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New ranged weapon for stamina build is necessary

SunshinePL
I would like to talk about stamina ranged skill line. I have been played eso for 2 years and at the begining my idea was to be a ranger with bow.
Unfortunatelly it occured not passible to be good ranged stamina in this game, that why I decided to write this post and hope that ZENIMAX will do somthing.

First look at pve aspect. Have you ever seen good stamina ranged dd in trail or dungeon ? I have not. of course bow is great support to do high dps somthing like above 40k on single target, but duel wield is necessary. It is not pasible for stamina build to use only ranged weapon ( we have only bow ). Tell my why magicka can do, but stamina do not ?

Second aspect even more important for me. I have spent few milions gold for testing sets and skill builds ect. Result of long test is clear - bow don not give oportunity to be good. It is good for gankers, but I want ranger for full combat dynamic fight, no spaming snipe. I have tryed many oportunities: assylum bow , masters bow. Your dmg is sad "that tell me every good player after duel" They are right. 5 x stack poison injaction ( 5x 5% + max 12% on 20m to your bow dmg is still nothing and hard for stack in dynamic fight ) deals 2-2,5k dmg on player - whose regen is sometimes even faster that bow dmg. Tryed Silver bolt. it costs to many stamina and still not enought dmg (3,2k on player- meyby they should be some weapon type master inferno staff for silver bolt +2000dmg, 30% decrease cost ). Assylum bow gives you 50% more dmg. I tested it in dynamic fight on battelgrouns, duels, cyrodil. OK ! 2,5k + 1,2k = 3,5k (morover you need use arrow spray before and your ranged is destoyed becuse you have to be closer than 20m, what is more it is quite dificult to hit player in dynamic fight because arrow spray is aoe and do not have viewfinder, so in pve ok but in pvp you have 50% or less that you hit player . For campare, stamina melee deal 5-8k ( yes thats good that melee deal more but not 2-3x more, I would like to say that I have been played melee a lot as well). Magicka staff deal 4-5k ( do not have to stack anything to do good dmg) and have distance execute ability, also have nice over time dmg and horible hard armour shield which is not pasible to destroy for dynamic bow skills if player is good ( yes, poison injestion in bow skill line execute but really gives a lot of time player for healing and deal about 2k dmg. I am talikng about 1 very strong hit like executioner 2H/ impale or mage's wrath. 5-7k dmg.

I would like to show ZENIMAX that stamina dynamic ragner in this game is not pasible because basic dynamic skills dmg (poison injection, and even silver bolt) are very low.
In my opinion you should not do enything with bow skill line, because bow is gread snipe ganker in pvp and great stamina build support in pve.

We need new kind of weapon for DYNAMIC stamina build when stamina ranger will be able to do 40-50k dps in pve, and give us oportunity for killing good players with other stamina weapons and magicka builds in pvp. This skill line will give dynamic ranger oportunity to deal good dmg, and execute ranged ability, oportunity to avoid players dmg ( or decrease player dmg), healing, and buffs. and the most importand that weapon must give shanse to be good DYNAMIC stamina build dd for the distance to 28m.

My proposition 2x small crossbow ( like Demon Hunter in D3) or gun ( like Hunter in wow).

I am really hope that ZENIMAX will add some now kind of weapon and playing DYNAMIC stamina ranger will be passible.

  • LeagueTroll
    LeagueTroll
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    You can expect ranged stam hit harder than mag, that will just kill all mag.
  • runagate
    runagate
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    You can expect ranged stam hit harder than mag, that will just kill all mag.

    I string of word not make quite sentence
  • idk
    idk
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    I’ve always thought a ranger build was more than being ranged.

    Besides that, and more important, bow has been viable as recently as this last year However it does have a stigmatizing aspect from underperforming early in the game so many just avoided a ranged bow/bow build or just didn’t pay attention to what worked.

    Regardless, just because a ranged Stam build doesn’t work at the time doesn’t mean we need a new weapon like that may not work. Heck, Stam already has 3 purely separate weapon lines for damage as it is vs just one for magicka.
  • josiahva
    josiahva
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    Better to rework the bow than introduce another ranged weapon, or at best, add a couple bow variants to match destro staves
  • Jarryzzt
    Jarryzzt
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    I would like to talk about stamina ranged skill line. I have been played eso for 2 years and at the begining my idea was to be a ranger with bow.
    Unfortunatelly it occured not passible to be good ranged stamina in this game, that why I decided to write this post and hope that ZENIMAX will do somthing.

    Alcast begs to differ:

    https://alcasthq.com/eso-stamina-warden-bow-build-pve/


    In fact, I'll raise you, at least for strictly PVE. If you are just talking about being ranged - bow backbar, dual wield front bar, use flying blade as your spammable, keep Cloak for AOE mitigation. Your ranged DoTs are Hail, Injection, Caltrops, Trap ranged morph (instead of Rearming). Leaves you with four non-Ult slots, at least a couple of which should be buffs anyway (class-dependent), and the rest can be filled up with class skills or, at the absolute worst, Hunter for crit bonus. Ballista for bow ult, Flawless Dawnbringer on the front bar.

    Basically you end up as pure ranged stam but give up DW light and heavy attacks. It will be lower damage, obviously, but I would argue not by a huge percentage, and in any case there are multiple boss fights where you simply cannot get into melee range to fully weave in your melee rotation to begin with and you'll do miles better in those.

    Obviously you also have to consider class/gear/etc. For example, I wouldn't do it on a dungeon-oriented stamblade because I use a number of melee-ish skills for buffs/debuffs and executes. On a Warden though, this is absolutely something to ponder. *Begins pondering.* *"Are you pondering what I'm pondering?"* *"I think so but...where are we going to find rubber pants our size at this hour?"*


    All that said, I do agree that I would welcome additional weapon lines in the game for both magicka and stamina, if only to expand the number of optimal setup variations in the meta. For example, crossbows (slower but higher damage attacks than bows), thrown weapons (daggers/shuriken/whatever, mid-ranged for modestly lower damage than DW but better survivability), et cetera. We are highly unlikely to get these, of course, not in the visible future (ditto magicka weapons other than staves).
  • Mettaricana
    Mettaricana
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    josiahva wrote: »
    Better to rework the bow than introduce another ranged weapon, or at best, add a couple bow variants to match destro staves

    Yes long bow for ganks short bow for fast dps wpuld be nice
  • Mettaricana
    Mettaricana
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    josiahva wrote: »
    Better to rework the bow than introduce another ranged weapon, or at best, add a couple bow variants to match destro staves

    Yes long bow for ganks short bow for fast dps wpuld be nice
  • JobooAGS
    JobooAGS
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    Jarryzzt wrote: »
    I would like to talk about stamina ranged skill line. I have been played eso for 2 years and at the begining my idea was to be a ranger with bow.
    Unfortunatelly it occured not passible to be good ranged stamina in this game, that why I decided to write this post and hope that ZENIMAX will do somthing.

    Alcast begs to differ:

    https://alcasthq.com/eso-stamina-warden-bow-build-pve/


    In fact, I'll raise you, at least for strictly PVE. If you are just talking about being ranged - bow backbar, dual wield front bar, use flying blade as your spammable, keep Cloak for AOE mitigation. Your ranged DoTs are Hail, Injection, Caltrops, Trap ranged morph (instead of Rearming). Leaves you with four non-Ult slots, at least a couple of which should be buffs anyway (class-dependent), and the rest can be filled up with class skills or, at the absolute worst, Hunter for crit bonus. Ballista for bow ult, Flawless Dawnbringer on the front bar.

    Basically you end up as pure ranged stam but give up DW light and heavy attacks. It will be lower damage, obviously, but I would argue not by a huge percentage, and in any case there are multiple boss fights where you simply cannot get into melee range to fully weave in your melee rotation to begin with and you'll do miles better in those.

    Obviously you also have to consider class/gear/etc. For example, I wouldn't do it on a dungeon-oriented stamblade because I use a number of melee-ish skills for buffs/debuffs and executes. On a Warden though, this is absolutely something to ponder. *Begins pondering.* *"Are you pondering what I'm pondering?"* *"I think so but...where are we going to find rubber pants our size at this hour?"*


    All that said, I do agree that I would welcome additional weapon lines in the game for both magicka and stamina, if only to expand the number of optimal setup variations in the meta. For example, crossbows (slower but higher damage attacks than bows), thrown weapons (daggers/shuriken/whatever, mid-ranged for modestly lower damage than DW but better survivability), et cetera. We are highly unlikely to get these, of course, not in the visible future (ditto magicka weapons other than staves).

    I wonder how many ranged stam that are in the leaderboards in endgame content...
  • Morvane
    Morvane
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    Bow rework is necessary
    DC Dunmer Sorcerer since 2014
    @morvayn54, PC/EU
  • WakeYourGhost
    WakeYourGhost
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    My Trial group last night didn’t have any issues with my bow+bow setup..
    Though... I wouldn’t argue with a small bow buff!
  • JobooAGS
    JobooAGS
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    My Trial group last night didn’t have any issues with my bow+bow setup..
    Though... I wouldn’t argue with a small bow buff!

    I'm running a bow/bow build for a vHoF progression run to see how it would do, not too shabby, but could use a buff as I would do better on a melee stam toon and other aspects including group utility despite a bow/bow build being best for buff sets like nmg so a melee stam can go full damage and surviability(plus my raid leader wants ranged if you can bring it, and I have no mag toons, but I do have my bowblade kek)
    Edited by JobooAGS on March 5, 2018 7:32PM
  • SirAndy
    SirAndy
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    Crossbows, Spears, Woomeras, Throwing Axes, Bolas, Meteor Hammer, Chakram

    Some sort of Dwemer rifle-ish contraption ...
    idea.gif
    Edited by SirAndy on March 5, 2018 7:33PM
  • Feanor
    Feanor
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    If that were implemented stamina melee DPS would have to be adjusted heavily. Also, this is not Skyrim.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • platonicidealgirlfriend
    akimbo crossbows
  • TheShadowScout
    TheShadowScout
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    josiahva wrote: »
    Better to rework the bow than introduce another ranged weapon, or at best, add a couple bow variants to match destro staves
    I would agree with that.

    I for one would love to see the "Bow" skill line reworked, and give us some options... say, like Crossbows and Slings?
    They could for example make crossbows have more armor penetration, but a "reload" time after each shot... and perhaps do disease damage instead of poison (you don't wanna know what they shear on those bolts!)
    And slings... hmmm... maybe cost less stamina to fire, but have a slightly reduced range to balance? Possibly doing fire damage (clay pellets filled with alchemical ooils?)

    IF another ranged skill line were to be added, it should be something -different-, maybe an "one-handed and thrown weapon" skill line? For those offhand throwing knives, shuriken, darts, javelins, chakram, throwing axes, kunai, whatever...

    But I have been talking about such before: https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-ii ;)

  • Vanthras79
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    Well Crossbows have been established in the lore so far..

    I still want to see bows broken into: (1) short bows (for rogues), and (2) Long bows (for sniper DD).
    Norion Germain - Telvanni Wizard, Covenant Battle Mage, Mage's Guild Magister, Resident of Daggerfall Overlook, Lord of Tel Galen, Psijic Monk, Antiquarian, Breton Scholar, and Traveler.

  • Mureel
    Mureel
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    SirAndy wrote: »
    Crossbows, Spears, Woomeras, Throwing Axes, Bolas, Meteor Hammer, Chakram

    Some sort of Dwemer rifle-ish contraption ...
    idea.gif
    Wtb boomerang! For aussies! Travels slower than the speed of ping, dmg scales off stamina, and returns half dmg as heals or resources- morph dependent.
  • vrine
    vrine
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    Gimme some ninja stars!
    @vrine
    PC - NA - DC
    Altoholic [15/15]

    Flo - Khajiit - DK WW - Tank - lvl50
    Uxith - Argonian - Sorc Vamp - DPS - lvl50
    Both - Imperial - Temp WW - DPS - lvl 50
    Skua - Khajiit - Temp - DPS - lvl 50
    Little Marmoset - Bosmer - Warden PVP - DPS - lvl 50
    Borrows-A-Feeling - Argonian - Temp PVP - Healer - lvl 50

  • Sixty5
    Sixty5
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    JobooAGS wrote: »
    Jarryzzt wrote: »
    I would like to talk about stamina ranged skill line. I have been played eso for 2 years and at the begining my idea was to be a ranger with bow.
    Unfortunatelly it occured not passible to be good ranged stamina in this game, that why I decided to write this post and hope that ZENIMAX will do somthing.

    Alcast begs to differ:

    https://alcasthq.com/eso-stamina-warden-bow-build-pve/


    In fact, I'll raise you, at least for strictly PVE. If you are just talking about being ranged - bow backbar, dual wield front bar, use flying blade as your spammable, keep Cloak for AOE mitigation. Your ranged DoTs are Hail, Injection, Caltrops, Trap ranged morph (instead of Rearming). Leaves you with four non-Ult slots, at least a couple of which should be buffs anyway (class-dependent), and the rest can be filled up with class skills or, at the absolute worst, Hunter for crit bonus. Ballista for bow ult, Flawless Dawnbringer on the front bar.

    Basically you end up as pure ranged stam but give up DW light and heavy attacks. It will be lower damage, obviously, but I would argue not by a huge percentage, and in any case there are multiple boss fights where you simply cannot get into melee range to fully weave in your melee rotation to begin with and you'll do miles better in those.

    Obviously you also have to consider class/gear/etc. For example, I wouldn't do it on a dungeon-oriented stamblade because I use a number of melee-ish skills for buffs/debuffs and executes. On a Warden though, this is absolutely something to ponder. *Begins pondering.* *"Are you pondering what I'm pondering?"* *"I think so but...where are we going to find rubber pants our size at this hour?"*


    All that said, I do agree that I would welcome additional weapon lines in the game for both magicka and stamina, if only to expand the number of optimal setup variations in the meta. For example, crossbows (slower but higher damage attacks than bows), thrown weapons (daggers/shuriken/whatever, mid-ranged for modestly lower damage than DW but better survivability), et cetera. We are highly unlikely to get these, of course, not in the visible future (ditto magicka weapons other than staves).

    I wonder how many ranged stam that are in the leaderboards in endgame content...

    I wonder how many mag wardens or dks there are.
    Lord and Savior of the Association of Serious S***posters.

    I play a character called "Gives Me Wood Elf" because I am a mature and sensible person.
    Stam Sorc main in Battlegrounds
  • JobooAGS
    JobooAGS
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    Sixty5 wrote: »
    JobooAGS wrote: »
    Jarryzzt wrote: »
    I would like to talk about stamina ranged skill line. I have been played eso for 2 years and at the begining my idea was to be a ranger with bow.
    Unfortunatelly it occured not passible to be good ranged stamina in this game, that why I decided to write this post and hope that ZENIMAX will do somthing.

    Alcast begs to differ:

    https://alcasthq.com/eso-stamina-warden-bow-build-pve/


    In fact, I'll raise you, at least for strictly PVE. If you are just talking about being ranged - bow backbar, dual wield front bar, use flying blade as your spammable, keep Cloak for AOE mitigation. Your ranged DoTs are Hail, Injection, Caltrops, Trap ranged morph (instead of Rearming). Leaves you with four non-Ult slots, at least a couple of which should be buffs anyway (class-dependent), and the rest can be filled up with class skills or, at the absolute worst, Hunter for crit bonus. Ballista for bow ult, Flawless Dawnbringer on the front bar.

    Basically you end up as pure ranged stam but give up DW light and heavy attacks. It will be lower damage, obviously, but I would argue not by a huge percentage, and in any case there are multiple boss fights where you simply cannot get into melee range to fully weave in your melee rotation to begin with and you'll do miles better in those.

    Obviously you also have to consider class/gear/etc. For example, I wouldn't do it on a dungeon-oriented stamblade because I use a number of melee-ish skills for buffs/debuffs and executes. On a Warden though, this is absolutely something to ponder. *Begins pondering.* *"Are you pondering what I'm pondering?"* *"I think so but...where are we going to find rubber pants our size at this hour?"*


    All that said, I do agree that I would welcome additional weapon lines in the game for both magicka and stamina, if only to expand the number of optimal setup variations in the meta. For example, crossbows (slower but higher damage attacks than bows), thrown weapons (daggers/shuriken/whatever, mid-ranged for modestly lower damage than DW but better survivability), et cetera. We are highly unlikely to get these, of course, not in the visible future (ditto magicka weapons other than staves).

    I wonder how many ranged stam that are in the leaderboards in endgame content...

    I wonder how many mag wardens or dks there are.

    I agree, all 3 need a buff
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