The first mistake is thinking you need or should have double frost staves on a frost tank.
AjiBuster499 wrote: »destro skills aren't built for tanks.
AjiBuster499 wrote: »destro skills aren't built for tanks.
Really?
Crushing Shock:
Interrupts spells, putting the caster off balance.
Elemental Blockade:
Blockade of Frost reduces enemy Movement Speed and immobilizes chilled enemies*.
*with elemental force II - Increases your chance of afflicting enemies with Burning, Concussion, and Chilled status effects by 100%.
Destructive Reach:
Frost Reach immobilizes the enemy.
Elemental Drain:
- Send the elements to sap an enemy's defenses, afflicting them with Major Breach, which reduces Spell Resistance by [x] for 21 seconds.
- Also applies Minor Magickasteal to the enemy for 21 seconds, causing you and your allies to restore 400 Magicka every 1 second when damaging them.
- Also applies Minor Magickasteal to the enemy.
Seems like some pretty solid tanking abilities right there. (CC being one of the main duties of the tank)
AjiBuster499 wrote: »destro skills aren't built for tanks.
Really?
Crushing Shock:
Interrupts spells, putting the caster off balance.
Elemental Blockade:
Blockade of Frost reduces enemy Movement Speed and immobilizes chilled enemies*.
*with elemental force II - Increases your chance of afflicting enemies with Burning, Concussion, and Chilled status effects by 100%.
Destructive Reach:
Frost Reach immobilizes the enemy.
Elemental Drain:
- Send the elements to sap an enemy's defenses, afflicting them with Major Breach, which reduces Spell Resistance by [x] for 21 seconds.
- Also applies Minor Magickasteal to the enemy for 21 seconds, causing you and your allies to restore 400 Magicka every 1 second when damaging them.
- Also applies Minor Magickasteal to the enemy.
Seems like some pretty solid tanking abilities right there. (CC being one of the main duties of the tank)
AjiBuster499 wrote: »destro skills aren't built for tanks.
Really?
Crushing Shock:
Interrupts spells, putting the caster off balance.
Elemental Blockade:
Blockade of Frost reduces enemy Movement Speed and immobilizes chilled enemies*.
*with elemental force II - Increases your chance of afflicting enemies with Burning, Concussion, and Chilled status effects by 100%.
Destructive Reach:
Frost Reach immobilizes the enemy.
Elemental Drain:
- Send the elements to sap an enemy's defenses, afflicting them with Major Breach, which reduces Spell Resistance by [x] for 21 seconds.
- Also applies Minor Magickasteal to the enemy for 21 seconds, causing you and your allies to restore 400 Magicka every 1 second when damaging them.
- Also applies Minor Magickasteal to the enemy.
Seems like some pretty solid tanking abilities right there. (CC being one of the main duties of the tank)
It's all good and dandy but the main duty for tank is to hold taunt. With ice staff you have two taunts:
1. Heavy attack - an atrocious mechanic. It has a cast-time and forces you to drop block to taunt. That's like, really bad.
2. Inner Fire/Inner Rage - it is twice as expensive as Pierce Armor and does not apply fracture.
So Ice-staff can be alright as a secondary weapon but double ice-staff tanking in trials? Maybe some of the best players can pull it off. Purely thanks to their skill and despite all the ice-staff mechanics.
I've been working on a frost staff warden tank and there are a few issues.
Firstly, (and this is a big one) you don't get battle-field mobility. this means it's incredibly difficult to relocate while blocking as a frost tank.
Secondly you don't want to use magicka AT ALL if you can avoid it, because you need your magicka pool for blocking. this means you need to rely on stamina skills for utility.
Thirdly heavy attacking for resources takes significantly longer compared to sword and shield.
Fourth, sets. Since you can't run 5/5/2 like you can on sword and shield, you are pretty much restricted to 5/5/1 or 5/4/2. In general I've done with 5/5/1.
there are some thing I am finding are working however:
Subterranean assault and inner beast. With enough stamina regen I can taunt with inner beast and provide fracture and breach with sub assault. this works quite well and the debuff is an AOE instead of single target, which is also cool. Plus some of the frost immobility issues are solved due to the range of inner beast.
Crushing shock, breakfree and bash. Your bash and break free still use stamina and you've got plenty of that, crushing shock you can use in emergencies for when you can't move to bash (see mobility issues)
Betty netch. Free purge, magicka regen while blocking, what's not to like? I cast this a lot for the purge.
Balance. Trade health for magicka. With a big enough health pool you can block for days.
Sets are a big issue for Frost tanks. Because you can't use 5/5/2 set selection is very important. Right now I'm using Ebon and either desert rose or hircine with 1pc lord warden for the extra resists.
Desert rose gives me a decent amount of magicka back while blocking which is nice.
Hircine gives me insane levels of stamina regen and buffs the group.
There are probably better options out there, these were just the 2 that I'm trying out at the moment.
dodgehopper_ESO wrote: »AjiBuster499 wrote: »destro skills aren't built for tanks.
Really?
Crushing Shock:
Interrupts spells, putting the caster off balance.
Elemental Blockade:
Blockade of Frost reduces enemy Movement Speed and immobilizes chilled enemies*.
*with elemental force II - Increases your chance of afflicting enemies with Burning, Concussion, and Chilled status effects by 100%.
Destructive Reach:
Frost Reach immobilizes the enemy.
Elemental Drain:
- Send the elements to sap an enemy's defenses, afflicting them with Major Breach, which reduces Spell Resistance by [x] for 21 seconds.
- Also applies Minor Magickasteal to the enemy for 21 seconds, causing you and your allies to restore 400 Magicka every 1 second when damaging them.
- Also applies Minor Magickasteal to the enemy.
Seems like some pretty solid tanking abilities right there. (CC being one of the main duties of the tank)
It's all good and dandy but the main duty for tank is to hold taunt. With ice staff you have two taunts:
1. Heavy attack - an atrocious mechanic. It has a cast-time and forces you to drop block to taunt. That's like, really bad.
2. Inner Fire/Inner Rage - it is twice as expensive as Pierce Armor and does not apply fracture.
So Ice-staff can be alright as a secondary weapon but double ice-staff tanking in trials? Maybe some of the best players can pull it off. Purely thanks to their skill and despite all the ice-staff mechanics.
Dk does have the advantage of being able to spit out stink breath. Nightblade has mark target and surprise attack. That being said I think the DK would be more feasible in this theory, and has the advantage of being able to drop strong personal shields that also feed your stamina.
AjiBuster499 wrote: »destro skills aren't built for tanks.
Really?
Crushing Shock:
Interrupts spells, putting the caster off balance.
Elemental Blockade:
Blockade of Frost reduces enemy Movement Speed and immobilizes chilled enemies*.
*with elemental force II - Increases your chance of afflicting enemies with Burning, Concussion, and Chilled status effects by 100%.
Destructive Reach:
Frost Reach immobilizes the enemy.
Elemental Drain:
- Send the elements to sap an enemy's defenses, afflicting them with Major Breach, which reduces Spell Resistance by [x] for 21 seconds.
- Also applies Minor Magickasteal to the enemy for 21 seconds, causing you and your allies to restore 400 Magicka every 1 second when damaging them.
- Also applies Minor Magickasteal to the enemy.
Seems like some pretty solid tanking abilities right there. (CC being one of the main duties of the tank)
It's all good and dandy but the main duty for tank is to hold taunt. With ice staff you have two taunts:
1. Heavy attack - an atrocious mechanic. It has a cast-time and forces you to drop block to taunt. That's like, really bad.
2. Inner Fire/Inner Rage - it is twice as expensive as Pierce Armor and does not apply fracture.
So Ice-staff can be alright as a secondary weapon but double ice-staff tanking in trials? Maybe some of the best players can pull it off. Purely thanks to their skill and despite all the ice-staff mechanics.