navystylz_ESO wrote: »Since it seems that the schools of magic are being represented by staves in ESO, would you guys like to see the rest of the schools of magic added to the the game?
heres just some ways i could see these staves being implemented
illusion > this staff would generally focus on support by using different types of crowd control and buffs, so perhaps granting evasion chance to team mates, causing fear summoning an illusionary copy of you to confuse enemies that have the same abilities, your class has, but dies quickly, and does less damage, setting traps that do something, importantly i would like to see new things released with an illusion staff than what we are used to,
conjuration > i feel that this staff could summon pets that work like sorc pets but only live for a certain amount of time, instead of infinitely, somewhat like how the nightblade pets work, basically just different types of atronachs, and raising spirits or corpses to fight for you for a time, we could also introduce kit like abilities in this skilline like " summon sword, bow, great weapon " which would change your ability bar and give you completely unique abilities tied to that summoned weapon, ( different from regular sword skills btw ) or to summon floating weapons that fight for you like what a few sets that do
alteration > probably would mostly focus on tanking or support with buffs debuffs and cool support abilities, like ironflesh like abilities, some type of teleportation ability, changing your enemy into a short version or whatever, notice how i'm just unsure about what to put in this line? thats mostly because alteration has so much untapped potential not shown in other Elder scrolls games, this line has amazing potential to be completely unique
so what do you guys think, if the devs could implement this in a balanced way, is this something you guys would think would be cool,
please no anti zos comments, not making this poll for negativity, i just wanted to share my idea.
I already hate that magic is tied to staves. If they brought out new lines and tied it to the weapons I'd probably quit because there's no hope for the direction of this game.
monktoasty wrote: »Should already have them..it's an elderscrolls game...no reason to leave out major schools of sorcery
Twenty0zTsunami wrote: »if enough people like this idea, maybe we could keep pushing the idea until zos sees it?
sounds good on paper but realistically how would they work? They'd honestly have to re-work the entire "magic" system to implement the true schools of magic.
Personally I think they should be focusing their efforts on more important things.
Thealteregoroman wrote: »Ummmm yea no... I’m going to want the pets on the conjugation skill line to function just like the rest of the “pets” in this game. Not gonna want to keep re summoning them. Good ideas for staves though.
Maybe alteration as a "physical" staff type.
The others are already covered by class skills and we don't need to ruin class identity by adding weapons that do the same thing
AcadianPaladin wrote: »No. Frankly, I would rather see the devs focus on refining/fixing/improving what is already in the game before diverting efforts to things that will simply add to the morass of troubling mechanics and *sigh* 'balance' concerns.
Doctordarkspawn wrote: »Maybe alteration as a "physical" staff type.
The others are already covered by class skills and we don't need to ruin class identity by adding weapons that do the same thing
What class identity?
S'just different visuals for the same thing at this point.
I remain stalwart in my assertion that we should just open up all class lines to all players.
AcadianPaladin wrote: »No. Frankly, I would rather see the devs focus on refining/fixing/improving what is already in the game before diverting efforts to things that will simply add to the morass of troubling mechanics and *sigh* 'balance' concerns.
AcadianPaladin wrote: »No. Frankly, I would rather see the devs focus on refining/fixing/improving what is already in the game before diverting efforts to things that will simply add to the morass of troubling mechanics and *sigh* 'balance' concerns.
alright, but that isnt what this post is about, i just asked if players would like to see this
AcadianPaladin wrote: »No. Frankly, I would rather see the devs focus on refining/fixing/improving what is already in the game before diverting efforts to things that will simply add to the morass of troubling mechanics and *sigh* 'balance' concerns.
i noticed your name is acadian, are you by chance from louisiana?
if sneaking past enemies while invisible, charming and persuading enemies out of a fight, navigating through difficult terrain with water-walking water-breathing or levitation to avoid hostile encounter are valid solutions to conflicts in this game, then sure why not.
but this is not such a game.