Nerf Zaan ?
Nerf Dawnbreaker ?
Nerf Templar ?
I think different nerf posts are coming from the losers
WakeYourGhost wrote: »Wow, you can tell they did their research. I mean, it's been out on console for less than 24 hours on console and they've already exhausted all possible ideas for how to counter, avoid, or otherwise deal with this set.
I personally haven't even run across it yet.. I feel a bit unloved.
Seraphayel wrote: »I don't see the problem. If Zaan is too strong now there will be builds countering it. More will run those builds and Zaan will become mediocre after some time.
They could increase the duration but keep the damage for a "quick" fix but I don't know if that's a solution.
Abysswarrior45 wrote: »Before all the PVE players get up in my face saying L2P, hear me out. All PVE content could be completed prior to Zaan's addition. If you really need a set that pulls that kind of damage to achieve specific dps/complete content then the only one needing to L2P is you. I'm a PVP player, but I do enjoy the occasional vMoL run and 4 man dungeon runs for skins/dailies. Nobody should have that kind of free damage. Work on your rotation if your dps is lackluster without Zaan. One thing I've noticed is how easy PVE content has become. vMA can be done naked on a mag char (shoutout to Kasa for doing it on her sorc), most veteran dungeons can be soloed on HM, and with the exception of these brand new ones, they can ALL be duoed. Trials you're able to bypass mechanics because of the ridiculous dps people are able to achieve currently like lunar phase in vMoL. Thats stupid. Zaan is over performing in PVE too arguably. In PVP there shouldn't be a debate.
On my stam dk I had a 15k Zaan on my recap from a player I've 1vXed numerous times before. I have 40k resist to magic fully buffed on my backbar and 26k resists on my front bar. I tried rolling to break the beam and had a speed pot up for added mobility since I'm in medium. If a player–good or bad–knows how to walk towards/sprint towards the opponent with Zaan going theres no getting out of it. They can be complete trash but that damage is out of control, its completely broken. Why should anyone have that kind of free damage at the cost of no resources and no penalty? Its a soul assault attached to a set. If you can counter it thats great, perhaps the people you run into aren't the same people I run into. Magblades, mag dks, and magplars are tearing people up with Zaan currently in PVP. You nerfed all the proc sets for stamina users but look what you've given to mag chars who still have skoria. Skoria should have the same treatment tremorscale had as in add a red circle under your feet you can step out of to avoid the meteor. Zaan should be interruptible at the very least. Damage definitely needs to be nerfed even more imo. When you're getting constantly snared by poisons which ignore snare immunity and you have a magblade proccing merciless and the like on you or a mag dk dotting you up WHILE Zaan is going theres no healing through that. This set needs adjustments. Right now its another set for zerglings to throw on and nuke solo players and crazy powerful in duels.https://www.youtube.com/watch?v=rT4krLkG6A0
Thats just 1 example of Zaan destroying someones entire hp bar. The user even says its broken.
PS: Ignore any grammatical errors. I'm not spending time making this look professional.
Seraphayel wrote: »I don't see the problem. If Zaan is too strong now there will be builds countering it. More will run those builds and Zaan will become mediocre after some time.
They could increase the duration but keep the damage for a "quick" fix but I don't know if that's a solution.
That guy played bad. That is how you won.
He is an NB. Cloak stops zaan in its tracks. He failed to use it instead rolled. He had a fine opportunity when you were CCd or he was behind you, but failed.
rustic_potato wrote: »It is a set designed against 1vXers.. Play with friends or kill the user before they kill you. Stop whining because ZOS wants the game to be easier and be more casual friendly. I don't see anything wrong with it. It is only players who think that there is something of a hidden reward for their skill who have a problem with it.
With the removal of AOE caps small group PVP is now better than ever. I really wish the 1vXers would disappear from the game and stop making everything not fun.
Abysswarrior45 wrote: »Seraphayel wrote: »I don't see the problem. If Zaan is too strong now there will be builds countering it. More will run those builds and Zaan will become mediocre after some time.
They could increase the duration but keep the damage for a "quick" fix but I don't know if that's a solution.
You mean increase the duration and lower the damage per tick so it still puts out the same dps but you can actually heal through it? Thats not a bad suggestion. Or am I misunderstanding what you said?
Seraphayel wrote: »I don't see the problem. If Zaan is too strong now there will be builds countering it. More will run those builds and Zaan will become mediocre after some time.
They could increase the duration but keep the damage for a "quick" fix but I don't know if that's a solution.
LOL creating an entire build just to counter the meta that is some asinine bs that ive ever heard. No wonder this game has no balance.
Abysswarrior45 wrote: »Before all the PVE players get up in my face saying L2P, hear me out. All PVE content could be completed prior to Zaan's addition. If you really need a set that pulls that kind of damage to achieve specific dps/complete content then the only one needing to L2P is you. I'm a PVP player, but I do enjoy the occasional vMoL run and 4 man dungeon runs for skins/dailies. Nobody should have that kind of free damage. Work on your rotation if your dps is lackluster without Zaan. One thing I've noticed is how easy PVE content has become. vMA can be done naked on a mag char (shoutout to Kasa for doing it on her sorc), most veteran dungeons can be soloed on HM, and with the exception of these brand new ones, they can ALL be duoed. Trials you're able to bypass mechanics because of the ridiculous dps people are able to achieve currently like lunar phase in vMoL. Thats stupid. Zaan is over performing in PVE too arguably. In PVP there shouldn't be a debate.
On my stam dk I had a 15k Zaan on my recap from a player I've 1vXed numerous times before. I have 40k resist to magic fully buffed on my backbar and 26k resists on my front bar. I tried rolling to break the beam and had a speed pot up for added mobility since I'm in medium. If a player–good or bad–knows how to walk towards/sprint towards the opponent with Zaan going theres no getting out of it. They can be complete trash but that damage is out of control, its completely broken. Why should anyone have that kind of free damage at the cost of no resources and no penalty? Its a soul assault attached to a set. If you can counter it thats great, perhaps the people you run into aren't the same people I run into. Magblades, mag dks, and magplars are tearing people up with Zaan currently in PVP. You nerfed all the proc sets for stamina users but look what you've given to mag chars who still have skoria. Skoria should have the same treatment tremorscale had as in add a red circle under your feet you can step out of to avoid the meteor. Zaan should be interruptible at the very least. Damage definitely needs to be nerfed even more imo. When you're getting constantly snared by poisons which ignore snare immunity and you have a magblade proccing merciless and the like on you or a mag dk dotting you up WHILE Zaan is going theres no healing through that. This set needs adjustments. Right now its another set for zerglings to throw on and nuke solo players and crazy powerful in duels.https://www.youtube.com/watch?v=rT4krLkG6A0
Thats just 1 example of Zaan destroying someones entire hp bar. The user even says its broken.
PS: Ignore any grammatical errors. I'm not spending time making this look professional.
Seraphayel wrote: »Seraphayel wrote: »I don't see the problem. If Zaan is too strong now there will be builds countering it. More will run those builds and Zaan will become mediocre after some time.
They could increase the duration but keep the damage for a "quick" fix but I don't know if that's a solution.
LOL creating an entire build just to counter the meta that is some asinine bs that ive ever heard. No wonder this game has no balance.
But that's how this game always has been? Look at Zaan like it would be the little brother of Jesus Beam and figure out some counter mechanics until Zaan becomes unpopular.
Abysswarrior45 wrote: »Before all the PVE players get up in my face saying L2P, hear me out. All PVE content could be completed prior to Zaan's addition. If you really need a set that pulls that kind of damage to achieve specific dps/complete content then the only one needing to L2P is you. I'm a PVP player, but I do enjoy the occasional vMoL run and 4 man dungeon runs for skins/dailies. Nobody should have that kind of free damage. Work on your rotation if your dps is lackluster without Zaan. One thing I've noticed is how easy PVE content has become. vMA can be done naked on a mag char (shoutout to Kasa for doing it on her sorc), most veteran dungeons can be soloed on HM, and with the exception of these brand new ones, they can ALL be duoed. Trials you're able to bypass mechanics because of the ridiculous dps people are able to achieve currently like lunar phase in vMoL. Thats stupid. Zaan is over performing in PVE too arguably. In PVP there shouldn't be a debate.
On my stam dk I had a 15k Zaan on my recap from a player I've 1vXed numerous times before. I have 40k resist to magic fully buffed on my backbar and 26k resists on my front bar. I tried rolling to break the beam and had a speed pot up for added mobility since I'm in medium. If a player–good or bad–knows how to walk towards/sprint towards the opponent with Zaan going theres no getting out of it. They can be complete trash but that damage is out of control, its completely broken. Why should anyone have that kind of free damage at the cost of no resources and no penalty? Its a soul assault attached to a set. If you can counter it thats great, perhaps the people you run into aren't the same people I run into. Magblades, mag dks, and magplars are tearing people up with Zaan currently in PVP. You nerfed all the proc sets for stamina users but look what you've given to mag chars who still have skoria. Skoria should have the same treatment tremorscale had as in add a red circle under your feet you can step out of to avoid the meteor. Zaan should be interruptible at the very least. Damage definitely needs to be nerfed even more imo. When you're getting constantly snared by poisons which ignore snare immunity and you have a magblade proccing merciless and the like on you or a mag dk dotting you up WHILE Zaan is going theres no healing through that. This set needs adjustments. Right now its another set for zerglings to throw on and nuke solo players and crazy powerful in duels.https://www.youtube.com/watch?v=rT4krLkG6A0
Thats just 1 example of Zaan destroying someones entire hp bar. The user even says its broken.
PS: Ignore any grammatical errors. I'm not spending time making this look professional.
Well, you did close the gap and keep the gap closed, thereby allowing Za'an to do her magic.
It is sad but true... I mean who in their right mind creates all these cancerous easy mode proc sets, right after they nerfed similar sets such as viper, veli, selenes? It was obvious that those nerfs increased the health of the pvp game. Now they just repeat the cycle.xenowarrior92eb17_ESO wrote: »@Minalan Welcome to Marketing...stuff OP=people buy DLC...after 3-6 months they nerf it to the ground cuz we have new DLCs that follow the same pattern =.=
Olupajmibanan wrote: »Aside from breaking the beam by LoSing or moving out of range (this can be harder to do than say, I agree) or even streaking out (but this is available only to sorcs) Zaan can be purged, and purge is available to everyone.
Proc Zaan just to get instantly purged, thus completely negated, and put on 18 seconds cooldown. What a super overpowered set!!!!
AzraelKrieg wrote: »I duelled a friend on PC, both using Zaan. We were really just testing it out to see how ridiculous it is. I had Absorb Magicka up, Zaan ate it up and then killed me as it continued to tick. I imagine that if I keep refreshing Absorb Magicka up I would have survived it while keeping my magicka up at the same time. It's definitely strong but you can easily work around it.
Having a look at the video, you have a Nightblade player with 21k max HP, probably with low mitigation, who takes a Zaan proc and doesn't react to it at all. They didn't try to Cloak, and the two dodge rolls they did were into the other player, rather than trying to create space. There wasn't even a Vigor popped,
Not saying there is nothing wrong with Zaan, just pointing out that the example you showed is one with someone who probably has no clue what the set does, and looks to be inexperienced in PVP
Abysswarrior45 wrote: »Olupajmibanan wrote: »Aside from breaking the beam by LoSing or moving out of range (this can be harder to do than say, I agree) or even streaking out (but this is available only to sorcs) Zaan can be purged, and purge is available to everyone.
Proc Zaan just to get instantly purged, thus completely negated, and put on 18 seconds cooldown. What a super overpowered set!!!!
To my experience Zaan has been going through walls once procced and no stam build outside of a ganker or stam sorc on its overload bar will be able to use purge without gimping themselves severely. Thats not a reliable counter. And if you enemy that happens to be using Zaan knows how to stay close then you can't dodge roll aways or sprint.
Abysswarrior45 wrote: »Olupajmibanan wrote: »Aside from breaking the beam by LoSing or moving out of range (this can be harder to do than say, I agree) or even streaking out (but this is available only to sorcs) Zaan can be purged, and purge is available to everyone.
Proc Zaan just to get instantly purged, thus completely negated, and put on 18 seconds cooldown. What a super overpowered set!!!!
To my experience Zaan has been going through walls once procced and no stam build outside of a ganker or stam sorc on its overload bar will be able to use purge without gimping themselves severely. Thats not a reliable counter. And if your enemy that happens to be using Zaan knows how to stay close then you can't dodge roll or sprint away.
Thats not how recaps work. The damage you see isnt the amount you took, its the amount you wouldve taken if the full channel hit you. The recap told you zaan hit you for 15k but you really only took like 2k or 5k before losing.
Zaan is fine.