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https://forums.elderscrollsonline.com/en/discussion/684716

An Imperial's Guide to Tamriel. Chapter I: Daggerfall Covenant

Captain2
Captain2
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I apologise if this is the wrong section. Please move it if I am in error but this is mostly to be funny and not a real guide so I think maybe it goes here.

Greetings, fellow Imperial! Or at least I assume you're an Imperial if you're able to read. I suppose you also could be a Redguard or a Breton and if that is the case then good job on attempting to better yourself!

I am Gregorius Augustus and in this book I hope to give Imperials fleeing their Daedric infested Hellscapes a guide to the world around them.
As an Imperial I'm sure you have a lot of questions. Possibly queries such as "what happened to the Emperor?" Or "Why is the Imperial city filled with Daedra?". Both are excellent questions that I hope to get to in a later chapter but I'll get to the point at hand. Imperials have been forced out of their homelands by a massive daedric invasion (I would highly recommend that you move if you are currently living in an area under daedric occupation). So we must first choose a good place to move until our home is returned to us.

Chapter I: The Daggerfall Covenant

This is the land to our west. The standard of the Daggerfall Covenant is a blue flag with a lion on it. Presumably in an attempt to appear regal and envoke feelings of ferocity that their nation does not create on its own without the associated imagery. The covenant is ruled by a dreadfully dull man named Emeric. His title is the "High King" in a seeming attempt to make himself sound more interesting and powerful. He wears a beautiful tiara and is the envy of all the princesses in his land.
The Daggerfall Covenant's capital is the city of Wayrest and oddly not Daggerfall which is usually a great source of confusion for it's populace which largely consists of pig farmers and tavern workers. The covenant is made up of three main races.

Bretons: Very similar to us in that they appear almost Imperial if not for their lack of ability to get a tan. These people are often mages or pig farmers. An average conversation with a Breton tends to be either about the latest magical tome they read or about how their pig had babies.

Bretons make up the bulk of the Covenant leadership and their lands are lush green fields swarming with Wolves and imps. Their armour styles seem to favour metal plates but lack the elegance of the Imperial style as the Bretons are a poor folk and they would have to sell their entire farm or possibly their book collection to get armour with the same fine detail as can be found in the Imperial army.

Redguard: These people inhabit the desert to the south west of our lands. Skilled with a blade and often quite stylish the Redguard are an excellent border control between us and the elves. They are however dreadfully dull people who often spend hours talking about long dead ancestors or swords. They would rather be consumed by zombies than upset their ancestors.

The redguard are a people who have been molded by their environment. Seeing as that environment often contains terrifying nightmare beetles with acid blood who can turn invisible it's to be expected that their military skills are formidable.

Orcs: a bizare green skinned race that has only recently begun rebuilding a decent capital for themselves after it was destroyed for the twentieth time. I've heard stories about how fearsome orcs can be in combat but I've yet to meet an orc who lived up to the reputation as they often seem to be more interested in baking or trying to rebuild their ruined capital yet again. A typical conversation with an orc will begin with them trying to intimidate you and then usually devolve into how long its been since they've had a delicious stew and how they wish they could find a recipe with just the right amount of boar in it.

Their armour styles are clunky and ugly but not in a way that matches their legends of fearsome warriors. One would expect to see fearsome feral beasts wearing hides and bone but instead they seem content to wear gawdy armour that looks like a high elf got drunk and tried to craft in a new style. This is a case of a group of creatures with big stubby fingers trying their best to craft masterpieces and the results coming out about as well as could be expected.

In the war for Cyrodil the armies of Daggerfall can often be found inside their walled fortresses trying to haggle for better armour or sword prices. When they remember that there is in fact a war on their assault forces often consist of five soldiers manning fifteen trebuchets. They can often be chased off by anyone actually determined to defend the city and often rely on their enemies forgetting to leave a garrison.

The next chapter will touch on the Aldemeri Dominion.
  • VaranisArano
    VaranisArano
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    Awesome writeup!

    I love the part about how Redguards would rather be consumed by zombies than upset their ancestors. That was always the most "Honor before Reason" part of the Alik'r Desert questline.

    Looking forward to the next installments!
    Edited by VaranisArano on March 16, 2018 9:20PM
  • Captain2
    Captain2
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    Awesome writeup!

    I love the part about how Redguards would rather be consumed by zombies than upset their ancestors. That was always the most "Honor before Reason" part of the Alik'r Desert questline.

    Looking forward to the next installments!

    Hehehe. Yeah I agree. I honestly don't know what they'd do if not for the player.

    Thank you!
  • Grimrale
    Grimrale
    This is just amazing! How long did it take to come up with, and when can we expect chapter 2?
    Edited by Grimrale on March 17, 2018 3:18AM
    "Men are but flesh and blood. They know their doom, but not the hour."-Emperor Uriel Septim VII
  • RippingIt
    RippingIt
    Captain2 wrote: »
    Awesome writeup!

    I love the part about how Redguards would rather be consumed by zombies than upset their ancestors. That was always the most "Honor before Reason" part of the Alik'r Desert questline.

    Looking forward to the next installments!

    Hehehe. Yeah I agree. I honestly don't know what they'd do if not for the player.

    Thank you!

    Well they do have their gypsy ashlander Redguard tribes wandering around in the desert and moonlighting as zombie slayers from what I recall of the questline. So my guess is, they would be fine.

    Also, great guide btw. You should get in contact with @Valencer . He has a lot to offer when it comes to Imperials, not to mention a boundless enthusiasm for their lore.
    Edited by RippingIt on March 17, 2018 9:00AM
  • Captain2
    Captain2
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    RippingIt wrote: »
    Captain2 wrote: »
    Awesome writeup!

    I love the part about how Redguards would rather be consumed by zombies than upset their ancestors. That was always the most "Honor before Reason" part of the Alik'r Desert questline.

    Looking forward to the next installments!

    Hehehe. Yeah I agree. I honestly don't know what they'd do if not for the player.

    Thank you!

    Well they do have their gypsy ashlander Redguard tribes wandering around in the desert and moonlighting as zombie slayers from what I recall of the questline. So my guess is, they would be fine.

    You are correct. I vaguely remembered something like that but i thought it was a much smaller group of people. Oops!

    Thanks for checking this out

    Grimrale wrote: »
    This is just amazing! How long did it take to come up with, and when can we expect chapter 2?

    I came up with it just yesterday and I've already written chapter two. Just fixing it up and making it pretty.
    Edited by Captain2 on March 17, 2018 11:45AM
  • dodgehopper_ESO
    dodgehopper_ESO
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    ✭✭✭
    Captain2 wrote: »
    RippingIt wrote: »
    Captain2 wrote: »
    Awesome writeup!

    I love the part about how Redguards would rather be consumed by zombies than upset their ancestors. That was always the most "Honor before Reason" part of the Alik'r Desert questline.

    Looking forward to the next installments!

    Hehehe. Yeah I agree. I honestly don't know what they'd do if not for the player.

    Thank you!

    Well they do have their gypsy ashlander Redguard tribes wandering around in the desert and moonlighting as zombie slayers from what I recall of the questline. So my guess is, they would be fine.

    You are correct. I vaguely remembered something like that but i thought it was a much smaller group of people. Oops!

    Thanks for checking this out

    Grimrale wrote: »
    This is just amazing! How long did it take to come up with, and when can we expect chapter 2?

    I came up with it just yesterday and I've already written chapter two. Just fixing it up and making it pretty.

    They are called the Ashaba and you walk their path and history in the Alikir story. At any regard I enjoyed the letter and hope you write more. It was amusing, particularly your cyrodiil/pvp references. Looking forward to hearing the other alliances get roasted. :)
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • bethsheba
    bethsheba
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    I loved it! I have two Imperial characters I play, and your "guide" being written in this mindset really made me chuckle. ( My other 6 characters are basically used to supply and service these main two Imperials, as their various races are more suited for those tasks )

    Moar please!

  • The_Tarantian
    The_Tarantian
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    Well done, friend, give us more of this!
    Erin Go Bragh, Erin go Braugh !
    It's Irish for "you're ***".
  • Gothlander
    Gothlander
    ✭✭✭✭
    Captain2 wrote: »
    I apologise if this is the wrong section. Please move it if I am in error but this is mostly to be funny and not a real guide so I think maybe it goes here.

    Greetings, fellow Imperial! Or at least I assume you're an Imperial if you're able to read. I suppose you also could be a Redguard or a Breton and if that is the case then good job on attempting to better yourself!

    I am Gregorius Augustus and in this book I hope to give Imperials fleeing their Daedric infested Hellscapes a guide to the world around them.
    As an Imperial I'm sure you have a lot of questions. Possibly queries such as "what happened to the Emperor?" Or "Why is the Imperial city filled with Daedra?". Both are excellent questions that I hope to get to in a later chapter but I'll get to the point at hand. Imperials have been forced out of their homelands by a massive daedric invasion (I would highly recommend that you move if you are currently living in an area under daedric occupation). So we must first choose a good place to move until our home is returned to us.

    Chapter I: The Daggerfall Covenant

    This is the land to our west. The standard of the Daggerfall Covenant is a blue flag with a lion on it. Presumably in an attempt to appear regal and envoke feelings of ferocity that their nation does not create on its own without the associated imagery. The covenant is ruled by a dreadfully dull man named Emeric. His title is the "High King" in a seeming attempt to make himself sound more interesting and powerful. He wears a beautiful tiara and is the envy of all the princesses in his land.
    The Daggerfall Covenant's capital is the city of Wayrest and oddly not Daggerfall which is usually a great source of confusion for it's populace which largely consists of pig farmers and tavern workers. The covenant is made up of three main races.

    Bretons: Very similar to us in that they appear almost Imperial if not for their lack of ability to get a tan. These people are often mages or pig farmers. An average conversation with a Breton tends to be either about the latest magical tome they read or about how their pig had babies.

    Bretons make up the bulk of the Covenant leadership and their lands are lush green fields swarming with Wolves and imps. Their armour styles seem to favour metal plates but lack the elegance of the Imperial style as the Bretons are a poor folk and they would have to sell their entire farm or possibly their book collection to get armour with the same fine detail as can be found in the Imperial army.

    Redguard: These people inhabit the desert to the south west of our lands. Skilled with a blade and often quite stylish the Redguard are an excellent border control between us and the elves. They are however dreadfully dull people who often spend hours talking about long dead ancestors or swords. They would rather be consumed by zombies than upset their ancestors.

    The redguard are a people who have been molded by their environment. Seeing as that environment often contains terrifying nightmare beetles with acid blood who can turn invisible it's to be expected that their military skills are formidable.

    Orcs: a bizare green skinned race that has only recently begun rebuilding a decent capital for themselves after it was destroyed for the twentieth time. I've heard stories about how fearsome orcs can be in combat but I've yet to meet an orc who lived up to the reputation as they often seem to be more interested in baking or trying to rebuild their ruined capital yet again. A typical conversation with an orc will begin with them trying to intimidate you and then usually devolve into how long its been since they've had a delicious stew and how they wish they could find a recipe with just the right amount of boar in it.

    Their armour styles are clunky and ugly but not in a way that matches their legends of fearsome warriors. One would expect to see fearsome feral beasts wearing hides and bone but instead they seem content to wear gawdy armour that looks like a high elf got drunk and tried to craft in a new style. This is a case of a group of creatures with big stubby fingers trying their best to craft masterpieces and the results coming out about as well as could be expected.

    In the war for Cyrodil the armies of Daggerfall can often be found inside their walled fortresses trying to haggle for better armour or sword prices. When they remember that there is in fact a war on their assault forces often consist of five soldiers manning fifteen trebuchets. They can often be chased off by anyone actually determined to defend the city and often rely on their enemies forgetting to leave a garrison.

    The next chapter will touch on the Aldemeri Dominion.
    Looking forward to the next installments!
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    TESO needs a wardrobe system badly. Something similar to WoW's tmog system would make this game one of the best mmorpg out there!
  • Captain2
    Captain2
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    Grimrale wrote: »
    Looking forward to the next installments!

    Its already up! ;)

    Edited by Captain2 on March 17, 2018 5:05PM
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