Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
@Joy_Division
Uh I don't have cloak and again what you're stating that it is totally fine to be able to be completely defensive while pumping out an offensive stat with no penalties?
You're joking right like that is utter nonsense; My Mag DK who can perma-block as well has nearly 3.5k spell power with 2k mag regen and I perma-block people with my soft cc spam because it's just that easy.
I'm not sure if you understand the concept of permablock which I laid out clearly that it is when you're sitting there holding block to no end but are still able to deal damage and that is the problem. You deal damage with no fall off whilst blocking and if you're a Magicka character well that advantage is more geared in your field because you can keep that up since stamina is only used for your break free/blocks while stamina players use this for damaging as well/healing.
Add some real counters to Perma-blocking for example halving the damage/healing done while blocking (not affecting healing received from other players and healing given to other players.) and adding soft cc immunity after 2 have been placed on you."
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
@ak_pvp
Heavy attacking your sustain back isn't a thing in PvP (for stamina) that is mainly a PvE thing and yeah I play mainly my stam dk but I also do play my mag dk which is built around blocking.
I should've put 'perma' part of permablocking in quotations because I don't mean you can block infinteily but it seems that way since you can literally sit there blocking.
On My Mag DK I stood there and ate a guys ballista (bow ulti) while draining his stam as I whipped him to death and my Stamina didn't fall below 30% especially with spell wall on my backbar.
Dks were meant to stand your ground and I'm not going to argue against that but I feel that just sitting there and blocking is cheap especially when you're trying to deal damage as a stamina character.
DKs before didn't need to rely on a block setup in PvP but rather healing ward with igneous but that's then and this is now.
@ak_pvp
Heavy attacking your sustain back isn't a thing in PvP (for stamina) that is mainly a PvE thing
@Joy_Division
Mate I feel you didn't read what I said nowhere in my argument had I said anything about a templar dealing damage to no end I stated that the templar can just sit there holding block while healing to negate damage thus burning resources that I used to deal that damage.
On your end you're burning stamina and every so often magicka but the damage is nowhere near a threat to the point you run out of magicka spamming healing. This is what you see from heal bots who's sole purpose is to run around and follow a group holding block and spamming their heals.
Your point on mobility I'm not understanding whatsoever if they ran away to heal then that's fine like what? You can't conflate you negating damage by healing since you can block/heal to someone who is leaving combat to heal up and return to combat later.
You also think that argument doesn't hit my Mag DK; If I'm permablocking my heals as well will be cut in half not just your BoL or w/e heal you decide to use. Healing should be something you strategically do not just sit back and block all day until your opponent runs dry.
I'm not sure if you understand the concept of permablock which I laid out clearly that it is when you're sitting there holding block to no end but are still able to deal damage and that is the problem. You deal damage with no fall off whilst blocking and if you're a Magicka character well that advantage is more geared in your field because you can keep that up
"you see from heal bots who's sole purpose is to run around and follow a group holding block and spamming their heals."
ChildOfLight wrote: »Let'f face it: permablock is an issue MagDK related.
MagDk is the only class that can effectively output insane damage, spamming hard and soft CCs through blockcasting, halving the damage received through permablocking.
10seconds of an ordinary duel with a magDK worth his salt requires you to sustain through 2 Fossilize and 10 talons while receiving insane damage, outputting 50% damage and not being able to use an hard cc on him cause of permablock.
Ah, and there is no counterplay to this playstyle.
Is this balanced? No, it's not.
BUT in this forum there are some people defending it against the evil forces, that genuinely yearn for a balanced and healthy gameplay, with their battlecry:"DON'T NERF ME"
Assfaces.
ChildOfLight wrote: »Let'f face it: permablock is an issue MagDK related.
MagDk is the only class that can effectively output insane damage, spamming hard and soft CCs through blockcasting, halving the damage received through permablocking.
10seconds of an ordinary duel with a magDK worth his salt requires you to sustain through 2 Fossilize and 10 talons while receiving insane damage, outputting 50% damage and not being able to use an hard cc on him cause of permablock.
Ah, and there is no counterplay to this playstyle.
Is this balanced? No, it's not.
BUT in this forum there are some people defending it against the evil forces, that genuinely yearn for a balanced and healthy gameplay, with their battlecry:"DON'T NERF ME"
Assfaces.
Moglijuana wrote: »ChildOfLight wrote: »Let'f face it: permablock is an issue MagDK related.
MagDk is the only class that can effectively output insane damage, spamming hard and soft CCs through blockcasting, halving the damage received through permablocking.
10seconds of an ordinary duel with a magDK worth his salt requires you to sustain through 2 Fossilize and 10 talons while receiving insane damage, outputting 50% damage and not being able to use an hard cc on him cause of permablock.
Ah, and there is no counterplay to this playstyle.
Is this balanced? No, it's not.
BUT in this forum there are some people defending it against the evil forces, that genuinely yearn for a balanced and healthy gameplay, with their battlecry:"DON'T NERF ME"
Assfaces.
1. How does one "spam" hard CC's? Asking for a friend.
2. Talons costs like 3.5k+ magicka. No MDK can spam it 10 times without going completely OOM. It's not even on my bar atm...
3. LOL. Bleeds. Dots. Hard CC's. Ground based AoEs. Snares. Big burst in general. Fire...
4. MDK LITERALLY JUST GOT NERFED.
5. L2P & enjoy your day.
Moglijuana wrote: »ChildOfLight wrote: »Let'f face it: permablock is an issue MagDK related.
MagDk is the only class that can effectively output insane damage, spamming hard and soft CCs through blockcasting, halving the damage received through permablocking.
10seconds of an ordinary duel with a magDK worth his salt requires you to sustain through 2 Fossilize and 10 talons while receiving insane damage, outputting 50% damage and not being able to use an hard cc on him cause of permablock.
Ah, and there is no counterplay to this playstyle.
Is this balanced? No, it's not.
BUT in this forum there are some people defending it against the evil forces, that genuinely yearn for a balanced and healthy gameplay, with their battlecry:"DON'T NERF ME"
Assfaces.
1. How does one "spam" hard CC's? Asking for a friend.
2. Talons costs like 3.5k+ magicka. No MDK can spam it 10 times without going completely OOM. It's not even on my bar atm...
3. LOL. Bleeds. Dots. Hard CC's. Ground based AoEs. Snares. Big burst in general. Fire...
4. MDK LITERALLY JUST GOT NERFED.
5. L2P & enjoy your day.
Your average neighborhood blocky MDK got a buff in most cases, both pressure and defense wise. Exceptions being against roll spam and if you ran a block glyph.
But the talons thing is true. I run a higher damage heavy build, with sustain via desert rose and constitution only, using talons 10x in 10s (why?) left me on 25% mag from 38>9.5. Talons is super situational too since using it for whips is out, its just dodge bait.
Moglijuana wrote: »Moglijuana wrote: »ChildOfLight wrote: »Let'f face it: permablock is an issue MagDK related.
MagDk is the only class that can effectively output insane damage, spamming hard and soft CCs through blockcasting, halving the damage received through permablocking.
10seconds of an ordinary duel with a magDK worth his salt requires you to sustain through 2 Fossilize and 10 talons while receiving insane damage, outputting 50% damage and not being able to use an hard cc on him cause of permablock.
Ah, and there is no counterplay to this playstyle.
Is this balanced? No, it's not.
BUT in this forum there are some people defending it against the evil forces, that genuinely yearn for a balanced and healthy gameplay, with their battlecry:"DON'T NERF ME"
Assfaces.
1. How does one "spam" hard CC's? Asking for a friend.
2. Talons costs like 3.5k+ magicka. No MDK can spam it 10 times without going completely OOM. It's not even on my bar atm...
3. LOL. Bleeds. Dots. Hard CC's. Ground based AoEs. Snares. Big burst in general. Fire...
4. MDK LITERALLY JUST GOT NERFED.
5. L2P & enjoy your day.
Your average neighborhood blocky MDK got a buff in most cases, both pressure and defense wise. Exceptions being against roll spam and if you ran a block glyph.
But the talons thing is true. I run a higher damage heavy build, with sustain via desert rose and constitution only, using talons 10x in 10s (why?) left me on 25% mag from 38>9.5. Talons is super situational too since using it for whips is out, its just dodge bait.
Average potato mdk's sure. But with many of our abilities now being dodgeable and powerlash having a GCD the avg outgoing pressure has gone down for sure. As long as the enemy isn't a potato as well lol.
Regardless. Destro/Resto is too fun to put down atm and I don't even need to block to X currently lol. So this argument is falling on deaf ears tbh.
Moglijuana wrote: »Moglijuana wrote: »ChildOfLight wrote: »Let'f face it: permablock is an issue MagDK related.
MagDk is the only class that can effectively output insane damage, spamming hard and soft CCs through blockcasting, halving the damage received through permablocking.
10seconds of an ordinary duel with a magDK worth his salt requires you to sustain through 2 Fossilize and 10 talons while receiving insane damage, outputting 50% damage and not being able to use an hard cc on him cause of permablock.
Ah, and there is no counterplay to this playstyle.
Is this balanced? No, it's not.
BUT in this forum there are some people defending it against the evil forces, that genuinely yearn for a balanced and healthy gameplay, with their battlecry:"DON'T NERF ME"
Assfaces.
1. How does one "spam" hard CC's? Asking for a friend.
2. Talons costs like 3.5k+ magicka. No MDK can spam it 10 times without going completely OOM. It's not even on my bar atm...
3. LOL. Bleeds. Dots. Hard CC's. Ground based AoEs. Snares. Big burst in general. Fire...
4. MDK LITERALLY JUST GOT NERFED.
5. L2P & enjoy your day.
Your average neighborhood blocky MDK got a buff in most cases, both pressure and defense wise. Exceptions being against roll spam and if you ran a block glyph.
But the talons thing is true. I run a higher damage heavy build, with sustain via desert rose and constitution only, using talons 10x in 10s (why?) left me on 25% mag from 38>9.5. Talons is super situational too since using it for whips is out, its just dodge bait.
Average potato mdk's sure. But with many of our abilities now being dodgeable and powerlash having a GCD the avg outgoing pressure has gone down for sure. As long as the enemy isn't a potato as well lol.
Regardless. Destro/Resto is too fun to put down atm and I don't even need to block to X currently lol. So this argument is falling on deaf ears tbh.
Exploiters high uptime, and whip every 3s is better for pressure, before it was every 5s, with occasional niches like an interrupt or a lightning build. Also there is a very limited possibility of 2 whips per foss. But the window is tiny. So if you are in the middle of another skill its wasted.
It was a big change, to the playstyle, talons losing effectiveness, some builds being hurt, dodge/finishing off harder, but all in all I wouldn't say it was a nerf because against tanks or mag builds its better.
What really grind my gear is that blocking is the most unskilled way of mitigating yet one of the best.
Perma-blocking is the act of damaging someone while you're blocking and can also be when you're healing. The issue mainly if not always occurs with the Magicka class since they rely on Magicka to deal damage/heal rather than stamina.
......
Summary: Add some real counters to Perma-blocking for example halving the damage/healing done while blocking (not affecting healing received from other players and healing given to other players.) and adding soft cc immunity after 2 have been placed on you.