Was also thinking that ESO is a great entertainment deal.
See the previous statement on how that would impact steady monthly revenue before random impulse purchases.You are paying for a cosmetic item. You are paying for a pixel. But ZOS does not have to buy those pixels anywhere to put them together. They have to pay all the people putting it together and the electrical bill so they can see the pixels in the first place ... and the rent - and the other people who put pixels together that come in free updates.
jedtb16_ESO wrote: »
See the previous statement on how that would impact steady monthly revenue before random impulse purchases.You are paying for a cosmetic item. You are paying for a pixel. But ZOS does not have to buy those pixels anywhere to put them together. They have to pay all the people putting it together and the electrical bill so they can see the pixels in the first place ... and the rent - and the other people who put pixels together that come in free updates.
The only reason to mark up random impulse buys so highly is to exploit the buyers and their desire for those items. You keep arguing it from a perspective of costs when they already have existing dependable avenues specifically to service such a thing. Again, their costs to produce pixel items are not what's increasing. They aren't suddenly paying their employees 100% more to produce those pixels, rent hasn't doubled in the past year, and server rent is covered through dependable revenue yet that revenue stream hasn't seen a price increase either.
ZOS operates on the same principle they have since the game launched. Offering items that players feel they can't live without and then gouging them on the price. It's not a matter of server costs, it's pure greed. We're talking about the same people who wanted to implement paid-mods for Skyrim to profit off of the labor of the player community.
GimpyPorcupine wrote: »I cycled through all my toons yesterday, and using the /played command, tallied up the total time I've spent in this game. It came to just over 5400 hours.
So how much have I spent on this game?
Base game disk: $60
Morrowind disk: $60
2 years ESO+: $360
Total Crowns purchased: $400
Since this is the only game I play, I'll even add in:
XBox One: $500
XBox One X: $500
Elite Controller: $150
Rechargable batteries (estimate: $75)
So it's still less than $0.40/hour played.
I'm posting this as a response to all the "greedy ZOS" hate threads, and because some people apparently can't do Math.
DMuehlhausen wrote: »VaranisArano wrote: »That's great that you've played the game so much and enjoyed the relatively low cost for what you've paid for that entertainment.
When I call ZOS greedy, I'm looking at a couple specific examples.
1. The Morrowind "Chapter". Morrowind was pretty much a blatant "we've bundled several things that would have been good DLC into one so that we don't have to give it to ESO+ members for free and we're banking on TES III nostalgia to get it done."
2. Crown Crates and Apex Mounts. Loots boxes are a thing because the RNG factor means that people who really want an item have to gamble and thus probably spend more than they would if they could buy it straight from the crown store. Hopefully that's enough to counterbalance the amount of players who won't do loot boxes, period.
There are other things that come to mind, like limited time only flash sales, costumes that are poor quality and dye badly, mounts that are nothing more than flashy recolors or previous mounts, persistent bugs that don't get fixed with crown store items, and persistent issues with the game itself that don't get fixed.
I've enjoyed ESO and my $$ per hour entertainment cost is probably pretty close to yours. There are still elements of ZOS' business decisions that I criticize and that prevent me from wanting to spend more money on the game.
There is nothing Greedy about the Morrowind Chapter. Every game, specially MMOs charge for Expansions/Chapters whatever you want to call them. Just cause you don't think there was "enough" content or not good enough content to warrant paying doesn't mean it wasn't an expansion.
Crown Crates aren't really going anywhere. it's the new system companies are going to use to make extra revenue. You think ZoS is bad though with it look at some of the mobile app companies. There is a company that made mobile bowling game, every quarter they would release a "NEW" ball obviously just a reskin and charge 20$ for it. That change alone averaged that company 400-500k a quarter for that one game.
Things like Flash sales are a thing cause yeah they work. Just look at giant retail box stores. When they want to clear out inventory massive weekend sale or whatever same with car dealerships. None of this is anything ZoS is doing exclusively.
Morrowind had way less content than the industry standard of mmo expansions
Carbonised wrote: »GimpyPorcupine wrote: »...
Posts like this makes me wish this forum had a downvote button.
You completely and utterly missed the point here.
Carbonised wrote: »GimpyPorcupine wrote: »...
Posts like this makes me wish this forum had a downvote button.
You completely and utterly missed the point here.
But this is exactly why they do not have a downvote button, they'd prefer to let posts like this flourish.
Oreyn_Bearclaw wrote: »Part of me really wants to go home and do the math, but if the wife sees it, I am probably toast.
See the previous statement on how that would impact steady monthly revenue before random impulse purchases.You are paying for a cosmetic item. You are paying for a pixel. But ZOS does not have to buy those pixels anywhere to put them together. They have to pay all the people putting it together and the electrical bill so they can see the pixels in the first place ... and the rent - and the other people who put pixels together that come in free updates.
The only reason to mark up random impulse buys so highly is to exploit the buyers and their desire for those items. You keep arguing it from a perspective of costs when they already have existing dependable avenues specifically to service such a thing. Again, their costs to produce pixel items are not what's increasing. They aren't suddenly paying their employees 100% more to produce those pixels, rent hasn't doubled in the past year, and server rent is covered through dependable revenue yet that revenue stream hasn't seen a price increase either.
ZOS operates on the same principle they have since the game launched. Offering items that players feel they can't live without and then gouging them on the price. It's not a matter of server costs, it's pure greed. We're talking about the same people who wanted to implement paid-mods for Skyrim to profit off of the labor of the player community.
Can't agree with your sentiment here ... not frOm the "exploitation" point or the "other dependable" sources of income. The market shifts all the time and no company out there can afford to say "nah it's ok, we make enough money". You have to strive to get better and improve. You hire talented people, you buy the latest equipment etc etc. Insert jokes about existing bugs here.
Do I understand why another competitor in this market with a record high of over 10 million people playing the game - all of them paying a monthly fee, started with microtransactions? I do understand it. Do I personally like the trend? Not necessarily. Do I feel nickel and dimed sometimes? Sure do. But the cat is out of the bag. It is proven that people are willing to pay for it. That's why the whole free to play with microtransactions came to be with all it's different variations.
Long story short I guess I define greed and exploitation different than you.
What was the definition of greed again?
See the previous statement on how that would impact steady monthly revenue before random impulse purchases.You are paying for a cosmetic item. You are paying for a pixel. But ZOS does not have to buy those pixels anywhere to put them together. They have to pay all the people putting it together and the electrical bill so they can see the pixels in the first place ... and the rent - and the other people who put pixels together that come in free updates.
The only reason to mark up random impulse buys so highly is to exploit the buyers and their desire for those items. You keep arguing it from a perspective of costs when they already have existing dependable avenues specifically to service such a thing. Again, their costs to produce pixel items are not what's increasing. They aren't suddenly paying their employees 100% more to produce those pixels, rent hasn't doubled in the past year, and server rent is covered through dependable revenue yet that revenue stream hasn't seen a price increase either.
ZOS operates on the same principle they have since the game launched. Offering items that players feel they can't live without and then gouging them on the price. It's not a matter of server costs, it's pure greed. We're talking about the same people who wanted to implement paid-mods for Skyrim to profit off of the labor of the player community.
Can't agree with your sentiment here ... not frOm the "exploitation" point or the "other dependable" sources of income. The market shifts all the time and no company out there can afford to say "nah it's ok, we make enough money". You have to strive to get better and improve. You hire talented people, you buy the latest equipment etc etc. Insert jokes about existing bugs here.
Do I understand why another competitor in this market with a record high of over 10 million people playing the game - all of them paying a monthly fee, started with microtransactions? I do understand it. Do I personally like the trend? Not necessarily. Do I feel nickel and dimed sometimes? Sure do. But the cat is out of the bag. It is proven that people are willing to pay for it. That's why the whole free to play with microtransactions came to be with all it's different variations.
Long story short I guess I define greed and exploitation different than you.
I feel like you completely lost track of the conversation and went onto a sidequest to say that microtransactions are good things. Which was neither the argument, the point, the rebuttal, or the original sentiment. You've taken a soap box method of relaying your point when this all started with how cost doesn't factor in the overpriced crown items. Nor was the argument that it cannot or should not, but that it does not and as mentioned should you find it to be the case of exploiting a select few to cover fees to keep the lights on, that would be even worse than what was previously indicated in my original point.
Your definition of greed and exploitation appear to be lost here in the wilderness and fall short of arriving at a conclusion. But I agree with your rant, companies love to expand and make more money. More profits. What was the definition of greed again?
DMuehlhausen wrote: »VaranisArano wrote: »That's great that you've played the game so much and enjoyed the relatively low cost for what you've paid for that entertainment.
When I call ZOS greedy, I'm looking at a couple specific examples.
1. The Morrowind "Chapter". Morrowind was pretty much a blatant "we've bundled several things that would have been good DLC into one so that we don't have to give it to ESO+ members for free and we're banking on TES III nostalgia to get it done."
2. Crown Crates and Apex Mounts. Loots boxes are a thing because the RNG factor means that people who really want an item have to gamble and thus probably spend more than they would if they could buy it straight from the crown store. Hopefully that's enough to counterbalance the amount of players who won't do loot boxes, period.
There are other things that come to mind, like limited time only flash sales, costumes that are poor quality and dye badly, mounts that are nothing more than flashy recolors or previous mounts, persistent bugs that don't get fixed with crown store items, and persistent issues with the game itself that don't get fixed.
I've enjoyed ESO and my $$ per hour entertainment cost is probably pretty close to yours. There are still elements of ZOS' business decisions that I criticize and that prevent me from wanting to spend more money on the game.
There is nothing Greedy about the Morrowind Chapter. Every game, specially MMOs charge for Expansions/Chapters whatever you want to call them. Just cause you don't think there was "enough" content or not good enough content to warrant paying doesn't mean it wasn't an expansion.
Crown Crates aren't really going anywhere. it's the new system companies are going to use to make extra revenue. You think ZoS is bad though with it look at some of the mobile app companies. There is a company that made mobile bowling game, every quarter they would release a "NEW" ball obviously just a reskin and charge 20$ for it. That change alone averaged that company 400-500k a quarter for that one game.
Things like Flash sales are a thing cause yeah they work. Just look at giant retail box stores. When they want to clear out inventory massive weekend sale or whatever same with car dealerships. None of this is anything ZoS is doing exclusively.
GimpyPorcupine wrote: »I cycled through all my toons yesterday, and using the /played command, tallied up the total time I've spent in this game. It came to just over 5400 hours.
So how much have I spent on this game?
Base game disk: $60
Morrowind disk: $60
2 years ESO+: $360
Total Crowns purchased: $400
Since this is the only game I play, I'll even add in:
XBox One: $500
XBox One X: $500
Elite Controller: $150
Rechargable batteries (estimate: $75)
So it's still less than $0.40/hour played.
I'm posting this as a response to all the "greedy ZOS" hate threads, and because some people apparently can't do Math.
Was also thinking that ESO is a great entertainment deal.
OP was talking about time spent, not entertainment.
EDIT: https://forums.elderscrollsonline.com/en/discussion/comment/4902275#Comment_4902275
Oreyn_Bearclaw wrote: »Part of me really wants to go home and do the math, but if the wife sees it, I am probably toast.