LeagueTroll wrote: »You can expect ranged stam hit harder than mag, that will just kill all mag.
I would like to talk about stamina ranged skill line. I have been played eso for 2 years and at the begining my idea was to be a ranger with bow.
Unfortunatelly it occured not passible to be good ranged stamina in this game, that why I decided to write this post and hope that ZENIMAX will do somthing.
I would like to talk about stamina ranged skill line. I have been played eso for 2 years and at the begining my idea was to be a ranger with bow.
Unfortunatelly it occured not passible to be good ranged stamina in this game, that why I decided to write this post and hope that ZENIMAX will do somthing.
Alcast begs to differ:
https://alcasthq.com/eso-stamina-warden-bow-build-pve/
In fact, I'll raise you, at least for strictly PVE. If you are just talking about being ranged - bow backbar, dual wield front bar, use flying blade as your spammable, keep Cloak for AOE mitigation. Your ranged DoTs are Hail, Injection, Caltrops, Trap ranged morph (instead of Rearming). Leaves you with four non-Ult slots, at least a couple of which should be buffs anyway (class-dependent), and the rest can be filled up with class skills or, at the absolute worst, Hunter for crit bonus. Ballista for bow ult, Flawless Dawnbringer on the front bar.
Basically you end up as pure ranged stam but give up DW light and heavy attacks. It will be lower damage, obviously, but I would argue not by a huge percentage, and in any case there are multiple boss fights where you simply cannot get into melee range to fully weave in your melee rotation to begin with and you'll do miles better in those.
Obviously you also have to consider class/gear/etc. For example, I wouldn't do it on a dungeon-oriented stamblade because I use a number of melee-ish skills for buffs/debuffs and executes. On a Warden though, this is absolutely something to ponder. *Begins pondering.* *"Are you pondering what I'm pondering?"* *"I think so but...where are we going to find rubber pants our size at this hour?"*
All that said, I do agree that I would welcome additional weapon lines in the game for both magicka and stamina, if only to expand the number of optimal setup variations in the meta. For example, crossbows (slower but higher damage attacks than bows), thrown weapons (daggers/shuriken/whatever, mid-ranged for modestly lower damage than DW but better survivability), et cetera. We are highly unlikely to get these, of course, not in the visible future (ditto magicka weapons other than staves).
WakeYourGhost wrote: »My Trial group last night didn’t have any issues with my bow+bow setup..
Though... I wouldn’t argue with a small bow buff!
I would agree with that.Better to rework the bow than introduce another ranged weapon, or at best, add a couple bow variants to match destro staves
I would like to talk about stamina ranged skill line. I have been played eso for 2 years and at the begining my idea was to be a ranger with bow.
Unfortunatelly it occured not passible to be good ranged stamina in this game, that why I decided to write this post and hope that ZENIMAX will do somthing.
Alcast begs to differ:
https://alcasthq.com/eso-stamina-warden-bow-build-pve/
In fact, I'll raise you, at least for strictly PVE. If you are just talking about being ranged - bow backbar, dual wield front bar, use flying blade as your spammable, keep Cloak for AOE mitigation. Your ranged DoTs are Hail, Injection, Caltrops, Trap ranged morph (instead of Rearming). Leaves you with four non-Ult slots, at least a couple of which should be buffs anyway (class-dependent), and the rest can be filled up with class skills or, at the absolute worst, Hunter for crit bonus. Ballista for bow ult, Flawless Dawnbringer on the front bar.
Basically you end up as pure ranged stam but give up DW light and heavy attacks. It will be lower damage, obviously, but I would argue not by a huge percentage, and in any case there are multiple boss fights where you simply cannot get into melee range to fully weave in your melee rotation to begin with and you'll do miles better in those.
Obviously you also have to consider class/gear/etc. For example, I wouldn't do it on a dungeon-oriented stamblade because I use a number of melee-ish skills for buffs/debuffs and executes. On a Warden though, this is absolutely something to ponder. *Begins pondering.* *"Are you pondering what I'm pondering?"* *"I think so but...where are we going to find rubber pants our size at this hour?"*
All that said, I do agree that I would welcome additional weapon lines in the game for both magicka and stamina, if only to expand the number of optimal setup variations in the meta. For example, crossbows (slower but higher damage attacks than bows), thrown weapons (daggers/shuriken/whatever, mid-ranged for modestly lower damage than DW but better survivability), et cetera. We are highly unlikely to get these, of course, not in the visible future (ditto magicka weapons other than staves).
I wonder how many ranged stam that are in the leaderboards in endgame content...
I would like to talk about stamina ranged skill line. I have been played eso for 2 years and at the begining my idea was to be a ranger with bow.
Unfortunatelly it occured not passible to be good ranged stamina in this game, that why I decided to write this post and hope that ZENIMAX will do somthing.
Alcast begs to differ:
https://alcasthq.com/eso-stamina-warden-bow-build-pve/
In fact, I'll raise you, at least for strictly PVE. If you are just talking about being ranged - bow backbar, dual wield front bar, use flying blade as your spammable, keep Cloak for AOE mitigation. Your ranged DoTs are Hail, Injection, Caltrops, Trap ranged morph (instead of Rearming). Leaves you with four non-Ult slots, at least a couple of which should be buffs anyway (class-dependent), and the rest can be filled up with class skills or, at the absolute worst, Hunter for crit bonus. Ballista for bow ult, Flawless Dawnbringer on the front bar.
Basically you end up as pure ranged stam but give up DW light and heavy attacks. It will be lower damage, obviously, but I would argue not by a huge percentage, and in any case there are multiple boss fights where you simply cannot get into melee range to fully weave in your melee rotation to begin with and you'll do miles better in those.
Obviously you also have to consider class/gear/etc. For example, I wouldn't do it on a dungeon-oriented stamblade because I use a number of melee-ish skills for buffs/debuffs and executes. On a Warden though, this is absolutely something to ponder. *Begins pondering.* *"Are you pondering what I'm pondering?"* *"I think so but...where are we going to find rubber pants our size at this hour?"*
All that said, I do agree that I would welcome additional weapon lines in the game for both magicka and stamina, if only to expand the number of optimal setup variations in the meta. For example, crossbows (slower but higher damage attacks than bows), thrown weapons (daggers/shuriken/whatever, mid-ranged for modestly lower damage than DW but better survivability), et cetera. We are highly unlikely to get these, of course, not in the visible future (ditto magicka weapons other than staves).
I wonder how many ranged stam that are in the leaderboards in endgame content...
I wonder how many mag wardens or dks there are.