wouldn't doing it this way effect the Random groups that get thrown together or just run into each other open world pve' in? if lets say half are trying to do vet and other half trying to do reg or how would u split it by zones?
I'm not a big fan of separating players with instances. What if, instead of increasing the difficulty of overland content and creating a vet mode instance. We could get a debuff applied to us that made us weaker and increased the rewards for playing with this debuff active. It would effectively be the same thing but would keep players together in the same instance.
"a kind of debuff system may be a good way to achieve this."
"Overland content is way too easy if you're max CP"