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Would you like to see illusion, conjuration, and alteration staves added to the game?

  • Cronopoly
    Cronopoly
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    no, I dont agree with you, and i do not think these staves should be added to the game.
    Arobain wrote: »
    snip

    I'd to see an Illusionist CLASS similar to the Mesmer in GW2

  • Arobain
    Arobain
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    Yes, they should add these types of staves if they could implement them in a balanced fashion.
    Cronopoly wrote: »
    Arobain wrote: »
    snip

    I'd to see an Illusionist CLASS similar to the Mesmer in GW2

    it would be cool, but i would much prefer is ESO kept their own twist on it, in elder scrolls illusion theme
  • Arobain
    Arobain
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    Yes, they should add these types of staves if they could implement them in a balanced fashion.
    Arobain wrote: »
    Since it seems that the schools of magic are being represented by staves in ESO, would you guys like to see the rest of the schools of magic added to the the game?

    heres just some ways i could see these staves being implemented

    illusion > this staff would generally focus on support by using different types of crowd control and buffs, so perhaps granting evasion chance to team mates, causing fear summoning an illusionary copy of you to confuse enemies that have the same abilities, your class has, but dies quickly, and does less damage, setting traps that do something, importantly i would like to see new things released with an illusion staff than what we are used to,

    conjuration > i feel that this staff could summon pets that work like sorc pets but only live for a certain amount of time, instead of infinitely, somewhat like how the nightblade pets work, basically just different types of atronachs, and raising spirits or corpses to fight for you for a time, we could also introduce kit like abilities in this skilline like " summon sword, bow, great weapon " which would change your ability bar and give you completely unique abilities tied to that summoned weapon, ( different from regular sword skills btw ) or to summon floating weapons that fight for you like what a few sets that do

    alteration > probably would mostly focus on tanking or support with buffs debuffs and cool support abilities, like ironflesh like abilities, some type of teleportation ability, changing your enemy into a short version or whatever, notice how i'm just unsure about what to put in this line? thats mostly because alteration has so much untapped potential not shown in other Elder scrolls games, this line has amazing potential to be completely unique


    so what do you guys think, if the devs could implement this in a balanced way, is this something you guys would think would be cool,

    please no anti zos comments, not making this poll for negativity, i just wanted to share my idea.

    I already hate that magic is tied to staves. If they brought out new lines and tied it to the weapons I'd probably quit because there's no hope for the direction of this game.

    well i dont really prefer that they tied it to staves either, but thats the direction they wish to take, so thats why i chose staves instead of hand spells like in other ES games
  • Arobain
    Arobain
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    Yes, they should add these types of staves if they could implement them in a balanced fashion.
    monktoasty wrote: »
    Should already have them..it's an elderscrolls game...no reason to leave out major schools of sorcery

    well shouldnt you have click yes for the staves to be put in the game then?
  • Arobain
    Arobain
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    Yes, they should add these types of staves if they could implement them in a balanced fashion.
    Arobain wrote: »
    if enough people like this idea, maybe we could keep pushing the idea until zos sees it?

    sounds good on paper but realistically how would they work? They'd honestly have to re-work the entire "magic" system to implement the true schools of magic.

    Personally I think they should be focusing their efforts on more important things.

    nah they wouldnt have to rework anything, of course neither of us could perfectly think of how to implement it, thats why there is a dev team dedicated to putting this sort of stuff into the game
  • Thealteregoroman
    Thealteregoroman
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    Yes, they should add these types of staves if they could implement them in a balanced fashion.
    Ummmm yea no... I’m going to want the pets on the conjugation skill line to function just like the rest of the “pets” in this game. Not gonna want to keep re summoning them. Good ideas for staves though.
    ****Master Healer...****
  • Arobain
    Arobain
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    Yes, they should add these types of staves if they could implement them in a balanced fashion.
    Ummmm yea no... I’m going to want the pets on the conjugation skill line to function just like the rest of the “pets” in this game. Not gonna want to keep re summoning them. Good ideas for staves though.

    well the idea is to have them fight for you similar to the way skyrim's pets work, or nightblades, you only need them on one bar, but thats just my idea, thanks for contributing your opinion to the post though :)
  • Iccotak
    Iccotak
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    Yes, they should add these types of staves if they could implement them in a balanced fashion.
    Not just the staves but they should really work to bring that magic back to ESO
  • Arobain
    Arobain
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    Yes, they should add these types of staves if they could implement them in a balanced fashion.
    Iccotak wrote: »
    Not just the staves but they should really work to bring that magic back to ESO

    yeah
  • Doctordarkspawn
    Doctordarkspawn
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    Lynx7386 wrote: »
    Maybe alteration as a "physical" staff type.

    The others are already covered by class skills and we don't need to ruin class identity by adding weapons that do the same thing

    What class identity?

    S'just different visuals for the same thing at this point.

    I remain stalwart in my assertion that we should just open up all class lines to all players.
    Edited by Doctordarkspawn on February 27, 2018 2:54AM
  • AcadianPaladin
    AcadianPaladin
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    no, I dont agree with you, and i do not think these staves should be added to the game.
    No. Frankly, I would rather see the devs focus on refining/fixing/improving what is already in the game before diverting efforts to things that will simply add to the morass of troubling mechanics and *sigh* 'balance' concerns.
    PC NA(no Steam), PvE, mostly solo
  • Arobain
    Arobain
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    Yes, they should add these types of staves if they could implement them in a balanced fashion.
    No. Frankly, I would rather see the devs focus on refining/fixing/improving what is already in the game before diverting efforts to things that will simply add to the morass of troubling mechanics and *sigh* 'balance' concerns.

    alright, but that isnt what this post is about, i just asked if players would like to see this
  • Arobain
    Arobain
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    Yes, they should add these types of staves if they could implement them in a balanced fashion.
    Lynx7386 wrote: »
    Maybe alteration as a "physical" staff type.

    The others are already covered by class skills and we don't need to ruin class identity by adding weapons that do the same thing

    What class identity?

    S'just different visuals for the same thing at this point.

    I remain stalwart in my assertion that we should just open up all class lines to all players.

    i agree with that idea
  • Arobain
    Arobain
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    Yes, they should add these types of staves if they could implement them in a balanced fashion.
    No. Frankly, I would rather see the devs focus on refining/fixing/improving what is already in the game before diverting efforts to things that will simply add to the morass of troubling mechanics and *sigh* 'balance' concerns.

    i noticed your name is acadian, are you by chance from louisiana?
  • AcadianPaladin
    AcadianPaladin
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    no, I dont agree with you, and i do not think these staves should be added to the game.
    Arobain wrote: »
    No. Frankly, I would rather see the devs focus on refining/fixing/improving what is already in the game before diverting efforts to things that will simply add to the morass of troubling mechanics and *sigh* 'balance' concerns.

    alright, but that isnt what this post is about, i just asked if players would like to see this

    Sorry. No, I would not like to see such weapons. :)
    Arobain wrote: »
    No. Frankly, I would rather see the devs focus on refining/fixing/improving what is already in the game before diverting efforts to things that will simply add to the morass of troubling mechanics and *sigh* 'balance' concerns.

    i noticed your name is acadian, are you by chance from louisiana?

    No, my choice for the name was inspired by the Scorpion King (movie) and that I thought it sounded cool. That said, several generations ago, my people did move from France to the southeast Canada / northeast US and such people do indeed refer to themselves as Acadians.

    PC NA(no Steam), PvE, mostly solo
  • raj72616a
    raj72616a
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    no, I dont agree with you, and i do not think these staves should be added to the game.
    if sneaking past enemies while invisible, charming and persuading enemies out of a fight, navigating through difficult terrain with water-walking water-breathing or levitation to avoid hostile encounter are valid solutions to conflicts in this game, then sure why not.

    but this is not such a game.
  • Arobain
    Arobain
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    Yes, they should add these types of staves if they could implement them in a balanced fashion.
    raj72616a wrote: »
    if sneaking past enemies while invisible, charming and persuading enemies out of a fight, navigating through difficult terrain with water-walking water-breathing or levitation to avoid hostile encounter are valid solutions to conflicts in this game, then sure why not.

    but this is not such a game.

    Well this game has changed so much since launch, I see no reason why not :)
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