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Would you like to see illusion, conjuration, and alteration staves added to the game?

Arobain
Arobain
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Since it seems that the schools of magic are being represented by staves in ESO, would you guys like to see the rest of the schools of magic added to the the game?

heres just some ways i could see these staves being implemented

illusion > this staff would generally focus on support by using different types of crowd control and buffs, so perhaps granting evasion chance to team mates, causing fear summoning an illusionary copy of you to confuse enemies that have the same abilities, your class has, but dies quickly, and does less damage, setting traps that do something, importantly i would like to see new things released with an illusion staff than what we are used to,

conjuration > i feel that this staff could summon pets that work like sorc pets but only live for a certain amount of time, instead of infinitely, somewhat like how the nightblade pets work, basically just different types of atronachs, and raising spirits or corpses to fight for you for a time, we could also introduce kit like abilities in this skilline like " summon sword, bow, great weapon " which would change your ability bar and give you completely unique abilities tied to that summoned weapon, ( different from regular sword skills btw ) or to summon floating weapons that fight for you like what a few sets that do

alteration > probably would mostly focus on tanking or support with buffs debuffs and cool support abilities, like ironflesh like abilities, some type of teleportation ability, changing your enemy into a short version or whatever, notice how i'm just unsure about what to put in this line? thats mostly because alteration has so much untapped potential not shown in other Elder scrolls games, this line has amazing potential to be completely unique


so what do you guys think, if the devs could implement this in a balanced way, is this something you guys would think would be cool,

please no anti zos comments, not making this poll for negativity, i just wanted to share my idea.
Edited by Arobain on February 26, 2018 5:04PM

Would you like to see illusion, conjuration, and alteration staves added to the game? 96 votes

Yes, they should add these types of staves if they could implement them in a balanced fashion.
69%
NestorSolarikenmilesrodneymcneely2_ESOMojmirZardayneArobainAwesomestMattKhajiitHasSkoomaAedhHrogunIruil_ESOrosendoichinoveb17_ESOElhananIdinusesrfrogg23kimaerilTerraDewBerryolsborgAjaxduoVeo 67 votes
no, I dont agree with you, and i do not think these staves should be added to the game.
20%
cameron90_ESOkypranb14_ESOAzuryaMitrengaCronopolyLynx7386bethshebaApheriusSanctum74JackSmirkingRevengeraj72616aAcadianPaladinSydneyGreysp_korshunMaryalSlick_007Twenty0zTsunamiEvilAutoTechnihirisutouRunswithtrees 20 votes
Other
9%
navystylz_ESONewBlacksmurfKendaricjedtb16_ESOTapio75TasearKodracImmortalElf13monktoasty 9 votes
  • Minno
    Minno
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    Yes, they should add these types of staves if they could implement them in a balanced fashion.
    I like this. I always felt mag toons had less of an offering on weapon abilities than stamina and the destro/resto lines were limited due to the fact mag toons had access to class skills.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Arobain
    Arobain
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    Yes, they should add these types of staves if they could implement them in a balanced fashion.
    if enough people like this idea, maybe we could keep pushing the idea until zos sees it?
  • Ermiq
    Ermiq
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    Yes, they should add these types of staves if they could implement them in a balanced fashion.
    Sure, I would be glad to see more magic schools in the game... but I doubt ZOS could make it. Sorry, I had to say that. :blush:
    One of the two of us definitely has gone mad. It only remains to define whether this one is the whole world or just me.

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    Sick&tired of being kicked off from your house when you complete a dungeon? ComingBackHome addon is what you need!
    Me is russian little bad in english :b
  • Arobain
    Arobain
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    Yes, they should add these types of staves if they could implement them in a balanced fashion.
    Eremith wrote: »
    Sure, I would be glad to see more magic schools in the game... but I doubt ZOS could make it. Sorry, I had to say that. :blush:

    well if they decide to implement, we'll just have to see :)
  • Ajaxduo
    Ajaxduo
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    Yes, they should add these types of staves if they could implement them in a balanced fashion.
    Rework Ice to be a more beneficial DPS type, add Alteration staves for tanking. Illusion could be utility and debuffs, Conjuration could add the missing summons to the game.

    I'd like it.
    - - -
    GM of Verum Aeternus, PC EU
    - - -
  • Lynx7386
    Lynx7386
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    no, I dont agree with you, and i do not think these staves should be added to the game.
    Maybe alteration as a "physical" staff type.

    The others are already covered by class skills and we don't need to ruin class identity by adding weapons that do the same thing
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Tapio75
    Tapio75
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    If something, role and necessity of any weapon as a mage type, should be rethinked as a whole.

    In general, there should be options, that are "hidden" opposed to obviously visible weapon.

    For example, an item, which has no visual at all, but works just like all the current staves, but uses animations that do not include visible weapon.

    This would open up a venue for "unarmed" mages like one could be in Skyrim or Oblivion for example. Simply equip a "rune" or something called like that to weapn slot, taking one hand or 2 hands. After equipped, one could cast the fireballs, icelances and lightning from their hands. Statistics of these attacks would be exactly the same as with staves, and use staff skill lines but uses unarmed animation which naturally need to be added to the game.
    >>PC-EU Mostly PVE. Played since BETA<<
  • Arobain
    Arobain
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    Yes, they should add these types of staves if they could implement them in a balanced fashion.
    Lynx7386 wrote: »
    Maybe alteration as a "physical" staff type.

    The others are already covered by class skills and we don't need to ruin class identity by adding weapons that do the same thing

    while i disagree with your comment, i respect your addition to the post, its great to see a difference in opinions here
  • Arobain
    Arobain
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    Yes, they should add these types of staves if they could implement them in a balanced fashion.
    Tapio75 wrote: »
    If something, role and necessity of any weapon as a mage type, should be rethinked as a whole.

    In general, there should be options, that are "hidden" opposed to obviously visible weapon.

    For example, an item, which has no visual at all, but works just like all the current staves, but uses animations that do not include visible weapon.

    This would open up a venue for "unarmed" mages like one could be in Skyrim or Oblivion for example. Simply equip a "rune" or something called like that to weapn slot, taking one hand or 2 hands. After equipped, one could cast the fireballs, icelances and lightning from their hands. Statistics of these attacks would be exactly the same as with staves, and use staff skill lines but uses unarmed animation which naturally need to be added to the game.

    i like your idea, similar to how the other elder scrolls games handled it, idk how they will do it though, since it seems like they prefer to represent the elements through staves in this game

  • Vanthras79
    Vanthras79
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    Yes, they should add these types of staves if they could implement them in a balanced fashion.
    All weapons should do damage right? So how would the damage from say a destruction staff, compare to a conjuration or illusion staff? What would their utilities be?
    Norion Germain - Telvanni Wizard, Covenant Battle Mage, Mage's Guild Magister, Resident of Daggerfall Overlook, Lord of Tel Galen, Psijic Monk, Antiquarian, Breton Scholar, and Traveler.

  • josiahva
    josiahva
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    Yes, they should add these types of staves if they could implement them in a balanced fashion.
    As long as one of the staves is a tanking staff and the DPS can stop whining about the ice staff after those abilities are moved to a new tanking staff
  • Lynx7386
    Lynx7386
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    no, I dont agree with you, and i do not think these staves should be added to the game.
    Vanthras79 wrote: »
    All weapons should do damage right? So how would the damage from say a destruction staff, compare to a conjuration or illusion staff? What would their utilities be?

    That's another good point. An illusion staff would have literally no actual damage capability outside of some weird light/heavy attack.

    Conjugation is already too heavily covered. Sorcs have daedra and atronachs, nightblade have shades, wardens have animals, undead would be better covered by a necromancy skill line than by a weapon type.

    Alteration staves I think could be an interesting hybrid weapon type: the abilities cost magicka but deal physical damage. Problem is because hybrids suck in this game it would only ever work for tanks, and we already have an ice staff for tanking.


    As far as ice staves go, zos fit them too specifically to wardens for them to ever be changed back to what they were. Ice dps is never going to be a thing (not without being gimped compared to fire or shock) and people just need to come to terms with that already.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Jade1986
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    Id rather have long bows and cross bows, we already have 4 staff types, a myriad of melee weapons, but one single bow.
  • Azurya
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    no, I dont agree with you, and i do not think these staves should be added to the game.
    no need for more staves in game!
    already 95% of the players runs around with staves!

    IT IS ENOUGH!
  • PaixRomanus
    PaixRomanus
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    Yes, they should add these types of staves if they could implement them in a balanced fashion.
    I was actually thinking about this same topic myself recently. I think if they did it in a balanced way it could provide some unique builds and expand the current playstyle.
  • Arobain
    Arobain
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    Yes, they should add these types of staves if they could implement them in a balanced fashion.
    Azurya wrote: »
    no need for more staves in game!
    already 95% of the players runs around with staves!

    IT IS ENOUGH!
    I agree that more stamina weapons should be added as well, such as crossbows, halberds, and spears, I would also like to see more distinction between weapon types such as swords hammers and so on
    But no, 95% of people don't around with staves, you may be a little bonkers if you think that
  • Arobain
    Arobain
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    Yes, they should add these types of staves if they could implement them in a balanced fashion.
    Jade1986 wrote: »
    Id rather have long bows and cross bows, we already have 4 staff types, a myriad of melee weapons, but one single bow.

    I agree with this, I think it would be cool if they added crossbows, and different types of crossbows and bows like weight class and maybe they could add throwing knives and throwing axes too as well as slings
  • EvilAutoTech
    EvilAutoTech
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    no, I dont agree with you, and i do not think these staves should be added to the game.
    Eso needs more magicka weapons but I don't think more staves are the answer. I would like to see an unarmed skill line with some abilities that are better suited to mages and some skills better suited to fisticuffs. I hope the rumored Psijic skill line will come with an alternative to staves. I really hope it makes 5/5/2 full magicka characters a possibility. Why should we have to give up a second 5 piece bonus or use stamina weapons on a magicka character?
  • Lynx7386
    Lynx7386
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    no, I dont agree with you, and i do not think these staves should be added to the game.
    Jade1986 wrote: »
    Id rather have long bows and cross bows, we already have 4 staff types, a myriad of melee weapons, but one single bow.
    Azurya wrote: »
    no need for more staves in game!
    already 95% of the players runs around with staves!

    IT IS ENOUGH!

    Agreed.

    I would LOVE to see crossbows, polearms, and spears added but the issue is all the new model and animation requirements they would need, that's why did probably never bother.

    Imo:

    polearms should be added in with the 2h weapon skill line, and heavy weapons should increase critical damage with polearms.

    spears should be options for dual wield and 1h/shield skill lines, and the twin blade and blunt passive should increase critical damage with spears.

    crossbows should be added to the bow skill line, and the current passive that increases critical chance with bows should increase critical damage with crossbows.

    That way, these weapon types benefit builds that already have high critical chance and this don't need daggers, and would be an alternative option to axes/maces/swords for perks.

    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Vaoh
    Vaoh
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    Yes, they should add these types of staves if they could implement them in a balanced fashion.
    ESO was balanced way different in the past than it is now. In the past it was:
    • Class Skills -> Magicka-based
    • Non-Staff Weapon Skills -> Stam-based
    • Staff Weapon Skills -> Magicka-based

    Stam builds used lots of Class buffs but mostly based themselves off Weapon skills.

    Now every Stam build slots multiple Class Stam-based morphs and have class passives that support them as Stam. Yet still there are 4 Stam-based weapons and only 2 Mag-based weapons (with one being a Healer weapon).

    It would be awesome to actually give Mag more options. Since launch their former options have been replaced by Stam morphs. Not a bad thing, but it’s about time for ESO to add more weapon skill lines imo that gives Mag more Weapon options.
  • Kendaric
    Kendaric
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    I'd rather see the actual schools of magic implemented. Staves are well and good, but they don't feel like I'm playing an actual mage or spellsword.
      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. Outfit slots not being accountwide is ridiculous given their price. PC EU/PC NA roleplayer and solo PvE quester
    • NewBlacksmurf
      NewBlacksmurf
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      Well I’d be open to those effects whether it’s a staff, skill is another idea all together but within this topic the staff idea doesn’t make sense.

      Consider the way staves work now and let’s be honest and up front.....staff lines are done wrong.

      1. All staves are destruction because they all do damage. The effects of other results make sense to the cause and effect is a certain type of staff.
      2. The staff skill line should be (Staff) as their isn’t diff lines for 2-hand axe, another for 2-hand sword and a third for 2-hame mace
      3. The skills should all be moved into one skill line while the staff type can produce the effects but the skill should have multiple possible effects based on the staff type however all staves should co to use to do adequate damage.

      -PC (PTS)/Xbox One: NewBlacksmurf
      ~<{[50]}>~ looks better than *501
    • Kodrac
      Kodrac
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      IDK, I get tired of looking at a stick on my back all the time, regardless of what shoots out of it.
    • TelvanniWizard
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      Yes, they should add these types of staves if they could implement them in a balanced fashion.
      The more variety the better.
    • jedtb16_ESO
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      i'd rather have a filter for unknown motifs/recipes on guild stores.
    • CardboardedBox
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      I just want poison and disease physical staff
    • Twenty0zTsunami
      Twenty0zTsunami
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      no, I dont agree with you, and i do not think these staves should be added to the game.
      Arobain wrote: »
      if enough people like this idea, maybe we could keep pushing the idea until zos sees it?

      sounds good on paper but realistically how would they work? They'd honestly have to re-work the entire "magic" system to implement the true schools of magic.

      Personally I think they should be focusing their efforts on more important things.
      Edited by Twenty0zTsunami on February 26, 2018 7:42PM
    • Arobain
      Arobain
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      Yes, they should add these types of staves if they could implement them in a balanced fashion.
      i'd rather have a filter for unknown motifs/recipes on guild stores.

      Yeah but thats For another post
    • monktoasty
      monktoasty
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      Should already have them..it's an elderscrolls game...no reason to leave out major schools of sorcery
    • navystylz_ESO
      navystylz_ESO
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      Other
      Arobain wrote: »
      Since it seems that the schools of magic are being represented by staves in ESO, would you guys like to see the rest of the schools of magic added to the the game?

      heres just some ways i could see these staves being implemented

      illusion > this staff would generally focus on support by using different types of crowd control and buffs, so perhaps granting evasion chance to team mates, causing fear summoning an illusionary copy of you to confuse enemies that have the same abilities, your class has, but dies quickly, and does less damage, setting traps that do something, importantly i would like to see new things released with an illusion staff than what we are used to,

      conjuration > i feel that this staff could summon pets that work like sorc pets but only live for a certain amount of time, instead of infinitely, somewhat like how the nightblade pets work, basically just different types of atronachs, and raising spirits or corpses to fight for you for a time, we could also introduce kit like abilities in this skilline like " summon sword, bow, great weapon " which would change your ability bar and give you completely unique abilities tied to that summoned weapon, ( different from regular sword skills btw ) or to summon floating weapons that fight for you like what a few sets that do

      alteration > probably would mostly focus on tanking or support with buffs debuffs and cool support abilities, like ironflesh like abilities, some type of teleportation ability, changing your enemy into a short version or whatever, notice how i'm just unsure about what to put in this line? thats mostly because alteration has so much untapped potential not shown in other Elder scrolls games, this line has amazing potential to be completely unique


      so what do you guys think, if the devs could implement this in a balanced way, is this something you guys would think would be cool,

      please no anti zos comments, not making this poll for negativity, i just wanted to share my idea.

      I already hate that magic is tied to staves. If they brought out new lines and tied it to the weapons I'd probably quit because there's no hope for the direction of this game.
      Edited by navystylz_ESO on February 26, 2018 11:45PM
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