Now, i'll give you a brief background in that I play the Elder Scrolls for the story and the world, so as long as it exists in the canon I can cope with it, if we can be assassins then we can be necromancers and all that....as long as its "supposed" to be there then its fine and dandy, the theme of the elder scrolls had always been that you have everything put in front of you and then you justify how it works, want the grandmaster of the thieves guild who knows one spell to also be the archmage? well I think its stupid (praise morrowind for its sensible restrictions) but you could do it...at least your character was lore friendly as all the spells, armour, weapons and guilds were lore friendly and properly implemented.
When it was first announced I was a tad skeptical because its not really a thing that has ever been in the Elder Scrolls, I mean nature stuff is pretty much reserved for obscure Argonian Hist(y) stuff that has never really been explained and the bosmer who have got a bit more behind them what with their Green Pact/Wild Hunt/Hircine/Spinner bits and pieces...
It was when I actually looked at the "lore background" and the actual skill trees that I was left thinking "WTF is this...." Now I get it, if you love druidy stuff then thats fine I'm not here to tell you that it sucks and no one should ever play it, but in terms of its lore based intergration I feel like its a complete trainwreck. Now it has been stated (and as far as I am aware this is the ONLY source of information that we have on Warden's) that they are basically (not) spinners who are specifically asociated with Y'iffre but anyone can totally be one and not have anything to do with the Green Pact and Y'iffre you just have to really like plants and animals. I have obviously paraphrased there somewhat.... but you get the gist, they have literally taken the concept of a druid and gone "WE NEED A NATURE PERSON THING IN ESO!" then realised that there is no basis for it in the Elder Scrolls world so just mashed up the Spinners into a super generic " U WANDER THE FORESTY PLACES PROTECTING NATURE AND STUFF COZ Y'IFFRE" If you can honestly tell me about how the Warden is not just a knock-off spinner then please correct me, but i can't find any material justifying why any "mer" other than the Bos, or anyone else other than maybe Argonian's would be serving Y'iffre and doing nature stuff... I mean even the lore page says that it doesn't know why they exist and THEY'RE SUPPOSED TO BE JUSTIFYING IT!
Then we have the actual skill trees;
Green Balance - nature/plant stuff - its fine but once again emphasies the Green which is specific to wood elves and makes me struggle to justify on anyone else
Animal Companions - Now this would be fine were it not that they're all Morrowind based beasts, so as soon as you go to say; the Khajiti homelands I would be seriously impressed to know how you "command" a cliff racer which doesn't appear anywhere but morrowind, its the same for fetcherflies, netch and the shalk (shalk are a little less ridiculous but a netch?! seriously?!) I know "its a game/its just a skill/ whatever" but for people like me who play for the world and lore, its pretty sloppy and immersion breaking.... Potentially there is an arguement that they're made using conjuration magic and not real animals but there is then the arguement of where the duck these things are summoned from, conjuration has two aspects, daedric and necromantic, either you're pulling stuff out of oblivion (atronachs and daedra) or using the soul cairn or existing materials for necromancy, as far as I am aware there is no other option in mainstream magic. Sure we have the "ancestor/spirit" side of things but that is clearly a kind of undeath/necromancy even if everyone pretends it isn't. I would love to know where you summon your netch from if its conjuration magic...
Winter's Embrace - I mean it just strikes me as odd that you'd have a class focused specifically on "the Green" to use frost magic, there is no real reason why frost magic would be their focus as opposed to really hammering that pet/nature focus, it seems like the only reason they have frost as a tree is because we've all moaned about how we want a frost mage, nature isn't generally good with cold so it just strikes me as a bit silly, as you wander alone in the forest defeating ne'er do wells intent on harming your precious forest by using magic that will freeze patches of the forest which you're meant to be protecting..... sure maybe its magical ice that only hurts naughty people, but thats a cheap excuse.
I mean thats my rant over I guess but I just really need someone to explain to me how its not just a complete mess in its implementation, It just feels like rather than the new class being relevant to the expansion or indeed just generally something well implemented in the lore and thus "easy" to create, like a necromancer or illusionist (just two examples, there will be others, your favourite acrobat from morrowind is not forgotten.) they felt the need to shoehorn in something that was never really asked for and doesn't even appear to really know what it is... (apologies if you belong to the sub community of die hards wanting to play as a Spinner.) I mean where is the Morag Tong skill line? the Telvanni Skill line? Redoran or Hlaalu? Clockwork? I don't know, but the only way that the Warden is remotely related to the expansion is that it seems to summon all of its animal companions from the beasts of morrowind (other than the bear which i'm sure is found basically everywhere)
I would have much rather had either a new class that was implemented in a way that made it lore friendly or just 1+ world skill lines that are related to the area that the expansion is focused on...
Please let me know what you think? I mean are you cool with it? do you share any of my views? do you disagree whole heartedly? I'm curious to know what other people think.
Link to the article :
https://www.elderscrollsonline.com/en-gb/news/post/26017
TL;DR:
Wardens make no sense in the game, I don't understand why they didn't pick something actually lore friendly as a new class. (correct me if you know better though, preferably without being a snide so and so.)