I've been messing around with tanks in PvE, which got me into theory crafting and wanted to bring back the ole blazing shield build.
I mostly do BGs which currently is no CP.
OG builds that hit massive health totals just don't have the sustain power needed for the constant battles of BGs.
What I've currently come up with is:
Durok's Bane x5 - I'm using x2 Arcane Rings, x2 armor and weapon
Lich x5 Necklace, weapon, x3 armor
Grothdarr x2
I'm running light x5, I've found the sustain and damage bonuses from light out weighed losing heavy for no CP
All Atributes Health
I have a mix of health and mag and tri glyphs
Stats are:
CP
40k health
2.2k (no lich proc) mag regen
23k mag
1.8k unbuffed spell damage
10k ish Stam
I'm using an Argonian
Lord Mundus
Vampire
SnB/Destro
SnB: Toppling Charge, Light, Blazing Shield, Puncturing Sweep, Structured Entropy ult: Ice Come
Destro: Honor the Dead, Extended Ritual, Rune, Blazing Shield, Elemental Drain, Ult: Repentance
I've been working mostly from process of elimination. Seems like many of the older builds can no longer sustain. Which is why I keep coming back to lich.
Bane seems to work really well with blaze, opponent's find themselves at low health and can't bring it back
Grothdarr is a meh choice for me. Zaan is an option, I couldn't really get Engine Guardian to work, I didn't have to gold to remove skill points from vampire so I'm kinda unable to try a more health regen approach.
I'm having decent success but I'm looking for ideas on abilities, ideal stats, set options and monster helm choices.
I am also wondering what made everyone leave the build? The damage definitely seems to be good enough
Edited by Waffennacht on March 24, 2018 12:20AM Gamer tag: DasPanzerKat NA Xbox One
1300+ CP
Battleground PvP'er Waffennacht' Builds