As Rianai said I don't think adding more PvE based elements is the right direction.
The issues I see it which are stopping Cyrodiil being interesting are.
- Loyalty to factions (free switching hasn't helped balance in the way we wanted).
- Meaningful campaign objectives/victories.
- Investment in keep mechanics and defences.
- Stability (this is a huge one)
- Support for all styles of play to have objectives/goals.
Serjustin19 wrote: »Long Version
(1) Why don't we build walls, around our territory we control. Or stronger defense within a defense of keep. Could be made out of wood or stone. (2) At same time, wall cost gold and or AP. However, since both Wood and Stone wall fortifications. It will be outmost expensive.
(3) Everyone needs to pay up. Like a lottery of sorts, like a group pay for wall. As with real life and Ancient fortifications, to control enemy and good defense for defender's. (4) However with same time, it could be Coffers for Alliance. Don't directly come from other people.
(5) With that being said, be a time limit for a certain area, after wood/stone fortification was used. However for balance with walls and not making power alliance make to many walls. (6)Hurting Alliance, is way Cheaper and less expensive.
(7-8) More dominating Alliance, Walls be way more expensive than the hurting Alliance. Whilst Middle Alliance is more expensive than the First Alliance. As well as less expensive the Middle Alliance will be, from the Dominant Alliance. However to make it more fair for all 3 alliance.
(9) All walls must decay, within a certain time frame. Once new fortified walls we PvPer put up decay. We must wait for timer to end to out up new walls. (10) But we are still allowed to fix decaying walls. (11) But decaing walls, will help the enemy, but hurt the defenders. (12) add enemy NPC seige, just like that one in Orsinium DLC.
........................................................................................................................................................................................
Short Version
1.We the PvPer build Wood/Stone Walls. For third Line defense.
2. Wood/ Stone walls cost Gold/Ap
3. Everyone needs to pay up, if they wish to use third line defense wall. (For example: Group)
4. All 3 Alliance have churches in bases right? Good place to put Alliance Coffers. We could use Alliance Coffer for Third line Defense Wood/Stone wall.
5. Just like for forward camp, time respawn. There should be a timer to setup a wall for that location. After wall destroyed.
6. Hurting Alliance Pay less, buy more.
7-8. Dominant Alliance way more expensive, Middle Alliance is less expensive than the Dominant.
9. All third line defense walls must decay!
10. We are still allowed to fix decaying walls. But if portion of wall is destroyed, we unable to repair that portion until timer ends.
11. As with real fortified walls, decaying walls is weakness for defenders. So defenders look out!
12. Add Enemy NPC siege, just like Orsinium DLC (Please make it hurt us)
Also new idea, all resources around keeps should pay half for third line defense walls. That way if no one can afford, at least all 3 alliances have something. With that being said. To make it more fun, keeps we control can make money to pay for third line defense walls to. However there is a catch. These Coffers from keep goes directly to each Alliance churches outside of bases. The Money from keeps. We the PvPer must steal these Coffers from churches outside the bases! But hurry, enemies who stole opposing Alliance Coffers from the Churches. There is a set time limit and every 2 minutes, certain amount of money dissappear. So hurry to get to you respective Alliance church in base or out of base. before time runs out, all the Coffers you stole from enemy churches and carry will suddenly dissappear. Plus it help with Ap grinding in churches. Did I failed to mention 15 minute time limit, for Coffers to fully dissappear after you stole enemy Coffers?
@ZOS_GinaBruno @ZOS_JessicaFolsom (@PvP manager whom I forgot name @Rittings @Turelus @geonsocal @Serjustin19 (The one and only at your service) how's this?
Serjustin19 wrote: »Long Version
(1) Why don't we build walls, around our territory we control. Or stronger defense within a defense of keep. Could be made out of wood or stone. (2) At same time, wall cost gold and or AP. However, since both Wood and Stone wall fortifications. It will be outmost expensive.
(3) Everyone needs to pay up. Like a lottery of sorts, like a group pay for wall. As with real life and Ancient fortifications, to control enemy and good defense for defender's. (4) However with same time, it could be Coffers for Alliance. Don't directly come from other people.
(5) With that being said, be a time limit for a certain area, after wood/stone fortification was used. However for balance with walls and not making power alliance make to many walls. (6)Hurting Alliance, is way Cheaper and less expensive.
(7-8) More dominating Alliance, Walls be way more expensive than the hurting Alliance. Whilst Middle Alliance is more expensive than the First Alliance. As well as less expensive the Middle Alliance will be, from the Dominant Alliance. However to make it more fair for all 3 alliance.
(9) All walls must decay, within a certain time frame. Once new fortified walls we PvPer put up decay. We must wait for timer to end to out up new walls. (10) But we are still allowed to fix decaying walls. (11) But decaing walls, will help the enemy, but hurt the defenders. (12) add enemy NPC seige, just like that one in Orsinium DLC.
........................................................................................................................................................................................
Short Version
1.We the PvPer build Wood/Stone Walls. For third Line defense.
2. Wood/ Stone walls cost Gold/Ap
3. Everyone needs to pay up, if they wish to use third line defense wall. (For example: Group)
4. All 3 Alliance have churches in bases right? Good place to put Alliance Coffers. We could use Alliance Coffer for Third line Defense Wood/Stone wall.
5. Just like for forward camp, time respawn. There should be a timer to setup a wall for that location. After wall destroyed.
6. Hurting Alliance Pay less, buy more.
7-8. Dominant Alliance way more expensive, Middle Alliance is less expensive than the Dominant.
9. All third line defense walls must decay!
10. We are still allowed to fix decaying walls. But if portion of wall is destroyed, we unable to repair that portion until timer ends.
11. As with real fortified walls, decaying walls is weakness for defenders. So defenders look out!
12. Add Enemy NPC siege, just like Orsinium DLC (Please make it hurt us)
Also new idea, all resources around keeps should pay half for third line defense walls. That way if no one can afford, at least all 3 alliances have something. With that being said. To make it more fun, keeps we control can make money to pay for third line defense walls to. However there is a catch. These Coffers from keep goes directly to each Alliance churches outside of bases. The Money from keeps. We the PvPer must steal these Coffers from churches outside the bases! But hurry, enemies who stole opposing Alliance Coffers from the Churches. There is a set time limit and every 2 minutes, certain amount of money dissappear. So hurry to get to you respective Alliance church in base or out of base. before time runs out, all the Coffers you stole from enemy churches and carry will suddenly dissappear. Plus it help with Ap grinding in churches. Did I failed to mention 15 minute time limit, for Coffers to fully dissappear after you stole enemy Coffers?
@ZOS_GinaBruno @ZOS_JessicaFolsom (@PvP manager whom I forgot name @Rittings @Turelus @geonsocal @Serjustin19 (The one and only at your service) how's this?
Serjustin19 wrote: »Long Version
(1) Why don't we build walls, around our territory we control. Or stronger defense within a defense of keep. Could be made out of wood or stone. (2) At same time, wall cost gold and or AP. However, since both Wood and Stone wall fortifications. It will be outmost expensive.
(3) Everyone needs to pay up. Like a lottery of sorts, like a group pay for wall. As with real life and Ancient fortifications, to control enemy and good defense for defender's. (4) However with same time, it could be Coffers for Alliance. Don't directly come from other people.
(5) With that being said, be a time limit for a certain area, after wood/stone fortification was used. However for balance with walls and not making power alliance make to many walls. (6)Hurting Alliance, is way Cheaper and less expensive.
(7-8) More dominating Alliance, Walls be way more expensive than the hurting Alliance. Whilst Middle Alliance is more expensive than the First Alliance. As well as less expensive the Middle Alliance will be, from the Dominant Alliance. However to make it more fair for all 3 alliance.
(9) All walls must decay, within a certain time frame. Once new fortified walls we PvPer put up decay. We must wait for timer to end to out up new walls. (10) But we are still allowed to fix decaying walls. (11) But decaing walls, will help the enemy, but hurt the defenders. (12) add enemy NPC seige, just like that one in Orsinium DLC.
........................................................................................................................................................................................
Short Version
1.We the PvPer build Wood/Stone Walls. For third Line defense.
2. Wood/ Stone walls cost Gold/Ap
3. Everyone needs to pay up, if they wish to use third line defense wall. (For example: Group)
4. All 3 Alliance have churches in bases right? Good place to put Alliance Coffers. We could use Alliance Coffer for Third line Defense Wood/Stone wall.
5. Just like for forward camp, time respawn. There should be a timer to setup a wall for that location. After wall destroyed.
6. Hurting Alliance Pay less, buy more.
7-8. Dominant Alliance way more expensive, Middle Alliance is less expensive than the Dominant.
9. All third line defense walls must decay!
10. We are still allowed to fix decaying walls. But if portion of wall is destroyed, we unable to repair that portion until timer ends.
11. As with real fortified walls, decaying walls is weakness for defenders. So defenders look out!
12. Add Enemy NPC siege, just like Orsinium DLC (Please make it hurt us)
Also new idea, all resources around keeps should pay half for third line defense walls. That way if no one can afford, at least all 3 alliances have something. With that being said. To make it more fun, keeps we control can make money to pay for third line defense walls to. However there is a catch. These Coffers from keep goes directly to each Alliance churches outside of bases. The Money from keeps. We the PvPer must steal these Coffers from churches outside the bases! But hurry, enemies who stole opposing Alliance Coffers from the Churches. There is a set time limit and every 2 minutes, certain amount of money dissappear. So hurry to get to you respective Alliance church in base or out of base. before time runs out, all the Coffers you stole from enemy churches and carry will suddenly dissappear. Plus it help with Ap grinding in churches. Did I failed to mention 15 minute time limit, for Coffers to fully dissappear after you stole enemy Coffers?
@Serjustin19 (The one and only at your service) how's this?
Mr. Trump?
(I apologise profoundly)
Serjustin19 wrote: »Serjustin19 wrote: »Long Version
(1) Why don't we build walls, around our territory we control. Or stronger defense within a defense of keep. Could be made out of wood or stone. (2) At same time, wall cost gold and or AP. However, since both Wood and Stone wall fortifications. It will be outmost expensive.
(3) Everyone needs to pay up. Like a lottery of sorts, like a group pay for wall. As with real life and Ancient fortifications, to control enemy and good defense for defender's. (4) However with same time, it could be Coffers for Alliance. Don't directly come from other people.
(5) With that being said, be a time limit for a certain area, after wood/stone fortification was used. However for balance with walls and not making power alliance make to many walls. (6)Hurting Alliance, is way Cheaper and less expensive.
(7-8) More dominating Alliance, Walls be way more expensive than the hurting Alliance. Whilst Middle Alliance is more expensive than the First Alliance. As well as less expensive the Middle Alliance will be, from the Dominant Alliance. However to make it more fair for all 3 alliance.
(9) All walls must decay, within a certain time frame. Once new fortified walls we PvPer put up decay. We must wait for timer to end to out up new walls. (10) But we are still allowed to fix decaying walls. (11) But decaing walls, will help the enemy, but hurt the defenders. (12) add enemy NPC seige, just like that one in Orsinium DLC.
........................................................................................................................................................................................
Short Version
1.We the PvPer build Wood/Stone Walls. For third Line defense.
2. Wood/ Stone walls cost Gold/Ap
3. Everyone needs to pay up, if they wish to use third line defense wall. (For example: Group)
4. All 3 Alliance have churches in bases right? Good place to put Alliance Coffers. We could use Alliance Coffer for Third line Defense Wood/Stone wall.
5. Just like for forward camp, time respawn. There should be a timer to setup a wall for that location. After wall destroyed.
6. Hurting Alliance Pay less, buy more.
7-8. Dominant Alliance way more expensive, Middle Alliance is less expensive than the Dominant.
9. All third line defense walls must decay!
10. We are still allowed to fix decaying walls. But if portion of wall is destroyed, we unable to repair that portion until timer ends.
11. As with real fortified walls, decaying walls is weakness for defenders. So defenders look out!
12. Add Enemy NPC siege, just like Orsinium DLC (Please make it hurt us)
Also new idea, all resources around keeps should pay half for third line defense walls. That way if no one can afford, at least all 3 alliances have something. With that being said. To make it more fun, keeps we control can make money to pay for third line defense walls to. However there is a catch. These Coffers from keep goes directly to each Alliance churches outside of bases. The Money from keeps. We the PvPer must steal these Coffers from churches outside the bases! But hurry, enemies who stole opposing Alliance Coffers from the Churches. There is a set time limit and every 2 minutes, certain amount of money dissappear. So hurry to get to you respective Alliance church in base or out of base. before time runs out, all the Coffers you stole from enemy churches and carry will suddenly dissappear. Plus it help with Ap grinding in churches. Did I failed to mention 15 minute time limit, for Coffers to fully dissappear after you stole enemy Coffers?
@ZOS_GinaBruno @ZOS_JessicaFolsom (@PvP manager whom I forgot name @Rittings @Turelus @geonsocal @Serjustin19 (The one and only at your service) how's this?
Mr. Trump?
(I apologise profoundly)
No, but playing Cyrodiil for about 3+ yes. As well as me remembered the Original Forward camps. But taken away due to DK originally jumping on forward camp and flying over keeps. Just need something new with walls. Since also nothing has changed for walls for 3+ yrs in Cyrodiil. These walls will help the defender's who are defending keep. Plus keep is respective territory and among other things. Besides no offense Walls in real life is way older in use for wars. Plus I dislike having walls in my country anyways. So I greatly disagree wall in peace time. But since Walls where use in real life Wars including Ancient Wars and Feudal Period. Hence why I mean walls are way older, especially our ancestors in real life. Whom build walls for defense. Not to mention Cyrodiil is considered warfare in game. Hence good idea for walls, especially in past long forgotten.
Serjustin19 wrote: »Serjustin19 wrote: »Long Version
(1) Why don't we build walls, around our territory we control. Or stronger defense within a defense of keep. Could be made out of wood or stone. (2) At same time, wall cost gold and or AP. However, since both Wood and Stone wall fortifications. It will be outmost expensive.
(3) Everyone needs to pay up. Like a lottery of sorts, like a group pay for wall. As with real life and Ancient fortifications, to control enemy and good defense for defender's. (4) However with same time, it could be Coffers for Alliance. Don't directly come from other people.
(5) With that being said, be a time limit for a certain area, after wood/stone fortification was used. However for balance with walls and not making power alliance make to many walls. (6)Hurting Alliance, is way Cheaper and less expensive.
(7-8) More dominating Alliance, Walls be way more expensive than the hurting Alliance. Whilst Middle Alliance is more expensive than the First Alliance. As well as less expensive the Middle Alliance will be, from the Dominant Alliance. However to make it more fair for all 3 alliance.
(9) All walls must decay, within a certain time frame. Once new fortified walls we PvPer put up decay. We must wait for timer to end to out up new walls. (10) But we are still allowed to fix decaying walls. (11) But decaing walls, will help the enemy, but hurt the defenders. (12) add enemy NPC seige, just like that one in Orsinium DLC.
........................................................................................................................................................................................
Short Version
1.We the PvPer build Wood/Stone Walls. For third Line defense.
2. Wood/ Stone walls cost Gold/Ap
3. Everyone needs to pay up, if they wish to use third line defense wall. (For example: Group)
4. All 3 Alliance have churches in bases right? Good place to put Alliance Coffers. We could use Alliance Coffer for Third line Defense Wood/Stone wall.
5. Just like for forward camp, time respawn. There should be a timer to setup a wall for that location. After wall destroyed.
6. Hurting Alliance Pay less, buy more.
7-8. Dominant Alliance way more expensive, Middle Alliance is less expensive than the Dominant.
9. All third line defense walls must decay!
10. We are still allowed to fix decaying walls. But if portion of wall is destroyed, we unable to repair that portion until timer ends.
11. As with real fortified walls, decaying walls is weakness for defenders. So defenders look out!
12. Add Enemy NPC siege, just like Orsinium DLC (Please make it hurt us)
Also new idea, all resources around keeps should pay half for third line defense walls. That way if no one can afford, at least all 3 alliances have something. With that being said. To make it more fun, keeps we control can make money to pay for third line defense walls to. However there is a catch. These Coffers from keep goes directly to each Alliance churches outside of bases. The Money from keeps. We the PvPer must steal these Coffers from churches outside the bases! But hurry, enemies who stole opposing Alliance Coffers from the Churches. There is a set time limit and every 2 minutes, certain amount of money dissappear. So hurry to get to you respective Alliance church in base or out of base. before time runs out, all the Coffers you stole from enemy churches and carry will suddenly dissappear. Plus it help with Ap grinding in churches. Did I failed to mention 15 minute time limit, for Coffers to fully dissappear after you stole enemy Coffers?
@ZOS_GinaBruno @ZOS_JessicaFolsom (@PvP manager whom I forgot name @Rittings @Turelus @geonsocal @Serjustin19 (The one and only at your service) how's this?
Mr. Trump?
(I apologise profoundly)
No, but playing Cyrodiil for about 3+ yes. As well as me remembered the Original Forward camps. But taken away due to DK originally jumping on forward camp and flying over keeps. Just need something new with walls. Since also nothing has changed for walls for 3+ yrs in Cyrodiil. These walls will help the defender's who are defending keep. Plus keep is respective territory and among other things. Besides no offense Walls in real life is way older in use for wars. Plus I dislike having walls in my country anyways. So I greatly disagree wall in peace time. But since Walls where use in real life Wars including Ancient Wars and Feudal Period. Hence why I mean walls are way older, especially our ancestors in real life. Whom build walls for defense. Not to mention Cyrodiil is considered warfare in game. Hence good idea for walls, especially in past long forgotten.
You sure do like your walls, huh? You used the word "wall" 10 time in 14 sentences...
Serjustin19 wrote: »Serjustin19 wrote: »Serjustin19 wrote: »Long Version
(1) Why don't we build walls, around our territory we control. Or stronger defense within a defense of keep. Could be made out of wood or stone. (2) At same time, wall cost gold and or AP. However, since both Wood and Stone wall fortifications. It will be outmost expensive.
(3) Everyone needs to pay up. Like a lottery of sorts, like a group pay for wall. As with real life and Ancient fortifications, to control enemy and good defense for defender's. (4) However with same time, it could be Coffers for Alliance. Don't directly come from other people.
(5) With that being said, be a time limit for a certain area, after wood/stone fortification was used. However for balance with walls and not making power alliance make to many walls. (6)Hurting Alliance, is way Cheaper and less expensive.
(7-8) More dominating Alliance, Walls be way more expensive than the hurting Alliance. Whilst Middle Alliance is more expensive than the First Alliance. As well as less expensive the Middle Alliance will be, from the Dominant Alliance. However to make it more fair for all 3 alliance.
(9) All walls must decay, within a certain time frame. Once new fortified walls we PvPer put up decay. We must wait for timer to end to out up new walls. (10) But we are still allowed to fix decaying walls. (11) But decaing walls, will help the enemy, but hurt the defenders. (12) add enemy NPC seige, just like that one in Orsinium DLC.
........................................................................................................................................................................................
Short Version
1.We the PvPer build Wood/Stone Walls. For third Line defense.
2. Wood/ Stone walls cost Gold/Ap
3. Everyone needs to pay up, if they wish to use third line defense wall. (For example: Group)
4. All 3 Alliance have churches in bases right? Good place to put Alliance Coffers. We could use Alliance Coffer for Third line Defense Wood/Stone wall.
5. Just like for forward camp, time respawn. There should be a timer to setup a wall for that location. After wall destroyed.
6. Hurting Alliance Pay less, buy more.
7-8. Dominant Alliance way more expensive, Middle Alliance is less expensive than the Dominant.
9. All third line defense walls must decay!
10. We are still allowed to fix decaying walls. But if portion of wall is destroyed, we unable to repair that portion until timer ends.
11. As with real fortified walls, decaying walls is weakness for defenders. So defenders look out!
12. Add Enemy NPC siege, just like Orsinium DLC (Please make it hurt us)
Also new idea, all resources around keeps should pay half for third line defense walls. That way if no one can afford, at least all 3 alliances have something. With that being said. To make it more fun, keeps we control can make money to pay for third line defense walls to. However there is a catch. These Coffers from keep goes directly to each Alliance churches outside of bases. The Money from keeps. We the PvPer must steal these Coffers from churches outside the bases! But hurry, enemies who stole opposing Alliance Coffers from the Churches. There is a set time limit and every 2 minutes, certain amount of money dissappear. So hurry to get to you respective Alliance church in base or out of base. before time runs out, all the Coffers you stole from enemy churches and carry will suddenly dissappear. Plus it help with Ap grinding in churches. Did I failed to mention 15 minute time limit, for Coffers to fully dissappear after you stole enemy Coffers?
@ZOS_GinaBruno @ZOS_JessicaFolsom (@PvP manager whom I forgot name @Rittings @Turelus @geonsocal @Serjustin19 (The one and only at your service) how's this?
Mr. Trump?
(I apologise profoundly)
No, but playing Cyrodiil for about 3+ yes. As well as me remembered the Original Forward camps. But taken away due to DK originally jumping on forward camp and flying over keeps. Just need something new with walls. Since also nothing has changed for walls for 3+ yrs in Cyrodiil. These walls will help the defender's who are defending keep. Plus keep is respective territory and among other things. Besides no offense Walls in real life is way older in use for wars. Plus I dislike having walls in my country anyways. So I greatly disagree wall in peace time. But since Walls where use in real life Wars including Ancient Wars and Feudal Period. Hence why I mean walls are way older, especially our ancestors in real life. Whom build walls for defense. Not to mention Cyrodiil is considered warfare in game. Hence good idea for walls, especially in past long forgotten.
You sure do like your walls, huh? You used the word "wall" 10 time in 14 sentences...
Just defending my ancestors ways Here's this (he loved walls greatly, even in peace) http://www.scotclans.com/john-clayton-the-man-who-saved-the-wall/
Also the name of my ancestors, "Clan Campbell" and "Castle Campbell" plus Campbell is my name sake and birth name. Even though I no longer carry my name sake due to me being adopted in Foster Care 2005 and currently staying for exactly 13 years next month in April.
Eventhough I no longer carry my name sake currently, due to adopted. In my heart I will always be Campbell and proud to carry my Campbell name and Clan Campbell heritage, no matter if I not wear Campbell no more.So please don't mock my ancestors no offense. This is why I defend my ancestors and strong belief. But like I said I don't like walls in peace time. In which means tear down walls.
But if war, just like my ancestors, Clan Campbell. We must put up wall to defend ourselves, same for cyrodiil. So please don't mock me nor my ancestors no offense. We had to do what he had to do in war. I'm not allowed to say what I think what my country is doing. However I see I have no choice in matter. But no offense I dislike the whole wall thing in my country. Especially in peace time.
So please don't come after me with "Mr trump and attacking my wall idea, to spice Cyrodiil up. No offense. Please don't mock my ancestors as well, especially Clan Campbell no offense. I'll leave this here as well. Castle Campbell, plus link said good chance had a wall surround Castle Campbell to as a third line defense. I rest my case my friend. Have a nice day
http://www.marie-stuart.co.uk/Castles/Campbell.htm
Serjustin19 wrote: »Serjustin19 wrote: »Serjustin19 wrote: »Long Version
(1) Why don't we build walls, around our territory we control. Or stronger defense within a defense of keep. Could be made out of wood or stone. (2) At same time, wall cost gold and or AP. However, since both Wood and Stone wall fortifications. It will be outmost expensive.
(3) Everyone needs to pay up. Like a lottery of sorts, like a group pay for wall. As with real life and Ancient fortifications, to control enemy and good defense for defender's. (4) However with same time, it could be Coffers for Alliance. Don't directly come from other people.
(5) With that being said, be a time limit for a certain area, after wood/stone fortification was used. However for balance with walls and not making power alliance make to many walls. (6)Hurting Alliance, is way Cheaper and less expensive.
(7-8) More dominating Alliance, Walls be way more expensive than the hurting Alliance. Whilst Middle Alliance is more expensive than the First Alliance. As well as less expensive the Middle Alliance will be, from the Dominant Alliance. However to make it more fair for all 3 alliance.
(9) All walls must decay, within a certain time frame. Once new fortified walls we PvPer put up decay. We must wait for timer to end to out up new walls. (10) But we are still allowed to fix decaying walls. (11) But decaing walls, will help the enemy, but hurt the defenders. (12) add enemy NPC seige, just like that one in Orsinium DLC.
........................................................................................................................................................................................
Short Version
1.We the PvPer build Wood/Stone Walls. For third Line defense.
2. Wood/ Stone walls cost Gold/Ap
3. Everyone needs to pay up, if they wish to use third line defense wall. (For example: Group)
4. All 3 Alliance have churches in bases right? Good place to put Alliance Coffers. We could use Alliance Coffer for Third line Defense Wood/Stone wall.
5. Just like for forward camp, time respawn. There should be a timer to setup a wall for that location. After wall destroyed.
6. Hurting Alliance Pay less, buy more.
7-8. Dominant Alliance way more expensive, Middle Alliance is less expensive than the Dominant.
9. All third line defense walls must decay!
10. We are still allowed to fix decaying walls. But if portion of wall is destroyed, we unable to repair that portion until timer ends.
11. As with real fortified walls, decaying walls is weakness for defenders. So defenders look out!
12. Add Enemy NPC siege, just like Orsinium DLC (Please make it hurt us)
Also new idea, all resources around keeps should pay half for third line defense walls. That way if no one can afford, at least all 3 alliances have something. With that being said. To make it more fun, keeps we control can make money to pay for third line defense walls to. However there is a catch. These Coffers from keep goes directly to each Alliance churches outside of bases. The Money from keeps. We the PvPer must steal these Coffers from churches outside the bases! But hurry, enemies who stole opposing Alliance Coffers from the Churches. There is a set time limit and every 2 minutes, certain amount of money dissappear. So hurry to get to you respective Alliance church in base or out of base. before time runs out, all the Coffers you stole from enemy churches and carry will suddenly dissappear. Plus it help with Ap grinding in churches. Did I failed to mention 15 minute time limit, for Coffers to fully dissappear after you stole enemy Coffers?
@Serjustin19 (The one and only at your service) how's this?
Mr. Trump?
(I apologise profoundly)
No, but playing Cyrodiil for about 3+ yes. As well as me remembered the Original Forward camps. But taken away due to DK originally jumping on forward camp and flying over keeps. Just need something new with walls. Since also nothing has changed for walls for 3+ yrs in Cyrodiil. These walls will help the defender's who are defending keep. Plus keep is respective territory and among other things. Besides no offense Walls in real life is way older in use for wars. Plus I dislike having walls in my country anyways. So I greatly disagree wall in peace time. But since Walls where use in real life Wars including Ancient Wars and Feudal Period. Hence why I mean walls are way older, especially our ancestors in real life. Whom build walls for defense. Not to mention Cyrodiil is considered warfare in game. Hence good idea for walls, especially in past long forgotten.
You sure do like your walls, huh? You used the word "wall" 10 time in 14 sentences...
Just defending my ancestors ways Here's this (he loved walls greatly, even in peace) http://www.scotclans.com/john-clayton-the-man-who-saved-the-wall/
Also the name of my ancestors, "Clan Campbell" and "Castle Campbell" plus Campbell is my name sake and birth name. Even though I no longer carry my name sake due to me being adopted in Foster Care 2005 and currently staying for exactly 13 years next month in April.
Eventhough I no longer carry my name sake currently, due to adopted. In my heart I will always be Campbell and proud to carry my Campbell name and Clan Campbell heritage, no matter if I not wear Campbell no more.So please don't mock my ancestors no offense. This is why I defend my ancestors and strong belief. But like I said I don't like walls in peace time. In which means tear down walls.
But if war, just like my ancestors, Clan Campbell. We must put up wall to defend ourselves, same for cyrodiil. So please don't mock me nor my ancestors no offense. We had to do what he had to do in war. I'm not allowed to say what I think what my country is doing. However I see I have no choice in matter. But no offense I dislike the whole wall thing in my country. Especially in peace time.
So please don't come after me with "Mr trump and attacking my wall idea, to spice Cyrodiil up. No offense. Please don't mock my ancestors as well, especially Clan Campbell no offense. I'll leave this here as well. Castle Campbell, plus link said good chance had a wall surround Castle Campbell to as a third line defense. I rest my case my friend. Have a nice day
http://www.marie-stuart.co.uk/Castles/Campbell.htm
I'm honestly not a big fan of your idea (i think Cyrodil is just to small to start dividing it by walls) but I wasn't trying to mock you or your ancestors. A meme is a meme and I was having some light hearted fun since Mr. Trump is also a big supporter of walls.
Serjustin19 wrote: »Serjustin19 wrote: »Serjustin19 wrote: »Serjustin19 wrote: »Long Version
(1) Why don't we build walls, around our territory we control. Or stronger defense within a defense of keep. Could be made out of wood or stone. (2) At same time, wall cost gold and or AP. However, since both Wood and Stone wall fortifications. It will be outmost expensive.
(3) Everyone needs to pay up. Like a lottery of sorts, like a group pay for wall. As with real life and Ancient fortifications, to control enemy and good defense for defender's. (4) However with same time, it could be Coffers for Alliance. Don't directly come from other people.
(5) With that being said, be a time limit for a certain area, after wood/stone fortification was used. However for balance with walls and not making power alliance make to many walls. (6)Hurting Alliance, is way Cheaper and less expensive.
(7-8) More dominating Alliance, Walls be way more expensive than the hurting Alliance. Whilst Middle Alliance is more expensive than the First Alliance. As well as less expensive the Middle Alliance will be, from the Dominant Alliance. However to make it more fair for all 3 alliance.
(9) All walls must decay, within a certain time frame. Once new fortified walls we PvPer put up decay. We must wait for timer to end to out up new walls. (10) But we are still allowed to fix decaying walls. (11) But decaing walls, will help the enemy, but hurt the defenders. (12) add enemy NPC seige, just like that one in Orsinium DLC.
........................................................................................................................................................................................
Short Version
1.We the PvPer build Wood/Stone Walls. For third Line defense.
2. Wood/ Stone walls cost Gold/Ap
3. Everyone needs to pay up, if they wish to use third line defense wall. (For example: Group)
4. All 3 Alliance have churches in bases right? Good place to put Alliance Coffers. We could use Alliance Coffer for Third line Defense Wood/Stone wall.
5. Just like for forward camp, time respawn. There should be a timer to setup a wall for that location. After wall destroyed.
6. Hurting Alliance Pay less, buy more.
7-8. Dominant Alliance way more expensive, Middle Alliance is less expensive than the Dominant.
9. All third line defense walls must decay!
10. We are still allowed to fix decaying walls. But if portion of wall is destroyed, we unable to repair that portion until timer ends.
11. As with real fortified walls, decaying walls is weakness for defenders. So defenders look out!
12. Add Enemy NPC siege, just like Orsinium DLC (Please make it hurt us)
Also new idea, all resources around keeps should pay half for third line defense walls. That way if no one can afford, at least all 3 alliances have something. With that being said. To make it more fun, keeps we control can make money to pay for third line defense walls to. However there is a catch. These Coffers from keep goes directly to each Alliance churches outside of bases. The Money from keeps. We the PvPer must steal these Coffers from churches outside the bases! But hurry, enemies who stole opposing Alliance Coffers from the Churches. There is a set time limit and every 2 minutes, certain amount of money dissappear. So hurry to get to you respective Alliance church in base or out of base. before time runs out, all the Coffers you stole from enemy churches and carry will suddenly dissappear. Plus it help with Ap grinding in churches. Did I failed to mention 15 minute time limit, for Coffers to fully dissappear after you stole enemy Coffers?
@ZOS_GinaBruno @ZOS_JessicaFolsom (@PvP manager whom I forgot name @Rittings @Turelus @geonsocal @Serjustin19 (The one and only at your service) how's this?
Mr. Trump?
(I apologise profoundly)
No, but playing Cyrodiil for about 3+ yes. As well as me remembered the Original Forward camps. But taken away due to DK originally jumping on forward camp and flying over keeps. Just need something new with walls. Since also nothing has changed for walls for 3+ yrs in Cyrodiil. These walls will help the defender's who are defending keep. Plus keep is respective territory and among other things. Besides no offense Walls in real life is way older in use for wars. Plus I dislike having walls in my country anyways. So I greatly disagree wall in peace time. But since Walls where use in real life Wars including Ancient Wars and Feudal Period. Hence why I mean walls are way older, especially our ancestors in real life. Whom build walls for defense. Not to mention Cyrodiil is considered warfare in game. Hence good idea for walls, especially in past long forgotten.
You sure do like your walls, huh? You used the word "wall" 10 time in 14 sentences...
Just defending my ancestors ways Here's this (he loved walls greatly, even in peace) http://www.scotclans.com/john-clayton-the-man-who-saved-the-wall/
Also the name of my ancestors, "Clan Campbell" and "Castle Campbell" plus Campbell is my name sake and birth name. Even though I no longer carry my name sake due to me being adopted in Foster Care 2005 and currently staying for exactly 13 years next month in April.
Eventhough I no longer carry my name sake currently, due to adopted. In my heart I will always be Campbell and proud to carry my Campbell name and Clan Campbell heritage, no matter if I not wear Campbell no more.So please don't mock my ancestors no offense. This is why I defend my ancestors and strong belief. But like I said I don't like walls in peace time. In which means tear down walls.
But if war, just like my ancestors, Clan Campbell. We must put up wall to defend ourselves, same for cyrodiil. So please don't mock me nor my ancestors no offense. We had to do what he had to do in war. I'm not allowed to say what I think what my country is doing. However I see I have no choice in matter. But no offense I dislike the whole wall thing in my country. Especially in peace time.
So please don't come after me with "Mr trump and attacking my wall idea, to spice Cyrodiil up. No offense. Please don't mock my ancestors as well, especially Clan Campbell no offense. I'll leave this here as well. Castle Campbell, plus link said good chance had a wall surround Castle Campbell to as a third line defense. I rest my case my friend. Have a nice day
http://www.marie-stuart.co.uk/Castles/Campbell.htm
I'm honestly not a big fan of your idea (i think Cyrodil is just to small to start dividing it by walls) but I wasn't trying to mock you or your ancestors. A meme is a meme and I was having some light hearted fun since Mr. Trump is also a big supporter of walls.
it's OK. I honestly unsure what meme is. (I'm still in process of learning body language and how to use it.) Lot of stuff I'm still learning. Especially meme. I have no clue what meme was. Had look look it up.
According to this I quote
"meme
mēm/Submit
noun
an element of a culture or system of behavior that may be considered to be passed from one individual to another by nongenetic means, especially imitation.
a humorous image, video, piece of text, etc., that is copied (often with slight variations) and spread rapidly by Internet users." end quote.
So what your saying, what you was writing was a humorous? OK that works. Like I said I'm learning these stuff. I should've learn these stuff in my childhood. But wasn't taught. It's so bad that my adoptive mom, next door. Keep harping me to laugh, me reading body language and in this case meme. Its so difficult for me to comprehend and understand honestly. In a way, I'm kinda like "Sai" in Naruto Shippuden series. He, the character had same problems as I going through and learning. Sorry for me acting a fool. I'm still in learning process. Thanks for making me understand You're probably right, Cyrodiil might be to small to. Thanks again
Serjustin19 wrote: »Long Version
(1) Why don't we build walls, around our territory we control. Or stronger defense within a defense of keep. Could be made out of wood or stone. (2) At same time, wall cost gold and or AP. However, since both Wood and Stone wall fortifications. It will be outmost expensive.
(3) Everyone needs to pay up. Like a lottery of sorts, like a group pay for wall. As with real life and Ancient fortifications, to control enemy and good defense for defender's. (4) However with same time, it could be Coffers for Alliance. Don't directly come from other people.
(5) With that being said, be a time limit for a certain area, after wood/stone fortification was used. However for balance with walls and not making power alliance make to many walls. (6)Hurting Alliance, is way Cheaper and less expensive.
(7-8) More dominating Alliance, Walls be way more expensive than the hurting Alliance. Whilst Middle Alliance is more expensive than the First Alliance. As well as less expensive the Middle Alliance will be, from the Dominant Alliance. However to make it more fair for all 3 alliance.
(9) All walls must decay, within a certain time frame. Once new fortified walls we PvPer put up decay. We must wait for timer to end to out up new walls. (10) But we are still allowed to fix decaying walls. (11) But decaing walls, will help the enemy, but hurt the defenders. (12) add enemy NPC seige, just like that one in Orsinium DLC.
........................................................................................................................................................................................
Short Version
1.We the PvPer build Wood/Stone Walls. For third Line defense.
2. Wood/ Stone walls cost Gold/Ap
3. Everyone needs to pay up, if they wish to use third line defense wall. (For example: Group)
4. All 3 Alliance have churches in bases right? Good place to put Alliance Coffers. We could use Alliance Coffer for Third line Defense Wood/Stone wall.
5. Just like for forward camp, time respawn. There should be a timer to setup a wall for that location. After wall destroyed.
6. Hurting Alliance Pay less, buy more.
7-8. Dominant Alliance way more expensive, Middle Alliance is less expensive than the Dominant.
9. All third line defense walls must decay!
10. We are still allowed to fix decaying walls. But if portion of wall is destroyed, we unable to repair that portion until timer ends.
11. As with real fortified walls, decaying walls is weakness for defenders. So defenders look out!
12. Add Enemy NPC siege, just like Orsinium DLC (Please make it hurt us)
Also new idea, all resources around keeps should pay half for third line defense walls. That way if no one can afford, at least all 3 alliances have something. With that being said. To make it more fun, keeps we control can make money to pay for third line defense walls to. However there is a catch. These Coffers from keep goes directly to each Alliance churches outside of bases. The Money from keeps. We the PvPer must steal these Coffers from churches outside the bases! But hurry, enemies who stole opposing Alliance Coffers from the Churches. There is a set time limit and every 2 minutes, certain amount of money dissappear. So hurry to get to you respective Alliance church in base or out of base. before time runs out, all the Coffers you stole from enemy churches and carry will suddenly dissappear. Plus it help with Ap grinding in churches. Did I failed to mention 15 minute time limit, for Coffers to fully dissappear after you stole enemy Coffers?
@Serjustin19 (The one and only at your service) how's this?
howdy sir justin
great job...yes sir, that would definitely spice things up...
I really like the idea if npcs using siege...that's an awesome idea...not sure how those folks in no cp campaigns would manage - but, it would be an interesting element to add...
I also really like the idea of aiding low pop factions...
as I mentioned earlier - I think the npcs being able to siege is very interesting...
I know zos would never devote resources to it - but, it would also be cool to see some new siege equipment introduced in to cyrodiil...
the idea of erecting scaffolds (for going over keep walls), or, being able to construct temporary defensive wall structures has been brought up before...
interesting stuff...
If someone could remove all the tagged names in that quote chain, I think everyone in it would appreciate it.
Serjustin19 wrote: »Serjustin19 wrote: »Serjustin19 wrote: »Serjustin19 wrote: »Long Version
(1) Why don't we build walls, around our territory we control. Or stronger defense within a defense of keep. Could be made out of wood or stone. (2) At same time, wall cost gold and or AP. However, since both Wood and Stone wall fortifications. It will be outmost expensive.
(3) Everyone needs to pay up. Like a lottery of sorts, like a group pay for wall. As with real life and Ancient fortifications, to control enemy and good defense for defender's. (4) However with same time, it could be Coffers for Alliance. Don't directly come from other people.
(5) With that being said, be a time limit for a certain area, after wood/stone fortification was used. However for balance with walls and not making power alliance make to many walls. (6)Hurting Alliance, is way Cheaper and less expensive.
(7-8) More dominating Alliance, Walls be way more expensive than the hurting Alliance. Whilst Middle Alliance is more expensive than the First Alliance. As well as less expensive the Middle Alliance will be, from the Dominant Alliance. However to make it more fair for all 3 alliance.
(9) All walls must decay, within a certain time frame. Once new fortified walls we PvPer put up decay. We must wait for timer to end to out up new walls. (10) But we are still allowed to fix decaying walls. (11) But decaing walls, will help the enemy, but hurt the defenders. (12) add enemy NPC seige, just like that one in Orsinium DLC.
........................................................................................................................................................................................
Short Version
1.We the PvPer build Wood/Stone Walls. For third Line defense.
2. Wood/ Stone walls cost Gold/Ap
3. Everyone needs to pay up, if they wish to use third line defense wall. (For example: Group)
4. All 3 Alliance have churches in bases right? Good place to put Alliance Coffers. We could use Alliance Coffer for Third line Defense Wood/Stone wall.
5. Just like for forward camp, time respawn. There should be a timer to setup a wall for that location. After wall destroyed.
6. Hurting Alliance Pay less, buy more.
7-8. Dominant Alliance way more expensive, Middle Alliance is less expensive than the Dominant.
9. All third line defense walls must decay!
10. We are still allowed to fix decaying walls. But if portion of wall is destroyed, we unable to repair that portion until timer ends.
11. As with real fortified walls, decaying walls is weakness for defenders. So defenders look out!
12. Add Enemy NPC siege, just like Orsinium DLC (Please make it hurt us)
Also new idea, all resources around keeps should pay half for third line defense walls. That way if no one can afford, at least all 3 alliances have something. With that being said. To make it more fun, keeps we control can make money to pay for third line defense walls to. However there is a catch. These Coffers from keep goes directly to each Alliance churches outside of bases. The Money from keeps. We the PvPer must steal these Coffers from churches outside the bases! But hurry, enemies who stole opposing Alliance Coffers from the Churches. There is a set time limit and every 2 minutes, certain amount of money dissappear. So hurry to get to you respective Alliance church in base or out of base. before time runs out, all the Coffers you stole from enemy churches and carry will suddenly dissappear. Plus it help with Ap grinding in churches. Did I failed to mention 15 minute time limit, for Coffers to fully dissappear after you stole enemy Coffers?
@Serjustin19 (The one and only at your service) how's this?
Mr. Trump?
(I apologise profoundly)
No, but playing Cyrodiil for about 3+ yes. As well as me remembered the Original Forward camps. But taken away due to DK originally jumping on forward camp and flying over keeps. Just need something new with walls. Since also nothing has changed for walls for 3+ yrs in Cyrodiil. These walls will help the defender's who are defending keep. Plus keep is respective territory and among other things. Besides no offense Walls in real life is way older in use for wars. Plus I dislike having walls in my country anyways. So I greatly disagree wall in peace time. But since Walls where use in real life Wars including Ancient Wars and Feudal Period. Hence why I mean walls are way older, especially our ancestors in real life. Whom build walls for defense. Not to mention Cyrodiil is considered warfare in game. Hence good idea for walls, especially in past long forgotten.
You sure do like your walls, huh? You used the word "wall" 10 time in 14 sentences...
Just defending my ancestors ways Here's this (he loved walls greatly, even in peace) http://www.scotclans.com/john-clayton-the-man-who-saved-the-wall/
Also the name of my ancestors, "Clan Campbell" and "Castle Campbell" plus Campbell is my name sake and birth name. Even though I no longer carry my name sake due to me being adopted in Foster Care 2005 and currently staying for exactly 13 years next month in April.
Eventhough I no longer carry my name sake currently, due to adopted. In my heart I will always be Campbell and proud to carry my Campbell name and Clan Campbell heritage, no matter if I not wear Campbell no more.So please don't mock my ancestors no offense. This is why I defend my ancestors and strong belief. But like I said I don't like walls in peace time. In which means tear down walls.
But if war, just like my ancestors, Clan Campbell. We must put up wall to defend ourselves, same for cyrodiil. So please don't mock me nor my ancestors no offense. We had to do what he had to do in war. I'm not allowed to say what I think what my country is doing. However I see I have no choice in matter. But no offense I dislike the whole wall thing in my country. Especially in peace time.
So please don't come after me with "Mr trump and attacking my wall idea, to spice Cyrodiil up. No offense. Please don't mock my ancestors as well, especially Clan Campbell no offense. I'll leave this here as well. Castle Campbell, plus link said good chance had a wall surround Castle Campbell to as a third line defense. I rest my case my friend. Have a nice day
http://www.marie-stuart.co.uk/Castles/Campbell.htm
I'm honestly not a big fan of your idea (i think Cyrodil is just to small to start dividing it by walls) but I wasn't trying to mock you or your ancestors. A meme is a meme and I was having some light hearted fun since Mr. Trump is also a big supporter of walls.
it's OK. I honestly unsure what meme is. (I'm still in process of learning body language and how to use it.) Lot of stuff I'm still learning. Especially meme. I have no clue what meme was. Had look look it up.
According to this I quote
"meme
mēm/Submit
noun
an element of a culture or system of behavior that may be considered to be passed from one individual to another by nongenetic means, especially imitation.
a humorous image, video, piece of text, etc., that is copied (often with slight variations) and spread rapidly by Internet users." end quote.
So what your saying, what you was writing was a humorous? OK that works. Like I said I'm learning these stuff. I should've learn these stuff in my childhood. But wasn't taught. It's so bad that my adoptive mom, next door. Keep harping me to laugh, me reading body language and in this case meme. Its so difficult for me to comprehend and understand honestly. In a way, I'm kinda like "Sai" in Naruto Shippuden series. He, the character had same problems as I going through and learning. Sorry for me acting a fool. I'm still in learning process. Thanks for making me understand You're probably right, Cyrodiil might be to small to. Thanks again
A meme is just some joke/funny picture/video/gif that is oftenly used on the internet. Since Trump is so vocal about his plans to build a wall a lot of people make fun of him and it became a meme. So yes, it was a little joke. And as you can see by me apologizing in the same post it wasn't even a good one. I just like those little comments like that and sometimes can't hold myself off of using them.
umm NPCs currently in cyrodiil aren't even an annoyance 99% of the time as they're not a threat
VaranisArano wrote: »umm NPCs currently in cyrodiil aren't even an annoyance 99% of the time as they're not a threat
Not in CP PVP anyway once I taught myself to solo resources. I've never tried to solo a resource in No CP PVP, but I'm told the NPCs are much more difficult.
Now, if you were talking about delve NPCs, yeah, those aren't any more of a threat that the delve NPCs are in PVE.
VaranisArano wrote: »umm NPCs currently in cyrodiil aren't even an annoyance 99% of the time as they're not a threat
Not in CP PVP anyway once I taught myself to solo resources. I've never tried to solo a resource in No CP PVP, but I'm told the NPCs are much more difficult.
Now, if you were talking about delve NPCs, yeah, those aren't any more of a threat that the delve NPCs are in PVE.
Nothing in Cyrodiil has changed since the Imperial City (and the changes there already killed it nearly completely).