I am very grateful to all those who have contributed to Master Merchant. This is not a post directly critical of addons like it. Nor is this intended to be a discussion to debate the merits of a global auction house. That's a completely different topic. Though MM is not relevant for console players, the state of the Trader interface is. I am an active trader in a few trade guilds, so that influences my POV.
I consider most of the functions of Master Merchant to be essential. I can't believe they were omitted from the original design of the game. The game should have, at least, rudimentary features such as a sales history and sales stats. Since launch, these functions have become 100x more important because it feels like the game has 100x more items.
Features like those are easy and inexpensive to provide with the proper tools -- like a database server -- but extremely inefficient for addons to provide. This creates a lot performance issues for ESO players. I idle in ESO when performing tasks away from my PC because I hate logging in with my main character (the only one with MM enabled) because it takes so long for MM to load completely. After MM is loaded, it continues to add intermittent stutter. When I do play my main character in PVP, it's essential that I disable MM.
I believe ZOS should consider improving the trader interface because not only would players benefit from the new features directly but all players currently using addons like MM would enjoy a significant performance improvement. It wouldn't be apparent in FPS, but stutter would be reduced for anyone in a large trade guild.
TL;DR: MM causes a lot of performance issues. Many of its features are essential. They could be implemented by ZOS in a way that would eliminate the performance impact. Should improving the trader interface be a priority for ZOS?
VexingArcanist wrote: »I am very grateful to all those who have contributed to Master Merchant. This is not a post directly critical of addons like it. Nor is this intended to be a discussion to debate the merits of a global auction house. That's a completely different topic. Though MM is not relevant for console players, the state of the Trader interface is. I am an active trader in a few trade guilds, so that influences my POV.
I consider most of the functions of Master Merchant to be essential. I can't believe they were omitted from the original design of the game. The game should have, at least, rudimentary features such as a sales history and sales stats. Since launch, these functions have become 100x more important because it feels like the game has 100x more items.
Features like those are easy and inexpensive to provide with the proper tools -- like a database server -- but extremely inefficient for addons to provide. This creates a lot performance issues for ESO players. I idle in ESO when performing tasks away from my PC because I hate logging in with my main character (the only one with MM enabled) because it takes so long for MM to load completely. After MM is loaded, it continues to add intermittent stutter. When I do play my main character in PVP, it's essential that I disable MM.
I believe ZOS should consider improving the trader interface because not only would players benefit from the new features directly but all players currently using addons like MM would enjoy a significant performance improvement. It wouldn't be apparent in FPS, but stutter would be reduced for anyone in a large trade guild.
TL;DR: MM causes a lot of performance issues. Many of its features are essential. They could be implemented by ZOS in a way that would eliminate the performance impact. Should improving the trader interface be a priority for ZOS?
Lets start by admitting this game's entire merchant system is a complete joke.
VexingArcanist wrote: »I am very grateful to all those who have contributed to Master Merchant. This is not a post directly critical of addons like it. Nor is this intended to be a discussion to debate the merits of a global auction house. That's a completely different topic. Though MM is not relevant for console players, the state of the Trader interface is. I am an active trader in a few trade guilds, so that influences my POV.
I consider most of the functions of Master Merchant to be essential. I can't believe they were omitted from the original design of the game. The game should have, at least, rudimentary features such as a sales history and sales stats. Since launch, these functions have become 100x more important because it feels like the game has 100x more items.
Features like those are easy and inexpensive to provide with the proper tools -- like a database server -- but extremely inefficient for addons to provide. This creates a lot performance issues for ESO players. I idle in ESO when performing tasks away from my PC because I hate logging in with my main character (the only one with MM enabled) because it takes so long for MM to load completely. After MM is loaded, it continues to add intermittent stutter. When I do play my main character in PVP, it's essential that I disable MM.
I believe ZOS should consider improving the trader interface because not only would players benefit from the new features directly but all players currently using addons like MM would enjoy a significant performance improvement. It wouldn't be apparent in FPS, but stutter would be reduced for anyone in a large trade guild.
TL;DR: MM causes a lot of performance issues. Many of its features are essential. They could be implemented by ZOS in a way that would eliminate the performance impact. Should improving the trader interface be a priority for ZOS?
Lets start by admitting this game's entire merchant system is a complete joke.
Kiralyn2000 wrote: »Heck with "rudimentary" features like sales history (shows I'm not that big a trader, that this feature seems like an advanced thing to me)
How about actual rudimentary features like keyword search and some better sorting options? Sales history of an item doesn't matter if you can't even find it in the first place.
edit: I suppose this is because I'm looking at the system as a buyer, not a seller. /ponder
TL;DR: MM causes a lot of performance issues.
I’m pretty sure MM was omitted on purpose. People weren’t supposed to have access to that information. We’re supposed to run around spying on each other and looking at different merchants for hours on end, not looking up average prices with an addon.
Even if you want to take an RP spin on it, even merchants in Tamriel would at least have ledgers and other information documenting their transactions. There would be trading companies with number crunchers producing the kind of data MM does.I’m pretty sure MM was omitted on purpose. People weren’t supposed to have access to that information. We’re supposed to run around spying on each other and looking at different merchants for hours on end, not looking up average prices with an addon.
For the common raw materials prices are pretty standardized, however even for stuff like nirncrux you have an 20% difference between traders in the same city. And that is the issue with MM, it only work on traders you use not others.MM, and even more TTC, have basically achieved what some have been asking for: unified pricing serverwide. They have de facto eliminated the reason for the guild trader system. Prices for any commodities (i.e. items with big turnaround like tempers or consumables) are within maybe 5% across all traders.
Only rare and ultra rare loot is somewhat differently priced.
The performance issue is relatively unimportant, since you can run the addon on only one char used for trading and have your main chars disable it. Voilà, problem solved.
Excellent point, the addons do serve to consolidate a player’s 5 guilds into a single point of trade and also pull all guilds closer to a single point of trade through the interconnected web nature of the guild members.Peekachu99 wrote: »I think the fact that everyone and anyone who trades uses these addons (and/ or the TTC website), and yet we still have advocates against a universal auction house—which these addons literally serve the function of—is a grand example of human ignorance and hypocrisy.
TL;DR: MM causes a lot of performance issues. Many of its features are essential.
I am very grateful to all those who have contributed to Master Merchant.
I believe ZOS should consider improving the trader interface etc
For the common raw materials prices are pretty standardized, however even for stuff like nirncrux you have an 20% difference between traders in the same city. And that is the issue with MM, it only work on traders you use not others.MM, and even more TTC, have basically achieved what some have been asking for: unified pricing serverwide. They have de facto eliminated the reason for the guild trader system. Prices for any commodities (i.e. items with big turnaround like tempers or consumables) are within maybe 5% across all traders.
Only rare and ultra rare loot is somewhat differently priced.
The performance issue is relatively unimportant, since you can run the addon on only one char used for trading and have your main chars disable it. Voilà, problem solved.
I’m pretty sure MM was omitted on purpose. People weren’t supposed to have access to that information. We’re supposed to run around spying on each other and looking at different merchants for hours on end, not looking up average prices with an addon.
Then why would they even make that information available to addons via the API?
Even if you want to take an RP spin on it, even merchants in Tamriel would at least have ledgers and other information documenting their transactions. There would be trading companies with number crunchers producing the kind of data MM does.I’m pretty sure MM was omitted on purpose. People weren’t supposed to have access to that information. We’re supposed to run around spying on each other and looking at different merchants for hours on end, not looking up average prices with an addon.
I actually love ESO's Trader system and economy. I understand others would prefer an auction house. However, that topic has been debated to death. If you want to start a new thread on that, feel free. I am sure ZOS is well aware of that polarizing topic already.
This thead is about how woefully insufficient the default trader UI is. It is practically required that anyone who regularly utilizes the player economy to use addons that come with performance burdens. If ZOS plans to stick with the current system, it *needs* to be improved.