nice post, yeah my ice mage usually gets taken out by nightblades if i'm stunned without being able to put a ward up, since i only have like 14k health in pvp with him, however i can usually always take em out or send em running if they try to hit me and dont kill me before i can put a ward up
Its the horse-fall stun that is the worst part of horse-ganking, its ridiculous because you are dead by the time you get up...gankers are scum to begin with, but horse-gankers are the most cowardly of a cowardly lot. This is really only a problem if your horse training isnt complete, so new toons essentially. I have had the music off on this game for YEARS and have never "heard" a ganker use a distance closing ability. I do see them fairly often and just use an ability to dismount, or I just ignore them and keep riding, depending on whether I am actually going somewhere or not.
Horse ganking is the lowest form one can fall down too. Bonus points if you do it on a lvl 22 with no stamina leveled on the horse yet. There are many people who want to fight only when they know they will win. Explains the love for the Nightblade class too (and the class being very strong outside ganking too off).
got ganked on my horse this weekend...been a while since that has happened...
was playing a 7 light armor wearing magplar/healer type...the first time two lethal arrows got me for about 22k - yikes...
second time it was a few more arrows and I was reading my map close to a resource flag...
after that I made sure to slot radiant magelight...
just one of those things...probably won't happen again for months...
got ganked on my horse this weekend...been a while since that has happened...
was playing a 7 light armor wearing magplar/healer type...the first time two lethal arrows got me for about 22k - yikes...
second time it was a few more arrows and I was reading my map close to a resource flag...
after that I made sure to slot radiant magelight...
just one of those things...probably won't happen again for months...
Horse ganking is the lowest form one can fall down too. Bonus points if you do it on a lvl 22 with no stamina leveled on the horse yet. There are many people who want to fight only when they know they will win. Explains the love for the Nightblade class too (and the class being very strong outside ganking too off).
That is actually according to Sun Tzu the art of war - do not start a fight if you haven't won it already.
unknowngamer wrote: »The thing about ganking/counter-ganking is that it all revolves around proper builds and matchups. In my experience, most people that 'brag' about surviving a gank or think its all to easy don't realise that if a ganker is properly set up and aware of the situation, a failed gank is on the ganker not the ganked.
Proper gankers build for ganking and only that. I see far too many gankers out there slotting impen on their gear and that have ability bars revolving around 'oh ***' moments. Trying to build a ganker that can also effectively duel/1vx is a pointless gesture as you end up inadequately fulfilling either role. Proper gank builds preclude the ability to be effective brawlers. A gank build should focus on 100% damage at the expense of survivability. This is what makes ganking a niche role and a one trick pony. Assassin builds don't rake in high AP as they require waiting for the right target to come along : low hp, light/medium armour builds. If your ganking someone in heavy - which is easily 75% of Cyrodiil btw, you are doing it wrong.
For the OP, I surmise you encounter that type of attitude because when it comes to ganking, if the right target is chosen, there is little one can do; frustrating, but it is simply part of the game. Hell, most people don't even slot radiant because its one and only purpose is to counter a gank and you have to sacrifice a skill slot, or Inner light for magicka users for it.
I'll give an example. For anyone wanting to gank, forget about the bow snipe/ambush/incap - it is easily exploitable for the reasons OP points out. A melee 2h gank build running 5PC Sword-Singer, 5PC Automaton 1PC kragh/Veli two-shots most light/medium targets under 26k. Wrecking blow from stealth into Onslaught = dead target if onslaught crits. If it doesn't, a light attack weave into execute seals the deal. Also slot a damage poison as enchants don't trigger off abilities but poisons do. For even more cheese and a higher damage ceiling with the tradeoff of less guaranteed damage, slot a 4pc damage set with 2pc Selene/Veli. This can push up to 30k damage. Slot concealed for stealth speed, use speed pots and with the nerf to crouch damage, you can now safely approach targets from the front using cloak.
This is great setup for zerg surfing and siege line disruption which IMO is the best way to gank nowadays. Solo roamers tend to be high skill and built for 1vx whereas zergers/siegers are more likely to run light/medium for zerg focused builds. Sure you will die if caught, you wont be considered an ub3r-l33t tw1tch pro gam3r but for some people, myself included, the metagame of setting up and executing the perfect kill is highly rewarding.
In the end people that complain about gankers need to understand one thing - it exists and you either learn to live with it and accept gank builds have their weaknesses, or hit the uninstall button.
I guess I will just have to wait for Add On's on PS4 then....Yolokin_Swagonborn wrote: »Just use Miats, (or some other unpublished addons) it still works LOL. Despite all the hype about it finally being gone.
I couldn't agree with you more. I like the assassin concept in PVP.unknowngamer wrote: »In the end people that complain about gankers need to understand one thing - it exists and you either learn to live with it and accept gank builds have their weaknesses, or hit the uninstall button.
I've no sympathy for the ganked. Be aware. Don't let your horse stamina run too low. Don't ride the most traveled paths between keeps by yourself. Make a detour off the beaten track. Use terrain to limit LOS...shrug. In Cyrodiil you are always a target...get used to it.
Twenty0zTsunami wrote: »Horse ganking is the lowest form one can fall down too. Bonus points if you do it on a lvl 22 with no stamina leveled on the horse yet. There are many people who want to fight only when they know they will win. Explains the love for the Nightblade class too (and the class being very strong outside ganking too off).
That is actually according to Sun Tzu the art of war - do not start a fight if you haven't won it already.
I always found those arguments to be quite hilarious "bwaaaah he only atk'd me cause he knew he'd win" well yeah you'd have to be stupid to attack someone you didnt think you could beat.
Stinkyremy wrote: »Correct me if I am wrong, but gankning is the concept of a group of players, (who are normally very low skilled players, so they group up) ganging up on lowly unsuspecting victims. Like 20 vs 2. While I can understand having a "gank build" by slotting fast sneaky skills, like that nightblade thing invisible strike (idk what it is called never played nb) but 1 person cant exactly be a ganker, with a gank build, because gankning is about being in a group. Not a zerg size group.
Stinkyremy wrote: »Correct me if I am wrong, but gankning is the concept of a group of players, (who are normally very low skilled players, so they group up) ganging up on lowly unsuspecting victims. Like 20 vs 2. While I can understand having a "gank build" by slotting fast sneaky skills, like that nightblade thing invisible strike (idk what it is called never played nb) but 1 person cant exactly be a ganker, with a gank build, because gankning is about being in a group. Not a zerg size group.
You are wrong. It is ganking not ganging. Gank has nothing to do with groups. It is about solo (rarely duo) characters which are built to pump out maximum damage in the shortest time-frame possible. When a ganker attacks a target his plan is to kill them before they can react and get out.
Stinkyremy wrote: »I've no sympathy for the ganked. Be aware. Don't let your horse stamina run too low. Don't ride the most traveled paths between keeps by yourself. Make a detour off the beaten track. Use terrain to limit LOS...shrug. In Cyrodiil you are always a target...get used to it.
I got killed in cyrodiil opening a simple chest in a delve, that was when I made the consious decision to not loot or farm nodes in cyrodiil at all
Stinkyremy wrote: »Correct me if I am wrong, but gankning is the concept of a group of players, (who are normally very low skilled players, so they group up) ganging up on lowly unsuspecting victims. Like 20 vs 2. While I can understand having a "gank build" by slotting fast sneaky skills, like that nightblade thing invisible strike (idk what it is called never played nb) but 1 person cant exactly be a ganker, with a gank build, because gankning is about being in a group. Not a zerg size group.
Stinkyremy wrote: »Correct me if I am wrong, but gankning is the concept of a group of players, (who are normally very low skilled players, so they group up) ganging up on lowly unsuspecting victims. Like 20 vs 2. While I can understand having a "gank build" by slotting fast sneaky skills, like that nightblade thing invisible strike (idk what it is called never played nb) but 1 person cant exactly be a ganker, with a gank build, because gankning is about being in a group. Not a zerg size group.