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Power Slam

Llilium
Llilium
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why does this ability cost 3k stamina?

its low damage and in order for moderate damage to occur, you have to ensure that you take damage and use more stamina (block) in order to achieve it.

all morphs of this ability should cost at most 2k stamina. maybe even 1.8k for slam since stun is dropped from the morph. theres really no point to the ability unless you're trying to go for an SnB offensive build in which this ability still fails at due to the previous two major faults (cost and damage)

i'd like to have the ability worth it, but instead i'm just slotting surprise attack with my offensive sword and board build since it does over 1.5k more damage, costs 1k less and also debuffs armor from my target

/twocents
  • Ragnarock41
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    sssssh they will nerf the other morph to make it look good.

    Also no matter how much you buff this suprise attack will outperform it anyways.

    and why would you even need yet another spammable on SnB anyways?

    You have pierce armor, heroic slash, both fantastic abilities.
    Edited by Ragnarock41 on March 13, 2018 10:30PM
  • kojou
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    I used it on a stamdk build I used to run. I didn't need pierce because of noxious breath and it was a little more burst than slash.

    Ultimately I came to the same conclusion. It is too expensive and doesn't do enough damage for the cost.
    Playing since beta...
  • Llilium
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    sssssh they will nerf the other morph to make it look good.

    Also no matter how much you buff this suprise attack will outperform it anyways.

    and why would you even need yet another spammable on SnB anyways?

    You have pierce armor, heroic slash, both fantastic abilities.

    "need" isn't the word i'm looking for, more like "alternative".

    the morph is supposed to be an option, why not make it viable? if they cut the cost in half and left the damage sub-par i'd be cool with that. it's a multi-tiered attack, block, then cast. it should be more effective. it's fun.
  • Lynx7386
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    ZOS has never had a clue how 1h/shield abilities should work, other than the taunt. Pretty much everything past heroic slash has been largely useless since launch.

    I honestly think they're afraid to give the 1h/shield tree any kind of actual damage potential.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Ragnarock41
    Ragnarock41
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    Lynx7386 wrote: »
    ZOS has never had a clue how 1h/shield abilities should work, other than the taunt. Pretty much everything past heroic slash has been largely useless since launch.

    I honestly think they're afraid to give the 1h/shield tree any kind of actual damage potential.

    pierce armor is basically cost effective version of heroic slash.

    reverb bash is also very good.

    Absorb magic is also very neat ability.

    gapcloser one is also decent.

    HS is a skill used for the buffs it provides, not for how good of a spammable it is.

    And SnB is for survival anyways, it should not have more damage potential than a dual wield build or 2h build, which is exactly where it sits at the moment.

    Still , this doesn't stop me from getting 10k tooltip on heroic slash and mash potatoes in PvP.

    so TL:DR: SnB is very strong. I don't get what you guys are crying about here.
    Edited by Ragnarock41 on March 14, 2018 12:58AM
  • Sixty5
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    Lynx7386 wrote: »
    ZOS has never had a clue how 1h/shield abilities should work, other than the taunt. Pretty much everything past heroic slash has been largely useless since launch.

    I honestly think they're afraid to give the 1h/shield tree any kind of actual damage potential.

    I dunno man, Reverb is pretty sweet.
    Lord and Savior of the Association of Serious S***posters.

    I play a character called "Gives Me Wood Elf" because I am a mature and sensible person.
    Stam Sorc main in Battlegrounds
  • Koensol
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    Sixty5 wrote: »
    Lynx7386 wrote: »
    ZOS has never had a clue how 1h/shield abilities should work, other than the taunt. Pretty much everything past heroic slash has been largely useless since launch.

    I honestly think they're afraid to give the 1h/shield tree any kind of actual damage potential.

    I dunno man, Reverb is pretty sweet.
    Reverb is crazy OP if you ask me. But so is any spammable form of major defile, along with sets like durok's bane. The defile meta is one of the biggest balance mistakes yet from ZOS tbh. Another perfect blanket 'fix' to OP healing specs that completely wrecks any non OP healing into the ground.
  • Ragnarock41
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    Koensol wrote: »
    Sixty5 wrote: »
    Lynx7386 wrote: »
    ZOS has never had a clue how 1h/shield abilities should work, other than the taunt. Pretty much everything past heroic slash has been largely useless since launch.

    I honestly think they're afraid to give the 1h/shield tree any kind of actual damage potential.

    I dunno man, Reverb is pretty sweet.
    Reverb is crazy OP if you ask me. But so is any spammable form of major defile, along with sets like durok's bane. The defile meta is one of the biggest balance mistakes yet from ZOS tbh. Another perfect blanket 'fix' to OP healing specs that completely wrecks any non OP healing into the ground.

    I think the root of the problem here is befoul.

    Reverb bash having defile is probably fine, as SnB heavy armor specs are supposed to have a high TTK, and defile on reverb allows that type of gameplay, (again, defile on incap/standart is also fine for the very same reason, people need to die in PvP and ultimates are ntt spammables)

    But when befoul is involved things get a bit silly, when befoul+duroks is involved, its just ridicilous.
    Edited by Ragnarock41 on March 14, 2018 7:34PM
  • Koensol
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    Koensol wrote: »
    Sixty5 wrote: »
    Lynx7386 wrote: »
    ZOS has never had a clue how 1h/shield abilities should work, other than the taunt. Pretty much everything past heroic slash has been largely useless since launch.

    I honestly think they're afraid to give the 1h/shield tree any kind of actual damage potential.

    I dunno man, Reverb is pretty sweet.
    Reverb is crazy OP if you ask me. But so is any spammable form of major defile, along with sets like durok's bane. The defile meta is one of the biggest balance mistakes yet from ZOS tbh. Another perfect blanket 'fix' to OP healing specs that completely wrecks any non OP healing into the ground.

    I think the root of the problem here is befoul.

    Reverb bash having defile is probably fine, as SnB heavy armor specs are supposed to have a high TTK, and defile on reverb allows that type of gameplay, (again, defile on incap/standart is also fine for the very same reason, people need to die in PvP and ultimates are ntt spammables)

    But when befoul is involved things get a bit silly, when befoul+duroks is involved, its just ridicilous.
    Of course, you are right that befoul just makes it that much worse. Still I think having the ability to have constant uptime on major defile is ridiculous. This debuff should either come only from ultimates or be a flat debuff that does nothing else. A duration reduction to 5 seconds would be a reasonable change to reverb if you ask me. It says enough that every other stamina dueling spec is abusing this in conjunction with bleeds. The pressure from bleeds is already immense (I am guilty to that as well), but add to that a permanent uptime on major defile together with minor defile from disease enchants and other dots it becomes ridiculous. And the broken 'arms flailing' cc animation from reverb also makes it even more frustrating.
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