Seraphayel wrote: »Ragnaroek93 wrote: »Seraphayel wrote: »Stamina is out of control in PvP. All you see is Stamnbs and Stamdens. Their sustain is better, their defense abilities are better (evading every attack, roll dodge, gap closers), their burst damage is better. I don't think Stamina must be nerfed but Magicka must be buffed. Sustain as a MagDPS is horrible and you're chances on breaking free/getting away with the tiny amount of Stamina you have is mostly impossible at the moment. Fix Magicka sustain.
Oh and why is Destro Staff so bad for PvP? I'd love to have something like 2hand for Magicka. Heal, buff, execute, cheap and very strong spammable. Instead we have the super expensive Clench. Thanks for that.
Taking bleed builds as reference for stam balance is a joke. That's like taking Duroks builds for magicka as balance reference (which are stronger currently). Go and play a stam Dk or stamplar if you think they have more defense and better sustain, good luck with that.
The problem with Stamplar and Stamdk are the same for MagDK and Magplar - both classes are quite underwhelming right now. That doesn't justify the overwhelming power of Stamina builds at the moment though.
GeorgeBlack wrote: »Why dont you ask for more Magika weapons?
Murador178 wrote: »Seraphayel wrote: »Ragnaroek93 wrote: »Seraphayel wrote: »Stamina is out of control in PvP. All you see is Stamnbs and Stamdens. Their sustain is better, their defense abilities are better (evading every attack, roll dodge, gap closers), their burst damage is better. I don't think Stamina must be nerfed but Magicka must be buffed. Sustain as a MagDPS is horrible and you're chances on breaking free/getting away with the tiny amount of Stamina you have is mostly impossible at the moment. Fix Magicka sustain.
Oh and why is Destro Staff so bad for PvP? I'd love to have something like 2hand for Magicka. Heal, buff, execute, cheap and very strong spammable. Instead we have the super expensive Clench. Thanks for that.
Taking bleed builds as reference for stam balance is a joke. That's like taking Duroks builds for magicka as balance reference (which are stronger currently). Go and play a stam Dk or stamplar if you think they have more defense and better sustain, good luck with that.
The problem with Stamplar and Stamdk are the same for MagDK and Magplar - both classes are quite underwhelming right now. That doesn't justify the overwhelming power of Stamina builds at the moment though.
Where do u see the advantage of playing a stamplar over a magplar? Magplar feels just like a way better stamplar from my experience. Magplar got way more utility in a group. I dont see why i would play a stamplar over a magplar. Same for stam dk vs mag dk. Ask @LegendaryMage what he thinks about stamplar vs magplar .
Reach is rly strong - mag sorcs just require vDSA staff to be viable atm (thats bad design imo). So my mSorc with vDsa fire is pretty strong.
So the problem with magicka sorcerer is imo that it feels boring to play - stack ur 3 shields - apply curse - spam reach until frags - repeat.
Medium armor players with 2h/bow are still very squishy and not very viable - except the stam nb. They are viable because of shadow image(reliable) and cloak(luckluster).
Cloak got alot of counters, but if not countered is too strong. Imo cloak would need increased mag cost(its suprising how often u can cloak just by running shacklebreaker and triglyphs), but hardcounters - MARK- should be changed.
At the moment cloak is too strong vs solo players and small groups and too weak vs zergs. The zerg will ALWAYS mark you, the solo player, smallscale group almost never.
Concerning bleeds - I'm totally against nerfs as long like 70% of the population plays sword and board over dual wield. So swords and other 1h's weapons could see some buffs. Making dw swords more attractive for magicka players again ! Major defile with about 50 CP's in befoul does even more damage then bleeds(except u dont get any deathrecaps u can cry about) at the same time SnB makes u tanky and enables the player to block alot.
1.) not sure if i like this: stamplar and stam dks will suffer alot of this (my nb mostly heavies from cloak so it wont affect it)
2.) I agree with the part about the range on melee heavy attacks: its absurd.
3.) sounds good - it shouldnt be too cheap so
lets add 4:
4.) change to major defile
5.) an reactive magicka evasion - ofc with nerfs to magicka heals and shields in return
Murador178 wrote: »Seraphayel wrote: »Ragnaroek93 wrote: »Seraphayel wrote: »Stamina is out of control in PvP. All you see is Stamnbs and Stamdens. Their sustain is better, their defense abilities are better (evading every attack, roll dodge, gap closers), their burst damage is better. I don't think Stamina must be nerfed but Magicka must be buffed. Sustain as a MagDPS is horrible and you're chances on breaking free/getting away with the tiny amount of Stamina you have is mostly impossible at the moment. Fix Magicka sustain.
Oh and why is Destro Staff so bad for PvP? I'd love to have something like 2hand for Magicka. Heal, buff, execute, cheap and very strong spammable. Instead we have the super expensive Clench. Thanks for that.
Taking bleed builds as reference for stam balance is a joke. That's like taking Duroks builds for magicka as balance reference (which are stronger currently). Go and play a stam Dk or stamplar if you think they have more defense and better sustain, good luck with that.
The problem with Stamplar and Stamdk are the same for MagDK and Magplar - both classes are quite underwhelming right now. That doesn't justify the overwhelming power of Stamina builds at the moment though.
Where do u see the advantage of playing a stamplar over a magplar? Magplar feels just like a way better stamplar from my experience. Magplar got way more utility in a group. I dont see why i would play a stamplar over a magplar. Same for stam dk vs mag dk. Ask @LegendaryMage what he thinks about stamplar vs magplar .
Reach is rly strong - mag sorcs just require vDSA staff to be viable atm (thats bad design imo). So my mSorc with vDsa fire is pretty strong.
So the problem with magicka sorcerer is imo that it feels boring to play - stack ur 3 shields - apply curse - spam reach until frags - repeat.
Medium armor players with 2h/bow are still very squishy and not very viable - except the stam nb. They are viable because of shadow image(reliable) and cloak(luckluster).
Cloak got alot of counters, but if not countered is too strong. Imo cloak would need increased mag cost(its suprising how often u can cloak just by running shacklebreaker and triglyphs), but hardcounters - MARK- should be changed.
At the moment cloak is too strong vs solo players and small groups and too weak vs zergs. The zerg will ALWAYS mark you, the solo player, smallscale group almost never.
Concerning bleeds - I'm totally against nerfs as long like 70% of the population plays sword and board over dual wield. So swords and other 1h's weapons could see some buffs. Making dw swords more attractive for magicka players again ! Major defile with about 50 CP's in befoul does even more damage then bleeds(except u dont get any deathrecaps u can cry about) at the same time SnB makes u tanky and enables the player to block alot.
1.) not sure if i like this: stamplar and stam dks will suffer alot of this (my nb mostly heavies from cloak so it wont affect it)
2.) I agree with the part about the range on melee heavy attacks: its absurd.
3.) sounds good - it shouldnt be too cheap so
lets add 4:
4.) change to major defile
5.) an reactive magicka evasion - ofc with nerfs to magicka heals and shields in return
Medium armor squishy.
Try dueling everything in medium armor. Magicka has few ways to pratically hit a medium armor user.
Good luck using ele drain and make it worth when being zerged. It's good. But not that good
1) Make heavy attack slow you, like channeling staff heavy attacks
2) Lower the range where heavy malee attacks can hit (idk why but it's 5m circa from the target)
3) give Magicka a snare removal
Whatcha think?
Good luck using ele drain and make it worth when being zerged. It's good. But not that good
Are we seriously going to use 1vZerg as a baseline for a balance discussion? Might as well use vMA leaderboard as baseline to make PvE balance-changes.....1) Make heavy attack slow you, like channeling staff heavy attacks
2) Lower the range where heavy malee attacks can hit (idk why but it's 5m circa from the target)
3) give Magicka a snare removal
Whatcha think?
1. First of all, the movement speed penalty while using a heavy attack with staffs was reduced significantly. It´s barely noticeable anymore. I don´t see how this would reduce the "so-called" imbalance between stamina and magicka.....I really don´t....
2. Same here, don´t see how this will lower the gap between magicka and stamina. We also have a lot of heavy attack animations in this game that is malfunctioning at the moment (the werewolf heavy attack is one of them). The "hitbox" where you hit the player is acting very weirdly and needs to be addressed before any major changes to heavy attack range takes place.
3. Not against it but I personally think a better idea is to rework the snare system into a minor/major system (in order to tune down the impact of snares in general). Magicka builds have a few ways of handling snares, even though they´ll cost magicka (purge). And the majority of magicka builds in PvP are vampires, so using illusive mist is always an option.
Balance-changes that affects everything and everyone is rarely any good. Simply because you can never really take all aspects into consideration. ZOS used to act like that but thankfully they´ve started to look at each aspect on a more individual level (not saying that way doesn´t have it flaws). Sure, they still do major overhauls to combat mechanics (like the recent change to off-balance), but I would much rather see suggestion that address each individual thing that overperforms, which your posts clearly doesn´t.
Good luck using ele drain and make it worth when being zerged. It's good. But not that good
Are we seriously going to use 1vZerg as a baseline for a balance discussion? Might as well use vMA leaderboard as baseline to make PvE balance-changes.....1) Make heavy attack slow you, like channeling staff heavy attacks
2) Lower the range where heavy malee attacks can hit (idk why but it's 5m circa from the target)
3) give Magicka a snare removal
Whatcha think?
1. First of all, the movement speed penalty while using a heavy attack with staffs was reduced significantly. It´s barely noticeable anymore. I don´t see how this would reduce the "so-called" imbalance between stamina and magicka.....I really don´t....
2. Same here, don´t see how this will lower the gap between magicka and stamina. We also have a lot of heavy attack animations in this game that is malfunctioning at the moment (the werewolf heavy attack is one of them). The "hitbox" where you hit the player is acting very weirdly and needs to be addressed before any major changes to heavy attack range takes place.
3. Not against it but I personally think a better idea is to rework the snare system into a minor/major system (in order to tune down the impact of snares in general). Magicka builds have a few ways of handling snares, even though they´ll cost magicka (purge). And the majority of magicka builds in PvP are vampires, so using illusive mist is always an option.
Balance-changes that affects everything and everyone is rarely any good. Simply because you can never really take all aspects into consideration. ZOS used to act like that but thankfully they´ve started to look at each aspect on a more individual level (not saying that way doesn´t have it flaws). Sure, they still do major overhauls to combat mechanics (like the recent change to off-balance), but I would much rather see suggestion that address each individual thing that overperforms, which your posts clearly doesn´t.
1) Make heavy attack slow you, like channeling staff heavy attacks
2) Lower the range where heavy malee attacks can hit (idk why but it's 5m circa from the target)
3) give Magicka a snare removal
Whatcha think?
Seraphayel wrote: »Ragnaroek93 wrote: »Seraphayel wrote: »Ragnaroek93 wrote: »Seraphayel wrote: »Stamina is out of control in PvP. All you see is Stamnbs and Stamdens. Their sustain is better, their defense abilities are better
I agree that the morph situation is not good for StamDPS but they're weapon options are so much better than for Magicka.
Aha, and that is why we see everywhere staffs, staffs and staffs!
1) Make heavy attack slow you, like channeling staff heavy attacks
2) Lower the range where heavy malee attacks can hit (idk why but it's 5m circa from the target)
3) give Magicka a snare removal
Whatcha think?
1) heavy attacks like bow, 2hd are already channeled.
2) the range for staff attacks should in addition be lowered too, just like the range of things like frags
3) let´s make things like rolldodge, sprinting and the like not just stamina dependend, but let them depend on your highest statpool! now that would be more fair!
Chilly-McFreeze wrote: »Magblade: meh in cyrodill, one of the best 1v1.
Magsorcs: one of the best in everything
Stamnb: best survaivability in the game
Stamdk: was easymode, now harder (thank god)
Stamsorc: A little bit less easymode
Magplar: God in group, insect in solo
Stamwarden: God in solo, God in group (unchanged)
Magwarden: Good in group, Meh in solo
MagDK: Really good for 1v1, meh solo, good in group (next patch will be good in solo too)
Stamplar: Sucks in group, sucks in solo, sucks in duels (last patch), now finally showing
I don't know what to get out of a signature like that in combo with your current thread.
It costs 5k morphed. More in heavy.
That's still Shuffle+vigor+ rally.
Good luck surviving.
Chilly-McFreeze wrote: »Magblade: meh in cyrodill, one of the best 1v1.
Magsorcs: one of the best in everything
Stamnb: best survaivability in the game
Stamdk: was easymode, now harder (thank god)
Stamsorc: A little bit less easymode
Magplar: God in group, insect in solo
Stamwarden: God in solo, God in group (unchanged)
Magwarden: Good in group, Meh in solo
MagDK: Really good for 1v1, meh solo, good in group (next patch will be good in solo too)
Stamplar: Sucks in group, sucks in solo, sucks in duels (last patch), now finally showing
I don't know what to get out of a signature like that in combo with your current thread.
Slow movement is awful idea for a whole stamina spec concept. It's a fast and bursty gameplay, why it should be slowed down?
Problem was and is this heavy armor idiotic setups, which deserve a nerf, not classes or combat mechanics.
Not only heavy attacks have long range btw, it's also Lash or Sweeps (8m). At least you could ask to buff magicka heavies ;D
Stamina has much better PvP weapons. 2h is incredibly powerful because it offers so much. Destro Staff in comparison is not good. It's bad.
They are overwhelming. What is used more often in PvP, Magicka or Stamina? I am doing mostly battlegrounds and almost every enemy is Stamina with 2h/2x1h and bow. The class doesn't matter that much although Wardens and Nightblades are the enemies I see the most.
I agree that the morph situation is not good for StamDPS but they're weapon options are so much better than for Magicka.
1) Make heavy attack slow you, like channeling staff heavy attacks
2) Lower the range where heavy malee attacks can hit (idk why but it's 5m circa from the target)
3) give Magicka a snare removal
Whatcha think?
The_Protagonist wrote: »@SeraphayelStamina has much better PvP weapons. 2h is incredibly powerful because it offers so much. Destro Staff in comparison is not good. It's bad.
They are overwhelming. What is used more often in PvP, Magicka or Stamina? I am doing mostly battlegrounds and almost every enemy is Stamina with 2h/2x1h and bow. The class doesn't matter that much although Wardens and Nightblades are the enemies I see the most.
I agree that the morph situation is not good for StamDPS but they're weapon options are so much better than for Magicka.
Hmmm... Destro Ulti anyone
1) Make heavy attack slow you, like channeling staff heavy attacks
2) Lower the range where heavy malee attacks can hit (idk why but it's 5m circa from the target)
3) give Magicka a snare removal
Whatcha think?
Ragnarock41 wrote: »Seraphayel wrote: »Stamina is out of control in PvP. All you see is Stamnbs and Stamdens. Their sustain is better, their defense abilities are better (evading every attack, roll dodge, gap closers), their burst damage is better. I don't think Stamina must be nerfed but Magicka must be buffed. Sustain as a MagDPS is horrible and you're chances on breaking free/getting away with the tiny amount of Stamina you have is mostly impossible at the moment. Fix Magicka sustain.
Oh and why is Destro Staff so bad for PvP? I'd love to have something like 2hand for Magicka. Heal, buff, execute, cheap and very strong spammable. Instead we have the super expensive Clench. Thanks for that.
To be real with you this is only a case for nbs and wardens.
And that doesnt even stop magblade from being the best 1v1 spec while also being very strong open world with a melee build.
When I look at magplar and magDK, both outshine their stamina specs, at everything but mobility.
Seraphayel wrote: »Ragnarock41 wrote: »Seraphayel wrote: »Stamina is out of control in PvP. All you see is Stamnbs and Stamdens. Their sustain is better, their defense abilities are better (evading every attack, roll dodge, gap closers), their burst damage is better. I don't think Stamina must be nerfed but Magicka must be buffed. Sustain as a MagDPS is horrible and you're chances on breaking free/getting away with the tiny amount of Stamina you have is mostly impossible at the moment. Fix Magicka sustain.
Oh and why is Destro Staff so bad for PvP? I'd love to have something like 2hand for Magicka. Heal, buff, execute, cheap and very strong spammable. Instead we have the super expensive Clench. Thanks for that.
To be real with you this is only a case for nbs and wardens.
And that doesnt even stop magblade from being the best 1v1 spec while also being very strong open world with a melee build.
When I look at magplar and magDK, both outshine their stamina specs, at everything but mobility.
Every StaminaDPS in PvP is strong due to 2h/bleeds being too "good" for PvP. It is not just Warden and Nightblade.
And I agree, Magicka NBs are insane. Crazy sustain and self healing/defense and good damage/escape tools.
Seraphayel wrote: »Ragnaroek93 wrote: »Seraphayel wrote: »Ragnaroek93 wrote: »Seraphayel wrote: »Stamina is out of control in PvP. All you see is Stamnbs and Stamdens. Their sustain is better, their defense abilities are better (evading every attack, roll dodge, gap closers), their burst damage is better. I don't think Stamina must be nerfed but Magicka must be buffed. Sustain as a MagDPS is horrible and you're chances on breaking free/getting away with the tiny amount of Stamina you have is mostly impossible at the moment. Fix Magicka sustain.
Oh and why is Destro Staff so bad for PvP? I'd love to have something like 2hand for Magicka. Heal, buff, execute, cheap and very strong spammable. Instead we have the super expensive Clench. Thanks for that.
Taking bleed builds as reference for stam balance is a joke. That's like taking Duroks builds for magicka as balance reference (which are stronger currently). Go and play a stam Dk or stamplar if you think they have more defense and better sustain, good luck with that.
The problem with Stamplar and Stamdk are the same for MagDK and Magplar - both classes are quite underwhelming right now. That doesn't justify the overwhelming power of Stamina builds at the moment though.
But they aren't overwhelming, only Nb and Warden are a bit too strong (and that only because Cloak/Shimmering Shield). Mag has Ele Drain which equals 600 magregen, stam barely has any stam class morphs for dots (= less pressure) and can facetank much less (stam heals are garbage and dodge has a stacking cost). Yes, bleeds are a bit too strong, but you can just use Defile against them and call it a day.
Stamina has much better PvP weapons. 2h is incredibly powerful because it offers so much. Destro Staff in comparison is not good. It's bad.
They are overwhelming. What is used more often in PvP, Magicka or Stamina? I am doing mostly battlegrounds and almost every enemy is Stamina with 2h/2x1h and bow. The class doesn't matter that much although Wardens and Nightblades are the enemies I see the most.
I agree that the morph situation is not good for StamDPS but they're weapon options are so much better than for Magicka.