FloppyTouch wrote: »Open world PvP zone of the current pve zones. Each campaign is a new zone on the map and the town and cities you fight for points.
You have to siege and take over the castle in the city to have control. If it's a DC zone then they start with ownership and AD and EP come over on boats and evade the map taking towns and delves. The next campaign would just switch to AD with DC and EP coming to take over.
What is the point of new open PvP maps actually ? It would just spread numbers on different maps yet people would mostly do the same things there which are sieges , zerg vs zerg and small scale fights only with different landscapes. I can understand introducing new BG's maps and new match types but in open PvP idea and goals are usually the same so what new maps would actually add ? Adding new map just for adding it is pointless. If current map feels rusty or repeatable there is plenty of things that can be done to revive and improve it especially with that large map like Cyrodill is. In my opinion that should be the goal not just adding new map which after few months or maybe weeks will share the same issues with previous one.
Not add new maps, remove Cyrodiil and add a new one. Story moves on to a different chapter.
Umm there is literally zero logic in Youir 1st phrase. Instead of adding map just add a map ?
About removing Cyrodill good luck with explaining that to every new player that will join game after that and wont be able to get plenty of achievements , skyshards and lorebooks from there. Also good luck with explaining to most of the community why suddenly huge part of Tamriel area is no longer available to explore. It's super illogical idea from every aspect starting from lore and ending on character progression. What next we'll be removing trials and dungeons because it becamed boring ?
open cyrodiil up for pve - that would make a lot of them big dollar players happy...
cyrodiil is way too big for us now anyway...yeah, plane meld us away some where else...
FloppyTouch wrote: »Open world PvP zone of the current pve zones. Each campaign is a new zone on the map and the town and cities you fight for points.
You have to siege and take over the castle in the city to have control. If it's a DC zone then they start with ownership and AD and EP come over on boats and evade the map taking towns and delves. The next campaign would just switch to AD with DC and EP coming to take over.
FloppyTouch wrote: »Open world PvP zone of the current pve zones. Each campaign is a new zone on the map and the town and cities you fight for points.
You have to siege and take over the castle in the city to have control. If it's a DC zone then they start with ownership and AD and EP come over on boats and evade the map taking towns and delves. The next campaign would just switch to AD with DC and EP coming to take over.
Radiculous idea that fortunetly will never happen as zenimax devs said few times. PvE maps are for PvE players. PvP maps for PvP players period. By keeping it simple as that zenimax saves lot of peoples frustration.
What is the point of new open PvP maps actually ? It would just spread numbers on different maps yet people would mostly do the same things there which are sieges , zerg vs zerg and small scale fights only with different landscapes. I can understand introducing new BG's maps and new match types but in open PvP idea and goals are usually the same so what new maps would actually add ? Adding new map just for adding it is pointless. If current map feels rusty or repeatable there is plenty of things that can be done to revive and improve it especially with that large map like Cyrodill is. In my opinion that should be the goal not just adding new map which after few months or maybe weeks will share the same issues with previous one.
Not add new maps, remove Cyrodiil and add a new one. Story moves on to a different chapter.
Umm there is literally zero logic in Youir 1st phrase. Instead of adding map just add a map ?
About removing Cyrodill good luck with explaining that to every new player that will join game after that and wont be able to get plenty of achievements , skyshards and lorebooks from there. Also good luck with explaining to most of the community why suddenly huge part of Tamriel area is no longer available to explore. It's super illogical idea from every aspect starting from lore and ending on character progression. What next we'll be removing trials and dungeons because it becamed boring ?
open cyrodiil up for pve - that would make a lot of them big dollar players happy...
cyrodiil is way too big for us now anyway...yeah, plane meld us away some where else...
Cyrodill is opened up for PvE.