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Class Representative Program Quick Rundown

BohnT
BohnT
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Templar:
Aedric Spear:
Radial Sweep: The ability simply doesn't work with the templars toolkit. The range of 6m is too small so you often miss with it. Also you can't hit a running target with it most of the time and with lag involved it's pretty bad and you'll be looking at 1 hit every 4th time you use it.
No Bugs known
Suggestions: increase the radius to 8m and the base damage by 33%.
Lower the bonus damage of Crescent sweep to 25% to keep the overall damage the same.

Jabs: This skill is pretty strong but has multiple bugs and things which make it hard to use:
With Lag involved you can't even hit stationary targets with your jabs, moving targets don't get hit by it at all even if they are in range
The snare can be dodged thus making it really useless
As @Cinbri tested the damage gets reduced more by CP than intended
When channeling jabs and moving forward you can get locked into sprinting and the only way to end this is to deplete all your stamina.

Javalin: This skill just doesn't work with the templars theme. You want to be upclose when fighting as a templar but this skill pushes your enemy way too far away. When knocking someone back you push them too far away, jabs have a range of 8m, radial sweep has a range of 6m even if the enemy is right on top of you you can't hit them afterwards with your abilities.
Bugs: with lag involved you can push people back twice without granting them CC immunity
If you apply a knock down effect on your enemy while he's mid air he will get locked in an endless CC that you can't escape with CC break (stamina will be depleted but you're still CCed). This doesn't stop when you die, the only way to remove this is relogging.
When hitting a sorc who uses streak he will teleport around between the location where he started to streak, where his streak would've ended and the point where the javalin would have pushed him.
Suggestions: change the skill to a meele knockdown like this: you use your spear for a low slash knocking your enemy off his feet and stunning him for 3 seconds.
Aurora Javalin: if the enemy breaks free before the CC ends he takes additional damage

Focused Charge: This has to be the skill that was bugged longer that it's was properly working.
With the changes to interrupt the skill was made into a damage only gapcloser with no other effects.
Suggestions: change explosive charge into stamina that applies major fracture on hit
Make toppling Charge set your enemy off balance on hit and remove the interrupt restriction

Spear shards: Good skill
Bugs: As all other ranged Ground AoEs it sometimes drain resources without fireing

Sun shield: This skill forces you to stack health and even with 70k health it's pretty weak and doesn't benefit any viable playstyle.
Bugs: None known as no one ever uses that skill
Suggestions: complete overhaul of the ability.

Dawns Wrath

Nova: One of the weakest Ground targeted AoE Ultimates in the game damage wise, the cost is really high and only the synergy and major maim make it somewhat useful.
Bugs: As all ground targeted AoEs it doesn't fire sometimes while still costing the whole cost
The synergy is still hard to use even after the synergy changes.
Suggestions: Lower the cost to 200 and let the major maim be on the target for 3 additional seconds after leaving the AoE

Sun fire: Great skill no changes needed
Bugs: None known

Solar Flare/ Dark Flare: Magicka Version of snipe. Due to the cast time it's not used in PvE and in PvP it only works when you can use it behind a zerg.
Bugs: the major defile is undodgeable intended?

Solar Barrage: great skill after the changes but the Empower doesn't work great with the templars toolkit as most things are Dots so they don't gain anything from the empower.
Bugs: None known
suggestions: Remove the cast time it's not needed anymore.

Backlash: Great ability to give templar massive burst. But works too good as an Xv1 ability because it stored damage of all damage
Bugs: the final hit still doesn't deal any damage sometimes
Suggestions: For the final hit only count the damage of the user. To compensate increase the stored amount by 15%

Eclipse: Another skill that was bugged for ages and was reworked countless times. In its current form it's either a stamina drain or it'll deal massive amounts of damage. But it's still not a great skill most of the time
Bugs: Break Free doesn't work all the time so you still take some hits before you can get out of it.

Radiant Destruction: A great ranged execute with high damage but the channel makes it somewhat annoying to use in PvE.
Bugs: With lag involved the damage doesn't break immediately when you LoS the skill.
Suggestions: Lower the cost and the duration by 50% to make it better in PvE rotations where you have to reapply dots.

Passives:
Restoring Spirit: The amount of cost reduction is a joke. sorc gets 5% on stam and mag + 15% ultimate cost reduction and regen bonuses.
Increase the cost reduction or give templar an reliable way of gaining resources back while in combat


Restoring Light:

Rite of Passage: Good Healing Ultimate with good cost, radius and amount of healing.
Bugs: None known
Suggestions: Nothing needed


Rushed Ceremony: Bread an Butter healing skill in sticky situations
Bugs: None
Suggestions: Nothing needed


Healing ritual: One of the worst healing skills in the game. When you need healing you need it instantly and not after 1.5 seconds.
Bugs: None known because no one ever uses the skill
Suggestions: Make this skill finally instant and reduce the healing or change it to an heal over time during the channel

Restoring Aura: Great skill with 2 good morphs
Bugs: When using radiant aura all NPCs around you will start to attack you
Suggestions: None

Cleansing Ritual: One of the strongest skills with no doubt, a great ability and absolutely class defining
Bugs: None known
Suggestions: Nothing needed

Rune Focus: Great ability no doubt.
Bugs: None known
Suggestions: Make the magicka return of Channeled Focus stick to you for 4 seconds after leaving the rune

Passives:
Lightweaver and master ritualist are both passives which are mediocre, MR is good but templar deserves a good in combat passive.

Dragonknight

Ardent Flame:
Dragonknight Standard: Good Skill but the cost is too high.
Bugs: None known
Suggestions: Reduce the cost to 225 or 200
Change shifting standart to deal it's damage every 3 seconds or if you reapply it the second time.


Lava Whip: Great skill
Bugs: None Known
Suggestions: None needed

Searing Strike: Great skill for both PvE and Pvp
Bugs: None known
Suggestions nothing needed

Fiery Breath: The magicka Version is good, noxious Breath is really lackluster.
Bugs: With lag involved the skill doesn't hit most of the time
Suggestions: Make Noxious Breath a single target, stamina, meele spammable with good damage.
This will help stamdk in pvp.

Fiery Grip: Both morphs are great and fulfil what they should.
Bugs: The skill has some problems when using it with different heights of target and user
Suggestions: Fix the targeting bug

Inferno: Good skill for both PvE an pvp
Bugs: None known
Suggestions: increase the healing part of cauterize by a small margin

Passives: World in ruins and Combustion are both outdated passives which don't affect actual combat


Draconic Power

Dragon Leap: Good ultimate, with good damage, cost and utility
Bugs: Can be dodged, cloaked and avoided with streak, especially when lag is involved
Suggestions: Fix the bugs


Spiked Armor: great skill with good utility.
Bugs: throws damage back on certain dot affects and ranged skills
Suggestions: Nothing needed

Dark Talons: Great skill, good utility
Bugs: None known
Suggestions: Nothing needed


Dragonblood: Good heal for magicka and health based builds.
Bugs: None known
Suggestions: Nothing needed

Reflective Scales: Good skill to shut down solo ranged opponents, decreasing effectiveness against multiple targets.
Bugs: with lag involved skills go through wings even though they should be reflected
Suggestions: Change reflective plates to remove all snares and give you 3 seconds snare removal + 0.4 seconds for every reflected projectile

Inhale: Good skill but deep breath is useless after the changes to interrupts
Bugs: None known
Suggestions: change Deep Breath to a stamina ability, that doesn't heal on hit but deals more damage on the second hit.

Passives:
Elder Dragon: This passive has to be the most useless in the entire game, health regen is a bad stat and only worth it when you fully spec into it.
Change this passive to give back 35 stamina and magicka every 0.5 seconds when you are taking damage (~140 regen when you are under pressure)


Earthen Heart

Magma Shell: Good ability but the cost is too high
Bugs: the damage mitigation doesn't work all the time so you take more than 3% damage of your health
Suggestions: Reduce the cost to 125 and half the duration

Stone Fist: i have no idea where this skill could be useful
Bugs: None known
Suggestions: i really don't know what to do with this ability

Molten Weapons: Great skill with good group utility or damage buff for yourself
Bugs: None known
Suggestions: Nothing needed

Obsidian Shield: decent ability although fragmented shield isn't used often
Bugs: None ich
Suggestions: Nothing needed maybe slight changes to fragmented shield

Petrify: really strong skill
Bugs: can't be applied on enemies on their horses
Suggestions: Nothing needed

Ash Cloud: Good ability although the damage could be higher
Bugs: As all other ranged targeted ground AoEs it sometimes doesn't go off but still drains your resources
Suggestions: Nothing needed except for maybe higher DPS to help magdk

Passives:

Mountain's Blessing: Sustain of dragonknights is highly dependent on your ultimate but DK has the worst ultigen of all classes. Increase the amount of ulti gained to 5.

Nightblade
Assasination:
Death Stroke: Strong ultimate but Incapacitating Strike overperforms in its current form
Bugs: Stun of Incap is hard to break especially with lag involved
Suggestions: remove the stun of incap and the defile from death stroke and Soul Harvest

Killers Blade: Strong execute nothing to ask for
Bugs: None known
Suggestions: Nothing needed

Teleport Strike: One of the best gapclosers in the game
Bugs: None known
Suggestions: Reduce the duration of the snare applied by lotus fan to 3 seconds

Blur: Great utility skill
Bugs: None known
Suggestions: Nothing needed

Mark Target: Does what it should and piercing mark is the best counter to cloak in the game
Bugs: None known
Suggestions: Reduce the duration of piercing mark to 10 seconds as it's currently too strong against other nightblades


GrimFocus: This is the one of the best skills in the game especially after it's been buffed
Bugs: None known
Suggestions: Nothing needed


Shadow:
Consuming Darkness: either offence and defence or the best damage mitigation in the game
Bugs: None known
Suggestions: Nothing needed

Veiled Strike: Bread and butter meele spammable
Bugs: None known
Suggestions: Nothing needed

Shadow Cloak: depending who you fight itits overperfoming or really bad i tend to say it's balance once incap gets it's CC removed
Suggestions: Nothing needed imo

Patch of Darkness: Great Dps or utility skill
Bugs: None known
Suggestions: Nothing needed

Aspect of terror: One of the strongest CCs in the game
Bugs: especially with lag involved the CC is hard or impossible to break

Summon Shade: Shadowy disguise is one of the strongest utility and mobility skills in the game. Dark shades doesn't fit any playstyle
Bugs: Shadowy disguise pull people out of cloak when its arrow is mid air when they cloak
Suggestions: rework Dark Shades to be a better utility skill

Siphoning:
Soul Shred: Either you get a strong damage+stun and healing ult or you get the strongest burst heal in the game with major vitality applied
Bugs: None known
Suggestions: Nothing needed

Strife: Bread and butter spammable for magnbs in both PvE and PvP
Bugs: Light attack weaving is really bad with the skill as it seems to interrupt the light attack when you're weaving
Suggestions: Fix the weaving issues

Agony: Good Healing skill but with too high cost and an annoying bug
Bugs: When slotted you will target friendlies with a higher priority than enemies which reduces your effectiveness when you want attack
Suggestions: Reduce the cost and make the targeting more reliable

Cripple: Crippling grasp is one of the best skills a magnb can get, debilitate just doesn't compare
Bugs: None known
Suggestions: Make debilitate viable

Siphoning attacks: great ability which always proves it's bar slot
Bugs: stamina version seems to reapply itself from time to time
Suggestions: Nothing needed

Drain Power: Power Extraction is the one of the worst AoEs in the game while Sap Essence is a dream of a skill.
Bugs: None known
Suggestions: give the major damage buff on activation. Make PE finally viable

Sorcerer:

Deadric Summoning

Storm atronach: great Skill in both PvE and PvP with a very strong synergy
Bugs: Fails to spawn more than any other ground targeted AoE
Suggestions: get the bugs fixed and it's fine

Unstable familiar: Great Dps morph but a bad defensive morph
Bugs: Nothing is as stupid as the pet which gets itself locked up in the most ridiculous places
Suggestions: give this thing a brain so it can keep up with the movement of it's summoner and make unstable clanfear a better morph

Deadric curse: great skill with defined morphs which both work great.
Bugs: None known
Suggestions: Nothing needed

Summoned Winged Twilight: Decent skill although it's not used by many people and has the same issues as unstable familiar.
Bugs: movement and AI is ridiculous, pulls people out of cloak from time to time
Suggestions: Nothing needed outside of better intelligence


Conjured Ward: biggest shield in the game that doesn't scale with health what do you want more?
Bugs: None known
Suggestions: Nothing needed if there is no Intention to completely remove shield stacking

Bound Armor: outdated skill as it's still a toggle
Bugs: Nothing known
Suggestions: change it to a buff rather than a toggle


Dark Magic:

Negate Magic: Great ulti with special effect that is devastating in PvP.
Bugs: same as all other targeted ground aoes, the silence sticks on you even after leaving the negate for ~1-2 seconds
Suggestions: fix the silence bug


Crystal shard: Crystal explosion is a worthless skill and crystal fragments is still good but lost lots of it's former strength
Bugs: UI shows Frags as procced although they aren't
Suggestions: revert the damage nerf from procced frags back to 20% extra damage. Just make crystal explosion finally a meele stamina spammable.


Encase: Root with the greatest affected area.
Bugs: sometimes ignores walls and heights when applying the root
Suggestions: Nothing needed

Rune Prison: Great ability and CC, either as an offensive CC or if you always reapply it an easy CC on cooldown which will prevent you from getting ganked.
Bugs: None known
Suggestions: Nothing needed

Dark Exchange: Great ability as it synergises perfectly with the rest of the class.
Bugs: Can be interrupted from time to time eventhough you are CC immune
Suggestions: Nothing needed

Deadric Mines: Awesome skill and one of the greatest Area of Denial skills in the game
Bugs: None known
Suggestions: Nothing needed


Storm Calling

Overload: ability which gives you a third skill bar with no downside at this time
Bugs: You can use any ultimate on the overload bar with no penalty
Suggestions: Fix the bug related to the third bar ultimate slot and make the heavy attacks more viable


Mage's Fury: A great execute that get you almost any killing blow in PvP.
Bugs: The execute debuff sticks to you even when you dodge the initial hit leaving you no counterplay once you are at 20% health
Suggestions: Make the apply of the execute dodgeable



Lightning Form: Good utility skill that works great both for magicka and stamina
Bugs: None known
Suggestions: Nothing needed


Lightning Splash: One morph is the true winner here Liquid Lightning. Great damage skill with a strong synergy
Bugs: None known
Suggestions: Make lightning flood a viable skill


Surge: Good utility skill and great buffs
Bugs: None known
Suggestions: Nothing needed


Bolt Escape: One of the best mobility skills in the game which let's you move faster than any one else while you can avoid all magic ranged abilities including meteor
Bugs: When used near areas with a great rise the skill will bug and won't fire. Same happens when used with lag involved
Suggestions: Fix the bugs and make meteor still hit while you use Ball of lightning

Passives: Implosion: The RNG factor of this ability is really annoying and shouldn't be in the current game. Also the Proc chance seems to be much higher than the tooltip. When fighting with my sorc i always notice that Implosion procs in almost every fight when an enemy dies.


Magsorcs have a huge problem in pvp with the current version of shieldbreaker as there is no viable build that doesn't rely on shields. This set has to be changed to only deal more damage to shields instead if dealing oblivion damage

Warden
i will not go into detail with warden as i think the whole class has to be reworked.
Edited by BohnT on March 18, 2018 9:56PM
  • Cinbri
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    Sadly there is a lot of bugs with Templars.
    For example Radial Sweep does have bugged hitbox, making your initial attack to miss target. And it wasn't fixed after all this time. etc...
  • ak_pvp
    ak_pvp
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    Fair and easily balancable suggestions, but mainly just generic ZOS style fixes, and odd tweaks, like, interracting with CC break/dodges, % changes or range. Its useful, but not enough to establish other classes, even post all these changes, NB will remain on top, nothing compares to cloak in scaling or versatility of use.

    What people want now are whole class overhauls, like 1tam/homestead. Look at purge, saying nothing needed isn't exactly true. It is phenomenal in a 1v1 or maybe as part of a group as a healbot, but then in many cases dropping 4k on 5 random debuffs then getting them applied again in 2s isn't great. General changes seem good, especially to fix the templar mess, but I'd personally put more major changes for the Sorc/DK/Temp.
    Edited by ak_pvp on March 18, 2018 10:21PM
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • BohnT
    BohnT
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    Cinbri wrote: »
    Sadly there is a lot of bugs with Templars.
    For example Radial Sweep does have bugged hitbox, making your initial attack to miss target. And it wasn't fixed after all this time. etc...

    Tried to catch them all but well we are talking about templars :trollface:
  • BohnT
    BohnT
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    ak_pvp wrote: »
    Fair and easily balancable suggestions, but mainly just generic ZOS style fixes, and odd tweaks, like, interracting with CC break/dodges, % changes or range. Its useful, but not enough to establish other classes, even post all these changes, NB will remain on top, nothing compares to cloak in scaling or total use.

    What people want now are whole class overhauls, like 1tam/homestead. Look at purge, saying nothing needed isn't exactly true. It is phenomenal in a 1v1 or maybe as part of a group as a healbot, but then in many cases dropping 4k on 5 random debuffs then getting them applied again in 2s isn't great. General changes seem good, especially to fix the templar mess, but I'd personally put more major changes for the Sorc/DK/Temp.

    We can't make the game how we like it to be. You need to bring those generic changes as the only really overhauls are done by one brain and that belongs to a certain Person that rimes with a bad pronunciation of mobile :lol:
  • Lynx7386
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    Saw your warden bit and disregarded your entire post. Sure am glad you aren't a class rep.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • BohnT
    BohnT
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    Lynx7386 wrote: »
    Saw your warden bit and disregarded your entire post. Sure am glad you aren't a class rep.

    Magwarden is in a horrible Situation in pve. Stamwarden is absolutely overtuned in pvp and when you want to change it you'll make it worse in PvE.
    Also warden is a class with no theme, suggesting and writing down a complete overhaul is a. Time consuming and b. Useless as these things are only made by Wrobel.

    I could make a whole list of Warden aswell but i don't believe that warden is fine in its current state and needs an complete overhaul thus making skill advices useless
  • ak_pvp
    ak_pvp
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    BohnT wrote: »
    ak_pvp wrote: »
    Fair and easily balancable suggestions, but mainly just generic ZOS style fixes, and odd tweaks, like, interracting with CC break/dodges, % changes or range. Its useful, but not enough to establish other classes, even post all these changes, NB will remain on top, nothing compares to cloak in scaling or total use.

    What people want now are whole class overhauls, like 1tam/homestead. Look at purge, saying nothing needed isn't exactly true. It is phenomenal in a 1v1 or maybe as part of a group as a healbot, but then in many cases dropping 4k on 5 random debuffs then getting them applied again in 2s isn't great. General changes seem good, especially to fix the templar mess, but I'd personally put more major changes for the Sorc/DK/Temp.

    We can't make the game how we like it to be. You need to bring those generic changes as the only really overhauls are done by one brain and that belongs to a certain Person that rimes with a bad pronunciation of mobile :lol:

    True. I think they are going for another big overhaul though, with class reps, the idea to split the trees, the combat updates previously being about changes to groups and the like now being generally complete, datamined skilllines, and the flat out "classes are being focused for u18."

    Always good to give derrick house sparrow some ideas.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Tasear
    Tasear
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    It's AI pathing isn't bad for pets, but there's still few places

    Like falkreath feels like you have to resummon way to much.

    Scamps need help in AA

    Clannfer is a good solo pet, but question his usefulness on a tank. Have him major fracture.

    Would like a different targetting system.

    Overlord has not such bug...went and checked.
  • BohnT
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    Tasear wrote: »
    It's AI pathing isn't bad for pets, but there's still few places

    Like falkreath feels like you have to resummon way to much.

    Scamps need help in AA

    Clannfer is a good solo pet, but question his usefulness on a tank. Have him major fracture.

    Would like a different targetting system.

    Overlord has not such bug...went and checked.

    It has. Check any good magsorc build. Like Malcoms, Subveruss' etc
  • DocFrost72
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    "Restoring Aura: Great skill with 2 good morphs
    Bugs: When using radiant aura all NPCs around you will start to attack you
    Suggestions: None"

    Ffs, do not make this man/woman the templar advisor if they think repentance is in a good place. Play pvp or group pve with more than one stamplar and come back to me.

    It is the only resource return skill in the entire game that is almost useless against bosses (to its credit it does give 10% minor stam regen...from my back bar but the option is there) and 100% useless to all but the first character to use it. Lemme try to say this slowly; I fight my friends for my resource return mechanic, when it even applies.

  • BohnT
    BohnT
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    DocFrost72 wrote: »
    "Restoring Aura: Great skill with 2 good morphs
    Bugs: When using radiant aura all NPCs around you will start to attack you
    Suggestions: None"

    Ffs, do not make this man/woman the templar advisor if they think repentance is in a good place. Play pvp or group pve with more than one stamplar and come back to me.

    It is the only resource return skill in the entire game that is almost useless against bosses (to its credit it does give 10% minor stam regen...from my back bar but the option is there) and 100% useless to all but the first character to use it. Lemme try to say this slowly; I fight my friends for my resource return mechanic, when it even applies.

    Read my templar post again. I don't think templar has good sustain. I want other abilities to give templar sustain but repentance is a good skill no matter what you think.
  • DocFrost72
    DocFrost72
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    BohnT wrote: »
    DocFrost72 wrote: »
    "Restoring Aura: Great skill with 2 good morphs
    Bugs: When using radiant aura all NPCs around you will start to attack you
    Suggestions: None"

    Ffs, do not make this man/woman the templar advisor if they think repentance is in a good place. Play pvp or group pve with more than one stamplar and come back to me.

    It is the only resource return skill in the entire game that is almost useless against bosses (to its credit it does give 10% minor stam regen...from my back bar but the option is there) and 100% useless to all but the first character to use it. Lemme try to say this slowly; I fight my friends for my resource return mechanic, when it even applies.

    Read my templar post again. I don't think templar has good sustain. I want other abilities to give templar sustain but repentance is a good skill no matter what you think.

    https://media.giphy.com/media/1PgPvWLfXGkCY/giphy.gif

    You're fighting other templars in your group when the conditions even apply. As a templar main since 2015, let me be the one to tell you this hasn't stopped being a pain point since they stopped the group stamina restore (which was needed to make other healers viable btw).
    Edited by DocFrost72 on March 18, 2018 10:58PM
  • jedtb16_ESO
    jedtb16_ESO
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    what is this 'class representative program'?

    is this a thing?
  • Tasear
    Tasear
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    BohnT wrote: »
    Tasear wrote: »
    It's AI pathing isn't bad for pets, but there's still few places

    Like falkreath feels like you have to resummon way to much.

    Scamps need help in AA

    Clannfer is a good solo pet, but question his usefulness on a tank. Have him major fracture.

    Would like a different targetting system.

    Overlord has not such bug...went and checked.

    It has. Check any good magsorc build. Like Malcoms, Subveruss' etc

    Good won't be right word. This isn't possible normally overlord unless it's a expoliot. Once you try swap overlord ulimate it goes back first bar.

    But yes that's three bars and two ultimates in video so something isn't adding up.
  • BohnT
    BohnT
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    DocFrost72 wrote: »
    BohnT wrote: »
    DocFrost72 wrote: »
    "Restoring Aura: Great skill with 2 good morphs
    Bugs: When using radiant aura all NPCs around you will start to attack you
    Suggestions: None"

    Ffs, do not make this man/woman the templar advisor if they think repentance is in a good place. Play pvp or group pve with more than one stamplar and come back to me.

    It is the only resource return skill in the entire game that is almost useless against bosses (to its credit it does give 10% minor stam regen...from my back bar but the option is there) and 100% useless to all but the first character to use it. Lemme try to say this slowly; I fight my friends for my resource return mechanic, when it even applies.

    Read my templar post again. I don't think templar has good sustain. I want other abilities to give templar sustain but repentance is a good skill no matter what you think.

    https://media.giphy.com/media/1PgPvWLfXGkCY/giphy.gif

    You're fighting other templars in your group hen the conditions even apply. As a templar main since 2015, let me be the one to tell you this hasn't stopped being a pain point since they stopped the group stamina restore (which was needed to make other healers viable btw).

    That's why you coordinate your group constellation?
    If you give every templar the ability to use repentance on bodies it's way too strong. The morrowind changes hurt the skill but still it's the ability which can give you the most resources back out of every skill in the game.
    Does templar need more sustain abilities! Yes but this won't be the skill that'll be changed. Wrobel doesn't revert his mistakes
  • BohnT
    BohnT
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    what is this 'class representative program'?

    is this a thing?

    Check the first post in general discussion.
  • BohnT
    BohnT
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    Tasear wrote: »
    BohnT wrote: »
    Tasear wrote: »
    It's AI pathing isn't bad for pets, but there's still few places

    Like falkreath feels like you have to resummon way to much.

    Scamps need help in AA

    Clannfer is a good solo pet, but question his usefulness on a tank. Have him major fracture.

    Would like a different targetting system.

    Overlord has not such bug...went and checked.

    It has. Check any good magsorc build. Like Malcoms, Subveruss' etc

    Good won't be right word. This isn't possible normally overlord unless it's a expoliot. Once you try swap overlord ulimate it goes back first bar.

    But yes that's three bars and two ultimates in video so something isn't adding up.

    It has been in the game for ages but there was no Intention to fix it yet
  • Tasear
    Tasear
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    BohnT wrote: »
    Tasear wrote: »
    BohnT wrote: »
    Tasear wrote: »
    It's AI pathing isn't bad for pets, but there's still few places

    Like falkreath feels like you have to resummon way to much.

    Scamps need help in AA

    Clannfer is a good solo pet, but question his usefulness on a tank. Have him major fracture.

    Would like a different targetting system.

    Overlord has not such bug...went and checked.

    It has. Check any good magsorc build. Like Malcoms, Subveruss' etc

    Good won't be right word. This isn't possible normally overlord unless it's a expoliot. Once you try swap overlord ulimate it goes back first bar.

    But yes that's three bars and two ultimates in video so something isn't adding up.

    It has been in the game for ages but there was no Intention to fix it yet

    Three bars is a class feature, but 3 bars two ultimates is something different. I am not sure video proves it's overlord issue though.
  • BohnT
    BohnT
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    Tasear wrote: »
    BohnT wrote: »
    Tasear wrote: »
    BohnT wrote: »
    Tasear wrote: »
    It's AI pathing isn't bad for pets, but there's still few places

    Like falkreath feels like you have to resummon way to much.

    Scamps need help in AA

    Clannfer is a good solo pet, but question his usefulness on a tank. Have him major fracture.

    Would like a different targetting system.

    Overlord has not such bug...went and checked.

    It has. Check any good magsorc build. Like Malcoms, Subveruss' etc

    Good won't be right word. This isn't possible normally overlord unless it's a expoliot. Once you try swap overlord ulimate it goes back first bar.

    But yes that's three bars and two ultimates in video so something isn't adding up.

    It has been in the game for ages but there was no Intention to fix it yet

    Three bars is a class feature, but 3 bars two ultimates is something different. I am not sure video proves it's overlord issue though.

    You have 3 ultimates: main bar, off bar with overload and overload bar with a ult of your choice
  • Tasear
    Tasear
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    BohnT wrote: »
    Tasear wrote: »
    BohnT wrote: »
    Tasear wrote: »
    BohnT wrote: »
    Tasear wrote: »
    It's AI pathing isn't bad for pets, but there's still few places

    Like falkreath feels like you have to resummon way to much.

    Scamps need help in AA

    Clannfer is a good solo pet, but question his usefulness on a tank. Have him major fracture.

    Would like a different targetting system.

    Overlord has not such bug...went and checked.

    It has. Check any good magsorc build. Like Malcoms, Subveruss' etc

    Good won't be right word. This isn't possible normally overlord unless it's a expoliot. Once you try swap overlord ulimate it goes back first bar.

    But yes that's three bars and two ultimates in video so something isn't adding up.

    It has been in the game for ages but there was no Intention to fix it yet

    Three bars is a class feature, but 3 bars two ultimates is something different. I am not sure video proves it's overlord issue though.

    You have 3 ultimates: main bar, off bar with overload and overload bar with a ult of your choice

    Yeah but I don't see how it's possible. You can't switch overlord out.
  • Sixty5
    Sixty5
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    Tasear wrote: »
    BohnT wrote: »
    Tasear wrote: »
    BohnT wrote: »
    Tasear wrote: »
    BohnT wrote: »
    Tasear wrote: »
    It's AI pathing isn't bad for pets, but there's still few places

    Like falkreath feels like you have to resummon way to much.

    Scamps need help in AA

    Clannfer is a good solo pet, but question his usefulness on a tank. Have him major fracture.

    Would like a different targetting system.

    Overlord has not such bug...went and checked.

    It has. Check any good magsorc build. Like Malcoms, Subveruss' etc

    Good won't be right word. This isn't possible normally overlord unless it's a expoliot. Once you try swap overlord ulimate it goes back first bar.

    But yes that's three bars and two ultimates in video so something isn't adding up.

    It has been in the game for ages but there was no Intention to fix it yet

    Three bars is a class feature, but 3 bars two ultimates is something different. I am not sure video proves it's overlord issue though.

    You have 3 ultimates: main bar, off bar with overload and overload bar with a ult of your choice

    Yeah but I don't see how it's possible. You can't switch overlord out.

    have you tried?

    I used to do it, but then bar swaping broke, so I dropped overload.
    Lord and Savior of the Association of Serious S***posters.

    I play a character called "Gives Me Wood Elf" because I am a mature and sensible person.
    Stam Sorc main in Battlegrounds
  • BohnT
    BohnT
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    Tasear wrote: »
    BohnT wrote: »
    Tasear wrote: »
    BohnT wrote: »
    Tasear wrote: »
    BohnT wrote: »
    Tasear wrote: »
    It's AI pathing isn't bad for pets, but there's still few places

    Like falkreath feels like you have to resummon way to much.

    Scamps need help in AA

    Clannfer is a good solo pet, but question his usefulness on a tank. Have him major fracture.

    Would like a different targetting system.

    Overlord has not such bug...went and checked.

    It has. Check any good magsorc build. Like Malcoms, Subveruss' etc

    Good won't be right word. This isn't possible normally overlord unless it's a expoliot. Once you try swap overlord ulimate it goes back first bar.

    But yes that's three bars and two ultimates in video so something isn't adding up.

    It has been in the game for ages but there was no Intention to fix it yet

    Three bars is a class feature, but 3 bars two ultimates is something different. I am not sure video proves it's overlord issue though.

    You have 3 ultimates: main bar, off bar with overload and overload bar with a ult of your choice

    Yeah but I don't see how it's possible. You can't switch overlord out.

    You can. But i will not share how it can be done as it could be seen as sharing of exploits. I advise doing a quick Google search
  • MaxwellC
    MaxwellC
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    @BohnT
    I disagree with everything about DK changes especially with elders change and reflective plate; It's almost as if you want make the block cast meta with Mag DK even more prominent.
    Reflective plate needs a change but your change is not the one and elder passive needs a change too but again just not your change.

    One thing in its current state needs reworked is the healing received as that should only benefit you when other players heal you and not your own heals healing yourself.

    Noxious breath is fine and doesn't need to be a single target change that gimps other Stam DKs who utilize this ability in PvP to flush out cloak blades or people in stealth (I use volatile armor but regardless). Noxious breath is also good for the cone since I can apply it on multiple targets and as such if I time it nicely I can have the cone affect a larger radius by moving left or right (I'd want the trail to last longer so I can affect more targets when doing that which would be a plus)

    Flames of Oblivion needs to go back to its AoE form with added burn damage or poison damage + it needs to be an adaptive skill that reflects the max resource/damage type e.g If you have 30k stam and 3000 wep damage it'll turn green (I'd prefer blue) and vice-versa.

    With that said anything else not mentioned I did look at and will say I disagree as it doesn't need to be change or the change is flat out bad.
    Edit for correction.
    Edited by MaxwellC on March 19, 2018 1:19AM
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • Tasear
    Tasear
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    Sixty5 wrote: »
    Tasear wrote: »
    BohnT wrote: »
    Tasear wrote: »
    BohnT wrote: »
    Tasear wrote: »
    BohnT wrote: »
    Tasear wrote: »
    It's AI pathing isn't bad for pets, but there's still few places

    Like falkreath feels like you have to resummon way to much.

    Scamps need help in AA

    Clannfer is a good solo pet, but question his usefulness on a tank. Have him major fracture.

    Would like a different targetting system.

    Overlord has not such bug...went and checked.

    It has. Check any good magsorc build. Like Malcoms, Subveruss' etc

    Good won't be right word. This isn't possible normally overlord unless it's a expoliot. Once you try swap overlord ulimate it goes back first bar.

    But yes that's three bars and two ultimates in video so something isn't adding up.

    It has been in the game for ages but there was no Intention to fix it yet

    Three bars is a class feature, but 3 bars two ultimates is something different. I am not sure video proves it's overlord issue though.

    You have 3 ultimates: main bar, off bar with overload and overload bar with a ult of your choice

    Yeah but I don't see how it's possible. You can't switch overlord out.

    have you tried?

    I used to do it, but then bar swaping broke, so I dropped overload.

    Yeah maybe it was patched recently. OP does mention some things that were patched.
  • BohnT
    BohnT
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    MaxwellC wrote: »
    @BohnT
    I disagree with everything about DK changes especially with elders change and reflective plate; It's almost as if you want make the block cast meta with Mag DK even more prominent.
    Reflective plate needs a change but your change is not the one and elder passive needs a change too but again just not your change.

    One thing elder passive in its current state needs reworked is the healing received as that should only benefit you when other players heal you and not your own heals healing yourself.

    Noxious breath is fine and doesn't need to be a single target change that gimps other Stam DKs who utilize this ability in PvP to flush out cloak blades or people in stealth (I use volatile armor but regardless). Noxious breath is also good for the cone since I can apply it on multiple targets and as such if I time it nicely I can have the cone affect a larger radius by moving left or right (I'd want the trail to last longer so I can affect more targets when doing that which would be a plus)

    Flames of Oblivion needs to go back to its AoE form with added burn damage.

    With that said anything else not mentioned I did look at and will say I disagree as it doesn't need to be change or the change is flat out bad.

    Are you stuck in CWC? Block cast on magdk is something that died with Dragon Bones. There is no viable build that can block long enough and 230 regen won't bring it back. We are looking at 1600 stam drain with full cost reduction atm, this is not doable for any build right now

    Stamdk is the weakest class in pvp atm. This comes from not having a good spammable, bad mobility and mediocre sustain.

    Elder Dragon doesn't affect healing at all. It's health regen a dead stat.

    I don't get why people want their AoE FoO back. The new one is much better for burst which is the best thing to get things done in pvp.

  • DocFrost72
    DocFrost72
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    BohnT wrote: »
    DocFrost72 wrote: »
    BohnT wrote: »
    DocFrost72 wrote: »
    "Restoring Aura: Great skill with 2 good morphs
    Bugs: When using radiant aura all NPCs around you will start to attack you
    Suggestions: None"

    Ffs, do not make this man/woman the templar advisor if they think repentance is in a good place. Play pvp or group pve with more than one stamplar and come back to me.

    It is the only resource return skill in the entire game that is almost useless against bosses (to its credit it does give 10% minor stam regen...from my back bar but the option is there) and 100% useless to all but the first character to use it. Lemme try to say this slowly; I fight my friends for my resource return mechanic, when it even applies.

    Read my templar post again. I don't think templar has good sustain. I want other abilities to give templar sustain but repentance is a good skill no matter what you think.

    https://media.giphy.com/media/1PgPvWLfXGkCY/giphy.gif

    You're fighting other templars in your group hen the conditions even apply. As a templar main since 2015, let me be the one to tell you this hasn't stopped being a pain point since they stopped the group stamina restore (which was needed to make other healers viable btw).

    That's why you coordinate your group constellation?
    If you give every templar the ability to use repentance on bodies it's way too strong. The morrowind changes hurt the skill but still it's the ability which can give you the most resources back out of every skill in the game.
    Does templar need more sustain abilities! Yes but this won't be the skill that'll be changed. Wrobel doesn't revert his mistakes

    First part is simplified to no more than one stamplar per group. Absolutely bogus, no other spec in the game follows that logic for their resource return.

    I specifically said the removal of giving stamina to group was a good change and needed. As for most resources back in the game? Any, literally any class gets more resources in any fight where there is more than one stamplar or just one enemy. Feast or famine is bad design with a necessary game element.

    If this skill doesn't get changed, templars simply won't slot it with how specific the need is. The singular place it shines is solo pve (specifically maelstrom) where I will gladly admit it is very strong.
  • BohnT
    BohnT
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    DocFrost72 wrote: »
    BohnT wrote: »
    DocFrost72 wrote: »
    BohnT wrote: »
    DocFrost72 wrote: »
    "Restoring Aura: Great skill with 2 good morphs
    Bugs: When using radiant aura all NPCs around you will start to attack you
    Suggestions: None"

    Ffs, do not make this man/woman the templar advisor if they think repentance is in a good place. Play pvp or group pve with more than one stamplar and come back to me.

    It is the only resource return skill in the entire game that is almost useless against bosses (to its credit it does give 10% minor stam regen...from my back bar but the option is there) and 100% useless to all but the first character to use it. Lemme try to say this slowly; I fight my friends for my resource return mechanic, when it even applies.

    Read my templar post again. I don't think templar has good sustain. I want other abilities to give templar sustain but repentance is a good skill no matter what you think.

    https://media.giphy.com/media/1PgPvWLfXGkCY/giphy.gif

    You're fighting other templars in your group hen the conditions even apply. As a templar main since 2015, let me be the one to tell you this hasn't stopped being a pain point since they stopped the group stamina restore (which was needed to make other healers viable btw).

    That's why you coordinate your group constellation?
    If you give every templar the ability to use repentance on bodies it's way too strong. The morrowind changes hurt the skill but still it's the ability which can give you the most resources back out of every skill in the game.
    Does templar need more sustain abilities! Yes but this won't be the skill that'll be changed. Wrobel doesn't revert his mistakes

    First part is simplified to no more than one stamplar per group. Absolutely bogus, no other spec in the game follows that logic for their resource return.

    I specifically said the removal of giving stamina to group was a good change and needed. As for most resources back in the game? Any, literally any class gets more resources in any fight where there is more than one stamplar or just one enemy. Feast or famine is bad design with a necessary game element.

    If this skill doesn't get changed, templars simply won't slot it with how specific the need is. The singular place it shines is solo pve (specifically maelstrom) where I will gladly admit it is very strong.

    Well templars still slot it now.
    Also i will repeat myself i want to give templar more in combat regen, so i have to be realistic with the things I'd like to be changed. Wrobel will never change the skill again so we have to make different skills better.
  • Gilvoth
    Gilvoth
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    i don't agree with any of the stuff you said about nightlbades.
  • BohnT
    BohnT
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    i don't agree with any of the stuff you said about nightlbades.

    I knew you'd say that but as you showed in every other discussion you are completely biased, lack knowledge of the class and are a mediocre zergling at best
  • Gilvoth
    Gilvoth
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    assassin skill line:
    please note: the nightblade skill lines in eso that are similar to those i mention below simply aren't what stealth and alteration and illusion are like in the elderscrolls SP series. although there are some similarities in the current nightblade abilities and skill lines they simply are Heavily lacking in stealth abilities, here are a few examples of expanding that assassin skill line we currently have.

    Darkness: the ability to create darkness and shade and blend in with the environment around you - You are harder to detect in dark areas.
    the ability to blend in with a colorfull area mirroring the area you are at with foliage aperiance similar to the situation and areas your forced to blend with.

    noise:
    the ability to silence your every movement, including combat sounds. and sneaking sounds and walking and even fast paced running sounds.
    NOTE:Noise may be used to distract enemies or lead them away from your position in order to maintain stealth. For instance, shoot an arrow at a wall close to your target but far away from you and the enemy will investigate the noise--allowing time to leave or continue shooting.

    Backstab: skill line When making a stealth attack on an enemy, your weapon does extra damage. you are able to perform these on moving targets and there are several abilities associated with its skill line and abilities. and several choices of cutting the throat, or ribs, or legs ect ect ...

    an alteration:
    altering the environment around you with a sence of calm and relaxation so your target and completely relaxed and softened, thus your sting of Death has a Greater chance of reaching the deepest portions of the Targets Mind.

    an invisibility:
    skill line that allows for a toggle of invisibility that even is unable to be broken by Any means.
    the ability to become mist form like a small fog making it completely impossible to search you out even in very small quarters.

    Illusion:
    Illusion is the field of magic which prides itself on tom-foolery and faking people out.

    Muffle:
    While most spells require you to actively use them in combat situations or on specific objects to progress, there is at least one spell that doesn't: Muffle. Muffle is an Illusion spell that quiets your movements.

    Hypnotic Gaze:
    even when your subject Has found you and you have zero chance of stealthing yourself, you are able to meld thier thinking and skills become inactive due to your OverWhelming presence and poise of manirism that is like unto a King Cobra's ability in open battle.

    Very High Speeds in both sneak and running.
    this skill line should open up greater as you become able to escape after killing an enemy within a large group.
    thus allowing for complete escape.

    Quiet Casting:
    your every spell and even healing is silenced and muffled ...

    please add these skill lines to our nightblade class.


    as for Everything you said about nightblades i do not agree with anything you said about that class.
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