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Malabal Tor : Abamath Ruins : should not be Quest Locked after completion

Onigar
Onigar
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If you complete the main quest in there and leave to hand it in then you have no chance to do the secondary quest which also includes 3 lorebooks,

The Lost Warrior
The Ebon Mage
The Thief's Luck

I see no reason why this can't be just unlocked as solo entry after completion.

There are many posts already from players who missed something in there and want to get completion.

Please ZOS have a look at this :)
PC EU
Addon Author:
Currency Manager: http://www.esoui.com/downloads/info1998
  • drkfrontiers
    drkfrontiers
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    The same can be said for Cold Harbour's mission at "Haj Uxith" - The warrior should at least have the decency to tell you you're going to get short-changed.

    4/5 meridia shards haunt my OCD shriven soul...
    Edited by drkfrontiers on February 25, 2018 5:35PM
    "One must still have chaos in oneself to be able to give birth to a dancing star."
    ~ Friedrich Nietzsche
  • DoctorESO
    DoctorESO
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    The same can be said of so many other quest-related areas that become locked after you complete it.
  • Onigar
    Onigar
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    DoctorESO wrote: »
    The same can be said of so many other quest-related areas that become locked after you complete it.

    My main point for Abamath Ruins is you can be locked out and still have activity in there to complete.

    In general there would be no need to return to a "quest locked" area once all the "activity" is completed.

    I identify "activity" to mean anything quest related including the reading of unread lorebooks.

    So as part of the software which closes the door on any such area for good there could be a software control that determines if all activity is complete and if not complete then allow that char to re-enter.

    Edit: typo
    Edited by Onigar on February 25, 2018 5:53PM
    PC EU
    Addon Author:
    Currency Manager: http://www.esoui.com/downloads/info1998
  • DoctorESO
    DoctorESO
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    Onigar wrote: »
    DoctorESO wrote: »
    The same can be said of so many other quest-related areas that become locked after you complete it.

    My main point for Abamath Ruins is you can be locked out and still have activity in there to complete.

    In general there would be no need to return to a "quest locked" area once all the "activity" is completed.

    I identify "activity" to mean anything quest related including the reading of unread lorebooks.

    So as part of the software which closes the door on any such area for good there could be a software control that determines if all activity is complete and if not complete then allow that char to re-enter.

    Edit: typo

    I think all areas, not just ones that still have content, should become reaccessible after quest completion. Use the instant phasing/instancing system if needed so that the relevant NPCs do not appear. Why block off beautiful areas?
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