New character class: .......

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  • anadandy
    anadandy
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    I also think skill lines is the way to go, rather than new classes. Not only because it savest he trouble of rolling a new character - but it allows for so much more customization. You can have a character that isn't locked into the few skills lies available to their class - but have the ability to choose from several "guild" skill lines (for lack of better word) to really drill down to a specific build. For example, if there had been some kind of animal affinity skill line or a nature magic rather than shoehorning everything into the class of Warden.
  • DieAlteHexe
    DieAlteHexe
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    Not only am I an alt-o-holic but I'm a class-o-holic too BUT there has to be a limit, I guess. Can't see adding classes just to be able to say "classes were added". There's an awful lot of interest in necros which doesn't much interest me but hey, if they did add it, knowing me, I'd give it a go.


    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • VaranisArano
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    Bhaal5 wrote: »

    Summerset is shaping up to be a husk of a chapter
    No new classes
    No new content
    An minor new systems (jewelery crafting and a new skill line)

    Everything seems mentioned seems to be same old

    Definitely a husk of a chapter.
    No new classes - sure. Probably because the community response to warden has been to scream P2W at anything slightly better than the base game classes.
    No new content - because apparently new zones and a new trial don't count.
    Minor new systems - because adding a new skill line and 6 new traits to jewelry and making crafted sets now able to have jewelry thus changing the entire set combo meta is a minor change...

    What?

    I mean, its not Morrowind with a new zone, a new class, and a new PVP gamemode, but let's not sell Summerset short here. Correct me if I'm wrong, but its even a little cheaper than I remember Morrowind being, so that's fair too.
  • Drachenfier
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    We need more new classes. I can only use the same 5 skills over and over so many times before I get bored.
  • Elsterchen
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    We need more new classes. I can only use the same 5 skills over and over so many times before I get bored.

    If you use the same 5 skills on all your alts, representing all classes I have 2 advices for you:

    1. try weapon swap
    2. try to use skills that actually fit the class you are currently playing

    You are welcome.
  • VaranisArano
    VaranisArano
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    We need more new classes. I can only use the same 5 skills over and over so many times before I get bored.

    Endless Hail, Poison Injection, Caltrops, Vigor, Rearming Trap...

    It doesn't seem to matter which stam class I use. Those 5 skills can't be escaped!
  • Elsterchen
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    Endless Hail, Poison Injection, Caltrops, Vigor, Rearming Trap...

    It doesn't seem to matter which stam class I use. Those 5 skills can't be escaped!

    Honestly ... and you blame ZOS for your lack of creativity? :o
  • VaranisArano
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    Elsterchen wrote: »

    Honestly ... and you blame ZOS for your lack of creativity? :o

    To be entirely clear, I'm not the one complaining. I'm merely pointing out that Weapon and Guild skills alone can make up those "same 5 skills" the person I'm responding to gets bored so quickly with.

    Just adding another class isn't going to dethrone Endless Hail or those others as being really, really good for all stamina builds.
    Edited by VaranisArano on March 23, 2018 2:35PM
  • Drachenfier
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    Elsterchen wrote: »

    Honestly ... and you blame ZOS for your lack of creativity? :o

    It's not lack of creativity, it's meta. If you don't use those skills, you aren't performing at the required level.

    This is the drawback to a game with only ten hotkeys. And lord help you if you're playing a pet sorc.

    I remember playing my sin in SWTOR, i'd use around 17 different abilities in any given fight.
    Edited by Drachenfier on March 23, 2018 2:39PM
  • Thannazzar
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    We dont need a new class. We need more flexibility in the existing classes.....ie:

    1. A magicka based melle weapon skill line.
    2. Additional stamina skills/morphs that reduce reliance on weapon skills for stam builds.
    3. Viable DPS morphs for Sword and board
    4. Ice staff taunt on crushing shock not HA.
    5. More themed guild skill lines with 2 actives / 5 passives and an ultimate like Vamp to fill necromancy and other themes.
  • terrordactyl1971
    terrordactyl1971
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    2 or 3 new skill lines would have been more acceptable
  • Azurya
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    I like it already, and looking forward to play it.
    Waited so long for jewelry crafting, I love it already without even knowing it^^
    the new trial, the new zone, the psisic order, and the first step towards flying around

    Thanks for having this outlook now, and waiting to see more of it!!
  • WarMasterCyp
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    Evan8642 wrote: »
    I’m pretty sure it was mentioned with the morrowind expansion that with each chapter released - a new character class would be released as well.

    Why was this replaced with “ new skill line”?
    Is the new skill line going to have 15 new skills and 3 ultimates to compensate for this?

    Will we be receiving the new character class with the remaining 2 DLC being released later on in the year?

    Well it has to be a new class because where else would you have the "new skill line" ? It can't be generic like soul trap :/
  • WarMasterCyp
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    @ZOS_GinaBruno It is a new class right? for summerset :/
  • VaranisArano
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    ZOS_GinaBruno It is a new class right? for summerset :/

    Psjic Order is confirmed to be a skill line, not a class.
  • VaranisArano
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    Well it has to be a new class because where else would you have the "new skill line" ? It can't be generic like soul trap :/

    Its closer to the Guild lines, like Fighters Guild and Mages Guild.
  • WarMasterCyp
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    Turelus wrote: »
    They've never said a new would come with every expansion. That would actually be a terrible game design choice as in five years we would be up to 10 classes, and considering we have balance issues and overlaps in abilities as it is...

    Rich said on the stream the reason they went with a skill line rather than a class this time was they wanted to let people keep playing their favourite character and progress that in some way (or something to the like of that).

    In theory they've delivered on two new area as said, a new skill line and a new game system (jewellery crafting), I believe people have also said Summerset is less than Morrowind was because it has less in there (not checked to confirm myself).

    I actually did not catch that but how would a new skill line work with every playable class? wouldn't that cause even more unbalancing issues?

    The logical thing to do would have it isolated in a specific class that way it would be easier to balance.
  • VaranisArano
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    I actually did not catch that but how would a new skill line work with every playable class? wouldn't that cause even more unbalancing issues?

    The logical thing to do would have it isolated in a specific class that way it would be easier to balance.

    Probably about the same way the Fighters and Mages Guild lines work with every class. Its not like ZOS doesn't have some experience balancing Guild and Weapon lines that are available to everyone...
  • josiahva
    josiahva
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    Thannazzar wrote: »
    We dont need a new class. We need more flexibility in the existing classes.....ie:

    1. A magicka based melle weapon skill line.
    2. Additional stamina skills/morphs that reduce reliance on weapon skills for stam builds.
    3. Viable DPS morphs for Sword and board
    4. Ice staff taunt on crushing shock not HA.
    5. More themed guild skill lines with 2 actives / 5 passives and an ultimate like Vamp to fill necromancy and other themes.

    The whole point of of the ice staff heavy attack being a taunt is that its FREE, you would know this if you actually used the ice staff at what its good for...tanking. If I wanted a ranged taunt that cost me something I would just use inner fire. The ice staff heavy is exactly the opposite...it RETURNS resources while taunting...it doesn't drain them
  • tunepunk
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    Skill line is probably gonna be some boring passives like in the Thieves guild and Dark brotherhood line.
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    I dont like new skill line cause i have no reason to have a new character wich i have with new class
  • Thannazzar
    Thannazzar
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    josiahva wrote: »

    The whole point of of the ice staff heavy attack being a taunt is that its FREE, you would know this if you actually used the ice staff at what its good for...tanking. If I wanted a ranged taunt that cost me something I would just use inner fire. The ice staff heavy is exactly the opposite...it RETURNS resources while taunting...it doesn't drain them

    The point of putting taunt on crushing shock is that it means frost staff can be used for both tanking(with the added bonus of a taunt, interupt and debuff in the same attack) or crowd control ice themed dps. Currently its a no go for dps as HA pulls threat. If your having sustain problems on a warden ice staff tank thats a 'behind the keyboard' issue.
    Edited by Thannazzar on March 23, 2018 4:10PM
  • AdamBourke
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    greylox wrote: »
    Classes are limiting, skill lines allow you to make your own class. I'd rather they got rid of classes all together and opened up all skill trees to everyone.

    I agree with this so much, and actually had to double check if it was my own post before I replied!

    I _would_ support classes which give a buff to certain skills (i.e. the ones in the current skill lines), so that for endgame your class choice becomes more important, but for casual play it's not a big deal.
    PS4 - EU

    Please put the Eyevea/EarthForge wayshrines back on the map?
  • QuebraRegra
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    ArchMikem wrote: »

    No, no it wasn't.

    The Warden was a pre planned class that was originally cut cause it effectively did the same thing the Tenplar did, so it was unnecessary and cut. For Morrowind they made it unique and put it back in. No mention of making a new class every year was made.

    as with much of what is delivered in recent years... reused existing code.
  • Violynne
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    The new class should be called "Dismissed".

    Not specific to a race, but of those souls once lost but found after defeating the Prince of Domination and Enslavement.

    Yeah, I kicked his potato clear out of Coldharbour.

    Having class "Dismissed" would be fitting.

    Spoiler
    Do know this post was a joke, okay?
  • QuebraRegra
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    We need more new classes. I can only use the same 5 skills over and over so many times before I get bored.

    two things...

    Firstly we need more than 5 skills, or some change to skills that have to be double barred etc. Before anyone starts blaming consoles, there are plenty of console MMO's that already have solved this issue of limited controller buttons (STO, FF, etc.).

    Secondly, class play needs to be freshened up with either an expansion to classes/skill lines, or some class progression system (cross classing?).

    Balance for PVE/PVP needs to be done separately starting last year... we already have skills that function differently in PVP, etc.
  • majulook
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    Before making anymore new classes:

    1. Fix (balance) existing classes
    2. Make class swap possible.
    Si vis pacem, para bellum
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