Are you trying to get a tank feeling out of the class in PvP as well or more damage based role?
If you haven't already you should look at getting Impenetrable traits on your gear as this will cut down on incoming damage from players critical hits. Additionally there are CP stars for critical defence and one which makes light/heavy attacks do less damage.
I'm not up to date on any specific builds for Warden in PvP I'm afraid so can't really help past the general advice above.
I just made a pvp build for my magwarden with
3 pieces ancient grace
5 pieces necropotence
2 pieces tremorscale
Master ice staff
Maelstrom resto staff
I get it up to 57k magicka, however I am a little bit struggling with it right now xD
front is
destructive reach, fetcher flies morph, crystalized slab, harness ult is northern storm
backbar is
ice fortres, betty netch, shalks, healing ward, mutagen and ice comet
Waffennacht wrote: »@Custos91 Bull Netch because it provides the major buffs and returns stamina, when dealing with cost poisons I want 1000 Stam Regen. With Bull + Bird of Prey and Passives I reach approximately 1k Stam Regen. I'll always be able to CC break on cool down.
Another added benefit of Bull Netch is it allows you to continue sprinting even with an empty Stam bar, you can imagine how that is helpful in BGs.
I keep bird up 100%, just bar swap cancel when needed, trellis is used less often and usually only when I'm being pressured - I am considering switching it for mist form in BGs.
With my build I don't focus on burst, I focus on CCs and keeping up Dots. Skoria and Winterborn do the burst for me.
Caluurion is very very reliable, especially on a mag warden. Reach + Flies means even with a 25% crit chance it'll proc on cooldown or a single GCD after cooldown.
For my build skoria and Caluurion will proc almost the same amount depending on circumstances. I just don't have a Caluurion head or shoulders. If I did, I'd be running Caluurion + winterborn + 1 Domi. It'd have better stats and could even run a master backbar. (But don't have that either)
Caluurion + Skoria would be another good set up. Caluurion would allow for Necro x4 or something like Lich or Riposte or Transmutation backbar. I love all of these sets pretty equally. If I had lich resto I dunno if I'd ever not use it.
But the premise is the same for all these set ups. Use CCs and Shalks to set up an opponent to be killed from proc sets.
In BGs winterborn has killed many players mostly because it's 8% per player per hit. So with blockade on a group there's a high chance of one player being hit by all of his team's procs.
Waffennacht wrote: »@Custos91 Bull Netch because it provides the major buffs and returns stamina, when dealing with cost poisons I want 1000 Stam Regen. With Bull + Bird of Prey and Passives I reach approximately 1k Stam Regen. I'll always be able to CC break on cool down.
Another added benefit of Bull Netch is it allows you to continue sprinting even with an empty Stam bar, you can imagine how that is helpful in BGs.
I keep bird up 100%, just bar swap cancel when needed, trellis is used less often and usually only when I'm being pressured - I am considering switching it for mist form in BGs.
With my build I don't focus on burst, I focus on CCs and keeping up Dots. Skoria and Winterborn do the burst for me.
Caluurion is very very reliable, especially on a mag warden. Reach + Flies means even with a 25% crit chance it'll proc on cooldown or a single GCD after cooldown.
For my build skoria and Caluurion will proc almost the same amount depending on circumstances. I just don't have a Caluurion head or shoulders. If I did, I'd be running Caluurion + winterborn + 1 Domi. It'd have better stats and could even run a master backbar. (But don't have that either)
Caluurion + Skoria would be another good set up. Caluurion would allow for Necro x4 or something like Lich or Riposte or Transmutation backbar. I love all of these sets pretty equally. If I had lich resto I dunno if I'd ever not use it.
But the premise is the same for all these set ups. Use CCs and Shalks to set up an opponent to be killed from proc sets.
In BGs winterborn has killed many players mostly because it's 8% per player per hit. So with blockade on a group there's a high chance of one player being hit by all of his team's procs.
I thought bull netch only provided WD buff?
Waffennacht wrote: »@Custos91 Bull Netch because it provides the major buffs and returns stamina, when dealing with cost poisons I want 1000 Stam Regen. With Bull + Bird of Prey and Passives I reach approximately 1k Stam Regen. I'll always be able to CC break on cool down.
Another added benefit of Bull Netch is it allows you to continue sprinting even with an empty Stam bar, you can imagine how that is helpful in BGs.
I keep bird up 100%, just bar swap cancel when needed, trellis is used less often and usually only when I'm being pressured - I am considering switching it for mist form in BGs.
With my build I don't focus on burst, I focus on CCs and keeping up Dots. Skoria and Winterborn do the burst for me.
Caluurion is very very reliable, especially on a mag warden. Reach + Flies means even with a 25% crit chance it'll proc on cooldown or a single GCD after cooldown.
For my build skoria and Caluurion will proc almost the same amount depending on circumstances. I just don't have a Caluurion head or shoulders. If I did, I'd be running Caluurion + winterborn + 1 Domi. It'd have better stats and could even run a master backbar. (But don't have that either)
Caluurion + Skoria would be another good set up. Caluurion would allow for Necro x4 or something like Lich or Riposte or Transmutation backbar. I love all of these sets pretty equally. If I had lich resto I dunno if I'd ever not use it.
But the premise is the same for all these set ups. Use CCs and Shalks to set up an opponent to be killed from proc sets.
In BGs winterborn has killed many players mostly because it's 8% per player per hit. So with blockade on a group there's a high chance of one player being hit by all of his team's procs.
Waffennacht wrote: »Waffennacht wrote: »@Custos91 Bull Netch because it provides the major buffs and returns stamina, when dealing with cost poisons I want 1000 Stam Regen. With Bull + Bird of Prey and Passives I reach approximately 1k Stam Regen. I'll always be able to CC break on cool down.
Another added benefit of Bull Netch is it allows you to continue sprinting even with an empty Stam bar, you can imagine how that is helpful in BGs.
I keep bird up 100%, just bar swap cancel when needed, trellis is used less often and usually only when I'm being pressured - I am considering switching it for mist form in BGs.
With my build I don't focus on burst, I focus on CCs and keeping up Dots. Skoria and Winterborn do the burst for me.
Caluurion is very very reliable, especially on a mag warden. Reach + Flies means even with a 25% crit chance it'll proc on cooldown or a single GCD after cooldown.
For my build skoria and Caluurion will proc almost the same amount depending on circumstances. I just don't have a Caluurion head or shoulders. If I did, I'd be running Caluurion + winterborn + 1 Domi. It'd have better stats and could even run a master backbar. (But don't have that either)
Caluurion + Skoria would be another good set up. Caluurion would allow for Necro x4 or something like Lich or Riposte or Transmutation backbar. I love all of these sets pretty equally. If I had lich resto I dunno if I'd ever not use it.
But the premise is the same for all these set ups. Use CCs and Shalks to set up an opponent to be killed from proc sets.
In BGs winterborn has killed many players mostly because it's 8% per player per hit. So with blockade on a group there's a high chance of one player being hit by all of his team's procs.
I thought bull netch only provided WD buff?
That's a typo on many sites. It provides both
Ron_Burgundy_79 wrote: »Waffennacht wrote: »@Custos91 Bull Netch because it provides the major buffs and returns stamina, when dealing with cost poisons I want 1000 Stam Regen. With Bull + Bird of Prey and Passives I reach approximately 1k Stam Regen. I'll always be able to CC break on cool down.
Another added benefit of Bull Netch is it allows you to continue sprinting even with an empty Stam bar, you can imagine how that is helpful in BGs.
I keep bird up 100%, just bar swap cancel when needed, trellis is used less often and usually only when I'm being pressured - I am considering switching it for mist form in BGs.
With my build I don't focus on burst, I focus on CCs and keeping up Dots. Skoria and Winterborn do the burst for me.
Caluurion is very very reliable, especially on a mag warden. Reach + Flies means even with a 25% crit chance it'll proc on cooldown or a single GCD after cooldown.
For my build skoria and Caluurion will proc almost the same amount depending on circumstances. I just don't have a Caluurion head or shoulders. If I did, I'd be running Caluurion + winterborn + 1 Domi. It'd have better stats and could even run a master backbar. (But don't have that either)
Caluurion + Skoria would be another good set up. Caluurion would allow for Necro x4 or something like Lich or Riposte or Transmutation backbar. I love all of these sets pretty equally. If I had lich resto I dunno if I'd ever not use it.
But the premise is the same for all these set ups. Use CCs and Shalks to set up an opponent to be killed from proc sets.
In BGs winterborn has killed many players mostly because it's 8% per player per hit. So with blockade on a group there's a high chance of one player being hit by all of his team's procs.
Also helps that no expects a winterborn proc. I'm willing to bet a large majority of players don't even know what it is.
I tried the dot setup, I just didn't care for it. I prefer the burst of deep fissure - cliff racer - force pulse.
Waffennacht wrote: »Ron_Burgundy_79 wrote: »Waffennacht wrote: »@Custos91 Bull Netch because it provides the major buffs and returns stamina, when dealing with cost poisons I want 1000 Stam Regen. With Bull + Bird of Prey and Passives I reach approximately 1k Stam Regen. I'll always be able to CC break on cool down.
Another added benefit of Bull Netch is it allows you to continue sprinting even with an empty Stam bar, you can imagine how that is helpful in BGs.
I keep bird up 100%, just bar swap cancel when needed, trellis is used less often and usually only when I'm being pressured - I am considering switching it for mist form in BGs.
With my build I don't focus on burst, I focus on CCs and keeping up Dots. Skoria and Winterborn do the burst for me.
Caluurion is very very reliable, especially on a mag warden. Reach + Flies means even with a 25% crit chance it'll proc on cooldown or a single GCD after cooldown.
For my build skoria and Caluurion will proc almost the same amount depending on circumstances. I just don't have a Caluurion head or shoulders. If I did, I'd be running Caluurion + winterborn + 1 Domi. It'd have better stats and could even run a master backbar. (But don't have that either)
Caluurion + Skoria would be another good set up. Caluurion would allow for Necro x4 or something like Lich or Riposte or Transmutation backbar. I love all of these sets pretty equally. If I had lich resto I dunno if I'd ever not use it.
But the premise is the same for all these set ups. Use CCs and Shalks to set up an opponent to be killed from proc sets.
In BGs winterborn has killed many players mostly because it's 8% per player per hit. So with blockade on a group there's a high chance of one player being hit by all of his team's procs.
Also helps that no expects a winterborn proc. I'm willing to bet a large majority of players don't even know what it is.
I tried the dot setup, I just didn't care for it. I prefer the burst of deep fissure - cliff racer - force pulse.
Old school. Roll dodge messes with that now, and against any build with big heals I found the 2/3 sec was enough for them to reset.
Against some builds they just blew up. Against players at Wayrest they easily avoided it, or reset.
Another advantage to blockade is countering cloak.
The old school set up can be really mitigated by an effective player. Taking Shalk damage when it can be dealt with. I.e. roll dodge + cloak is gonna negate about 4 or 5 of your GCDs, while only requiring two on their part.
One of the best advantage of proc sets is being able to deal out significant damage while being defensive. Gives an opportunity to counter, which is an absolute must against heavily offensive builds i.e. nbs
Ron_Burgundy_79 wrote: »Waffennacht wrote: »Ron_Burgundy_79 wrote: »Waffennacht wrote: »@Custos91 Bull Netch because it provides the major buffs and returns stamina, when dealing with cost poisons I want 1000 Stam Regen. With Bull + Bird of Prey and Passives I reach approximately 1k Stam Regen. I'll always be able to CC break on cool down.
Another added benefit of Bull Netch is it allows you to continue sprinting even with an empty Stam bar, you can imagine how that is helpful in BGs.
I keep bird up 100%, just bar swap cancel when needed, trellis is used less often and usually only when I'm being pressured - I am considering switching it for mist form in BGs.
With my build I don't focus on burst, I focus on CCs and keeping up Dots. Skoria and Winterborn do the burst for me.
Caluurion is very very reliable, especially on a mag warden. Reach + Flies means even with a 25% crit chance it'll proc on cooldown or a single GCD after cooldown.
For my build skoria and Caluurion will proc almost the same amount depending on circumstances. I just don't have a Caluurion head or shoulders. If I did, I'd be running Caluurion + winterborn + 1 Domi. It'd have better stats and could even run a master backbar. (But don't have that either)
Caluurion + Skoria would be another good set up. Caluurion would allow for Necro x4 or something like Lich or Riposte or Transmutation backbar. I love all of these sets pretty equally. If I had lich resto I dunno if I'd ever not use it.
But the premise is the same for all these set ups. Use CCs and Shalks to set up an opponent to be killed from proc sets.
In BGs winterborn has killed many players mostly because it's 8% per player per hit. So with blockade on a group there's a high chance of one player being hit by all of his team's procs.
Also helps that no expects a winterborn proc. I'm willing to bet a large majority of players don't even know what it is.
I tried the dot setup, I just didn't care for it. I prefer the burst of deep fissure - cliff racer - force pulse.
Old school. Roll dodge messes with that now, and against any build with big heals I found the 2/3 sec was enough for them to reset.
Against some builds they just blew up. Against players at Wayrest they easily avoided it, or reset.
Another advantage to blockade is countering cloak.
The old school set up can be really mitigated by an effective player. Taking Shalk damage when it can be dealt with. I.e. roll dodge + cloak is gonna negate about 4 or 5 of your GCDs, while only requiring two on their part.
One of the best advantage of proc sets is being able to deal out significant damage while being defensive. Gives an opportunity to counter, which is an absolute must against heavily offensive builds i.e. nbs
Killing someone that's tanky typically requires getting them to 75% health and then permafrost - shalk - cliff racer - force pulse while light attack weaving. It isn't perfect. It's not a dueling build, but it's performed well for me in BGs and open world.
What's her build?
CP, stats, gear, etc.
You could make it work, I might have some crazy ideas.
Waffennacht wrote: »Ron_Burgundy_79 wrote: »Waffennacht wrote: »Ron_Burgundy_79 wrote: »Waffennacht wrote: »@Custos91 Bull Netch because it provides the major buffs and returns stamina, when dealing with cost poisons I want 1000 Stam Regen. With Bull + Bird of Prey and Passives I reach approximately 1k Stam Regen. I'll always be able to CC break on cool down.
Another added benefit of Bull Netch is it allows you to continue sprinting even with an empty Stam bar, you can imagine how that is helpful in BGs.
I keep bird up 100%, just bar swap cancel when needed, trellis is used less often and usually only when I'm being pressured - I am considering switching it for mist form in BGs.
With my build I don't focus on burst, I focus on CCs and keeping up Dots. Skoria and Winterborn do the burst for me.
Caluurion is very very reliable, especially on a mag warden. Reach + Flies means even with a 25% crit chance it'll proc on cooldown or a single GCD after cooldown.
For my build skoria and Caluurion will proc almost the same amount depending on circumstances. I just don't have a Caluurion head or shoulders. If I did, I'd be running Caluurion + winterborn + 1 Domi. It'd have better stats and could even run a master backbar. (But don't have that either)
Caluurion + Skoria would be another good set up. Caluurion would allow for Necro x4 or something like Lich or Riposte or Transmutation backbar. I love all of these sets pretty equally. If I had lich resto I dunno if I'd ever not use it.
But the premise is the same for all these set ups. Use CCs and Shalks to set up an opponent to be killed from proc sets.
In BGs winterborn has killed many players mostly because it's 8% per player per hit. So with blockade on a group there's a high chance of one player being hit by all of his team's procs.
Also helps that no expects a winterborn proc. I'm willing to bet a large majority of players don't even know what it is.
I tried the dot setup, I just didn't care for it. I prefer the burst of deep fissure - cliff racer - force pulse.
Old school. Roll dodge messes with that now, and against any build with big heals I found the 2/3 sec was enough for them to reset.
Against some builds they just blew up. Against players at Wayrest they easily avoided it, or reset.
Another advantage to blockade is countering cloak.
The old school set up can be really mitigated by an effective player. Taking Shalk damage when it can be dealt with. I.e. roll dodge + cloak is gonna negate about 4 or 5 of your GCDs, while only requiring two on their part.
One of the best advantage of proc sets is being able to deal out significant damage while being defensive. Gives an opportunity to counter, which is an absolute must against heavily offensive builds i.e. nbs
Killing someone that's tanky typically requires getting them to 75% health and then permafrost - shalk - cliff racer - force pulse while light attack weaving. It isn't perfect. It's not a dueling build, but it's performed well for me in BGs and open world.
Ah, the ole Permafrost.
I'm usually using Panacea on cooldown, it's gonna help my team and it makes me invincible. It's a rare day indeed when I have 200 ulr lol.
Before the bird nerf I would've stayed with that combo. Alas
Ron_Burgundy_79 wrote: »Waffennacht wrote: »Ron_Burgundy_79 wrote: »Waffennacht wrote: »Ron_Burgundy_79 wrote: »Waffennacht wrote: »@Custos91 Bull Netch because it provides the major buffs and returns stamina, when dealing with cost poisons I want 1000 Stam Regen. With Bull + Bird of Prey and Passives I reach approximately 1k Stam Regen. I'll always be able to CC break on cool down.
Another added benefit of Bull Netch is it allows you to continue sprinting even with an empty Stam bar, you can imagine how that is helpful in BGs.
I keep bird up 100%, just bar swap cancel when needed, trellis is used less often and usually only when I'm being pressured - I am considering switching it for mist form in BGs.
With my build I don't focus on burst, I focus on CCs and keeping up Dots. Skoria and Winterborn do the burst for me.
Caluurion is very very reliable, especially on a mag warden. Reach + Flies means even with a 25% crit chance it'll proc on cooldown or a single GCD after cooldown.
For my build skoria and Caluurion will proc almost the same amount depending on circumstances. I just don't have a Caluurion head or shoulders. If I did, I'd be running Caluurion + winterborn + 1 Domi. It'd have better stats and could even run a master backbar. (But don't have that either)
Caluurion + Skoria would be another good set up. Caluurion would allow for Necro x4 or something like Lich or Riposte or Transmutation backbar. I love all of these sets pretty equally. If I had lich resto I dunno if I'd ever not use it.
But the premise is the same for all these set ups. Use CCs and Shalks to set up an opponent to be killed from proc sets.
In BGs winterborn has killed many players mostly because it's 8% per player per hit. So with blockade on a group there's a high chance of one player being hit by all of his team's procs.
Also helps that no expects a winterborn proc. I'm willing to bet a large majority of players don't even know what it is.
I tried the dot setup, I just didn't care for it. I prefer the burst of deep fissure - cliff racer - force pulse.
Old school. Roll dodge messes with that now, and against any build with big heals I found the 2/3 sec was enough for them to reset.
Against some builds they just blew up. Against players at Wayrest they easily avoided it, or reset.
Another advantage to blockade is countering cloak.
The old school set up can be really mitigated by an effective player. Taking Shalk damage when it can be dealt with. I.e. roll dodge + cloak is gonna negate about 4 or 5 of your GCDs, while only requiring two on their part.
One of the best advantage of proc sets is being able to deal out significant damage while being defensive. Gives an opportunity to counter, which is an absolute must against heavily offensive builds i.e. nbs
Killing someone that's tanky typically requires getting them to 75% health and then permafrost - shalk - cliff racer - force pulse while light attack weaving. It isn't perfect. It's not a dueling build, but it's performed well for me in BGs and open world.
Ah, the ole Permafrost.
I'm usually using Panacea on cooldown, it's gonna help my team and it makes me invincible. It's a rare day indeed when I have 200 ulr lol.
Before the bird nerf I would've stayed with that combo. Alas
Yeah undodgeable birds covered a lot of deficiencies, but they stick out like a sore thumb now. My biggest issue is the lack of an execute. Even when I perfectly execute my burst, I have to hope the enemy doesn't dodge roll my next attack if I didn't quite nuke them. I've found that permafrost is most effective way to secure a kill with the old school rotation.
I would love to use the bear, but it doesn't work well at all. I believe someone compared it's AI to that of a toaster. It's technically an execute, but it's a waste of 2 ulti slots at this point.
What's her build?
CP, stats, gear, etc.
You could make it work, I might have some crazy ideas.
I do Sotha, so that simplifies things.
Stats Is 50 Health, 14 Mag
Gear- I want to switch it out I want to keep Torugs for the buff, but the other 5 I need advice. Also use ice staves.
Race is Orc
I managed to get spell damage to 2,7 k with my stat allocation so far, which isnt too bad tbh, but the ability set up, good god, I need something useful! xD
Any other things, Ill write, just kinda busy today =P
Waffennacht wrote: »What's her build?
CP, stats, gear, etc.
You could make it work, I might have some crazy ideas.
I do Sotha, so that simplifies things.
Stats Is 50 Health, 14 Mag
Gear- I want to switch it out I want to keep Torugs for the buff, but the other 5 I need advice. Also use ice staves.
Race is Orc
I managed to get spell damage to 2,7 k with my stat allocation so far, which isnt too bad tbh, but the ability set up, good god, I need something useful! xD
Any other things, Ill write, just kinda busy today =P
If you are going to rely on shields to survive your allocation should be all in mag.
You can keep it in health but then I'd recommend Plague Doctor + Bone Shield and definitely relying on orocs for damage.
But you're still probably gonna want to put it all in mag
Ron_Burgundy_79 wrote: »I would love to use the bear, but it doesn't work well at all. I believe someone compared it's AI to that of a toaster. It's technically an execute, but it's a waste of 2 ulti slots at this point.
Ron_Burgundy_79 wrote: »I would love to use the bear, but it doesn't work well at all. I believe someone compared it's AI to that of a toaster. It's technically an execute, but it's a waste of 2 ulti slots at this point.
Srry, just had to post this
Waffennacht wrote: »What's her build?
CP, stats, gear, etc.
You could make it work, I might have some crazy ideas.
I do Sotha, so that simplifies things.
Stats Is 50 Health, 14 Mag
Gear- I want to switch it out I want to keep Torugs for the buff, but the other 5 I need advice. Also use ice staves.
Race is Orc
I managed to get spell damage to 2,7 k with my stat allocation so far, which isnt too bad tbh, but the ability set up, good god, I need something useful! xD
Any other things, Ill write, just kinda busy today =P
If you are going to rely on shields to survive your allocation should be all in mag.
You can keep it in health but then I'd recommend Plague Doctor + Bone Shield and definitely relying on orocs for damage.
But you're still probably gonna want to put it all in mag
I run
5x necro (5x body)
5x Wizards (3x body+ SNB backbar)
2x valkyn
1x ice master
Bar1: wall, clench, fissure, mage light, shield - ulti
Bar2: netch, trellis, shimmering, flex, mist Form - ulti
Really tanky, good combination of burst, DPS and CC, so far the best mag warden build for me.
I usw lingering health + speed potions, no need for healing ward. U could even slot fissure backbar (like curse) and elemental draim front etc, since u have 2 flex spots (flex + mist)
Burst with fissure, clench, wall, skoria + ulti pressures every build , u also have space for 1 more skill with fissure backbar.
Why the Frost Staff? I like the hround aoe slow/DMG vs fast stam classes and especially vs other mag classes
Ron_Burgundy_79 wrote: »I would love to use the bear, but it doesn't work well at all. I believe someone compared it's AI to that of a toaster. It's technically an execute, but it's a waste of 2 ulti slots at this point.
Srry, just had to post this
Anyways, @Jade1986
Back when Battlegrounds were CP enabled, I ran a Heavy Armored build using 5x Kagrenac's Hope. But now that they're No CP again (and to have a bit more "oomph" and sustain in Vivec), I went back to a Light Armored build using:
- 5x Clever Alchemist/Julianos
- 5x Winterborn
- 1x vMSA Ice Staff
- 1x vMSA Resto
5 Light, 1 Med, 1 Heavy
I really like the Clever Alchemist to give me a huge Spell Power buff, which is really handy to have when Northern Storm/Permafrost is ready to go. And it has 2 HP bonuses as well, so I'm not too fragile.
Bar layout:
- Ice Staff: Shimmering Shield, Deep Fissure, Screaming Cliff Racer, Winter's Revenge, Blockade of Frost | Northern Storm
- Resto Staff: Blue Betty, Ice Fortress, Mutagen/Arctic Blast, Nature's Embrace, Healing Ward | Healing Thicket
This is what I currently use. Hope it might be of some use to you
What's her build?
CP, stats, gear, etc.
You could make it work, I might have some crazy ideas.
I do Sotha, so that simplifies things.
Stats Is 50 Health, 14 Mag
Gear- I want to switch it out I want to keep Torugs for the buff, but the other 5 I need advice. Also use ice staves.
Race is Orc
I managed to get spell damage to 2,7 k with my stat allocation so far, which isnt too bad tbh, but the ability set up, good god, I need something useful! xD
Any other things, Ill write, just kinda busy today =P