I've been playing ESO with my partner for almost 3 years now. We are in the exact same guilds, and we literally do EVERYTHING in game together. Period.
Yet at least 70% of the time when we log in on our characters, or relog, we're put in different instances.
Why?
I've been playing ESO with my partner for almost 3 years now. We are in the exact same guilds, and we literally do EVERYTHING in game together. Period.
Yet at least 70% of the time when we log in on our characters, or relog, we're put in different instances.
Why?
I've been playing ESO with my partner for almost 3 years now. We are in the exact same guilds, and we literally do EVERYTHING in game together. Period.
Yet at least 70% of the time when we log in on our characters, or relog, we're put in different instances.
Why?
It makes sense.
It most likely distributes the population as evenly as possible between instances.
This means that 2 people logging in at the same time are very unlikely to end up in the same instance, unless either:
a) it's the only instance
b) it's a recently created instance due to overpopulation of the existing ones
But what's the issue?
That's what "Travel to player" is there for.
I've been playing ESO with my partner for almost 3 years now. We are in the exact same guilds, and we literally do EVERYTHING in game together. Period.
Yet at least 70% of the time when we log in on our characters, or relog, we're put in different instances.
Why?
She really hates you and she hasnt got the heart to tell you.
Sorry to break it to you.
I've been playing ESO with my partner for almost 3 years now. We are in the exact same guilds, and we literally do EVERYTHING in game together. Period.
Yet at least 70% of the time when we log in on our characters, or relog, we're put in different instances.
Why?
It makes sense.
It most likely distributes the population as evenly as possible between instances.
This means that 2 people logging in at the same time are very unlikely to end up in the same instance, unless either:
a) it's the only instance
b) it's a recently created instance due to overpopulation of the existing ones
But what's the issue?
That's what "Travel to player" is there for.
But since they were blabbering on about their smart megaserver at launch, I would have thought it would have learnt my partner and I play together and don't want to be put in different instances every day.
3 years played every day is like 1,000 logins. Takes maybe 20 sec to travel to player, That's like 5 and a half hours of time spent in a pointless loading screen! FIRST WORLD PROBLEM!
I've been playing ESO with my partner for almost 3 years now. We are in the exact same guilds, and we literally do EVERYTHING in game together. Period.
Yet at least 70% of the time when we log in on our characters, or relog, we're put in different instances.
Why?
It makes sense.
It most likely distributes the population as evenly as possible between instances.
This means that 2 people logging in at the same time are very unlikely to end up in the same instance, unless either:
a) it's the only instance
b) it's a recently created instance due to overpopulation of the existing ones
But what's the issue?
That's what "Travel to player" is there for.
But since they were blabbering on about their smart megaserver at launch, I would have thought it would have learnt my partner and I play together and don't want to be put in different instances every day.
3 years played every day is like 1,000 logins. Takes maybe 20 sec to travel to player, That's like 5 and a half hours of time spent in a pointless loading screen! FIRST WORLD PROBLEM!
I've been playing ESO with my partner for almost 3 years now. We are in the exact same guilds, and we literally do EVERYTHING in game together. Period.
Yet at least 70% of the time when we log in on our characters, or relog, we're put in different instances.
Why?
It makes sense.
It most likely distributes the population as evenly as possible between instances.
This means that 2 people logging in at the same time are very unlikely to end up in the same instance, unless either:
a) it's the only instance
b) it's a recently created instance due to overpopulation of the existing ones
But what's the issue?
That's what "Travel to player" is there for.
But since they were blabbering on about their smart megaserver at launch, I would have thought it would have learnt my partner and I play together and don't want to be put in different instances every day.
3 years played every day is like 1,000 logins. Takes maybe 20 sec to travel to player, That's like 5 and a half hours of time spent in a pointless loading screen! FIRST WORLD PROBLEM!
And smart it is.
But expecting it to learn the preferences and patterns of every single player over years in order to decide in which shard to put them... well, would you accept 30s more of load screen for every load screen in order to have that?
I've been playing ESO with my partner for almost 3 years now. We are in the exact same guilds, and we literally do EVERYTHING in game together. Period.
Yet at least 70% of the time when we log in on our characters, or relog, we're put in different instances.
Why?
I've been playing ESO with my partner for almost 3 years now. We are in the exact same guilds, and we literally do EVERYTHING in game together. Period.
Yet at least 70% of the time when we log in on our characters, or relog, we're put in different instances.
Why?
Would wish they would just allow you to hop instances like some games, Swtor, GW2 etc using a channel menu
I've been playing ESO with my partner for almost 3 years now. We are in the exact same guilds, and we literally do EVERYTHING in game together. Period.
Yet at least 70% of the time when we log in on our characters, or relog, we're put in different instances.
Why?
It makes sense.
It most likely distributes the population as evenly as possible between instances.
This means that 2 people logging in at the same time are very unlikely to end up in the same instance, unless either:
a) it's the only instance
b) it's a recently created instance due to overpopulation of the existing ones
But what's the issue?
That's what "Travel to player" is there for.
But since they were blabbering on about their smart megaserver at launch, I would have thought it would have learnt my partner and I play together and don't want to be put in different instances every day.
3 years played every day is like 1,000 logins. Takes maybe 20 sec to travel to player, That's like 5 and a half hours of time spent in a pointless loading screen! FIRST WORLD PROBLEM!
Seriously? I had this the first few weeks on console launch, but since then not once, for years.
Region/platform?
Happens to me all the time too. There are 3 of us and if we don't make sure to all be in the same instance before we queue for dungeons or Cyrodiil then we always wind up with someone being invisible which is really annoying, especially in Cyrodiil.
Happens to me all the time too. There are 3 of us and if we don't make sure to all be in the same instance before we queue for dungeons or Cyrodiil then we always wind up with someone being invisible which is really annoying, especially in Cyrodiil.
That shouldn't happen in dungeons an Cyrodiil, since it's the same instance, even if you queued from separate instances or even different zones.