wsmith97ub17_ESO wrote: »You might think nb dont need a buff since most nb in pvp are heavy armor builds since heavy is over the top broke.
Heavy armor should not be pvp bis for high dps and sustain AND protection.
Medium armor DOES need some attention and heavy armor needs to be gutted.
I'd say double the base duration on shuffle and add immunity to immobilisations.
Gives you a much better reason to run medium, and it is less toxic than being able to dodge attacks for 3 whole seconds after a roll.
wsmith97ub17_ESO wrote: »You might think nb dont need a buff since most nb in pvp are heavy armor builds since heavy is over the top broke.
Heavy armor should not be pvp bis for high dps and sustain AND protection.
Medium armor DOES need some attention and heavy armor needs to be gutted.
StaticWave wrote: »I'd say double the base duration on shuffle and add immunity to immobilisations.
Gives you a much better reason to run medium, and it is less toxic than being able to dodge attacks for 3 whole seconds after a roll.
Shuffle has immunity to immobilization, but it's only 2.5s with 5 medium pieces. That's still 5.5s less than forward momentum, and it costs a lot more.
If we buff medium we need to buff light too, just sayin. Stamina has the option of medium or heavy, magicka effectively doesnt for many reasons. Medium gets all the equivalent passives of light except penetration however medium gets weapon damage movement speed dodge roll cost sneak cost detect radius and higher resistances. Stamina has easy access to armor debuffs and a choice of many offensive weapons including Maul. Magica has one offensive weapon. Let's not get it twisted. Light is definitely not better.
Sets like fury and 7th are over performing. Big damage and big heals on top of heavy resistances and passives makes medium less desirable, however medium isn't bad compared to light. I would prefer we nerf the over-performing heavy sets. You should never be doing more damage in heavy than you are in medium or light. Thats just broken.
StaticWave wrote: »I'd say double the base duration on shuffle and add immunity to immobilisations.
Gives you a much better reason to run medium, and it is less toxic than being able to dodge attacks for 3 whole seconds after a roll.
Shuffle has immunity to immobilization, but it's only 2.5s with 5 medium pieces. That's still 5.5s less than forward momentum, and it costs a lot more.
That's why I said double the base duration of the snare immunity.