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PVE - Make overload great again

rafaelcsmaia
rafaelcsmaia
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So it has been noted that zos wants sorcs to mainly dps (sorc healers might work and tanks are just laughable), yet all 3 class ultimates are sub par at most dps wise, overload being in the storm calling (the namely dps tree for sorcs) is utter garbage when compared with meteor and destro ults.

If sorcs are meant to be dps, shouldn't they have a powerful dps ulti? Nbs got a nice low cost ult in soul harvest, sorcs got a lame toggle that doesnt even proc ult related sets like master architect.

Id like to hear some opinions and suggestions
  • Dracane
    Dracane
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    Overload used to be what made Sorcerers top dps for some time. I'm actually not sure what happened. Overload damage was only slightly reduced.

    Maybe it was, because Ultimate capacity was reduced from 1000 to 500 ?
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  • Waffennacht
    Waffennacht
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    Well dps wise atronach is a good single target ult

    Negate does have it's place

    I just can't stand how clunky overload feels
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  • kessik221
    kessik221
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    instead of buffing class ultis, just nerf destro\meteor. Pretty much every class would want destro\meteor instead of their class ultimate for PvE. Slotting Destro on your backbar means you don't have to use a destro skill on your backbar to get the passives, and everyone wants that max magicka on their front bar.
  • rafaelcsmaia
    rafaelcsmaia
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    Well dps wise atronach is a good single target ult

    Negate does have it's place

    I just can't stand how clunky overload feels

    Yeah negate has its applications, but im talking from a pure dps perspective, its damage is low because its meant to disrupt mainly
    Edited by rafaelcsmaia on February 25, 2018 7:55PM
  • rafaelcsmaia
    rafaelcsmaia
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    kessik221 wrote: »
    instead of buffing class ultis, just nerf destro\meteor. Pretty much every class would want destro\meteor instead of their class ultimate for PvE. Slotting Destro on your backbar means you don't have to use a destro skill on your backbar to get the passives, and everyone wants that max magicka on their front bar.

    You got a point, but this only nerf approach usually is more toxic to the game
  • jarydf
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    Overload is still ok, just not stellar like it ised to be.

    It is a 3rd bar with sparkles now.

    They nerfed ultimate bank from 1000 to 500 but sometime afterwards (after people stopped using it) they quietly reduced the cost of overload light attacks. So you can now get just as many overload light attacks out of 500 as you ised to get out of 1000.

    They reduced the damage of the light attacks so it is closer to the dps of other skills.

    With the invention of dummies and morrowinds resourse management hell, players got better at heavy attack layered dot ult style rotations and ended up doing equivalent or better damage, so did not want to break their rotation and take a dps loss of overload spamming.

    I can get 600k damage out of 500 ultimate with overload light attacks but the dps is basically the same or less than as destro ult or atro ult layered on top of my standard rotation.

    So ZOS got what they wanted. Killed off most of the OL gankers in pvp, over representation in VMA.

    You can still run a build built for it but it is no longer the noob cannon it used to be...
  • Savos_Saren
    Savos_Saren
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    Dual wield. Innate Axiom, Netch's Touch, Slimecraw. Overload is still great.
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  • rafaelcsmaia
    rafaelcsmaia
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    For those saying overload is ok, care to post a parse on a 6m dummy with overload build?
  • Asmael
    Asmael
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    Few reasons not to use it:
    • Using OL (Overload) on boss fights means not using a meteor / destro ult on trash packs, and those are pretty much half the time spent in trials
    • OL doesn't really deal more damage than the usual non-OL rotation
    • OL reduced to 500 ultimate since then, and all trials have been scaled to current CP cap. Some boss fights used to last much less than a minute, so OL capacity became a big "nope"
    • There is very little cleave / AoE damage. If at least OL buils had much higher single target DPS, it would be an option if the ultimate cap and fight duration was different, but that's far from the case.

    It's also problematic to increase OL damage to the point where it outperforms at least in single target the usual setups, as it'd make it pretty crazy in PvP.

    Unless it is dractically reworked (by adding lightning damage to all your damaging abilities instead for instance), it'll stay a mostly PvP-based ability / vMoL backyard runner extra bar.

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  • Lynx7386
    Lynx7386
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    Every class ultimate has its uses.

    For sorcs, storm atronach is the best single target damage ultimate in the game.

    Negate is either a decent heal or a decent aoe damage ability, but the main use is in the 10 second silence/stun.

    Overload is for looking pretty in town and doing papa Palpatine impressions
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  • Savos_Saren
    Savos_Saren
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    For those saying overload is ok, care to post a parse on a 6m dummy with overload build?

    That's like saying "Care to post a parse on a 6m dummy with a Flame Leap build?"
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • Sixty5
    Sixty5
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    I laughed when you said Sorc had no good DPS ulti.

    Storm Atronach deals more single target damage than any other ultimate in the game.

    Sure it might be less useful for mobile, or aoe fights, but vs a single target, I'm getting 117k tooltip damage on a stam sorc, which is pretty disgusting, especially when you consider that dawnbreaker has 60% of the cost, but deals 25% of the damage.
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  • AcadianPaladin
    AcadianPaladin
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    I found overload so clunky as to be marginal at best. When 1000 went to 500 I stopped dealing with the clunkiness and just dropped it completely. I found it to be one of those skills that sounds so much cooler than it is.
    PC NA(no Steam), PvE, mostly solo
  • rafaelcsmaia
    rafaelcsmaia
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    For those saying overload is ok, care to post a parse on a 6m dummy with overload build?

    That's like saying "Care to post a parse on a 6m dummy with a Flame Leap build?"

    You got the point, its a build with overload on it, people call heavy attack builds only because there is ha on them, so i dont get what you mean
  • Jarryzzt
    Jarryzzt
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    Sixty5 wrote: »
    I laughed when you said Sorc had no good DPS ulti.

    Storm Atronach deals more single target damage than any other ultimate in the game.

    Sure it might be less useful for mobile, or aoe fights, but vs a single target, I'm getting 117k tooltip damage on a stam sorc, which is pretty disgusting, especially when you consider that dawnbreaker has 60% of the cost, but deals 25% of the damage.

    I would only clarify that I have seen multiple boss attacks temporarily stun/disorient/knock down/etc. the Storm Atronach, who can't exactly move out of the way of AoEs and such, all of which cuts into actual DPS vs. tooltip DPS to some extent. And then, of course, you have that assassin boss in vCoS that goes invulnerable what feels like every 15 seconds or so.

    Beyond that, however, it is a pretty great fire-and-forget ultimate to have. Especially with the 40% boost refreshed every 6 seconds, don't recall the skill name unfortunately.
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