting when there are so many runs with deconstruction material as reward, and no guaranteed light at the end of the tunnel.
Valera Progib wrote: »
Buff vMA and stop power creep!
Swifigames wrote: »For as difficult as this content is, there should be no weapon in the entire game that is better than a vMA weapon.
I've run this (expletive deleted) arena more times than I can count, burned through this many soul gems, spent who knows how much gold in repairs and repair kits, and I can't even imagine how many hours I've spent in there smashing my head against a brick wall.
I find all the 'build' tutorials and class setups that suggest any type of arena weapon mostly comedic at this point. So and so is recommending the maelstrom destro for this particular build, so and so is recommending the maelstrom bow for this particular build. I can only laugh...like it's just so (expletive deleted) easy to run through the arena and pick one up. I know that's not really anyone's fault but the content creators, but good lord, please realize not everyone is l337 and the vast majority of the population simply does not have one. But that's alright, you just keep rubbing it in all of our faces.
It has taken me on such a torturous journey. It's no wonder there are specific posts that make certain up front of just how difficult the content is, that it's going to be frustrating, that you're going to die....a lot, that it's all just mechanics, it's going to shame you, etc..
The arena does much more than that. There are no posts that do justice to the torture and torment this content will bring you as a human being. Sometimes I just want to quit for good. But I can't, I keep crawling back in to get my *** kicked over and over again.
I've experienced difficult content in games before...but nothing quite like this. What do you call it? RNG? There might be sections of the arena that may very well be patterned and predictable, but not completely, and I believe that is what makes it so difficult. A vast majority of the time it feels completely based on luck.
There are no words that are friendly for how I feel about this content. I'm sure I'll keep smashing my head against the wall in an attempt to secure one of those prized, legendary weapons. I'm completely certain if that day ever comes, I would assume that I would not get a resto or bow and that it would be something entirely different from my preferred play style. It's really going to be something.
I'm not sure it will ever happen, but I'm (deleted) certain that whatever it is should it happen, I will never set out to experience it again.
It's like this..
"Hey honey?! You remember that one place that gave us the worst food poisoning we've both ever experienced?" "Yiss." "Well I think we should go there for dinner tonight." Just No...
It's the most random, disgustingly difficult experience I've ever had in a game and I'm obviously disappointed that I am apparently unable to complete it. I've gotten so close, the kind of close where you were sure it was right there, then pfft...not today dude. And not tomorrow, or the next day, or the week after that. And don't even think about trying next month.
Why do I do this to myself? And better yet, why did you give me the option to do this to myself? Right of passage...ooooh, aaaah, *jazz hands*.
Swifigames wrote: »It felt very good to vent it out. I don't mean to sound like a crybaby, I was feeling frustrated. I appreciate that it's not easy, not many things are an actual challenge anymore in many games, so it's nice this provides a very real test of skill.
That being said, I feel slightly weaker having vented even though it felt good at the time. I will practice more restraint in the future in hopes of avoiding such behavior.
I've made it to the final stage at least. I've been scared to go into VMA with anything but my Magsorc, it's one of the safest builds I've ever played as and felt it would make it easiest for me on my first run. I'm getting very close, then I fail a few right away, come close again, repeat. I'm significantly worried that the changes coming to shield cast time are going to make this even more difficult for me...not looking forward to the nerf and VMA is my only reason for that as I don't PVP.
As for proper food/pots, I've tried Witchmother's and burned through some. I decided to try Clockwork Citrus Filet for the additional bonuses in hopes it would help more. I sought out the Bosmer's quest in CCity specifically just to be able to craft them. It may have helped, but only slightly. Pots...lord have I burned through stacks of those...the good ones too. Restore Health/Magicka w/major sorcery. The experience has become pricey to say the least.
I'm running Mother's Sorrow & Julianos all gold w/divine. I keep rotating Skoria with Iceheart and the results are head scratching. Sometimes I make it further with one than I do the other, and then I swap and it's vice versa, then I swap again and it's completely different than the previous attempts. I'm not understanding it tbh. I do well with both and don't do well with both, it seems completely random which monster set is helping me out more each round.
I've tried changing up my CP for better results and still meh.
I've watched multiple video's on it as a visual guide can always point out things I may have missed. It's frustrating as well...I watch these people just casually complete the final stage while I'm simply struggling to do the same thing even with similar skills, similar gear, similar strategy.
The biggest disappointment for me personally are the 300CP guides/builds for VMA that are working for all these other players and yet I struggle significantly at 775CP. I've just come to the conclusion that I genuinely suck at this game and am unable to complete one of it's prized sections. I hate how that feels. Like the game is deciding when I am allowed to win, not me. As if there is some illusion of control when in fact there is none...at least that's how it feels at times.
I'm sure I'll try again, though I have no idea when I may. I guess I should try some more before those shield changes take effect. Just thinking about it brought me down. This post started so positive
I'm just bad I guess.
HappyElephant wrote: »It took me a while but I am finally at the last boss. Still trying to develop a strategy around the mechanics to destroy the crystals upstairs.
I think DPS stats matter a lot in vMA. I am a Stamblade with 24k dps.
And am only able to get to this point because of golded-out ViciousOphidian + Briarheart + Velidreth.
I see this as a journey though. A regular regiment where twice a week I spend an hour to practice stage 9 in the evenings after work. I have more time during the weekend so I spend the afternoons to practice and learn the mechanics.
I dream of getting the last boss down - I have been trying for 3 weeks now.
Who knows, maybe someday I will get Valkyn Skoria on his knees begging for his life
Try putting on a skeleton pirat head and Chudan, Lord Warden or something shoulder. The extra resistance helps a lot.